Getting to 100% in Cyberpunk 2077

I spent about forty hours grinding to 100% completion on my first run and roughly twenty-five on my second when I knew what I was doing. The difference isn't talent, it's knowing which collectibles and side jobs are actually required versus which ones you can skip without dropping your completion percentage below the cap. Most people think they need every single magazine and audio log, but that simply isn't true. The completion counter only tracks NCPD Scanner Hustles, Side Jobs, gigs, and a handful of collectible categories. It does not require every single optional conversation or extra interaction you stumble into in Night City. I learned this the hard way after finishing every known gig in Heywood and still sitting at about sixty-two percent. I spent another eight hours picking up magazines and chrome that turned out to be completely irrelevant to the percentage calculation.

Cyberpunk 2077 Gameplay Tips And Tricks 100 Percent Completion

Here is what actually moves the needle. NCPD Scanner Hustles are the easiest category and you need all of them. There are roughly seventy across all districts. Do them as you naturally explore during main missions rather than making them a separate chore. The game marks them on your map anyway, so you will run into them regardless. Side Jobs make up the bulk of the percentage. These are the character-driven missions like Pyramids of Song, Blistering Love, and Love Comes Fast. There are about forty-five of them and every single one counts. Do not skip any, even the ones that seem tangential to the main story. The one I personally regretted skipping early on was Automatic Love, which gives you five percent points and takes roughly forty minutes if you rush through dialogue. Gigs are different from Side Jobs. Gigs are the bounty hunting missions you get from fixers. There are about eighty gigs total and you do not need all of them. The game requires approximately sixty to reach one hundred percent, depending on how many NCPD Hustles you already collected. My workaround when I fell short was to prioritize gigs in districts where I was already spending time, then filter by name for the remaining ones using a quick checklist. This saved me probably six hours of backtracking compared to clearing every district exhaustively.

Collectibles are where most people waste time. Magazines give you permanent stat boosts, which is useful, but they only contribute a small fraction to the completion percentage. You need roughly thirty out of approximately one hundred and twenty-five magazines. Same pattern applies to secret blueprints and armor mods. I made the mistake of hunting every armor mod on my first run and spent four hours across multiple play sessions. Only about twelve are needed for the percentage, and the rest are pure vanity. The counter-intuitive part that nobody mentions is that some Side Jobs are mutually exclusive. If you pick certain dialogue options or complete certain quests in a specific order, you can lock yourself out of others. The most common trap is the All That Jazz questline. If you complete it too late in the game, you miss the final side job in that chain entirely and lose about three percent. The fix is to start All That Jazz before reaching Act 3, which means before you trigger Paper Monsters. That gives you a comfortable window. Another hidden detail is that the game tracks completion per save file, not globally. If you create a new character for 2.0, you start from zero even if your old save was at ninety-four percent. This matters if you are planning a second run and want to test whether you can do it faster. My second run took twenty-five hours because I skipped all the collectibles that don't count and focused only on gigs I hadn't done yet.

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Cyberpunk 2077 100% completion : r/Stadia
Cyberpunk 2077 100% completion : r/Stadia

There is also a timing issue with the ending. The completion percentage does not change based on which ending you get. You can finish with Panam, Judy, or the secret ending and the number stays the same. What changes is whether you see every possible cutscene, which some players count separately but the game does not. If you want an efficient route, here is the order I use. Finish the prologue, do all Side Jobs in Act 1, then switch to gigs and NCPD Hustles while doing the Act 2 main missions. Clear any remaining Side Jobs in Act 3 and grab the thirty magazines you actually need. This usually puts you at one hundred percent with about three to five hours to spare before the credits roll. The biggest bottleneck is the Secret Blueprints collection. There are around thirty across Night City, and they are spread across areas you might not visit during a normal playthrough. I had to do a dedicated drive through all of Tomorocron and Pacifica after finishing the main story to fill the gaps. This took about two hours of mostly driving with occasional parkour.

What Doesn't Count

A few things look important but don't affect your percentage at all. Street cred level doesn't matter for completion. Your overall character level doesn't matter. Whether you bought all the expansion content doesn't matter. The Phantom Liberty expansions add new gigs and a new district, but they don't change the base game completion calculation unless you are tracking that separately. Also worth noting is that some gigs respawn or have alternate versions depending on your choices. I encountered this with a gig in Westbrook where completing a different quest first changed the mission parameters entirely. This usually makes the gig easier, not harder, but it can confuse your checklist if you are tracking manually. One more thing. The in-game stats page shows a slightly different percentage than the actual completion tracker. The stats screen includes things like total playtime, number of enemies killed, and cars owned, which the completion counter ignores. Don't let it fool you into thinking you are closer to one hundred than you actually are.