Setting Up Cyberpunk 2077 Gameplay Hard Mode With Facecam

Most people who try to record hard mode Cyberpunk 2077 runs with a facecam end up with either their game running at 30 FPS or their stream looking like garbage. I've been doing this for a few years and the problem usually comes down to one thing: people don't properly separate their game rendering from their camera feed before it hits the output. Here's what you actually need. A decent webcam - the C920 is fine, anything newer is overkill unless you're doing this professionally. OBS Studio, obviously. And you need to understand that Cyberpunk 2077 on hard mode with ray tracing enabled will absolutely chew through your GPU. My first run of this on a 3080 had the game dropping to 22 FPS because OBS was trying to encode at the same time and the camera feed was hogging CPU cycles. The fix was moving my camera to a different source entirely and using NVENC for encoding instead of x264. That alone freed up enough resources to keep the game playable. The facecam runs as a separate scene item at 720p, 30fps, which is more than enough for a gaming overlay. You don't need 1080p cam footage sitting in the corner of a 1080p video. It's a waste of encoding budget.

What people miss is the audio routing. When you're running hard mode, Cyberpunk pushes audio heavily through your audio pipeline. I spent three weeks trying to figure out why my mic kept picking up footsteps and explosions at the wrong times. Turns out the game's spatial audio was bleeding through my mic gain because my mic was set to omni directionality and my volume thresholds were too loose. Switched to a cardioid pattern and set the noise gate to kick in at -40dB. Problem gone. For the actual OBS configuration, you want your game capture source set to exclude cursor. Hard mode in Cyberpunk means you're constantly looking at HUD elements, and having your mouse cursor visible in the frame looks messy. Crop the facecam to something reasonable - I use about 250 by 140 pixels. Anything larger and you're just stealing screen space from the actual gameplay. One edge case that took me way too long to solve: when you switch between first person and third person in Cyberpunk, the facecam position can look jarring if it's anchored to screen coordinates rather than staying fixed. The workaround is to use a transition effect with a slight fade rather than an instant cut, or just accept that it'll pop and move the cam to a corner that stays consistent regardless of camera perspective. I went with the latter. A fade transition adds about half a second of delay that makes the stream feel sluggish.

Recording settings matter more than most people realize. If you're aiming for YouTube uploads rather than live streaming, record directly instead of streaming to Twitch and then downloading. Use the nvenc_hevc option in OBS with a target bitrate around 12000 kbps for 1080p. That gives you decent quality without making your files absurdly large. A two hour hard mode playthrough at those settings comes out to roughly 10 to 12 gigabytes, which is manageable. Performance hit from running this setup on a mid range rig is real. If you're on a 3060 or equivalent, you're looking at maybe 45 to 55 FPS on medium settings with ray tracing off. Hard mode doesn't change graphics settings, just difficulty, but you'll be dying more often and needing to reload saves, which means more loading screens and the occasional stutter. Not ideal for maintaining a consistent look on stream. If you're after the best possible result and your hardware can handle it, turning off ray tracing and running at 1440p with the facecam overlay gives you the smoothest experience. The game still looks good without RT, and you'll have headroom for the encoding overhead. The trade off is visual fidelity, but nobody watching a YouTube video cares nearly as much as you do about whether the reflections in Jig Jig Street look photorealistic.

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Test de Cyberpunk 2077 sur Playstation 5 - RPGamers
Test de Cyberpunk 2077 sur Playstation 5 - RPGamers