The Grind of Getting Everything in Night City

Getting to 100 percent completion in Cyberpunk 2077 is less of a milestone and more of a commitment problem. The game tracks completion through a combination of main story missions, side quests, gigs, NCPD scanner hustles, collectibles, and a handful of achievements that are easy to miss if you are not paying attention. When I worked through this myself, I assumed the Jagged Edge collectible hunt would be the worst of it. It turned out to be the least of my problems. The actual bottleneck was something nobody talks about enough. The core of any complete run comes down to understanding what actually counts toward the completion percentage and what does not. The game adds up every tracked activity in the world menu. That includes the five main story arcs, roughly forty-five side quests, all sixty-six gigs across all four districts, every NCPD scanner hustle, all the collectibles, and several challenge-based achievements. If a checkbox in your journal says completed, it registers. If it is grayed out but never turned green, it did not happen, regardless of what you thought you did. I hit this wall early on because I had been coasting through the game on a casual playthrough and assumed I had already covered everything. My completion sat at about sixty-two percent when I realized I had never actually finished the Transmission side quest line. You do not get a notification for unfinished quest chains unless they fall into the miscellaneous category. The fix was straightforward but tedious. I pulled up the official quest list, marked off every entry I had checked, and then used the map filter to isolate unchecked gigs in Pacifica. That district alone had six gigs I had simply walked past because the objectives were buried behind a rooftop access point that requires a specific quickhack or a climbable wall. I used the exploit near the Arasaka Medical Center where you can wall-climb through a broken window and drop into the courtyard from above. Without that entry, those gigs remain inaccessible until the game unlocks the building later, which it does not always do cleanly.

What Most Guides Miss About Completion Tracking

Completion percentage in this game does not calculate the way most players expect. There is no single hidden variable that determines your number. It is a weighted average across activity categories, and some categories carry more weight than others. Main missions account for a significant chunk. Side quests are worth roughly twice as much as gigs. NCPD scanner hustles are worth about half as much as gigs. Collectibles are the lightest category by far, which is why finishing every single item still leaves your percentage stuck well below where you would want it after the major content is done. The counter-intuitive part is how the game handles abandoned or skipped content. If you start a quest and then abandon it through the journal, it does not count as completed, but it also does not penalize you in the same way as ignoring it entirely. I learned this the hard way during a second playthrough when I accidentally abandoned the Chaos theory quest chain. The game kept flagging it as incomplete even though I had technically triggered all the required steps. The workaround was to reload a save from before the abandonment point and finish it properly. There is no in-game reset for abandoned quests other than reloading. Third-party tools and the console don't offer a clean reset either without breaking the internal counter.

Collectibles and the Hidden Achievement Trap

Here is the part that ruins most completion runs. There are twenty-one Jagged Edge magazines, twenty-one Datacarts, ten graffiti boards, and ten cyberware blueprints to find. That sounds manageable. The problem is that some of these items are locked behind quest dependencies or region-gating mechanics that do not announce themselves clearly. The graffiti board in Westbrook, for example, is behind a door that only opens after completing the Pyramid Song questline. If you are rushing completion, you will keep circling that area wondering why your count stays at nineteen. The cyberware blueprints present a different issue. Two of them are tied to specific side quests that are optional and easily missed if you do not accept them early. The Ripperdocs in Watson will sell you some blueprints directly, but the ones that come from quests like The Heist or Playing for Time only unlock after those missions complete. I lost about three hours tracking down one blueprint that turned out to require starting a quest from a specific NPC in Jig-Jig Street, and that NPC only appears after reaching certain reputation thresholds with the Voodoo Boys. The exact workaround was to check the vendor inventory at every ripperdoc in order of district completion rather than assuming the first one would have everything.

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Test de Cyberpunk 2077 sur Playstation 5 - RPGamers
Test de Cyberpunk 2077 sur Playstation 5 - RPGamers

Achievements That Break Your Run if You Miss Them

A handful of trophies and achievements are mutually exclusive or time-sensitive, and missing them means you cannot reach true 100 percent without starting a new save or reloading an old one. The most notable one is Firestarter, which requires burning down the Militech compound in a specific mission branch. If you choose the stealth approach, that achievement becomes unavailable on that playthrough. Similarly, The Sun and The Star endings each lock out certain dialogue options and related achievements on future replays unless you use the console or a reload. I ran into a real snag with the completion update that changed how certain collectibles counted toward the total. A patch introduced additional datacard locations that were not included in the base completion calculation at first, which means any save file created before that patch will show a lower max possible percentage until you either reload or let the game recalculate. The safe move is to back up your save file to cloud or an external drive before applying any major title updates, so you can return to a version where all activities are properly recognized.

Practical Steps for a Clean Completion Run

If you are committing to this, do not try to clear the open world first and then chase completion. That approach wastes time because you will keep encountering locked content and having to backtrack. Instead, follow the main story as your backbone, but accept every side quest you come across and do not abandon anything. Clear each district completely before moving to the next one. Pacifica and Westbrook should be fully cleared before you commit to the Arasaka ending path, because the later missions gate several collectibles behind faction reputation. Use the map filters aggressively. Toggle on gigs, scanner hustles, and collectibles separately so you can see exactly what remains. The filter bug is real though. Sometimes the game stops populating scanner hustles after a certain point, even though they still exist in the world. I found about four scanner hustles that did not appear on the map until I completed the associated NCPD quest chain in that district. The workaround was to re-enter the district after finishing the chain, which refreshes the map objects.

Where This Method Falls Apart

Let me be honest about the limitations. Cyberpunk 2077 does not have a flawless completion system. The tracking is inconsistent across platforms. PC users sometimes see completion percentages freeze due to a known save-file corruption issue that appears after certain quest completions. Console players report similar freezing, usually tied to specific update versions. There is no official workaround other than rebuilding the save file by migrating to a fresh profile on some systems. Rockstar-style cloud sync has also been known to overwrite corrected progress files. The biggest practical bottleneck is time. A thorough completion run that accounts for all missed content, multiple achievement branches, and collectible hunting typically takes between eighty and one hundred twenty hours depending on whether you use guides or figure things out through trial and error. If you are aiming for the Platinum or equivalent trophy, you need at least two full playthroughs with different choices to capture the mutually exclusive achievements, which pushes the total closer to one hundred fifty to two hundred hours. There is no speedrun route that hits every collectible in under seventy hours without exploiting glitched clipping paths, and those glitches can corrupt your save file if you are not careful. For players who want the full experience without the grind, the best alternative is to pick a single playthrough focused on main story and essential side content, then use the in-game New Game Plus option to attempt the remaining quests and achievements on a higher difficulty. The collectibles reset, so you will still need to hunt them again, but the time savings on story content is substantial. I found this approach cut my second run down to roughly forty-five hours instead of the seventy-five I spent replaying everything manually.

Cyberpunk 2077 (Playstation 5)
Cyberpunk 2077 (Playstation 5)