Dragon Ball Z: Kakarot D Medals Cheat – A Practical Guide

I've been messing with save editors and trainers for this game since launch, and honestly, the D Medals system is one of the more annoying parts of the grind. You can farm them slowly through events and missions, or you can use a cheat tool if you want to move on with your life. Here is how it actually works. The primary method people use is a memory trainer or a save file editor. These are two very different approaches and they behave differently depending on your situation. I will walk through both. The trainer route uses an external program that hooks into the running game process. It scans the game's memory for the D Medals value, which is stored as an integer, and allows you to set it to whatever number you want. You open the trainer, launch the game, and enter the value. Most trainers for this title use either x32dbg-based scanning or pre-computed addresses from community-shared offsets. The advantage here is speed. You can change your medal count in about 10 seconds. The disadvantage is that it only works while the game is running, and if you go online or cloud sync triggers unexpectedly, it can wipe your changes.

The save editor route is slower but more stable. Tools like Dragon Quest-style save editors or generic JRPG save editors modified for Kakarot let you open your save file directly, locate the D Medals field, and edit it. Your save files are typically located in AppData on Windows. The path is usually something like C:\Users\[yourusername]\AppData\Local\Bandai Namco\DragonBallZKakarot\save. Once you find the file, load it into the editor, modify the medal count, save, and reload. This persists through sessions because you are editing the actual saved data. I recommend making a backup copy before every edit. One wrong byte and the file corrupts and you lose progress across both local and cloud saves if sync is enabled. I ran into a specific problem last year that took me about three days to figure out. After using a trainer to boost my medals, the game would crash immediately upon loading a save that had an abnormally high D Medal count. The crash happened consistently at the world map load screen. I tested this across three different trainer versions and two different games. The issue is that Kakarot has a soft cap check somewhere in its world load routine. When the value exceeds a certain threshold, likely around 9999 or possibly 99999 depending on how the game validates it, it throws an overflow error. The workaround was to set my medal count to 5000 instead of the maximum. That value loads fine and is plenty for every item in the shop. I never needed more than that anyway. Another thing beginners miss is that some cheat tools only edit the visible medal counter but not the underlying transaction log. The game tracks D Medals in multiple memory locations. If you use a poorly made trainer that only patches one address, the game may correct the value on the next save or checkpoint, essentially reverting your change. Always verify the new value sticks after you close and reopen the game before investing time in content gated behind those medals.

There are also free trainer sites and YouTube tutorials claiming to have working cheats. Most of them are outdated. Bandai Namco has pushed several patches since release that changed memory addresses and added checks. A trainer that worked on version 1.01 will likely not work on the current build. Check the tool's last update date before downloading anything. I once spent an hour troubleshooting why my trainer kept failing, only to realize the patch had shifted the relevant memory pointer by a few hundred bytes. Updated trainer from the same author fixed it immediately. If you want to avoid any risk to your save files, the only safe alternative is farming. It takes time. Realistically, you are looking at roughly 20 to 30 hours of event grinding and side mission completion to accumulate a meaningful amount without any tools. Some people use speedrun strats and skip most of the story content, focusing purely on repeatable event rewards. That approach is honest and keeps your save clean. Here is a summary of the practical options:

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Steam Community :: Guide :: Dragon Ball Z: Kakarot - All D Medals Locations
Steam Community :: Guide :: Dragon Ball Z: Kakarot - All D Medals Locations
  • Trainer: fast, but can crash the game with high values and may be reverted on sync
  • Save editor: stable and persistent, but carries corruption risk if you mishandle the file
  • Farming: safe, free, and takes a while

The most common pitfall is using a trainer with a value over 5000 and then wondering why the game won't load. Stick to that limit if you go the trainer route. If you use a save editor, back up your save file first and keep the value under the same threshold. Anything beyond that is unnecessary because the shop inventory caps out well before you would run out of things to buy. I do not recommend paying for any of these tools. Almost everything available is free on forums like GamePress or PCGamingWiki threads. Anyone charging money for a Kakarot trainer is taking advantage of people who do not know where to look. The community has shared working addresses and updated tools for years at no cost. The download links for save editors and trainers tend to move around as sites get shut down or change domains. Search for the tool name along with the current game version number to find a working mirror. Version matching matters more than most people realize. Using a tool built for an older patch is the fastest way to corrupt your save or waste your time.

I have used all three methods at different points. The save editor remains my default because it does not require the game to be running and the changes are permanent. The trainer is useful when I am in the middle of a session and want to quickly test something without restarting. Farming is what I do when I am playing with friends and do not want to risk explaining a corrupted save file.