Starting Out in ESO Without Wasting Three Weeks

You pick a race, you pick a class, you log in, and then you stare at five menus you didn't ask for. That's normal. The game doesn't tell you what any of these buttons do until you've spent at least forty hours clicking around hoping something breaks. I'll walk you through what actually matters and what you can safely ignore for now.

Choosing Your Path for an Elder Scrolls Online Beginners Guide

Race doesn't matter much at the start. The attribute point system was changed a few years back, and every race gives you one skill point per level regardless of which one you pick. Some racial passives are more useful than others, sure. Orcs have extra max health and magicka, Dunmer resist fire, Khajiit have more CP potential from their passives. But at level 1 to 50, these differences are measurable in single-digit percentages. Pick the race that looks good to you and move on. Class is different. You should think about it because your playstyle is locked in until you reach champion point 160 and can respec everything, which most players won't do for months. If you want to do damage and not worry about managing resources, go Templar or Sorcerer. If you want to be a tank, go Dragonknight. If you just want to heal, go Priestess of the Night or just run a pure Healer Templar build. I picked Sorcerer early on because I kept dying in dungeons and didn't want to manage a resource bar while also not exploding. The real mistake beginners make is trying to build a "perfect" character before level 50. Don't. Just put skill points into whatever abilities look fun or that make you survive. You can respec at any time after you hit level 10 by visiting a wardrobe and selecting change appearance, which also lets you change your class's armor type. Wait, no, you respec at a change class station. They're separate. One changes your visual style, the other changes your entire build. Both cost gold, and the gold scales up the more you respec, but it bottoms out after a few times. Use them. Your first build will be wrong.

Leveling Without Burning Out

The main quest line is the fastest way to hit level 50. It's not the most fun way, but speed matters because you unlock dungeons, group finds, and the crafting systems faster if you're not stuck doing solo world quests at level 8. Here's what I did: I followed the main story quest for each zone until it handed me a side quest that sent me somewhere else, then I ignored that side quest and went straight back to the main story. I skipped collectibles, I skipped exploration, I didn't stop to read every book. The game has something called the Veteran System and Champion Points. You need to be level 50 before any of that unlocks, and every hour you spend collecting ink for a writing implement is an hour you're not progressing toward group content. After level 50, you do the Veteran dungeons. Group find is fine for that. Don't feel bad about using it. I ran three veteran dungeons a day for about a week straight and hit CP 160 in ten days. Other players in my guild told me I was playing incorrectly because I wasn't doing trial content. That's not incorrect, it's just different. Trial content requires a full guild and coordination you don't have yet. Dailies and dungeons give you everything you need to get competent.

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Beginners Guide to ESO in 2021 (Elder Scrolls Online Guide PC, PS4, Xbox) - YouTube
Beginners Guide to ESO in 2021 (Elder Scrolls Online Guide PC, PS4, Xbox) - YouTube

One specific problem I ran into was the crafting system. I leveled a Blacksmith and started making swords for gold. I invested about eight hours into it before I realized I was selling items for 200 gold each when my competitors were selling identical items for 4,000 gold. The issue was that I hadn't unlocked craft worlds. You need to visit a crafting writ board in each zone, complete a writ, and unlock the craft world system. Once I did that, my production time dropped from about 45 minutes per batch to maybe 12 minutes because I could use bulk materials from the craft world. This was three weeks into the game when I should have just asked someone in general chat.

Resources, Stats, and Things That Actually Matter

Your combat style determines how you use magicka, stamina, or health. Every skill bar has an attribute associated with it. Magicka builders use abilities that scale with max magicka and magicka recovery. Stamina builders use max stamina and stamina recovery. Hybrid builds exist but they underperform both pure options at low champion points because the scaling math works against you. Armor type doesn't matter for offense. Light armor gives you more magicka. Medium gives you more stamina. Heavy gives you more health. That's the only difference that affects damage output. The defense values are identical across all armor types for a given item level. Beginners obsess over finding the perfect armor set before they have any transmog options. You won't. Just equip whatever has the highest item level and move forward. Transmog became a thing in a later update and now you can look like anything while wearing whatever stats you want, but that's irrelevant at level 50. Food and weapons are the first things people worry about. A decent weapon costs about 5,000 gold at a vendor in any major city. You can buy a one-handed sword or a two-handed mace. Both work. Food vendors in starter cities sell basic meals that give you 2,000 to 4,000 max magicka or stamina. That's enough for the first ten levels. Don't craft food until you've unlocked the Alchemy crafting skill, which happens automatically when you talk to the first crafting station you interact with. No requirement there. It just unlocks.

Enchanting is where I wasted money. I enchanted a ring with a common soul gem and got maybe 50 bonus magicka on it. The enchantment value from a common gem is roughly 1 percent of what you'd get from a grand soul gem, and grand soul gems cost about 800 gold each once you reach the appropriate crafting rank. I spent 200 gold on common gems before learning this. The ring slot enchantment was useless for the first month. Just skip enchanting until you hit CP 50 or so and have a clearer idea of what stats you actually need.

