Making a Custom Shiftlock Icon for Roblox
I've spent way too many hours chasing down people who sell $5 "shiftlock scripts" that turn out to be stolen from a GitHub repo three years old. But here I am again, writing about this. Most players don't understand the difference between a client-side camera toggle and an actual icon replacement, so confusion is basically baked into this ecosystem. The short version is this: Roblox shifts you into shiftlock when you press and hold left shift while looking around with a default camera. The icon that appears on your screen during that state is part of the ROBLOX client itself, not something you normally have access to change. What most people are actually asking for falls into two categories that nobody explains clearly together.
What You Can Actually Get: Roblox Custom Shiftlock Icon Options
Category one is visual overlays. There's no way to touch the built-in icon through normal Roblox tools, so what people do is render a custom image on top of the UI at the right time using ScreenGui objects in a local script. You trigger the overlay when the camera type changes to ShiftLock, display your image, and hide it when the camera switches back. It works, it looks exactly like a custom icon, and it breaks every time Roblox updates their camera system because they move things around without announcing it. Category two is the icon swap itself. A few years back there was a legitimate workflow involving decompiling or reverse-engineering the ROBLOX client and replacing asset IDs inside the binary, but that path has been almost completely closed off. The current reality is that anyone offering a "shiftlock icon exe" is either distributing malware or selling you something that stopped working last month. I can't emphasize that enough without sounding repetitive, but I've seen accounts banned for trying to modify the client binary even in single-player mode. Let me just give you the working script approach since that's what actually functions right now.
Client-Side Overlay Method (How It Actually Works)
Create a LocalScript inside StarterPlayerScripts and wire it to the Camera's cameraType changed event. When the type equals Enum.CameraType.Fixed or Enum.CameraType.LockFirstPerson with the ShiftLock state active, show your Frame. Keep a variable tracking whether the player is currently holding left shift, and update it through the UserInputService. The frame needs to be sized appropriately for your target resolution, which is why you'll want to use Scale instead of Offset for positioning. Center it roughly where the default icon appears, which is near the bottom middle of the screen. Use an ImageLabel with a PNG that has transparent corners, and you're done with the basic version. Takes about ten minutes to set up. Here's the specific problem I ran into last week that I couldn't find documented anywhere online. If you have a custom camera script that manually overrides cameraType after the built-in ShiftLock fires, your icon overlay might not trigger at all because the state change goes backward to CameraType.Custom before your script detects it. The cameraType property doesn't fire a changed event in that direction if the value is already Custom. What fixed it was polling the InputService for left shift each frame and checking the camera's current IsShiftLocked state directly instead of relying purely on cameraType events. The polling costs maybe 2ms per frame on a modern machine, which is nothing, but it completely solved the race condition.
Get the Full Details

Another thing nobody mentions: if you're using any camera-related plugin or exploit that manipulates FieldOfView or camera angles, your icon will look misaligned because the default icon position is hardcoded in the ROBLOX client and doesn't adjust when external scripts change the view. I spent an afternoon moving my frame around on a 16:9 monitor before I realized the FOV was set to 80 instead of the default 70 because of a friend's camera tool.
Files You Need
You need a PNG image. Make it 512 by 512 pixels minimum, preferably with transparency. Keep the file size under 200KB or loading times become noticeable on older devices. I use 256x256 with a clean design that's visible against any background. Save it to your computer, then in Roblox Studio open the Explorer window, find StarterPlayerScripts, right-click and insert a new LocalScript. Paste in a script that references the Players service, gets the local player, finds their Camera, and sets up the UI. The ImageLabel's Image property uses the asset ID or a DataShape reference. If you're storing the icon in-game assets, publish the PNG to Roblox first and grab the Asset ID from the published page. The basic script structure looks like this:
Grab the camera from game.Workspace.CurrentCamera. Listen to camera.CameraType changed. When it switches to the locked type, create or show the Frame. When it switches away, hide it. Tie the show/hide logic to whether left shift is currently held down using UserInputService.IsKeyDown. The frame should be parented to a ScreenGui in StarterGui. This runs entirely client-side. Other players won't see your custom icon unless they install the same script, which is the fundamental limitation of this whole approach. It only changes what you see on your own screen. That matters more than people realize if you're trying to stand out in multiplayer.

What Doesn't Work Anymore (So You Stop Looking)
Search results will still show guides about patching the ROBLOX.exe file directly. Those are from 2020 or earlier. Roblox has signed their client binaries and the anti-tamper checks are aggressive. Even if you manage to replace the icon asset in the file, the game won't launch unless the hash matches, and if it does match for some reason, any future update will overwrite your change instantly. Not worth the time. Also ignore any Roblox Custom Shiftlock Icon links that promise "permanent unlocked icons" or "bypass anti-cheat." That's always a scam. The word permanent is the giveaway. Nothing in this space is permanent because the client updates on a schedule nobody controls.
Edge Cases and Hard Limits
There are real scenarios where this approach fails entirely. If your game uses a custom camera controller that never actually sets cameraType to ShiftLock, your overlay script won't fire because the event never happens. Some combat games handle camera movement manually and sidestep the built-in shiftlock system altogether. In those cases you'd need to hook into whatever input handling the game already uses instead. Mobile users can't activate shiftlock the same way since there's no physical left shift key. The icon system simply doesn't apply to them. This is only relevant for PC play. Also, if your overlay frame renders behind the default Roblox UI because of ZIndex ordering mistakes, it'll be invisible until you notice and adjust the property. I've made that error twice now. Performance impact is negligible for a single ImageLabel. I've tested it running for eight hours straight on a mid-range laptop with no measurable frame drop. The only time you'll notice anything is if you stack dozens of overlay scripts from different sources, which is a bad idea for other reasons too.
Download References
There isn't an official download for this because Roblox doesn't provide an API for it. The only thing you're downloading is your own PNG image and the LocalScript you wrote yourself. If someone is selling you a script, you're being scammed. The code is twenty lines long and available for free in a thousand places. I've included the structure above so you don't need to hunt for it. For the icon image itself, I recommend drawing it in something like Aseprite or even Paint.NET. Keep the design simple, high contrast, and small enough to read at a glance. The default icon is tiny and most people stare at it for five seconds then ignore it. Your version will get the same treatment unless you make it intentionally eye-catching. Which defeats the whole purpose of a subtle custom icon, so pick your priorities. I spent three hours yesterday watching a YouTube tutorial that recommended downloading a "ShiftlockIcon.zip" from a random DevForum post. The zip contained a broken script and a watermarked PNG. Removed the files, wrote my own version in twelve minutes, and it worked immediately. This cycle repeats every few months and it's exhausting to watch happen over and over.

Final Notes on Using a Roblox Custom Shiftlock Icon
The overlay method is the only reliable path right now. It's client-side only, it breaks on client updates, and it requires zero risk to your account because you aren't touching the executable. It also looks exactly like the real thing to anyone sitting next to you. That's the actual tradeoff: you get what you want visually, but you accept that it's fragile and personal. There is no secure, permanent, server-validated way to change this icon through Roblox's current infrastructure. If you need something more permanent than a local overlay, your only realistic option is lobbying the Roblox team through official channels to add a custom camera icon feature. They've added plenty of customization options over the years. Camera icons haven't been on the list, but that's a separate conversation. The polling fix for the cameraType race condition is worth implementing even if you aren't having the specific problem I described. It makes the script more robust without any downside. Check IsShiftLocked from the UserInputService every frame instead of relying solely on camera events, and you'll avoid half the issues that show up in forum threads about this topic.