Recording Apex Highlights Without Anyone Hearing Your Voice
You want to clip some funny moments from your Apex Legends sessions and post them somewhere without any commentary dragging the quality down. This is a straightforward process if you know which tools actually work and which ones are just filler content designed to get clicks. I've been doing this for about four years across different recording setups, and the workflow has settled into something fairly consistent. The concept sounds simple. You record gameplay, isolate the funny or cool moments, strip out any spoken audio, and output a clean video file. The reality involves more variables than people usually account for. Voice chat, ambient game audio, controller clicks, and the occasional accidental mic bleed all complicate things if you're not careful from the start. I record with OBS Studio on Windows, and my pipeline involves a few specific settings that save me time later. First, I enable separate audio tracks in the recorder. Track one is your game audio. Track two is your microphone. This separation is non-negotiable if you want to remove commentary cleanly later. Without it, you're mixing everything into one audio stream and you lose the ability to edit freely. The performance hit is negligible on anything made in the last five years, roughly two to three percent CPU overhead at most.
When editing, I use DaVinci Resolve because it handles multi-track audio cleanly and the free version does everything you actually need. Import both tracks. Mute or delete the microphone track entirely. What remains is pure gameplay audio. Then you trim the clips together, add transitions if you want them, and export. Export settings matter more than most people think. For YouTube uploads, I use H.264, 1080p, target bitrate around 12 megabits per second for 60fps content. Higher resolutions don't show much improvement on most phone screens where a lot of these videos get watched anyway. The file size drops from around 400MB per minute to roughly 90MB per minute without any visible quality loss on typical displays. I had a specific problem last year that took me about three weeks to fully resolve. I was recording on a dual-PC setup where the capture card was introducing a subtle echo effect on the game audio. It wasn't obvious during recording, but once I compiled the final video, every gunshot had this hollow doubled sound that made the clips unwatchable. The issue was a sample rate mismatch between my audio interface and the capture card's output. One was locked at 48kHz and the other was pushing 44.1kHz. The fix was entering the Windows sound control panel, navigating to both devices, and setting them to the same sample rate. After that, zero echo. I wasted probably six hours across two nights trying noise suppression plugins before realizing the root cause was that simple mismatch.
The Editing Process
Once your raw footage is recorded, the editing phase is where most people stall out. Funny moments in Apex don't usually arrive perfectly packaged. They're scattered between normal plays, and you need to identify which segments actually land. I watch my recordings at about 2x speed using VLC or similar software, pausing whenever something notable happens and dropping markers at those points. This is faster than watching at normal speed and takes maybe twenty minutes for a two-hour session. The markers create a timeline you can jump between later during the actual edit. After marking, I pull each segment into the editor, trim the dead air before and after, and arrange them in order. The timing between clips matters. If one moment is a teammate falling into a wall while spamming movement keys, you want to follow it with something that changes pace. Same energy back-to-back feels repetitive. Mixing a big kill clip with a silly fail keeps retention higher, which is something the algorithm notices within the first thirty seconds.
Get the Full Details

Audio cleanup is another step people skip. Even without commentary, gameplay audio has its own problems. Respawn event music can overpower dialogue cues. Footstep audio at high volume sounds harsh through phone speakers. I add a light noise gate set to around -40dB during export, which cuts any background hiss without affecting the actual game sounds. It's a subtle change but noticeable when you listen on headphones versus laptop speakers. There's a counter-intuitive thing about no-commentary clips that most new editors don't realize. These videos often perform better when they include the raw team comms naturally, just not your own voice. Other players talking, calling out locations, arguing over loot decisions — that organic audio adds context that pure gameplay silence lacks. The trick is making sure the other people's voices aren't so loud they drown out the action. A subtle compressor on the final audio mix brings everything into a balanced range.
Pitfalls to Avoid
The biggest mistake I see is over-editing. Adding music tracks, sound effects, slow motion on every clip, and flashy transitions turns what could be a clean highlight reel into something that feels manufactured. The no commentary format works because it feels unpolished and authentic. Lean into that. Remove anything that calls attention to itself. Another common issue is length. People think longer videos get more views. In practice, a focused thirty-second to ninety-second clip of genuine funny moments outperforms a five-minute compilation that drags in the middle. Edit ruthlessly. If a clip doesn't land, cut it regardless of how hard you worked capturing it. Resolution scaling is also worth mentioning. Recording in 4K and upscaling to 1080p for upload doesn't improve quality on most platforms because the compression already degrades the file. Record natively at the resolution you plan to output. It saves encoding time and produces a cleaner final file.
There are scenarios where this approach simply doesn't work well. If you primarily play in small groups where the fun comes from inside joke conversations between you and your squad, a no commentary version strips away the actual humor. The laughs are in what your friends are saying, not in the gameplay itself. In those cases, a fully voiced clip or a separate voiceover edit is the better choice. No tool can recover comedic context that lives entirely in removed audio. Recording hardware limitations also affect quality. Budget capture cards under eighty dollars introduce compression artifacts that become visible when you're trying to isolate audio. Audio desync is another issue that shows up more frequently with cheaper gear, sometimes drifting by half a second over a forty-five-minute session. If you're noticing your voice acting out of sync with your character's mouth or actions even when you're not speaking into the mic, the capture card is likely the culprit and you'll need to manually offset the audio track in post. I also recommend against relying solely on built-in platform recorders like Xbox Game Bar or NVIDIA ShadowPlay if your goal is specifically no commentary output. Those tools typically mix all audio sources into a single track by default, and while some have a toggle for mic audio, the separation isn't reliable enough for clean editing. OBS with manual track configuration remains the most consistent option across different hardware setups.

Tools Worth Using
OBS Studio is free and handles the recording side. DaVinci Resolve is free and handles the editing. Both run on Windows, Mac, and Linux. If you're on a tighter budget, Shotcut is a legitimate free alternative to Resolve, though the interface is less polished and the audio editing features are more limited. For audio cleanup specifically, a plugin called RNNoise in Audacity or the built-in noise reduction in Resolve both work fine. The key is applying it lightly. Aggressive noise reduction makes game audio sound underwater and muffled. You want to remove the irrelevant parts, not reshape the existing sound. One thing that doesn't get enough attention is file management. Raw Apex recordings eat storage fast. A single two-hour session at 1080p 60fps with good quality settings runs about 8 to 12 gigabytes depending on scene complexity. Organize your clips by date and rename them before editing. Something like 2024-03-15_Apex_FunnyMoments.mp4 saves you from digging through unlabelled files months later when you want to revisit or re-export something.
The whole process from recording a session to having a finished no commentary clip typically takes about forty-five minutes to an hour for someone who knows the workflow. Beginners should expect closer to two hours on their first few attempts because they'll be figuring out the settings as they go. After that, it becomes routine and the time drops significantly.