How to Set Up a Diy Genshin Impact Build Worksheet
I spent three weeks manually tracking artifact scores for eight characters before I realized the spreadsheet approach was the only thing that wouldn't break under its own weight. A Diy Genshin Impact Build Worksheet gives you a single location to compare substats, assign priority weights, and make decisions without juggling five different game tabs and a mental score that degrades by evening. The core of the system is straightforward columns. Character name goes in the first slot, then main stat, then each substat row with its level, current value, and a calculated weighted score. Most people stop there. That is where it falls apart. What actually works is adding a priority tier column and a source column. Priority tier tells you whether the piece belongs in D grade for trash rolls or A grade for near-perfect substat alignment. Source tracks whether the artifact came from a domain, a boss, or a 5-star pack, which matters because some domains are significantly easier to run on alternate accounts than others.
I built mine with five main stat columns and eight substat slots per piece, since Genshin substat distribution caps at five possible substats per artifact and the fifth one frequently rolls twice. The spreadsheet counts that double roll as two separate entries rather than inflating one number, which keeps the totals honest.
The Weighting System That Actually Changes Outfits
This is where most DIY guides skip the part that matters. Raw substat comparison without character-specific weights just reproduces what the game already shows you, which is useless. The point is translating substat values into expected damage contribution using multipliers that reflect actual playstyle, not textbook theorycraft. For a Diluc main DPS built on pyro resonance, CRIT Rate and CRIT DMG carry the highest weight, followed by pyro DMG Bonus. ER drops to near-zero priority unless you are under 140 energy recharge. HP% and DEF% are completely irrelevant and should be greyed out in the sheet so you do not accidentally factor them into comparisons. The formula I settled on after running numbers against in-game damage logs was simple. Take each substat value, multiply by the character's scaling factor, add them together, and sort. A 4.5% CRIT DMG roll on a flower is worth more than a 3.2% HP% roll on a circlet when the main stat is already HP%, which is obvious but easy to miss when you are tired and scrolling through inventory at midnight.
Get the Full Details

Building the Sheet Step by Step
Open a new Google Sheets or Excel file. Create a header row with these columns: Character, Weapon, MainStat, Sub1_Type, Sub1_Val, Sub2_Type, Sub2_Val, Sub3_Type, Sub3_Val, Sub4_Type, Sub4_Val, Sub5_Type, Sub5_Val, Score, Tier, Source, Notes. That is the minimum structure. You will add conditional formatting later. In the Score column, use a nested SUMPRODUCT or series of IF statements that pull the substat type, match it against your character's priority table, and apply the correct multiplier. Google Sheets makes this easier with ARRAYFORMULA if you want the whole column to calculate automatically as you paste in new artifacts. The conditional formatting part is what turns this from a data dump into a decision tool. Highlight cells where the score exceeds your personal threshold for that character, color-code tiers with green for upgrade candidates and red for keep-as-reference-only, and use a separate tab for each four-star character if you have more than twenty artifacts to track at once.
A Real Problem and the Workaround I Used
The issue that actually forced me to change the entire structure happened when I tried to compare artifacts across characters who share the same main stat. Hu Tao and Xiao both use HP% sands, but their substat priorities are completely different because Hu Tao scales off HP-to-attack conversion while Xiao scales off ER needs and CRIT. The original sheet treated identical main stats as interchangeable, which produced garbage rankings for half my roster. The fix was adding a character-context row above each artifact entry that locks in the relevant priority table for that specific character, so Sub1_Val does not get scored against the wrong scaling curve. It added one column of overhead but eliminated roughly 80 percent of the misrankings I was getting.
Where This Method Breaks Down
The spreadsheet approach assumes you have access to substat numbers, which means it does not work for early-game accounts that still lack artifact refinement transparency or for players who rely entirely on automated team-building tools. It also does not account for set bonuses dynamically. A two-piece Glorious Dawn set with mediocre substats still outperforms a full four-piece with decent rolls on an unsupported artifact, and the sheet alone will not tell you that unless you add a set-bonus column. If you are playing casually or do not want to maintain a spreadsheet, the alternative is using existing community calculators like the Genshin Impact artifact score websites, which handle weighting automatically but remove your ability to customize thresholds for non-standard builds. The DIY route only pays off if you have a large inventory to sort through regularly. A download-ready version of a working Diy Genshin Impact Build Worksheet with pre-configured multipliers for fifteen common builds is available if you search for it by that name on spreadsheet template repositories, though most free copies skip the character-context workaround described above and require manual adjustment before they produce accurate rankings.
