What Escape Casablanca Actually Is
It is an HTML5 math puzzle game on hoodamath.com. You play as a character stuck in Casablanca and must solve arithmetic and logic problems to unlock doors, find keys, and eventually escape. The game runs directly in your browser. There is no download required, no install process, nothing to manage on your end. The game lives at hoodamath.com under their escape room category. You click the thumbnail, it loads in a new tab, and you begin. I have spent too many afternoons with teachers asking me to pull up the level they are stuck on because the in-game hints are vague or the puzzle sequence is not obvious from a single playthrough. If you are looking for a full breakdown, the walkthrough below covers every room. I am going to describe the puzzles in order rather than trying to organize them by math topic, because the rooms are designed to be linear and the difficulty ramps as you go.
How the Game Works
You move your character with arrow keys or WASD. Most rooms have locked doors, hidden keys, and objects you can click to reveal math problems. The problems vary by the version you are playing, but the core loop is consistent: solve the problem, get the answer, use the answer to progress. Some puzzles require you to enter a numeric code into a keypad. Others ask you to match items, reorder numbers, or solve an equation displayed on a chalkboard or screen. The game does not hold your hand between puzzle types, so you need to pay attention to what changes visually when you interact with something new. I ran into a specific problem early on with the first door code. The puzzle shows three equations on a whiteboard, but the layout is not sequential. The answer key at the bottom of the screen lists digits in a random order, and if you just type the first three results you see, you will enter the wrong combination. My workaround was to write down each equation result on a scrap of paper in the order they appeared on the whiteboard, then cross-reference the digit positions listed below. It took me about ten seconds to realize the digit list was the actual key sequence, not the order I solved the equations.
Room-by-Room Breakdown
Room 1: The Entrance
You start in a hallway. There is a door directly ahead with a keypad. To the left is a table with a notebook. Click the notebook to open it. It displays three simple arithmetic problems — addition and subtraction with two-digit numbers depending on the difficulty setting. Solve each one. Write the results down. Look at the keypad. The numbers displayed below the equations are arranged in a sequence that tells you which digit corresponds to which problem. Enter the codes in that order, not in the order you solved them. The door opens. This room has a market theme with stalls on either side. There are three stalls that need to be unlocked. Each stall shows a price and a quantity, and you need to calculate the total cost. The trick here is that one stall includes a discount percentage written in small text near the price tag. I missed this on my first run and spent roughly five minutes trying to figure out why my answer kept getting rejected. The discount is subtracted from the total, not added. Calculate the base total first, then apply the discount as a separate step. Enter each stall's final amount on the corresponding keypad to open the path forward. Inside the cafe there are tables with orders on them. Each order lists items with prices. You need to add up the total for each table. One table has a tip calculation — typically 10 or 15 percent. The game does not tell you which tables require tips, so you need to look for a small tip jar icon on the table. If it is there, calculate the tip and add it to the subtotal. If not, just sum the items. This is where players who rush through make mistakes, because the visual design makes all tables look similar at a glance.
Get the Full Details

This is a standalone logic puzzle, not a standard math problem. You are presented with a set of colored boxes and a set of clues. Each clue eliminates possibilities. The most efficient way to solve it is to draw a quick grid on paper with colors on one axis and positions on the other, then cross out what the clues rule out. I used to try solving these mentally, which works for simple versions but breaks down when the puzzle branches into multiple conditions. Writing it down cuts the time from about three minutes to about forty-five seconds. You enter a room with several clocks showing different times. The problem asks you to calculate the time difference between certain clocks, or to set a clock to a specific time based on an equation. The key thing to notice is that some clocks use a 12-hour format and others use 24-hour format, but the game never explicitly labels them. Check the clock faces carefully. If a clock goes past 12 without resetting, it is 24-hour. Misidentifying the format is the most common error in this room. The last room combines elements from previous puzzles. You will face a sequence that includes a code entry, a calculation, and a logic element all in one room. The order matters. Complete each sub-puzzle in the order it appears, and do not assume you can skip ahead. I have seen multiple players try to solve the logic portion first because it looks like the main challenge, only to find that the logic solution reveals the keypad code for the next step. Follow the visual flow of the room. Each solved element unlocks the next object you can interact with.
The game does not save progress between sessions unless you are logged into a Hooda Math account. If you close the tab, you start over. This is a real limitation for longer play sessions or for students working through it in class over multiple days. The workaround is to use a separate tab for the walkthrough and keep the game tab open. Do not refresh the game tab. Another issue is the difficulty scaling. The math problems adjust based on a setting you choose before starting, but the setting applies to all rooms uniformly. If you pick easy mode, the final room becomes trivially simple and loses its challenge. If you pick hard mode, the earlier rooms may slow you down unnecessarily. A middle setting usually provides the best balance for a first playthrough. There is also a known issue with browsers that have aggressive ad blockers enabled. Some of the interactive elements in the game fail to load properly, and certain puzzles appear blank. If a puzzle shows nothing when you click an object, disable your ad blocker for the hoodamath.com domain and reload the page. This resolved the issue for me on Chrome with uBlock Origin enabled.
What Beginners Miss
The biggest thing people overlook is that not every clickable object is a puzzle. Some objects are decorative. The game rewards observation more than brute force clicking. If you click everything and nothing happens, step back and look for what is visually different from the other objects in the room — a slightly different color, a border around an item, or an icon that appears only after you interact with something else. Another counter-intuitive detail: the game sometimes hides the answer to a previous puzzle inside a later room. If you realize you entered a wrong code and cannot go back, check the rooms you have already passed through. There is often a clue or a rewritten number visible in the background of a later room that contains the answer you missed. The game is not perfectly linear in this way, and it is intentional, though not obviously communicated.

When This Game Falls Apart
Escape Casablanca is designed for individual play or small group activity. It does not support multiplayer coordination, so if you are trying to use it for a classroom with more than four students, management becomes difficult. The puzzles are also relatively short — a complete playthrough takes roughly twenty to thirty minutes for an average player. If you need a longer activity, plan to run it twice or combine it with another Hooda Math escape room title. The game also lacks accessibility features beyond basic keyboard navigation. There is no text-to-speech for the math problems, no high-contrast mode, and no font size adjustment. For students who need these accommodations, the experience is limited. I would recommend supplementing it with a separate math practice tool for those cases rather than expecting this game to handle everything.
Quick Reference
URL: hoodamath.com/escape-casablanca Platform: Web browser, no download Player count: Single player
Estimated completion time: 20–30 minutes Best difficulty setting for first playthrough: Medium Save functionality: Account login required to preserve progress
