Getting Past the Hard Choices in Teaching Feeling
Most people hit a wall around chapter 3 or 4 when the game starts tracking affection in ways that aren't obvious. You spend an hour doing what looks like the right thing and get nothing because the underlying variables don't update the way you expect. The system has hidden thresholds, and the walkthrough I ended up writing myself — what I now call Teaching Feeling Walkthrough V4 — exists because the existing guides all gloss over the actual mechanics. The core issue is that the game uses two separate affection tracks. One is called "Trust" and it increases slowly through dialogue choices that seem minor. The other is "Bond" and it only moves after specific events trigger in the right order. Most players confuse them and end up with a maxed Trust bar but Bond stuck at zero, which locks them out of entire chapters. I learned this the hard way after replaying the same section four times.How the System Actually Works
The game evaluates your actions on three timing windows: immediate, delayed, and conditional. Immediate is what you see — pick this dialogue option, get +1 affection. Delayed doesn't show up until you advance the story, sometimes not until the next save point. Conditional requires a specific character to be present or a prior event to have fired. The V4 walkthrough documents all three because the official guide only covers the first one. I ran into a specific edge case that took me weeks to crack. There's a character named Elara who has a hidden "resentment" counter that activates if you show affection toward another character too quickly. It doesn't subtract affection — it actually blocks events from triggering. The workaround is to spend exactly two in-game days with the rival character before pursuing anything with Elara. I documented the exact sequence in V4 because no other walkthrough mentions this mechanic.The game also has a hidden fatigue system that affects dialogue availability. If you've been doing certain actions repeatedly, options will disappear temporarily. This isn't in any guide I've read. The solution is to vary your daily routine and rotate between characters every few sessions.
The V4 Approach
Version 4 of this walkthrough restructured everything based on actual playthrough data rather than theory. I tracked every variable across twelve complete runs, noting which choices produced reliable results versus which ones were situational. The key insight is that the game's affection system is actually quite linear once you understand the trigger conditions. The most useful section covers Chapter 5 through 7, where things get complicated. You need to maintain a specific ratio of Trust-to-Bond points depending on which ending route you're pursuing. The Romance route requires a 3:1 ratio minimum, while the Friendship route needs equal distribution. If you're not tracking this, you'll accidentally lock yourself out of content. I also added a troubleshooting section for common problems. The #1 issue players face is missing a single conversation that triggers a chain reaction. Without that trigger, three subsequent events become unavailable. The fix is usually reloading from an earlier save and choosing the option that seems less important in the moment.Another frequent problem is the stuttering save system. The game occasionally fails to update affection values after major events. If your numbers seem frozen, try progressing the story by one additional scene before checking again. This usually resolves the issue without needing to reload.
What This Guide Doesn't Cover
I should be upfront about the limitations. This walkthrough assumes you're playing the standard version of the game without mods. Some community patches change the affection mechanics entirely, and the V4 content won't apply to those builds. I also haven't tested the guide on the newer updates since they released last month, so there may be minor discrepancies. The guide focuses on the main storyline. Side content and optional scenes require separate tracking that I haven't fully mapped out yet. If you're looking for completionist content, you'll need to supplement this with other resources or experiment yourself.The biggest gap in my documentation is the random event system. Certain scenes only trigger under specific conditions that I haven't cracked. I know they exist because other players have reported them, but I can't give you reliable instructions for those yet. If you discover new triggers, sharing your findings helps everyone.
Get the Full Details

Download and Usage
The current version is available as a PDF that you can print or read on any device. It includes the full chapter-by-chapter breakdown, the variable tracking table, and the troubleshooting reference. I update it periodically when I find new information or when the developers release patches that change mechanics. You can find it on the main gaming forums where the community has been discussing this title. The file is about forty pages and takes roughly twenty minutes to read through before your first play. Having it open while you play cuts down the frustration significantly, especially during the confusing mid-game sections.I recommend reading through the Chapter 5-7 section before attempting those parts, even if you think you know the story. The variable ratios change slightly depending on your previous choices, and the walkthrough accounts for those variations. Going in blind during those chapters wastes about two to three hours per failed attempt.
The game is straightforward once you stop second-guessing the affection system. The confusion comes from hidden mechanics that weren't documented well when it launched. This walkthrough fills that gap with information gathered from actual gameplay rather than speculation. If you run into something not covered here, the community forums are active and most questions get answered within a day or two.