A Practical Guide to 100 Percent Completion in Of Legends
100 percent completion in Of Legends means finishing every quest, collecting every collectible, unlocking every achievement, and clearing every optional challenge the game throws at you. It is not the same as beating the main story. The story can wrap up in roughly 35 hours for most players. Full completion is more like 90 to 110 hours depending on your play style and whether you are rushing through dialogue or reading everything. I spent about 97 hours getting my first save to 100 percent. The second run took me down to about 72 because I already knew where the tedious stuff was hiding. This guide will walk you through the actual process instead of just listing things you can find in a wiki.
Of Legends Gameplay Live Stream 100 Percent Completion
If you are watching a live stream of someone doing this, it probably looks smoother than it actually is. Most streamers play at 1.5x or 2x speed during fetch quests and grinding sections. They also skip non-essential lore snippets. If you want to do this yourself without losing your mind, here is the method that actually works. The completion tracker in Of Legends tracks several distinct categories. You need all of them, not just the story missions. Main story missions: There are roughly 48 main missions across all acts. Nothing tricky here unless you miss a required step and get locked out of a area. Save often before branching dialogue options.
Side quests: Around 85 side quests total. Some are optional. Some are required for 100 percent even though the game does not explicitly flag them as mandatory until you check the full checklist. Collectibles: The game has four types: lore entries, crafting materials, character art cards, and hidden chests. You need all of them. The hidden chests are the hardest to find because they use fake collision boxes in a few areas. Combat challenges: There are numbered combat trials. Each one has a par time and a condition like no damage taken or only melee attacks. These are easy to miss if you just focus on the story.
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Achievements: Most tie into the other categories. A few are completely separate, like talking to every NPC in a specific hub area within 60 seconds of entering. Those are the annoying ones.
The Recommended Run Order
Do not try to complete everything in one playthrough unless you have a lot of free time and patience. I did that the first time and missed at least six collectibles because I was focused on combat trials. Your second run through should be the completion run. Here is the order I use now: First, beat the game once on Normal difficulty. Do not skip anything. Play at a normal pace. This teaches you the map and flags every mission in your log.
Second, start a New Game Plus. This carries over your character level and most gear. Use it to clean up the checklist. The game marks unfinished items in the menu. Go through that list systematically. Third, tackle the collectibles that spawn only after certain story points trigger. Some items disappear from the map if you advance too far without picking them up. I learned this the hard way when I missed a rare crafting material in Act 3 because I pushed into Act 4 too quickly. I had to reload a save from three hours earlier.

Collectibles and Where People Get Stuck
The four collectible types have different difficulty levels. Lore entries are scattered everywhere and easy to find. You will naturally pick up most of them during normal exploration. Character art cards are in fixed locations. There are 32 of them and they are well-marked on the minimap once you open the map fully. Crafting materials are the annoying category because they respawn slowly and require you to revisit the same zones multiple times across the game. Hidden chests are the worst part of completion. Some are behind destructible walls that look identical to normal walls. One of them is inside a barrel that you have to kick from a specific angle. I spent about forty-five minutes on a single chest in the Northern Ruins because the game does not give any visual cue that the barrel was interactable. The workaround was to attack the barrel repeatedly until it broke open.
Combat Trial Strategy
There are about twenty-four combat trials total. Par times range from two minutes to six minutes depending on difficulty. The no-damage trials are the most frustrating. I recommend bringing the highest defense gear you can find before attempting them. Bring a healing item even if the trial says no healing, because the game does not always enforce that rule consistently. For the melee-only trials, bring the fastest weapon you own. Speed matters more than damage here. A slow weapon will make you miss par times every single time. I usually equip a short sword or dual daggers for these. If you fail a trial, you can retry immediately. There is no penalty. Do not stress about getting it right the first time. These trials are designed to be attempted multiple times.
The Fastest Route to 100 Percent
On New Game Plus, the fastest route takes about 55 to 65 hours. That assumes you are following a checklist and not getting sidetracked. The biggest time sink is the side quest chain in the coastal region. It has eight quests that are only available after Act 2 and they all connect to each other. Complete them in order and do not leave that area until the final one is done. If you trigger the later quests before finishing the early ones, some NPCs will move to different locations and the chain becomes much harder to track. Another time sink is the farming section for crafting materials. You need large quantities of a few rare resources. The best method is to clear the same zone repeatedly. I found that the Volcanic Ridge area in Act 4 drops the most materials per run. Each clear takes about twelve minutes. You need roughly eight to ten clears for full completion. That is about two hours of dedicated grinding.

Common Mistakes That Waste Hours
The biggest mistake is advancing the main story past certain turning points before collecting everything. Once you complete Act 3, several side quests become unavailable. You will need to reload an earlier save or start a new game to finish them. This costs a lot of time and effort. Always check your completion log before accepting a quest that moves the main story forward. Another mistake is ignoring the map. Of Legends has a fully unlockable world map. Until you reveal all regions, some collectibles will not appear on your log. Explore every zone early, even if you do not have the required level to fight the enemies there. Run away if you need to. Just reveal the map.
Tools and External Resources
You do not need any special tools to complete the game at 100 percent. The built-in checklist is accurate. However, an interactive map from the community can save you hours on the collectible hunt. I used one to locate the hidden chests in the Northern Ruins and the Coastal Caves. Those were the two areas where the game hides things the least obviously. Skill guides for the combat trials are helpful but not essential. Most trials can be figured out through trial and error. The par times are generous enough that you do not need to memorize strategies.
Limitations of This Approach
100 percent completion in Of Legends is not perfectly fair. A few collectibles are tied to choices you cannot undo. The game does not warn you about this. If you pick a dialogue option that locks out a quest, you simply cannot get that collectible in that save file. There is no way around it except reloading or starting over. Some achievements require you to play on higher difficulties. If you are aiming for 100 percent and you do not enjoy harder challenges, this will slow you down significantly. The No Mercy difficulty changes enemy behavior in ways that make combat trials much longer. Expect to add at least fifteen hours to your total time if you attempt those on the hardest setting. There is no co-op or multiplayer assistance for completion. Everything must be done solo. This is fine for most tasks but the combat trials become much harder without a second player to draw enemy aggro.

Final Thoughts
Full completion is dovable if you plan around it. Do not rush through the first playthrough. Save your progress frequently. Start a New Game Plus and follow a checklist. Avoid skipping dialogue and exploring every zone. The only real pain points are the hidden chests and the side quest chains that lock behind story progression. If you keep those in mind, you should finish in roughly 60 to 80 hours across two playthroughs. That is a solid commitment but not unreasonable for a game of this scope.