Getting 100% Completion in Jedi Fallen Order
A lot of people ask about hitting 100% in Jedi Fallen Order and then immediately hit walls they don't expect. The game looks straightforward on the surface but the completion metrics are actually quite particular about what counts and what doesn't. I spent about 60 hours on my second run figuring out where the gaps are after my first playthrough only reached around 72%. The main issue most players face is that several collectibles are easy to miss and some upgrades require backtracking with newly unlocked abilities. The core requirements for 100% fall into four buckets: finishing the main story, collecting all Survived logs, finding every relic, and completing all side challenges. That last part is where most people lose their way. The side challenges include combat trials, puzzle rooms, and speed runs across the map. Start by playing through the main campaign at least once. You cannot access most post-game content until you complete the final boss on Ilum. I made the mistake of trying to farm collectibles before finishing the game and ran into locked gates on Zeffo and Dathomir that simply wouldn't open. Play straight through on Standard difficulty your first time. Do not overthink the combat. Cal's lightsaber combo system is forgiving enough that you can get through without min-maxing build choices initially.
After the credits roll and you see the "Return to Ilum" prompt, that's when the real work begins. Save your game at the hub and fast travel back to each planet. The Survived logs are scattered across three worlds. Bronze ones give you credits and XP, while silver and gold ones are tied to specific lore achievements. The trick is that several logs sit behind environmental puzzles that require Force powers you haven't unlocked yet. Take notes on every lock you pass that you cannot open. I used a simple notebook app on my phone to mark doors, chests, and wall panels I couldn't interact with. Here's something the game does not make obvious: a few Survived logs are hidden behind walls that look solid but actually have destroyable sections. On Zeffo, there's a wall near the Codex Vault that crumbles if you use a Force Push with sufficient stacking damage from nearby objects. I wasted at least two hours on that one because the game never highlights it as destructible. The workaround was noticing the subtle crack pattern on the texture and trying Force Push out of desperation. Relics are easier to track if you use the map frequently. The game's map shows relic locations as small icons but you need to unlock map regions first by defeating bosses or completing story beats. Do not delay exploring any area once it unlocks. I remember clearing the entire Caldaresh mountain route on Dathomir and missing a relic because I took the long path instead of using the zipline. The zipline drops you much closer to the relic but there's a timed combat encounter right after it that many players fail on because they're not expecting it.
Combat trials are separate from the story fights. They appear as holographic challenge boards at specific coordinates on each planet. Each trial has a timer, specific enemy types, and sometimes level restrictions. The hardest one is on Kashyyyk against multiple Grand Inquisitor clones with double damage taken. I passed it on my third attempt by switching to a lightsaber form combo focused on deflecting rather than attacking directly. The deflect mechanic is often undervalued in this game. A well-timed redirect can clear a room without you landing a single offensive swing. Speed run challenges exist too, and they are genuinely frustrating. The Zeffo speed run requires finishing a segment in under two minutes, which means no combat, no exploration, just sprint and wall-run. I failed it eight times before recording a successful run and watching the frame data to see where I was losing seconds. The issue was always a specific wall-run transition that requires a precise jump timing. Once I matched the timing, the run took 1:47 every time after that. The upgrade system deserves attention because upgrading everything is necessary for 100%. Credits and Essence drop from enemies, chests, and the Survived logs themselves. You need to fully upgrade the double jump, the deflect, the lightsaber forms, and the Force powers. The skill tree has enough nodes that you will hit a credit ceiling if you skip farming early. I found that completing every side challenge on each planet before moving to the next world gave me enough credits to max everything out without scrambling at the end.
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There is one significant bottleneck that affects everyone: the game does not let you replay certain story bosses. The final encounter with the Second Sister is mandatory and the encounter on Dathomir with Goran is also fixed. If you die to either of these and reload, you cannot skip ahead. This means you need to practice these fights until you can beat them consistently. I spent roughly four hours on the Second Sister alone across multiple sessions, adjusting my force power distribution each time. Switching from a aggressive form to a pure deflection build changed the fight entirely. DLC content should not be ignored if you want true 100%. The Fallen Fortress expansion adds new relics, logs, and a separate difficulty tier. Without it, you are technically capped below 100% on Steam and PlayStation metrics. The DLC is short, about three to four hours, and uses the same combat loop. It is worth the purchase if completion percentage matters to you. One edge case that trips people up: the game counts difficulty setting toward 100% if you finish on Jedi Master. The requirement is to complete the game on the highest difficulty, not to play the whole thing there from the start. I finished my first run on Standard and then started a New Game+ on Jedi Master. The game accepted the higher difficulty completion and updated the stats accordingly. This saves you from redoing the entire campaign if you already beat it on easier modes.
Finally, check your save file regularly. The game autosaves at specific checkpoints but sometimes fails to register collectible pickups if you enter a new area immediately after opening a chest. I lost a pair of relics because I rushed through a door frame seconds after looting and the save didn't commit. Loading an earlier manual save fixed it. Keep manual saves around as a safety net during your final farming runs.