Getting Started With Was The God Of What
I picked up Was The God Of What a while back because the premise sounded interesting and my screen time was already through the roof. It is a browser-based mythology exploration game where you play as a minor deity trying to figure out what you are actually responsible for. The devs at Sapiens AI (no relation) put together something oddly compelling. It is an interactive text-based experience. You start with no knowledge of what domain you preside over and learn it through gameplay mechanics. The core loop involves answering questions, making choices about mortal worshippers, and discovering your divine portfolio through trial and error. The game tracks your "divine resonance" which is basically your score for how well you understand your own godhood. The interface looks like a spreadsheet from 1997. That is the point apparently. It is meant to feel bureaucratic and absurd. Some people hate this. I do not mind it.
How To Get And Play It
There is no official download link. Was The God Of What runs entirely in the browser. Go to the official site and start playing. It is free. There are no microtransactions, no battle passes, no energy system that forces you to wait four hours to continue. This alone makes it better than most mobile games I have dealt with. If you want offline access, the developers released a portable HTML package on their GitHub repository a few months back. You can clone it, open the index file locally, and play without an internet connection. It works fine this way. Just note that multiplayer events and weekly divine competitions require a connection.
Early Game Tips That Actually Matter
Most beginners waste the first hour just clicking randomly. Here is what to do instead. Pay attention to the question patterns early on. The game gives you clues about your domain through the wording of its questions. If it keeps asking about agriculture, weather, or harvest cycles, you are probably a nature deity. If the questions lean toward death, judgment, or the afterlife, you are looking at a chthonic role. The game never tells you directly. You have to infer it yourself. This took me about forty minutes of genuinely confused clicking before I figured that out on my own run. Worshipper allocation is where most people fail. You get a small pool of mortal followers in the first few days. Do not spread them thin. Put three or four in one region and let them accumulate prayers. The prayer system generates your resources, and resources unlock the ability to test different domains. Concentrating your worshippers early means you reach the testing phase faster. Spreading them out just means you stay stuck in tutorial hell for weeks.
Get the Full Details

I learned this the hard way. My first character had twelve worshippers split across six different regions. I played for three hours and could not figure out whether I was a god of the sea, the mountains, or something completely unrelated. I reset and stacked them all in one coastal settlement. Within an hour the game started giving me tidal and storm related questions. The domain clicked into place. You should do the same.
Advanced Mechanics Beginners Miss
Divine resonance does not only measure how correct your answers are. It also factors in consistency. Answering the same type of question correctly five times in a row triggers a bonus that locks in your domain faster. Missing even one breaks the streak. This is deliberately punishing. The developers made this choice to reward players who actually read the questions carefully instead of spamming answers. There is also a hidden mechanic called theological drift. If you answer questions in a way that contradicts your actual domain, your resonance drops harder than normal. For example, if you are a god of fire but keep answering questions as if you care about water deities, the game notices. This has led to some unusual edge cases in the community where players accidentally min-maxed themselves into being gods of completely unrelated domains because they misread the clue system early on. I saw a whole thread about a guy who accidentally became a god of paperwork because he focused too hard on administrative questions instead of the broader pattern.
Known Issues And Where It Falls Apart
The game has real problems. The later content is thin. After about twelve hours of play you run out of meaningful question sets and the game starts recycling the same scenarios with different skin. There is no New Game Plus mode. There is no way to keep your resonance score if you start over. This means dedicated players hit a wall pretty quickly. The community is also small enough that finding other players for the weekly competitions feels like pulling teeth. The leaderboards exist but most weeks only have thirty or so active entries. That is fine if you play casually but frustrating if you want actual competition. There is no official mobile app. The browser version works on phones but the touch controls are clumsy. You are tapping through paragraphs of text on a small screen. It is doable but not comfortable for long sessions.

If you want something similar with more depth, there is Demiurge Simulator which has a much larger content library and actual progression systems. It is not as cleanly written or funny as Was The God Of What but it gives you more to do once you understand the basic mechanics.
Who Should Play This
Was The God Of What is worth your time if you enjoy puzzle games that make you think about patterns and inference. It is also good if you like games that do not respect your time by pretending to be something grandiose. It is short, weird, and mostly harmless. I finished a full run in about eight hours and was done. I have played it twice since then with different strategies and got different domains both times. That replay value is real even if the content pool is limited. If you want a deep god simulation with resource management and combat, look elsewhere. This is not that game. It is a clever little experiment that happens to be fun while it lasts.