Getting Every Objective Done in Of Legends

Most players finish the main story and call it a day. There is a lot more locked behind secondary requirements, and tracking them down without a system is just a recipe for missing something. I figured this out the hard way after my first run where I walked away at 94 percent and had no idea what the remaining six percent even looked like.

Of Legends Gameplay Secrets 100 Percent Completion

The completion metric in Of Legends is not just about defeating the final boss. The game measures a combination of main story progress, side quests, collectible discovery, exploration benchmarks, and hidden encounter triggers. You need to check multiple categories in the journal and map screens to see where the gaps are. I keep a personal checklist open on a second monitor while I play through each area. It is annoying but it stops you from backtracking blindly. The first thing I do before leaving any zone is sweep the map for unmarked waypoints. There are always subtle markers that show up only after you trigger a nearby story event. When I cleared the Ashen Ridge region on my third playthrough, I realized I had missed two optional NPC conversations because they only spawn after the main quest in that area completes. Those two conversations were worth 1.2 percent each, and I had no idea they existed until I compared my save data against a completion tracker someone posted on the forums.

Main story progression is straightforward, but the game gates several side quests behind story milestones you might skip over. Do not fast-travel through cutscenes if you can avoid it. The game counts those cutscenes toward completion even if you have already seen them. Side quests make up the bulk of the percentage. Some of them appear as grayed out markers on your map and only activate when you are within a certain distance of the location. I spent about forty-five minutes on a solo run hunting down a quest that should have been available earlier because I had not triggered the prerequisite event in the central hub. The workaround was simply to visit every major NPC in the starting town again after hitting level ten. Three of them had new dialogue branches that spawned completely different quest chains. Collectibles are tracked in a dedicated menu under inventory. There are roughly seventy items scattered across the world, and the game does not warn you when you leave an area without finding them all. I learned to use the map filter option to toggle collectible pins. This cuts the search time in half compared to wandering blindly.

Exploration benchmarks are the silent killer of completion rates. The game has hidden distance and elevation goals that you only discover after reaching a high enough exploration score. On my second save file, I hit a wall at 78 percent for over four hours. I eventually broke through by riding the travel routes during the rain events. The wet surfaces reveal alternate paths that are invisible during clear weather. That single trick added about nine percent to my total. Hidden encounters are another category people overlook. These are random combat triggers tied to specific coordinates and time windows. I spent an entire evening in the Frostvale Caverns waiting for a boss that only spawns between midnight and three in-game hours. It does not mention this anywhere in the tutorial. Once I found the pattern, the encounters gave me the rarest crafting materials and a noticeable chunk of completion points.

The hardest part is juggling all these systems at once. I recommend splitting your runs into focused sessions. One session for side quests, one for collectibles, one for exploration, and one for hidden encounters. Trying to do everything in a single playthrough usually means you miss something because the game gives you conflicting objectives. I ended up finishing my first full completion in about twenty-two hours, but my second run took fourteen because I knew exactly which zones to farm and in what order. One common mistake is prioritizing combat achievements over exploration. The game rewards exploration percentage much faster if you use the fast travel network early. Unlocking those nodes takes about two hours of gameplay, but it saves maybe six hours over the rest of the completion process. The initial investment pays off immediately. Another detail nobody talks about is the save file structure. Of Legends creates a separate completion log per character slot. If you reload an old save, your percentage can drop because the game recalculates based on the new playthrough state. I lost three percent on a character I thought was fully complete because I loaded a backup from before I finished a major region. Always verify your current percentage from the main menu stats screen before deciding to continue a save.

The counter-intuitive part: you do not need to defeat every enemy type to max out completion. There is a cap on combat-based percentage, and it is lower than most players expect. Pushing for a perfect kill count wastes time that would be better spent on exploration and side quests. I stopped grinding enemies after I hit the combat cap and redirected that effort toward the remaining unexplored zones. My completion went from 91 percent to 100 percent in about three hours instead of what would have been another twelve hours of unnecessary fighting.

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Unveiling the Secrets of League of Legends: Pro Player Insights - YouTube
Unveiling the Secrets of League of Legends: Pro Player Insights - YouTube
If you want a straightforward path, here is the order that worked for me: finish the main story at least once to unlock everything, then run the exploration sweep on the largest zones during rain weather, then clear the side quest markers while filtering the map, then hunt collectibles using the pin system, and finally target the hidden encounters during their specific time windows. Do not go back and forth between categories unless a new side quest unlocks after you hit a higher exploration threshold.

There are some zones where completion is genuinely broken. The Sunken Temple area has a known bug where one collectible does not register if you enter it after completing the main storyline. I hit this bug myself on my third attempt and had to restart that specific quest chain to make the item appear. If you are stuck at 99.8 percent and cannot find the last piece, this is the first place I would check.

The whole process is tedious but fair. The game does not hide anything permanently, but it does not make it obvious either. You just have to be methodical about checking each completion category and accepting that some parts require multiple playthroughs or weather-dependent exploration. Once you get past the initial confusion, the remaining work is mostly just showing up in the right places at the right times.