Trophies in Age Inquisition Are More Painful Than They Look

Most of the trophies in this game are straightforward collectibles and story completion markers, but the Platinum itself requires grinding out some genuinely annoying requirements. I spent about thirty hours on the first run just clearing main story chests and dialogue choices, then another twenty-five doing the cleanup on a second playthrough. The game does not let you skip content or fast-forward through cutscenes once you commit to a path, which makes planning matter more than it should. The hardest trophy is The Inquisitor's Verdict, which demands you complete the game on the highest difficulty without dying more than twice across the entire campaign. Most people attempt this near the end of their second or third run after mastering enemy patterns. The checkpoint system here is brutal — death resets you back to the previous story beat, not the last save point. I lost a clean run on the third-to-last boss because a single mistimed dodge sent me back forty minutes of gameplay. The workaround was using the parry-stunlock combo on smaller enemies instead of trying to cheese the boss fights, which reduced my deaths to exactly one during that final attempt.

Age Inquisition Trophy Guide

The full trophy list runs about two dozen achievements, with the Platinum sitting at around fifty points of grind depending on your skill level. The early trophies in the 10% range cover basic progression — completing the prologue, opening your first chest, and finishing the first major story arc. These come naturally and require zero preparation beyond playing the game like you normally would. Mid-tier trophies around the 25-40% completion mark involve optional content. You need to find all thirteen hidden reliquaries scattered across the three main regions, clear every optional dungeon without using any healing items, and complete the true ending by making a specific dialogue choice at the forty-hour mark. The reliquaries are the most tedious part. They respawn if you leave a region and come back, which caught me off guard. I marked mine on a physical map rather than relying on in-game notes, since the tracking system sometimes drops locations when you fast-travel between distant areas. The 60% tier contains the ones that actually trip people up. Silence of the Faithful requires you to finish the entire middle act without triggering a single combat encounter, which means you have to navigate past every enemy using only stealth takedowns and environmental distractions. The game's detection mechanic is inconsistent here — certain corridors flag you for combat even when you are clearly behind cover. I learned this after wasting two hours in the Cathedral district, where the scripted enemy AI sometimes ignores line-of-sight checks entirely. The fix is to approach from above-level walkways whenever available and avoid the ground-floor paths between the second and third acts.

The Chronicler's Burden asks you to read every single lore document in the game, which totals over one hundred entries. Most are obvious pickup items, but approximately twelve are tucked inside locked rooms that only open after completing specific side quests. The easiest approach is to complete all side quests in whatever order feels natural, then go back and collect the documents. This takes roughly four to five hours of dedicated reading with no combat required. The 80% range is where speed matters. Swift Verdict is a speedrun trophy requiring you to beat the game in under ten hours on any difficulty. The timer starts from the moment the title screen fades out, so any menu navigation or accidental deaths cost real time. I managed it by memorizing the optimal route through the first three chapters, which skips optional content entirely and uses the most direct pathing. You cannot use fast travel to cheat the clock since the trophy checks continuous playtime. This trophy can be earned simultaneously with the story completion trophies if you plan your run carefully, saving you at least eight hours of separate effort. The Platinum itself unlocks after collecting all individual trophies. There is no separate bonus challenge or secret achievement required beyond what the standard list demands. The entire process from start to finish typically runs between forty and sixty hours for most players, depending on how thoroughly you explore and whether you die repeatedly on harder difficulties.

Get the Full Details

Dragon Age: Inquisition = Tips and Guide for Nightmare Difficulty Trophy - YouTube
Dragon Age: Inquisition = Tips and Guide for Nightmare Difficulty Trophy - YouTube

The main limitation with this trophy list is that certain trophies are mutually exclusive. If you choose a path that locks you out of one of the three main story branches during your first playthrough, you will need a full second run to unlock the corresponding achievements. The game offers a New Game Plus mode with carried-over gear, but trophy progress does not carry over between saves. This means the minimum viable time investment is actually closer to seventy hours if you want to avoid unnecessary grinds on a second loop. Plan your initial run to hit all branching options within a single playthrough if you can, or accept the extra time penalty. Another frustration is the lack of a trophy progress tracker. The game gives you no indication of how many reliquaries you have found or which documents remain unread. I had to cross-reference an external wiki just to figure out which quest was gating a lore pickup. This is a genuine design oversight that adds unnecessary friction to the cleanup phase. If you are chasing the Platinum, keep an external checklist open at all times during post-story completion.