Getting Started With God Of War Ragnarok

The combat in Ragnarok is deeper than the 2018 game, and it will chew up players who just mash the square button. I spent about six hours on Vanaheim struggling with Berserker ghosts before I figured out that timing matters more than button pressure. Here is how you actually approach this thing. Let us talk about combat first because that is where everyone hits a wall. The Leviathan Axe has four rune options now instead of two, and each rune changes how you should position yourself. The Helion build forces you to hold distance because your attacks are slower but hit harder. The Wasp build is more aggressive with quick strikes. Most beginners pick whatever looks cool and get punished for it. There is a parry system that replaces blocking entirely at higher difficulties. You need to press L1 at the right moment when an enemy winds up an attack. Getting the timing right makes you nearly invincible against standard enemies. Miss it though and you take damage and lose posture. I spent twenty minutes fighting a single Draugr Lord on easy before I stopped trying to block and just started parrying. It completely changed how I approach every encounter after that.

The Spartan Rage ability is not just a DPS button. It has an armor break mechanic that destroys shields and heavy armor in a few hits. Use it when you see an enemy with a shield up. Do not waste it on unarmored mobs. This alone saved me multiple boss fights where I was burning through abilities like they were going out of style.

Resource Management

RPG elements in this game matter more than most players realize. The skill tree is huge and you will not have enough skill points to fill it. I learned this the hard way after investing heavily in axe runic attacks and realizing I had nothing left for defensive skills. Running out of health on Zealot difficulty is annoying when you cannot afford a Hilt of Hermes upgrade. Chaos Rifts give you Hacksilver and crafting materials. Skip them if you want. I skipped almost all of them and barely noticed the difference. The XP gain from regular exploration and story missions is enough. What you should not skip are the Njord's Temporal Winds. They give you experience multipliers and sometimes rare resources. These take about ten minutes and reward you meaningfully. Upgrading gear early should focus on armor sets that match your playstyle. The Freya set boosts runic damage and is solid for beginners. The Magni set increases health and is better if you are getting hit too often. I switched to the Magni set around sixty hours in after dying repeatedly to Valkyries and it made the fight significantly less frustrating.

Get the Full Details

God of War Ragnarok - Gameplay Walkthrough Part 1 Full Game INTRO - YouTube
God of War Ragnarok - Gameplay Walkthrough Part 1 Full Game INTRO - YouTube

Exploration and Side Content

The world is dense with optional content. There are nine Berserker Graves you can fight, and they are some of the hardest encounters in the game. Do not go looking for them until you have finished the main story. I tried one early and died in under thirty seconds. It was humbling. Muspelheim trials are another thing to avoid until later. They are timed combat gauntlets that require specific build knowledge to beat efficiently. A beginner walk-in will fail within the first wave. Wait until you have upgraded your gear and unlocked useful runic attacks. The domain of Alfheim has collectibles scattered across floating platforms. Grabbing all of them is not necessary to beat the game. It does unlock an alternative ending though. If you do not care about that, just follow the main path and ignore the extra stuff. The game does not punish you for skipping it.

Boss Strategy Basics

Heimdall is a boss that tests your parrying. He never stops attacking and every move telegraphs differently than normal enemies. His ranged attacks come faster than his melee ones. Focus on parrying his approach patterns rather than spamming counter attacks. One or two successful counters per phase is enough. Chasing more leads to mistakes. Surdur is a teleporting boss with heavy AoE attacks. Keep your distance. Do not press forward when he is charging. Let him finish his animation and then punish. His weak points are visible on his back when he turns around. Those are your opening. Hitting them stuns him briefly. Thor is long. He has multiple phases and each one introduces new attack patterns. The key is to manage your rage meter and save Spartan Rage for when he is staggered. Using it while he is actively attacking wastes the ability. Patience beats aggression here. I beat him on the first try only after I stopped trying to cheese him with constant rune spam and accepted the longer fight.

Difficulty Settings

Give Me God of War is the recommended difficulty for a complete experience. It makes you think about every encounter instead of bulldozing through. Story mode lets you breeze through but removes a lot of the combat depth. If you have never played a Souls-like before, start on Easy or Give Me a Story and work your way up. The game has a practice mode accessible from the menu. Use it to learn enemy animations without dying repeatedly. It took me about an hour there to understand when to parry versus when to dodge for different enemy types. That practice directly translated to better performance in actual fights. If you are stuck on a boss, there is no shame in lowering the difficulty temporarily. The game allows you to change it at any time from the pause menu. I dropped to Very Easy for the final boss because I was frustrated after three failed attempts. Finished it in one try and then went back to God of War for the next playthrough.

GOD OF WAR RAGNAROK PC Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No Commentary - YouTube
GOD OF WAR RAGNAROK PC Gameplay Walkthrough FULL GAME [4K 60FPS ULTRA] - No Commentary - YouTube

The game runs fine on PS5 at 60 frames in performance mode. I recommend that over the fidelity mode unless you specifically want ray tracing. The frame rate improvement makes combat noticeably smoother, especially during fast enemies with many attacks per second.