So You Want to Make Clothes for Roblox
The basic workflow is simpler than most people make it out to be, but the part nobody warns you about is the UV mapping. Roblox uses a pre-baked t-shirt template that maps to their torso, arms, and legs. Your software needs to match that layout exactly or the design gets distorted when someone wears it. I spent three weeks in 2019 trying to figure out why every hoodie I made looked like it was melting on the avatar until I realized I was using the wrong template version. The Roblox Clothes Maker is an official tool from Roblox that lets you design clothing by painting directly onto a 3D avatar. You pick a base garment — shirt, pants, or jacket — and paint colors and shapes onto the model. It's browser-based, free, and handles the UV mapping for you so you don't have to think about texture coordinates. The output goes straight to your Roblox inventory as a shirt ID or pants ID that you can upload. That said, it has limits. You're working with a very simplified version of the full Roblox body. If you want detailed designs with gradients, patterns, or textures that need sub-pixel precision, the Cloth Maker canvas is too low resolution. Most people end up designing in Photoshop or GIMP on the downloadable template and then uploading the image through the website instead.
Getting Started the Practical Way
Download the current shirt template from Roblox's developer documentation. The file is a flat PNG layout with outlines showing where each body part maps. Open it in your image editor and make sure you are editing the exact pixel dimensions. The standard shirt template is 512 by 512 pixels. If you resize it to 1024 by 1024 without telling your software to treat the mapping differently, the clothing will appear blurry or pixelated on the avatar because Roblox doesn't upscale templates. I learned this the hard way when I made a detailed camo shirt at double resolution thinking more pixels meant better quality. It came out softer than the original and took twice as long to upload because the file was huge. Stick to 512 by 512 unless you have a specific reason not to. When you're designing, work on separate layers for the front, back, sleeves, and legs. The template makes it obvious where each section is. Keep transparency in mind because transparent pixels show the base skin color underneath. If you want solid coverage, fill those areas with opaque color first.
Uploading and Testing
After you finish the image, go to the Roblox clothing upload page and select your file. The system generates a unique ID for your shirt or pants. This ID is what you use when you want other people to wear your design or when you're building it into a game. You can sell the shirt through the marketplace if you set a price, but you need to enable monetization on your account first. Not all accounts have that feature available. Once uploaded, put the shirt on your avatar and check it from multiple angles in different lighting. The in-game lighting makes colors shift noticeably compared to your editor. A blue that looks perfect on screen can come out almost purple under the default Roblox lighting. I built a test room with neutral gray walls and standard lighting in my own game just to check designs before releasing them publicly. It saved me from about five redesigns in my first year.
Get the Full Details

Common Problems and Workarounds
The biggest issue beginners hit is seam misalignment. When your design has horizontal lines or patterns that cross from the torso to the sleeves, the UV seams don't always line up perfectly between sections. A straight stripe across the chest might jump or break at the arm connection point. The fix is to add a small overlap zone at each seam. Paint a few extra pixels on either side of the seam line and blend them so the transition looks smooth even if the seam position varies slightly between different avatar sizes. Another thing that trips people up is the pants template. It has separate panels for each leg and the waistband. If you're putting a continuous pattern like stripes around both legs, the spacing will look off because each leg gets its own texture space. Design the legs independently and verify they match when viewed on the actual avatar, not just by looking at the flat template side by side.
Roblox Clothes Maker Limitations You Should Know
The built-in Cloth Maker tool is fine for simple color blocks and basic designs. For anything with detail beyond that, you need external software. The Canvas size in the Cloth Maker is also restricted, which means fine details like small text or thin lines get lost. If your design requires precision, use the template method with Photoshop, GIMP, or Krita instead. Krita is free and handles layers well for this kind of work. There's also the issue of mobile versus PC display differences. Some clothing renders differently on mobile Roblox because the engine uses a simplified shader. What looks clean on desktop might have visible artifacts on phone. Test on both if your shirt is going to be popular, because mobile players make up a significant portion of the audience. Finally, Roblox sometimes updates their body mesh or template. When they do, old designs can look stretched or shifted. Keep a backup of your source files and be ready to adjust the template if an update changes the layout. The last time this happened was in early 2024 when they adjusted the torso proportions slightly. A handful of popular shirt creators had to re-upload their designs within a week of the patch going live.