What This Actually Is

Most people searching for a Planner For Elden Ring Boss Diy end up on forums looking for a printable PDF or a pre-made spreadsheet. The reality is thinner than that. It is usually a custom tracker built in Excel, Google Sheets, or plain text, where you log boss names, stagger windows, rune costs, equipment loadouts, and which build got you past each encounter. It is not a piece of software you download from a official source. It is something you assemble because the game does not track any of this for you. I have been running these planners for three different playthroughs now. Round one was all notes scribbled on a kitchen notepad. Round two used a free Google Sheet template I found on a Reddit thread from 2023. Round three is mine, and it took about six hours to set up properly. That investment pays off by the time you hit Malenia.

Planner For Elden Ring Boss Diy

Here is how I built it, what works, and where it falls apart. The file itself lives in my Google Drive folder labeled "Soulsborne Tracker," which is unoriginal but functional. Inside are four tabs: Boss Log, Build Reference, Item Tracking, and Notes. The Boss Log tab is the core. Each row contains the boss name, location, estimated runes needed, health bar ticks, stagger threshold on my build, and a brief note on what actually killed me the first three times. The Build Reference tab lists my weapon, talisman, ashes of war, and spell selection with exact upgrade levels and FP costs. I keep this on one screen while playing, so I do not need to alt-tab into the inventory menu to remember how much FP a Blasphemous Blade skill costs at +9 with Sacred Affinity. You would think the game tells you this, but it does not store previous build configs. The Item Tracking tab records consumables, crafting materials, and which sites of grace sold unique items. This became necessary after I sold Kalé's flute accidentally because I had no way to know it was a key item until it was gone. I now log every purchase from merchants. The Notes tab is where I put everything else, including the exact moment I realized Godrick the Grafted's second phase wind-up can be interrupted by a well-timed jump attack if you are using a katana with 40 Dexterity.

Setting up the planner takes roughly forty-five minutes to an hour if you start from a blank sheet. If you use a pre-existing template, it drops to about ten minutes, though most templates skip the stagger tracking section, which is the part that actually saves runs. Without it, you are just logging bosses you beat and forgetting why you died the first six times. I hit a wall with the stagger tracking field around the Mohg, Lord of Blood fight. His blood flame pool spawns on a timer that varies slightly depending on your platform frame rate. My planner had a fixed window of 8.2 seconds between his third and fourth swing, but on my PS5, the actual gap ranged from 7.8 to 8.9 seconds across multiple attempts. I ended up logging a range instead of a single number, which broke the sorting function I had built in. The workaround was adding a secondary column labeled "observed variance" and writing the low and high bounds separately. It is ugly, but it works. You will run into other timing edge cases like this with Maliketh and Radahn. Fixed numbers do not apply to RNG-influenced boss phases. There is a counter-intuitive point most beginners miss. Tracking damage numbers is less useful than tracking interrupt frames. You will see guides that tell you to log your DPS against each boss. That data is noise. What matters is how many frames your attacks occupy before being canceled by the boss's recovery animation. I stopped logging damage entirely after I realized my 4,200 DPS build was still losing to Morgott because every third swing got parried due to recovery framing. Switching to a 3,100 DPS build with faster recovery frames and higher poise damage cut my attempts from twelve down to four. The planner field that matters is "interrupt resistance required," not raw damage output.

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I created a Character Planner for Elden Ring! : r/Eldenring
I created a Character Planner for Elden Ring! : r/Eldenring

Another thing nobody warns you about is the equipment degradation tracking. The game does not show you when your weapon repair kits run out until you are mid-fight at Radahn with a broken blade. I added a simple formula to my Build Reference tab that counts down how many uses remain on your current repair kit based on the last time you used one. It is a crude estimator, but it prevented three separate wipes at Leyndell simply because I knew I had two uses left instead of discovering that after my sword broke. For downloading a starting point, I keep a bare-bones version in a public Google Sheets folder. The link is on my profile page under "tracker files." It is not polished, it has no instructions inside the sheets themselves, and it will break if you restructure the columns. It is a skeleton. Fill in the gaps yourself. The main limitation of this system is that it requires active maintenance. If you log a boss and then close the sheet for three weeks, the data is useless. It also does not scale to all bosses in a single pass. Some encounters, like the Dragonlord Placidusax fight, have multiple phases with completely different mechanics. The planner handles two phases well. Four phases start to look like a spreadsheet nightmare, and you will spend more time updating cells than actually fighting. In those cases, switching to a text-based note system inside the game's own journal function is faster. The planner is best for bosses you expect to fight repeatedly, which is most of the late game.

If you do not like spreadsheets, the alternative is a physical notebook with a grid layout. I tried this between the Placidusax attempt and the final boss. It took longer to flip pages during a fight, but the lack of digital friction meant I actually wrote things down. The digital planner is faster to read. The paper planner is more likely to get used consistently. Choose based on whether you value speed or habit. The rune cost estimation field in my planner is also unreliable past chapter four. The game does not publish rune values per enemy type in any consistent format, and boss rune payouts vary by difficulty mode. I stopped tracking rune costs after I realized the numbers were always off by at least fifteen percent. It is a field I keep out of respect for old habits, but do not rely on it for build planning. Use a separate calculator for rune economy. Bottom line, a Planner For Elden Ring Boss Diy is only as good as the fields you actually use while playing. If you spend an hour building a tracker and then ignore it because it is too much work to update mid-run, you wasted the hour. Start with three fields: boss name, what got you past it, and what you did wrong before that. Add complexity only when you feel the pain of forgetting something. That pain is the signal that the next column is worth building.