Getting Outfitting from 1 to 50 in New World
New World has a bunch of crafting and gathering professions, and outfitting is the one where you take cloth, leather, and monster parts into armor, clothes, and accessories. A lot of people skip it because they assume you need to run around the entire map every time. That's not actually true if you know which materials are the bottleneck and which are just noise. I've watched players level this from scratch more than once, and the common mistake is hoarding every piece of cloth and thread they find. You don't need to save your low-tier stuff for later. Sell it or use it to test recipes. The real grind is the mid-tier materials, and those only come from specific nodes and drops that you can farm in tight zones.
Outfitting Leveling Guide New World
Here's how I'd actually approach it without wasting half the day on dead-end runs. Start at level 1 and make whatever the recipe demands. The early levels give you almost nothing, but they also use up very little material. Use cloth scraps, cotton thread, and any basic hides you can pull together. The system is forgiving here because you're under-gearing the whole way through. Don't try to optimize for quality on your first few crafts. Just get the XP. Once you hit around level 10 or so, you'll start seeing recipes that require processed materials. This is where the real shape of the profession levels out. Cloth becomes harder to find in raw form, and you'll need to craft it at a outpost or rely on the trading post to fill gaps. Leather tiers shift similarly. If you're playing solo, you'll feel the supply crunch quickly.
At mid levels, roughly 20 to 35, outfitting starts demanding things like reinforced cloth, hardened leather, and monster parts. The monster parts are the real issue. They drop from specific world bosses and certain enemy types, not from random mobs. I learned this the hard way by farming a single named mob near the Shimmerwood for three straight sessions before someone pointed out the drop table. It turns out some of those enemies had a near-zero chance, and the actual useful drops were tied to zones I hadn't even checked. The workaround I used was simple: track the specific monster pools instead of chasing anything that moves. In the Ashen Coast and the Fractured Peaks areas, there are particular enemies that drop the materials you actually need. Map them out, rotate between two or three farming loops, and you stop wasting time on empty camps. From level 35 upward, the recipes scale up in complexity. You'll see enchanted cloth, fine threads, and tiered armor sets appearing. At this point, the XP per craft is decent, but the material cost becomes painful. If you're doing this alone, plan to spend a few hours just running nodes and checking the trading post prices. When the market is calm, buying refined materials is often faster than gathering them yourself. When prices spike, it means other people are pushing the same route, and you should wait or pivot to a different crafting path.
Get the Full Details

One thing nobody mentions enough is that outfitting doesn't just scale with node quantity. It scales with node quality and location. High-tier cloth nodes don't exist everywhere. You'll find better yields in certain regions, and traveling to them can save you more time than grinding local nodes for days. I stopped hauling scrap from my doorstep and started committing to short trips to the right zones. That cut my total leveling time from something like 8 hours down to around 3 or 4, depending on how much I had to buy off the market.
The Practical Flow
Keep a list of active recipes in front of you. Don't pick a random armor set and hope it works. Match the recipe to the materials you currently have available, then buy or farm only what's missing. Craft in small batches so you don't end up stuck with three incomplete sets and no XP progress. Upgrade your crafting station early. A better station improves yield and occasionally unlocks bonus materials. The difference is small at first, but by level 40 it adds up. Same thing with skill points. Put them into the crafting branches that boost material gain and reduce failures. Don't spread them thin across unrelated skills. If you want to move faster, join a guild or a group that shares resources. Outfitting is easier when someone can cover your cloth shortages while you handle leather, or vice versa. Solo play is fine, but it takes longer and costs more in market transactions.
Where It Breaks Down
Leveling outfitting this way works well for most players, but it has limits. If you're in a region with low player activity, the trading post prices can become unreasonable. You might pay triple for reinforced cloth during peak hours, and the market won't correct itself quickly. In those cases, waiting for off-peak hours or switching to a different crafting profession temporarily is the only sane move. Another edge case is the quality system. Some crafters push for masterwork items to sell for profit while leveling. That's a separate track and it slows your leveling if you treat it as the main goal. Outfitting levels through quantity of crafts first, then quality if you have leftover materials. Mixing both at once usually just confuses the XP curve and wastes resources. There's also the matter of account-level restrictions. Certain recipes require a minimum gear score or access to higher-tier cities. If you hit a recipe you can't craft because of location or level gating, don't force it. Move to a nearby recipe that doesn't have the same requirement and circle back later.

The Real Numbers
From personal experience, getting outfitting from 1 to 50 without rushing typically takes somewhere between 3 and 6 hours, depending on how much time you spend on the market and how much you rely on solo gathering. If you know the optimal zones and you buy materials during low-price windows, you can shrink that to about 2 to 3 hours. Going slower means more side quests, more wandering, and more market research, which pushes it toward the longer end. The profession itself is straightforward once you stop treating it like a collection game. It's a resource conversion chain. Feed in cloth and leather, pull out armor and accessories, collect XP, repeat. The annoying parts are the material gaps and the occasional bad drop rate, but those are solvable with a bit of planning and patience. If you're considering another profession instead, armor Smithing and Weaponsmithing have similar pacing but different bottlenecks. Jewelry Crafting moves faster at low levels but hits a wall at mid tiers. Outfitting sits somewhere in the middle: not the easiest, not the hardest, and absolutely viable if you want gear that actually uses the items you craft for yourself rather than flipping them on the market.