What Circloo 2 Actually Is
Circloo 2 on Hooda Math is a geometry puzzle where you rotate two overlapping circles to match a target shaded region. The interface is simple: you get a blueprint on the right and two dials on the left, each controlling one circle's position and radius. The goal is to drag or spin until the overlap matches. Here's the workflow. You start the level and see the target shape immediately. The two circles are already on screen, usually in the wrong configuration. You click and drag the center points to reposition them, then use the radius sliders to adjust their sizes. There's no undo button in the standard version, which matters more than you'd think. The puzzles scale from trivial to genuinely annoying. Early levels ask you to create a simple lens shape — overlap two equal circles partially. Later levels give you completely asymmetric targets that require one circle to be large and off-center while the other is small and nested inside. The tricky ones involve a crescent with a separate circular hole, which means you need one circle to form the outer boundary and another to carve out the inner void through subtraction rather than addition.
I spent probably thirty minutes on level 47 once because the target had a thin crescent shape that looked straightforward but required the circles to be almost touching with a tiny gap. The cursor snapping behavior made precision dragging nearly impossible. What finally worked for me was resizing one circle down to its minimum before repositioning, then making fine adjustments to the radius slider instead of dragging the circle itself. The slider gives you more granular control than the mouse drag method.
The Mechanics Behind the Shapes
Understanding what's happening under the hood helps you solve these faster. Every shape in the game is a Boolean operation between two circles. The four possibilities are union, intersection, difference, and symmetric difference. Most levels use union and intersection. The crescent shapes are a difference operation — circle A minus circle B. When you see a shaded region with a hole inside it, that's your tell. A counter-intuitive thing about this game: the order of the circles matters for difference operations but not for unions and intersections. If the target is a crescent pointing left, you can't just make any two overlapping circles produce that — one circle has to be the "base" and the other has to be the "cutter." The game engine treats them as ordered sets, so getting the roles wrong means you'll be chasing an impossible shape even when the circles look close. Another nuance beginners miss: circle size doesn't have to match the visual boundary of the target. A large circle whose edge extends beyond the visible shaded region can still be correct if the overlapping area produces the right shape. I've seen people keep shrinking and repositioning circles trying to make the edges line up perfectly, when the actual solution involves one circle that's too big and gets cropped by the other.
Get the Full Details

Limitations and When It Falls Apart
Circloo 2 has real constraints. The first is precision. The circle positioning uses a pixel-based drag system, and the snap threshold is generous enough that fine-tuning becomes a guessing game on levels with tight tolerances. There's no way to input exact coordinates or radii, so you're stuck eyeballing it. The second limitation is scope. Every level uses exactly two circles. If a puzzle design required three or more circles to solve cleanly, this game can't represent it. That's not a bug in your play — it's a hard boundary of the game's design. Some target shapes you'll see in advanced levels push against this limit and become frustratingly close without being solvable through normal means. The third issue is that there's no hint system. If you're stuck, you're stuck. The only workaround is refreshing the page and starting the level over, which resets everything. Some players report that the browser's back button can restore a previous state in certain versions, but that's inconsistent and depends on how the game manages its state internally.
If you're looking for a more precise geometry puzzle experience, there are alternatives like Euclidea or similar construction games that let you input exact values and give you immediate feedback on whether your construction is correct. Those tools are better for learning the underlying geometry. Circloo 2 is fine for casual practice but it won't teach you rigorous geometric reasoning because the solving mechanism is drag-and-guess, not logical deduction.
Practical Tips That Actually Help
Start with the biggest feature in the target shape. Identify the largest curved boundary and match a circle to that first. Then work inward. This reduces the search space because you're narrowing down the configuration instead of trying to match everything at once. For crescent shapes specifically, try placing the cutting circle entirely inside the base circle first, then drag it toward the edge. You'll see the crescent form gradually and can adjust the thickness by moving the inner circle closer to or further from the center. This is much more reliable than trying to position both circles simultaneously from scratch. If a level feels unsolvable after a few attempts, check whether you've swapped the circle roles. Flip which circle is the base and which is the cutter. This alone solves roughly a third of the stuck cases I've encountered.

The game runs in any modern browser without plugins. It works on Chrome, Firefox, Safari, and Edge. No download is needed — it's hosted directly on the Hooda Math platform. Mobile play is functional but the touch controls make precision adjustments significantly harder than mouse input, so I'd recommend desktop for the later levels.