Getting to Deity in Civ 6 is mostly about not making stupid mistakes early
Most people lose on Deity because they treat the first thirty turns like a tutorial when they actually aren't. You're playing for survival until you figure out what your civilization can actually do. The difference between a Deity win and a humiliating loss usually comes down to whether you pick a position with good food and fresh water versus somewhere on a hill near three resources you don't need. I started writing this because the official Civ 6 Deity Guide that circulates around is either too vague or just regurgitates wiki content without explaining why certain choices matter. Here's what I've learned after running more games on Deity than I care to count.
Civ 6 Deity Guide for people who just want to win
The core loop on Deity doesn't change from lower difficulties. You found a city, you generate adjacency bonuses, you manage your faith and gold. What changes is that every AI opponent has double the production and double the gold from turn one. They also get the Deity god bonus, which means their units cost less and heal faster. If you approach Deity the same way you approach Emperor, you will get stomped in combat by turn 40 and never recover. Picking your civilization matters far more on Deity than any other difficulty. Some civs scale poorly against AI dominance. Others are built to outproduce opponents who already have an economic head start. My personal recommendation if you're learning is sticking with Rome or America until you understand how the game rewards specialization. Rome gives you free buildings in every city, which means your second and third cities become relevant faster. America gives you additional movement and combat bonuses that let you play more aggressively without overextending your economy. The most important mechanic you'll encounter is district adjacency. This is where most players waste turns. A Campus district placed with six hills adjacent to it generates significantly more science than one placed with two. A Holy Site near a River and two hills is a completely different unit than one placed on flat land with no natural features. The game gives you bonus yields before you even research anything relevant, which is either the most elegant design choice Firaxis made or the most punishing one depending on how you look at it.
Early game strategy
Turn one through twenty is about scouting and founding your second city as fast as possible. Send your warrior toward the nearest resource cluster and look for flood plains, fresh water tiles, and hills. Your first city should ideally end up with four to six tiles of farmland within walking distance. Your second city is where you make your specializations. Don't put two Campuses in two different cities. Put one Campus in each city with different adjacency setups, or stack your production into a single industrial city. Scouting is non-negotiable on Deity. The AI will find natural wonders and resource clusters before you do if you don't send units out. I lost a game on Deity once because I didn't scout early enough and an AI civ founded next to a bonus resource I needed for my strategy. They had a double advantage from turn five. I spent the next hundred turns catching up and never did.
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Mid game transitions
Between turns 30 and 80 is where Deity games are won or lost. You need to balance expansion with military preparation. The AI is going to be aggressive. They will declare wars for territory and ideology. If you're not ready, you'll lose cities or be forced into unfavorable peace treaties that set you back months of progress. Managing your faith output determines how quickly you can unlock policy cards and buy religious units. Don't neglect your Holy Site adjacency early. A well-placed Holy Site in your capital can generate enough faith to unlock your first civic much faster than expected. This creates a feedback loop where your policies let you expand faster, which lets you found more cities, which lets you generate more faith. One thing nobody talks about enough is the impact of terrain on military defense. Hills provide a significant combat bonus. Units defending on hills deal more damage and take less. If you're playing defensively, positioning your military units on high ground changes the outcome of fights you would otherwise lose. I learned this the hard way when a single archer unit holding a hill position repelled three enemy warriors for several turns. That delay bought me enough time to get my own units mobilized and counterattack successfully.
Late game and endgame considerations
By turn 120, you should have four to five cities established. Your production chains need to be running smoothly. Science victory requires maintaining research agreements with other civs and keeping your Campus districts productive. Culture victory requires managing tourism through monuments, theaters, and great works. Domination victory requires converting or destroying every other civilization. The AI on Deity will reach your tech level faster than you expect. They'll also have more cities contributing to their research. Play defensively and use diplomacy to keep conflicts manageable until you can afford a large standing army. Negotiate trade routes and open borders strategically. Sometimes getting a trade route with an AI civ gives you access to technologies you wouldn't have unlocked otherwise.
Common pitfalls to avoid
Don't spread yourself too thin. Each new city costs resources to develop. If you're founding cities without adequate production capacity, you're building weak cities that contribute little to your overall strategy. Prioritize quantity over quality only if you have a specific reason, like playing a civilization that benefits from having many cities. Another mistake is ignoring your military entirely in favor of pure economic development. The AI will take advantage of this. You need enough units to defend your borders and project power when necessary. A balanced approach where you invest in both economy and military yields better results than going all-in on either. The game also punishes poor district placement severely on Deity. Every turn you waste on a suboptimal district layout compounds over the course of the game. A Campus with poor adjacency might generate half the science of one with good adjacency. Over sixty turns, that difference adds up to missing technology milestones that could have shifted the entire game in your favor.

What doesn't work
Some strategies that function fine on lower difficulties break completely on Deity. Aggressive early expansion without adequate defense is one. The AI will hunt down your outlying cities and destroy them before you can reinforce. Relying solely on diplomacy to keep the peace is another. The AI has incentives to attack you that don't exist at lower difficulties. They have more resources and more confidence in their military capabilities. Building wonders early is risky on Deity because other civilizations can outbuild you. Wonders provide powerful bonuses, but the production cost scales with difficulty. If you spend forty turns building a wonder, the AI might complete three or four of their own in that same timeframe. Wonders are worth pursuing only if you can finish them before the AI completes theirs or if the wonder provides a unique ability that fundamentally changes your strategy. There's also a misconception that more cities always equals more power. Five well-developed cities with optimized districts and production chains beat ten underdeveloped cities every time. Focus on making each city contribute meaningfully rather than chasing raw city count.
A practical workaround I discovered
One specific issue I ran into repeatedly involved managing faith output while also building military units. My faith was going toward purchasing religious units that I didn't need, while my military was understaffed. The solution was to stop purchasing religious units entirely and instead focus on creating a dedicated faith economy that fed directly into my military production through the Patriotism and Mercenaries policy cards. This redirected my faith toward unit upgrades and training, which closed the gap between my military and the AI's much larger forces. It took some trial and error to figure out the right policy combination, but once I locked it in, my military became competitive with the AI's on a turn-by-turn basis. The key takeaway is that success on Deity comes from understanding how the game's systems interact rather than memorizing optimal builds. Every decision compounds over the course of the game. Good decisions early create opportunities later. Bad decisions create problems that cascade and become nearly impossible to fix. Pay attention to your adjacency bonuses, maintain a balanced economy and military, and never assume the AI will play fairly just because you're trying to win diplomatically.