The Elder Scrolls Online | Ultimate Crafting Guide (for beginners) | 2019 - YouTube
The Elder Scrolls Online | Ultimate Crafting Guide (for beginners) | 2019 - YouTube

Dungeons and Group Content

Group find opens at level 50. Before that, dungeons are solo-only and they're just puzzle rooms with slightly harder enemies. The moment you hit level 50 and turn in the introductory quest to the Mages Guild or Fighters Guild depending on your alliance, the group finder becomes available. Use it immediately. Most dungeon mechanics are telegraphed. A red circle appears on the ground, you step out of it, you don't die. If you stand in the red circle, you take damage. That's it for 90 percent of the dungeons. Bosses have enrage timers in veteran mode but not in normal mode. Normal mode dungeons don't punish you for taking your time. I once ran a normal dungeon and spent ten minutes figuring out one mechanic because the player who was supposed to be healing kept running away from the boss. We still beat it. The game doesn't kick you for being slow in normal mode. Veteran dungeons are where things get serious. They have additional mechanics, faster enemy attacks, and players who actually expect you to know what's happening. Don't jump into veteran mode on your first group find run. Run normal mode three or four times first. Learn the pull patterns. Learn when to interrupt. Learn which abilities to use on adds. I learned interrupt timing in Cradle of Shadows by watching the caster animation start and then pressing shift right after the cast bar began filling instead of right when it appeared. The window is about half a second and most people miss it by standing still.

One edge case I encountered was the dungeon Crypt of Hearts, specifically the second boss. The mechanics require one player to stand in a poison puddle while the rest of the group kills adds. If your group has a tank who refuses to stand in the puddle because they think it will kill them, the fight becomes impossible unless someone else takes the role. I resolved it by telling the tank to just stand in the puddle and use a crowd control ability to draw the adds away from him. The poison does damage but not enough to kill a tank with average gear. I said this in general chat before the pull and the fight took about two minutes instead of us wiping six times.

Champion Points and Endgame Planning

After level 50, you earn Champion Points instead of experience. The chart is divided into three constellations: the Warrior, the Mage, and the Thief. Each constellation has nodes that cost one or more points. The starter nodes are cheap and give basic stat boosts. The expensive nodes at the end give significant bonuses but require 40 or 50 points to unlock. Beginners usually dump all their points into whatever constellation matches their build and ignore the others. This works until you hitCP 160 and realize you've put 60 points into the Warrior constellation and your damage output hasn't improved because you're missing a crucial node in the Mage constellation that provides spell penetration. Spell penetration reduces the enemy's magic resistance. It's one of the most important stats in the game and most new players never equip it because the icon looks boring. My approach was to spread points evenly until CP 50, then focus on my primary constellation until CP 100, and then start adding relevant nodes from the other constellations. I also made sure to grab the health, magicka, and stamina nodes in every constellation because they cost one point each and provide stacking bonuses that compound over time. This took longer to plan but gave me about 15 percent better performance in group content compared to what my guildmates were getting with the same champion point total.

Elder Scrolls Online Beginners Guide- Everything You'll Wish You Knew Before Starting 2017 ...
Elder Scrolls Online Beginners Guide- Everything You'll Wish You Knew Before Starting 2017 ...

There's a cap at CP 160 for new characters due to the Veteran System, but the actual cap for champion points is much higher. The 160 number is just the soft cap where most content stops scaling. Beyond that, you're doing trials and top-tier PvP, which require gear you won't have for months even if you invest heavily in crafting and trading.

Common Mistakes That Cost Hours

Don't sell your gear before checking the auction house. Items that look useless to you might be vendor trash to someone else, but they're often worth 50 to 200 gold on the market. I sold a whole stack of green-quality swords for about 300 gold total before remembering the auction house existed. The same stack was worth 4,000 gold if I'd just listed them. This happens every day. People who sell before checking AH are basically setting their gold income on fire. Don't buy crafting materials from NPC vendors unless you're desperate. The player market is almost always cheaper. A stack of iron ore from an NPC costs 12 gold. The same stack on the auction house costs 6 gold. The difference seems small but over hundreds of stacks it adds up to thousands of gold, which is what you need for transmutation sheets and other endgame materials. Don't join a trial group until you have CP 160 and at least two fully upgraded gear sets. Trials require optimized builds, proper food, proper potions, proper chowders, and knowledge of mechanics that normal dungeons don't teach. Jumping into a trial at CP 80 with beginner gear will get you kicked from the guild within a week. I learned this the hard way when I joined a trial group and died to a boss mechanic I'd never seen before because nobody explained it to me. The healers were annoyed. I was embarrassed. I left the group and went back to veteran dungeons for another three weeks.

The Elder Scrolls Online Beginners Guide content you find online is mostly accurate but some of it is outdated. The game has changed enough over the years that guides from 2017 or 2019 contain information about systems that no longer exist or stats that have been recalculated. Always check the date on any guide you read and verify the numbers against current gameplay if you can. A lot of the core advice remains the same but the specifics shift with every patch cycle.

ESO: Beginners Guide - Crafting Guide (Elder Scrolls Online) - YouTube
ESO: Beginners Guide - Crafting Guide (Elder Scrolls Online) - YouTube