Getting Started with Boneshaker The Clockwork Century 1 Cherie Priest
The first thing you need to understand is that this book operates on a completely different set of rules than most steampunk fiction. I picked it up at a library sale about three years ago, mostly because the cover art looked interesting. What I got was something that doesn't follow any of the typical genre conventions you see every other week. Most people treat this as a straightforward steampunk adventure. It isn't. The mechanics Priest built into the world are deliberately messy, and trying to force it into neat categories usually makes you miss what's actually going on. The blimp-based transit system she describes has actual engineering constraints that most readers gloss over. She spent real time thinking through how a mechanical city mover would function under Seattle's weather conditions, which is why the plot events around the blimp crashes feel almost documentary-level plausible. I ran into a specific problem when I was doing research for a discussion group. Someone had pointed out what they thought was a plot hole involving the timeline of the zombie outbreak and the clockwork city's construction. I had to go back through the text three separate times, tracking references to dates, construction phases, and the mechanical systems being described. The issue turned out to be that Priest was writing about a society that had regressed technologically in some areas while advancing wildly in others. The "regression" wasn't a mistake. It was the entire point.
If you're approaching this for the first time, don't start by looking for the big themes or the symbolism. Start by paying attention to the mechanical descriptions. The worldbuilding in this book is deliberately dense, and if you skim past the technical passages, you'll end up confused about why certain characters act the way they do. The mechanics inform the sociology here, not the other way around. One thing most people miss: the zombies in this book aren't just generic reanimated corpses. They're described with specific biological constraints that Priest established early and stuck to. The electrical impulses, the mechanical reinforcement, the way they function under different weather conditions. I once saw someone online claim that Priest contradicted herself about zombie speed in different chapters. She didn't. The speed differences were tied to environmental temperature and the mechanical maintenance schedule of individual zombies. It's a detail that rewards careful reading but gets missed on a first pass. The download situation is complicated. The book itself is still in print through various channels, but you'll find a lot of different editions floating around. The hardcover, the paperback, the ebook versions all have slightly different formatting. If you're reading digitally, make sure you're getting a properly formatted version. Some of the older scan-based ebooks have the mechanical diagrams and illustrations cut out entirely, and those illustrations matter more than most people realize.
I found that the best approach is to read it twice. The first time, just let the plot hit you. The second time, pay attention to how Priest sets up cause and effect across hundreds of pages. She does this thing where she'll introduce a mechanical principle in chapter three, and it won't become relevant until chapter twenty-one. That's not poor pacing. It's intentional, and catching those connections on the second read is where the actual satisfaction comes from. There are a few edge cases where the book doesn't quite hold together. The romance subplot is barely developed compared to everything else. The supporting characters get less attention than they deserve. And if you're expecting a neat resolution at the end, you'll be disappointed. The story sets up complications and then moves forward without tying everything up in a bow. That's deliberate, but it still leaves some readers feeling unsatisfied. If this particular style doesn't resonate with you, there are other steampunk novels that play more comfortably within the genre's established expectations. But if you want something that treats the mechanics seriously and builds a world that feels genuinely lived-in, this one's worth your time. Just don't expect it to be easy to get through on a first read.
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The book runs about 480 pages in the standard edition, and depending on how much time you spend parsing the mechanical descriptions, it can take anywhere from four days to two weeks. I usually recommend keeping notes if you're doing a first read. The timeline jumps around enough that you'll want to track when certain events happen relative to others. Most editions include a brief timeline at the front, but it's incomplete. You'll need to fill in the gaps yourself. I've recommended this book to probably two dozen people over the years. About half of them loved it. The other half got frustrated and put it down halfway through. There's no way around it: this book demands something from its readers. It's not impossible, but it's not frictionless either. If you can handle that, you'll get a lot out of it. For practical purchasing or reading access, the standard route is through major book retailers. The ebook versions tend to be the most convenient if you're just trying to get through the story. But if you care about the mechanical illustrations and the proper formatting of the diagrams, the hardcover edition is worth the extra cost. The paperback is fine too, but the ebook versions from some publishers have issues with the text flow around the illustrations.
That's about all I can say about it without going into heavy spoilers. The book rewards attention and patience, but it doesn't owe you a comfortable experience. Read it accordingly.