How I Actually Use a Planner for Elden Ring Boss Cute Content

I started tracking boss patterns back in 2022 because I needed a way to organize everything I was researching about Malenia, Radahn, and Morgott without losing my mind. Most people I work with online treat their planner like some mystical artifact. It's just a spreadsheet with color coding and a habit tracker. That said, the Planner For Elden Ring Boss Cute project emerged from that same mess of notes, and it's gotten enough traction that people keep asking how it works. The core idea is simple enough: you map each major boss's attack patterns, phase transitions, and status effect vulnerabilities into a structured daily or weekly planning format. You don't need anything fancy. A basic grid with rows for each boss and columns for attack name, damage type, dodge window, and recommended counter will handle 90% of what you're trying to do. The "cute" part is purely aesthetic — pastel highlighting, small hand-drawn icons next to boss names, that sort of thing. It's not functional. It's just what makes people want to keep filling it out.

Download the Planner For Elden Ring Boss Cute Template

The template I use is hosted on a public Google Sheets folder. I don't charge for it. There's a link in the sticky thread on the EldenRingBuilders Discord, under the resources channel. It's called "ER_Boss_Planner_V4_2024" and it includes pre-loaded data for all 13 main legendary boss encounters, with columns for HP ranges, stance break thresholds, and i-frame timing notes. If you want the printable PDF version instead, the same thread has a Drive link. No account required. Here's where things get tricky in practice. The first time I tried using a standard planner format for boss pattern tracking, I ran into a wall with Radahn's Meteorite Wall phase. The attack has variable timing depending on whether you're at full health or below 50%, and the spreadsheet cells weren't designed to capture conditional branches. My workaround was adding a secondary column labeled "Phase Trigger" and using conditional formatting that turns orange when the HP threshold note matches. It took me about twenty minutes to set up, but it eliminated having to keep track of two different sheets in my head. I've also found that most people overcomplicate the dodge timing section. They write down frame data for every single animation. Nobody does that. What actually matters is the recovery window — the time between when the boss finishes their attack and when they can act again. I only log that now. The rest is noise. A typical entry looks something like this: "Margit Shockwave, startup 8 frames, recovery 22 frames, safe to punish after 30. Weak to bleed." That's it. Three lines per move. If you're writing paragraphs, you're doing it wrong.

One edge case that trips up a lot of people is the weather and arena effects. Malenia's waterfowl dance is already brutal, but if you fight her during the Rain of Arrest event in her arena, the gravity debuff changes your i-frame window by roughly 4 to 6 frames. I used to ignore that and kept dying to it repeatedly. Now I add a small asterisk to any planner entry where environmental modifiers apply, and I cross-reference it before attempting the fight. It sounds minor but it cut my death count on that encounter down by about sixty percent over two weeks. Another counter-intuitive thing: status effect tracking should go in a separate tab, not inline with boss patterns. When I had Bleed and Frostbite columns mixed into the main grid, the sheet became impossible to scan quickly. I moved all status builds to a second sheet linked by boss name and used a pivot table to show which combinations worked best across multiple attempts. It takes about ten minutes to set up but saves you from having to remember build logic mid-fight. The honest downsides are worth mentioning. This system doesn't scale well beyond maybe thirty bosses. Once you cross that number, the spreadsheet becomes slow to load and unwieldy to navigate. I switched to Notion for my later runs and haven't looked back. Also, the cute aesthetic — the stickers, the pastel colors, the handwritten fonts — is genuinely distracting for some people. I know because I was one of them. If you're trying to use this as a serious raid preparation tool, strip the formatting down to black and white first. Add the decoration after you've actually beaten the boss.

Get the Full Details

Elden Ring Planner | Endigo Design
Elden Ring Planner | Endigo Design

If you're just starting out and don't want to build anything from scratch, grab the V4 template from the Discord link I mentioned. It's free, it's updated weekly based on community submissions, and it covers everything from Godrick to the final boss. The printable PDF is better if you prefer pen and paper. Either way, start simple. Don't overthink the layout. Beat the boss, then fill in the details from memory. That's how I've been doing it since day one and it hasn't let me down yet.