So You Want To Do A Zero Death Run With A Facecam

It sounds simple on paper. You play Elden Ring. You don't die. You slap a webcam on and stream it or record it. The reality is that most people who try this quit after Margit or burn through three weeks of runs before giving up. The facecam part complicates things more than you'd think, and I'll get to that. A zero death run means no deaths from start to finish. One hit, one mistake, one mistimed dodge and you restart. The "with facecam" qualifier just means your face is visible throughout the recording, usually for content creation purposes or in some speedrun categories where human presence is documented. The run itself is the same as any standard no-death attempt. The cam adds zero mechanical difficulty but a lot of performance overhead and psychological pressure. I ran my first full no-death Elden Ring in 2023. Got to Radahn. Died to a fall damage glitch I didn't know existed in Caelid. That's the kind of thing that catches you because you're so locked in on avoiding enemies you forget the environment itself will kill you.

Setting It Up

You need OBS or a similar recording tool if you're doing this solo. Set your game capture source first, then your webcam on top of it. Make sure the webcam isn't taking up too much CPU. A 1080p webcam at 60fps on top of a 4K Elden Ring render will tank your frame rate unless you have a decent GPU. I use a 720p webcam at 30fps and it's perfectly watchable and way less taxing. Check your audio mix. Mic level should be around -12dB to -6dB. If you're breathing heavy or muttering under your breath like I do during tense fights, you want that audible but not clipping. Also set a scene collection in OBS so you can toggle the camera on and off without reloading. Sometimes you need the cam hidden for a quick checkpoint or save issue. For the actual run, I recommend using a fixed character build from the start. Don't switch weapons mid-run. Don't change your approach halfway through. Pick a build, commit to it, and figure out every encounter with that setup. I used a strength/fai dex hybrid with a kick stance and a heavy shield. Took longer to set up but fewer variables to manage during the run.

The Real Difficulty Nobody Talks About

People think the hard part is learning boss patterns. It's not. The hard part is maintaining decision-making quality after six hours of continuous play when you haven't taken a break and your hands are sweaty. I learned this the hard way during a 14-hour attempt that ended because I mistimed a roll against Mohg. Not because I didn't know the pattern. Because I'd been playing for so long my reaction time had degraded. My brain was still registering the attack but my finger was half a second late. Here's the workaround I use now: I schedule my runs for four to five hour chunks max. I don't push past that point no matter how close I am to finishing. A five hour run with fresh hands beats a twelve hour run where you're making marginal errors in the last three hours. That's almost always how these attempts fail. Not at Malenia. At some random minor boss at hour eight when you're running on fumes. Also, use the in-game checkpoint system wisely. Save often. When I say save often I mean before every single boss and also at major world boundaries. The moment you enter Limgrave from Liurnia, save. The moment you enter Caelid, save. These are big transitions with new enemy types and environmental hazards you may not have accounted for in your run planning.

Get the Full Details

ELDEN RING - Zero Deaths/Immortal Gameplay - Part 2 - YouTube
ELDEN RING - Zero Deaths/Immortal Gameplay - Part 2 - YouTube

Facecam Specific Issues

The webcam adds a layer of performance overhead that most people dismiss. If you're recording at 1080p30 on a mid-range system you might see stutters during heavy combat, especially in places like Mohgwyn Palace where the draw distance and particle effects are already straining the engine. I dropped to 720p25 for my final successful run and the stability improvement was noticeable immediately. Frame pacing became much smoother during the Radahn and Malenia fights. There's also the psychological factor. Seeing your own face react to close calls in real time can make you more anxious in the moment. Some people find it helps to stay grounded. I found it did the opposite. After my third failed attempt I recorded a few test clips, watched them back, and noticed I was unconsciously holding my breath more than usual when the cam was on. That changes your tension, your posture, your reactions. I switched to a smaller cam window and moved it to the corner where it was less prominent in my peripheral vision. Made a difference.

