Working Through the Measuring Volume Gizmo Simulation
PhET's Measuring Volume Gizmo is the go-to virtual lab for teaching volume calculations, and Activity A is usually the first set of problems students hit. It asks you to measure the volume of various solid objects by water displacement, then figure out density from mass and volume. The interface itself is straightforward, but there are enough small traps in it that people waste an hour on things that should take ten minutes. When you launch the simulation, you'll see a beaker filled with water on one side and a scale with objects on the other. Drag the object into the water, read the new volume level, subtract the original water volume, and you have your displacement volume. That's the whole concept. The trick is doing it accurately enough to match what the answer key expects. I ran into a specific issue last year when students were getting answers off by exactly one milliliter across every problem. We thought it was a rounding error at first, but the real problem was the graduated cylinder's meniscus. The water curves upward at the edges, and if you're reading from the top of the curve instead of the bottom, your measurements are consistently too high. You need to position your eye level with the lowest point of the meniscus and read from there. Once we fixed that, the answers lined up perfectly with the key.
The answer key for Activity A typically runs through five or six objects, ranging from simple rectangular prisms to irregular shapes. The rectangular ones are the easiest because you can just measure length, width, and height with the virtual ruler and multiply them. The irregular ones require the displacement method every time. Don't try to use the ruler formula on an irregular object and expect it to work. It won't.
Step-by-Step Method for Activity A
First, place the empty beaker on the scale and record its mass if the question asks for it. Then fill the graduated cylinder to a known volume, something like 50 mL or 100 mL, depending on the size of the object you're measuring. Write down that starting volume before you do anything else. It's tempting to skip this step, but you'll forget it and then you won't have your baseline. Next, add the object gently. If you drop it in, you'll splash water out and your final reading will be wrong. Lower it slowly. Wait for the water to stop moving, then read the meniscus at eye level. Subtract the starting volume from the ending volume. That difference is your object's volume in milliliters, which is the same as cubic centimeters. For density, divide the mass of the object by the volume you just calculated. Make sure your units match. The simulation usually gives mass in grams and volume in mL, so your density will come out in g/mL. That's standard. If you're getting densities that look wrong, check your volume calculation before you second-guess the density formula.
Get the Full Details

One thing the answer key doesn't always make clear is that some objects float. If an object doesn't sink, you can't just drop it in and read the displacement. You need to push it under with a thin rod or use a sinker weight to submerge it fully, then subtract the volume of the sinker from your total displacement. I learned this the hard way when a student kept getting a volume of zero for an object that clearly had mass. It was floating. We added a metal sinker, did the subtraction, and the answer came out correct.
Common Mistakes and How to Avoid Them
Reading the meniscus wrong is the biggest one, and it's also the most fixable. The second most common error is forgetting to subtract the initial water volume. Some students just read the final volume and use that number as the object's volume, which is only correct if you started with zero water, and you never do. Another issue is parallax error from reading the cylinder at an angle. Even a few degrees off can throw your measurement by a full milliliter or more, especially on smaller cylinders. Keep your head level and your eye directly in line with the mark you're reading. The answer key values are based on ideal conditions, so if your answers are slightly off, it's almost certainly a reading technique issue rather than a concept issue. The simulation is precise enough that the only real variable is how carefully you're reading it. Retake the activity, focus on the meniscus, and you should match the key on the second try.
When This Method Breaks Down
Water displacement stops working reliably for objects that dissolve in water or absorb it. If you're measuring something like salt or a porous material, the volume reading will drift as the object interacts with the water. The Gizmo sometimes includes these edge cases to test whether students understand the limitations of the method. In those situations, the displacement method gives you a wrong answer, and the right move is to recognize that the method doesn't apply rather than force a result. There's also a limit to small-volume accuracy. If an object displaces less than one milliliter, the reading becomes unreliable because the graduated cylinder's smallest marked increment is usually one mL. In practice, the Gizmo avoids this by using objects that produce displacements well above that threshold, but it's worth keeping in mind if you're applying this technique to real-world lab work with actual glassware. The PhET simulation itself is free and runs in any browser, so there's no paywall blocking access to Activity A or the answer key. Teachers often post the key on their class pages or share it through learning management systems. If you're stuck on a specific problem, the process is the same regardless of which object you're measuring: find the mass, find the displaced volume, calculate density, and double-check your meniscus reading if the numbers don't line up.