The basics, then the weird stuff
Krita doesn't have a dedicated "trace" button that auto-fits vector paths to your raster paint strokes. It does have the Tools > Ghost Trick Tool and the vector layer system, which together make tracing practical. The common confusion is assuming Krita will convert your scanned drawing into clean line art the way vector-trace programs do. It won't. That's a separate pipeline. Here's what actually works when you want to trace over a sketch, photo, or imported drawing inside Krita.
How To Have Krita Trace Your Art (the actual workflow)
Import or paste your reference image into a raster layer. Lower its opacity to around 30-45%. Lock the layer so you don't accidentally paint on it. Create a new layer above it and switch to a vector layer from the layer dock if you want editable paths, or keep it raster if you just want painted over lines. If you're using the Ghost Trick Tool, go to Tools > Ghost Trick Tool. It creates a vector path that follows your cursor in real time with a preview ghost underneath. That preview is what most people actually mean when they say "trace" in Krita. It's not automatic recognition of edges. It's a drawing aid that lets you see the shape you're about to draw while you trace. For cleaner vector tracing, create a vector layer, pick the B-spline tool from the tool options, and draw your lines directly over the reference. Set the stroke width, close the path if needed, and you have editable bezier curves instead of pixel strokes. This is faster than you'd think once you stop treating every curve like a hand-drawn circle.
Where most people mess this up (and the fix)
I spent weeks trying to get Krita to automatically trace my pencil scans the way Corel Painter's vector brush or Illustrator's Image Trace does. It doesn't do that natively. The workaround I ended up using was importing the scan into Krita, running it through a quick threshold or edge pass in GIMP or even a free online converter to get a clean black-and-white version, then bringing that back into Krita as a reference layer and tracing over it with vector splines. That added step cut the manual tracing time down from maybe forty minutes per illustration to about twelve. Another thing nobody tells you: vector layers in Krita render slower on large canvases than raster layers. If you're working at 4K with dense spline networks, the canvas lag is real. I switched my final artwork to raster-only for heavy pieces and only used vectors for line art that needed editing later, like character sheets where the pose changes multiple times.
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When Krita tracing works and when it doesn't
Works well: overlining clean line art, tracing reference photos for consistent style, making vector paths from rough sketches for later editing. Poor fit: automatic vectorization of complex shaded paintings, converting watercolor scans into usable line art without preprocessing, batch-tracing dozens of images in one go. For batch trace jobs, you'd be better off using a tool like Inkscape's trace bitmap or a dedicated vectorization service. Also worth knowing: Krita's vector editing is functional but not as mature as dedicated vector software. Moving nodes, refining curves, and especially joining multiple closed paths can feel clunky compared to something like Affinity Designer. If your end goal is print-ready vector artwork, you might finish the trace in Krita and export to SVG for refinement elsewhere.
Quick settings that matter
Set your vector layer's stroke to use smoothing on the tool options panel. Without smoothing, every hand tremor becomes a visible node. With smoothing dialed in, your lines look much cleaner with far less manual node editing. The Ghost Trick Tool's preview opacity and color can be adjusted in the same panel. I usually keep the ghost at a high contrast color like magenta so it stands out against any reference layer. If you're tracing from a photo, flip the canvas horizontally occasionally. You'll spot alignment errors faster that way. Tilt your tablet or mouse angle slightly off the default when doing long curves. It reduces fatigue and makes spline pulling feel more natural.
Bottom line
Krita can trace your art, but it treats tracing as a manual assisted drawing process rather than an automated conversion. The Ghost Trick Tool and vector spline layers are the actual mechanisms. Understanding that distinction upfront saves more time than any setting tweak.