Common Mistakes

Most people try to rush. They treat a zero death run like a speedrun. It's the opposite. You need to move slower than normal. Every encounter should be approached with caution. Check every corner. Clear every room. Don't assume an area is safe just because you've cleared it before. The landscape changes between playthroughs, NPC placements shift, and you might miss something. Another big one: building around gear you don't actually know how to use yet. I've seen people attempt no-death runs with weapons they'd only used for ten minutes. If you're not confident with a weapon's stamina management, reach, and recovery frames, don't use it for a run that could take twenty plus hours. Stick to what you know cold. And don't ignore status effects. Frostbite, bleed, poison, scarlet rot. These can accumulate silently and knock you out when you least expect it. I once lost a run to scarlet rot buildup from a single Grubbog in the Leyndell sewers. It had been ticking for twelve minutes and I didn't notice until my health bar was a sliver. Carry multiple cleansing seeds. Use them preemptively in areas known for status effects.

How Long This Actually Takes

A well-prepared player with solid knowledge of the game can complete a zero death run in roughly eighteen to twenty-five hours of actual gameplay. But you need to factor in the attempts. Most people will fail two or three times before succeeding. Each attempt runs four to six hours before something goes wrong. Plan for at least three full attempts, preferably four, before you have a successful run. If you're recording with a facecam for content, add another hour or two for setup, testing, and post-processing. The recording file alone will be substantial. I got about 40GB for a complete run at 1080p60 game capture with a 720p30 cam overlay.

ELDEN RING - Zero Deaths/Immortal Gameplay - Part 5 - YouTube
ELDEN RING - Zero Deaths/Immortal Gameplay - Part 5 - YouTube

Where To Get The Setup Tools

For OBS, download it directly from obsproject.com. It's free and you don't need any plugins beyond the defaults for this. For the game itself, obviously you need Elden Ring on PC or console. If you're on PC, make sure your drivers are updated and run the game in borderless windowed mode for best OBS compatibility. Console players can use a capture card, but that adds cost and complexity that most people don't need. For Elden Ring Gameplay Zero Death With Facecam, the community resources are mostly on the Speedrun.com Elden Ring leaderboards and the r/speedruns sub. There's a dedicated Discord for no-death run discussions where people share build guides, route optimizations, and checkpoint strategies. The wiki at eldenring.wiki.fextralite.com has encounter-by-encounter breakdowns that are useful for planning your approach.

When This Approach Fails Completely

Zero death runs are not suitable for everyone. If you have a history of giving up after repeated failures, this challenge will frustrate you. The run can take weeks. Some encounters will require fifty or more attempts even outside of the no-death context. You need patience and a willingness to fail publicly if you're streaming or posting the footage. Also, if you're playing on a system that struggles with Elden Ring's optimization, a zero death run with facecam recording may not be viable. The game is already CPU-bound in many areas. Adding recording overhead pushes it further. If you're getting inconsistent frame rates below 30fps, consider doing the run without the cam and adding it in post-production, or switching to a lower recording resolution. Your run's success matters more than the visual quality of the facecam. There's also the RNG factor. Some build recommendations for zero death runs rely on specific Ashes of War or talismans that may not be available early. If your first playthrough doesn't let you access the right gear, you'll need to plan alternative routes or accept a different build. I had to completely rethink my approach after my first attempt because I couldn't get the Rivers of Blood weapon in time for the Godrick fight. Went back with a different strategy and made it through.

Bottom line: plan your build, practice your encounters, schedule your runs in manageable chunks, and don't be afraid to restart if you're making errors you wouldn't make with fresh eyes. The game is designed to be difficult. A no-death run with a facecam is just that difficult, multiplied by the added pressure of performing while you play.

ELDEN RING - Zero Deaths Gameplay - Part 1 - YouTube
ELDEN RING - Zero Deaths Gameplay - Part 1 - YouTube