So You Want to Find All 120 Shrines

The map in BotW only marks shrines once you discover them, which means you will walk right past most of them without any indication that they are even there. This is by design. The game wants you to find them organically, but when you actually try to complete the map, it becomes a logistical exercise rather than an adventure. I spent a weekend last year routing all 120 with a spreadsheet and it took me about four hours of actual playtime, mostly because Hyrule is enormous and traveling between shrines back and forth adds up fast. There are 120 shrines total. Fourteen of those are tied to the Divine Beasts — four per beast, one per area. The remaining 106 are scattered across the surface. Some give you a Spirit Orb. Some give you a Stamina Vessel or Heart Container. A handful are just skill challenges that reward nothing but the completion count. The map does not distinguish between them. Here is how the discovery system actually works. You have to physically enter the shrine entrance. Walking near it, seeing the spire from a distance, or even triggering the cutscene from outside does not mark it on your map. Once you step through the doorway and the screen fades to black, it appears as a purple diamond on your map. That is it. No other trigger exists. I learned this the hard way when I assumed the shrine near Owa Daim Flats was discovered because I had fought the Hinox nearby, when in fact it had been sitting undiscovered for forty hours.

The most practical approach is not to try to find all 120 during normal play. It is to dedicate a separate session to pure mapping. I use a regional grouping method. Start in one area, clear it, move outward. The regions break down roughly like this: Karuya region has six shrines. They cluster around the central lakes area. The one near Pura Lake is easy to miss because the entrance is hidden behind a rock wall that requires detonation or a weapon hit to reveal. I have seen people walk past it three times. Lanayru region has nine shrines including the three near the Great Plateau border. The Water Temple shrine there, the one with the water flow puzzle, is easy to find if you follow the river upstream from the castle. Gleeok region contains the hardest cluster. The three shrines around Rito Village area require you to deal with wind mechanics, and the one near the snow realm entrance is buried under terrain you can only reach by using the cold-resistant elixir or a proper armor set. I spent twenty minutes trying to climb a cliff face near Totori Spring before realizing the shrine entrance was directly below me and I had walked right over it. Hylia region, which includes the areas south and east of the castle, has eight shrines. The Zora's Domain shrine is straightforward. The one near the Gerudo frontier is the one where you have to carry the metal box using magnetism while rain activates it. If you approach from the wrong side during the day, the box just sits there and you waste time. Hebra has five. Faron has ten. Eldin has ten. Necluda has nine. The numbers vary slightly depending on which source you consult, but they are close enough.

One thing nobody emphasizes enough: you can fast-travel to a discovered shrine, solve it, and then fast-travel again. The game does not make you walk back. This saves an enormous amount of time. I used this when routing the Hebra shrines by teleporting from the Snowpeak Ruins stable to one shrine, solving it, then teleporting to the next nearby shrine. The travel time between Hebra shrines on foot can be twenty to thirty minutes each way in winter conditions. Using the fast-travel loop, I cut a four-hour routing session down to under ninety minutes. There are edge cases. Some shrines only become accessible after certain story progress. The ones inside the Divine Beasts obviously require you to reach the beast. A few surface shrines unlock after defeating a particular boss or completing a main quest. The shrine near Lost Temple of Hebra, for example, requires you to have dealt with the Lynel in the area first because the path is blocked by a rock formation that only becomes passable after the quest is flagged. I discovered this after spending an hour trying to find an alternate route around a cliff that was never meant to be climbed. Another thing that catches people off guard: some shrines give you a choice between a Spirit Orb and a Stamina or Heart vessel. The game lets you pick. If your goal is pure completion, it does not matter which you take, but if you are trying to optimize your run, you should check your current upgrades first. I once picked a Heart Container when I already had four full hearts and could have used the Stamina vessel instead, then spent the rest of my shrine-hunting session struggling up steep cliffs because my stamina wheel was depleted. Pick the vessel you do not have yet.

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Zelda Botw: All 120 Shrine Locations And Guides – RBWPPQ
Zelda Botw: All 120 Shrine Locations And Guides – RBWPPQ

If you want a pre-made map, there are community-created resources where players have overlaid all shrine locations onto the in-game map or used third-party tools. I have used a couple of these. They are useful for quick reference but they do not replace actually visiting the shrines. One online map I relied on had an error where it marked a shrine location as discovered when it was actually still hidden behind a cave entrance that required a specific sequence of actions to unlock. I followed the pin, found nothing, and had to backtrack. Cross-reference with at least two sources if you use external maps. The main bottleneck with shrine hunting is inventory management. Each shrine requires you to bring gear. If you are running a speed routing, you want light armor. If you are running a completion run, you want whatever is most useful for the specific shrine type. Combat shrines require weapons. Puzzle shrines often require you to bring nothing at all. Stamina shrines sometimes need you to carry objects. The variety means you cannot optimize a single loadout for all 120. I ended up running three different gear setups and switching between them depending on the region I was in. Also worth noting: shrines do not appear on the map automatically as you explore. The discovery is binary. Either you have found it or you have not. There is no partial marker, no proximity indicator, no sound cue when you are near one. You will not hear a faint chime or see a subtle visual signal. Some shrines are hidden inside caves. Some are behind waterfalls. Some are on top of mountains you have to climb. Some are underwater. The underwater ones are particularly annoying because you have to surface for air and the entrance can be easy to miss in murky water. I nearly gave up on finding the one in the Akkala Citadel area because the entrance is submerged and the water is thick with debris.

If you are serious about finding all 120, here is what I actually did. I opened the map. I noted which shrines were already discovered from my normal playthrough. I printed out a blank Hyrule map and marked the known locations. Then I grouped the undiscovered ones by cardinal direction and worked outward from my current position. I used fast travel strategically. I avoided shrines that required story prerequisites I had not unlocked yet. I spent about six hours total across two sessions. The first session was slower because I was still learning the map. The second was much faster once I had the rhythm down. One counter-intuitive thing: some of the shrines that seem the most obvious are actually the hardest to find. The ones with dramatic spires visible from miles away tend to be in locations that look accessible but require a detour. I found three of these. One near the Foothill Stable required me to swim across a river and climb a ledge I would have walked past. Another near the Tabantha Bridge Stable was on a island that only became reachable after I drained a nearby lake using a puzzle from an earlier shrine. The third was near the Lurelin Village and required timing with the tides. If a shrine looks too easy, it probably is not. The real value of collecting all 120 is not the Spirit Orbs. It is the map itself. Once you have them all, the purple diamonds create a visual web across Hyrule that tells you exactly where everything is. It transforms the game world from a sprawling unknown into a documented space. I found that after completing all 120, I stopped getting lost. I could navigate between any two points in Hyrule without checking the map because I had internalized the layout through the shrine network. That is the actual payoff. Everything else is secondary.