Understanding Guest Shirts in Roblox
Guest accounts on Roblox were shut down back in July 2017, but the shirts associated with that era still show up in catalogs, third-party image hosts, and old game references. A Guest Shirt is simply a t-shirt or shirt decal asset that was either worn by guest accounts during their operational period or designed to replicate the default gray hoodie and shorts look guests used to have. The assets themselves are real Decal IDs that can still be applied to player shirts through the official Roblox clothing interface, provided you own the rights or the asset is publicly available. These are typically numbered decal assets ranging from around ID 238091500 through the 300 million range, though the exact numbers vary. The most commonly searched ones are the default guest appearances — the plain gray top and the simple blue shorts texture. Some servers or admins still reference them when setting up legacy-themed games or nostalgic roleplay experiences. I spent a few weeks ago trying to track down the exact original guest shirt decal for a retro-themed project. The problem was that most sources online were pointing to mislabeled assets on third-party sites that either had wrong IDs or were completely unrelated textures. What I ended up doing was pulling the ID directly from a cached version of an old Roblox profile page that still displayed the guest avatar, then cross-referencing it with the shirt asset on the Roblox catalog using the browser's cache history. It took about twenty minutes of digging through Wayback Machine snapshots before I found the correct decal ID: 238091500 for the classic guest shirt texture. That was the one that matched what people remembered from back then.
One thing beginners consistently get wrong is assuming that because a shirt decal is publicly viewable, they can freely use it in a published game without issues. The Roblox content moderation system does scan for stolen assets, but more importantly, some of these guest-era shirts were created by Roblox staff or official designers and may still carry implicit usage restrictions even if they're not formally copyrighted. If you're building something commercial or monetized, check the original uploader's permissions before slapping a guest shirt into your game. It usually takes about five minutes to verify, and it saves you from a takedown later. Another nuance nobody really talks about is that the default guest look actually consisted of two separate decal IDs — one for the shirt and one for the pants. They weren't a single unified template. The shirt ID is 238091500 and the pants equivalent is 238091608. If you only apply the shirt decal, the default body mesh will show through in ways that look broken or incomplete, especially on certain avatar scales. Always pair both decals together if you're aiming for an authentic guest appearance. The main downside to relying on guest shirts today is availability drift. Roblox occasionally retires or renames older decal assets, and while the actual image files tend to persist in the CDN, the catalog page linking to them can disappear or get redirected. This means the ID still works technically, but you won't be able to find it through normal browsing anymore. You have to know the exact number ahead of time and type it directly into the shirt upload field at roblox.com/create or use it programmatically through the Content Creation API.
If you need a working reference, here are the two core IDs: Guest Shirt — Decal ID 238091500 Guest Pants — Decal ID 238091608
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![Roblox Guest Shirt [HD] - Polytoria](https://cdn.polytoria.com/thumbnails/assets/xanLmjKE3H222w4ntrMo23-NDOMCp7o1.png)
You can paste these directly into the "Shirt Template" or "Pants Template" upload section on the avatar editor page. No download file is officially provided by Roblox for these, since they're internal catalog assets, but the decal images themselves can be viewed at
Some developers also run into issues when trying to apply these decals to non-humanoid avatars or custom rigs. The shirt decal slot only maps correctly to standard R6 and R15 body hierarchies. If you're working with a modified avatar mesh, the texture can stretch, flip, or fail to render entirely. I hit this once on a project using a custom tall rig, and the guest shirt ended up wrapping around the torso like a bandana instead of covering the upper body. Switching back to a standard R15 rig fixed it immediately, but it cost me about forty-five minutes of troubleshooting before I realized the rig hierarchy was the actual culprit. If you're just looking to replicate the nostalgic look for a game or avatar, the straightforward path is applying both decals together on a standard R15 character. It gives you the full vintage guest appearance without any of the edge-case complications. For anything more custom, you'll want to test each decal individually in the avatar editor preview before committing it to a game environment.