Training Points Madden 23: How They Actually Work and What People Get Wrong
If you have ever spent hours grinding through Madden franchise mode just to realize your Create-A-Player looks like a two-position jack-of-all-trades, you have already felt the frustration of not understanding how Training Points Madden 23 actually function. The system is not complicated, but EA buried the useful details under layers of menu navigation and vague tooltips. Training Points are earned primarily through winning games, completing objectives, and advancing in franchise mode. You see them in the top corner of the screen or in the Create Team menu. The total you accumulate carries across your entire save file. Every time you open the position coach interface, you are looking at a limited pool of points that you have to spend carefully.
Training Points Madden 23: Earning and Spending Breakdown
I learned the hard way that rushing into position changes early in franchise mode is a mistake. Your first twenty games will barely scratch the surface of what you need for a serious position rebuild. The point gains scale slightly with team success, but the difference between winning and losing five games is probably four or five points total. It is not dramatic. Here is what most guides do not tell you clearly: adding a second position to a player costs significantly more than adding a third. The first position is free when you create the player. The second position might run you around two hundred to three hundred points depending on the rating spread between your main position and the new one. A third position drops to roughly one hundred to one fifty points. Going from a sixty OVR safety to an eighty OVR linebacker position spike is where the point cost really jumps. I ran into a specific problem last year during a franchise run where I had invested heavily into giving my quarterback multiple receiving positions. I kept hitting a wall where the game would refuse to let me add the final position despite having what I thought was enough Training Points Madden 23 accumulated. The issue turned out to be a hidden requirement tied to overall rating thresholds. You cannot assign a position if the player's overall at that position would fall below a minimum bracket that the game enforces quietly. There is no warning message about it. I had to lower the player's primary position rating slightly to free up enough point room, then rebuild from there. It cost me about two weeks of simulated games to recover those lost points.
The workaround for anyone facing that same wall is to check the position coach screen before you commit. Look at the grayed out positions. If one is dimmed and clickable but shows a lock icon next to it, that is your rating threshold blocking you. Lower the overall slightly by not upgrading everything equally, or just wait until you hit the next point milestone. Earning points consistently means you should stop avoiding the weekly objectives. The training point rewards from challenges are not huge individually, but they compound across a full season. A typical playoff run with all objectives completed nets you somewhere between four hundred and six hundred total points. That is enough to add two solid secondary positions to a player or fully max out a specialty role. There is also a lesser known mechanic where practice squad players generate a small trickle of training points each week even if you do not activate them. It is not worth building a roster around it, but it does add up over a long franchise save if you are hoarding depth players.
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The biggest pitfall I see beginners make is spreading their points too thin across too many players early on. You will end up with ten mediocre players who can play three positions each and no actual stars. It is better to pick two or three core players and invest heavily in their position flexibility. A single well-built versatile player outperforms a roster full of generalists every time in Madden 23. One counter intuitive detail about position upgrading: upgrading an existing position costs points differently than adding a new one. Going from a fifty five rated cornerback to a sixty five rated cornerback at the same position will consume more Training Points Madden 23 than simply adding a completely new position at a lower rating. The game charges a premium for vertical investment in your primary skill set. If you are tight on points, adding a cheap secondary position is often the mathematically smarter move. Training points do reset between seasons in franchise mode. They do not carry forward to your next year save. This means every offseason is a fresh opportunity to reshuffle who plays where, but it also means you cannot stockpile points across multiple years for some massive future player project. Plan your spending within the season you earn them.
There is no way to buy training points with Madden Coins or real money in the standard franchise mode. Any guide or website claiming you can purchase them externally is either wrong or talking about a different mode entirely. The only legitimate sources are gameplay progression and objective completion. If you are looking for a faster route, The Yard and certain online challenges in Franchise Mode give you boosted point rewards compared to standard simulated games. I tend to run a couple of quick The Yard matches between franchise games when I need a point buffer before a major position decision. It takes about ten minutes and usually nets twenty to thirty extra points. The system works fine once you stop treating it like a simple currency and start seeing it as a resource you allocate with a clear strategy. Spend early and spend deep on your starters. Ignore the gimmick positions unless you have surplus points burning a hole in your menu. And when the game silently locks a position upgrade behind a rating threshold, you now know exactly what is happening.