chess cool math games hack: Capablanca Frisco Del Rosario, 2010-10-16 Jose Raul Capablanca is renowned for his exquisite positional play and flawless endgame technique. But The Chess Machine was also a master of that other way to deliver mate: the attack on the enemy king.In this groundbreaking work, award-winning chess coach and author Frisco Del Rosario shines a long-overdue light on this neglected aspect of Capablanca's record. He illustrates how the Cuban genius used positional concepts to build up irresistible king hunts, embodying the principles of good play advocated by the unequaled teacher, C.J.S. Purdy. The author also identifies an overlooked checkmate pattern - Capablanca's Mate - that aspiring attackers can add to the standard catalogue in Renaud and Kahn's The Art of the Checkmate. As Del Rosario shows, Capablanca has inspired not only generations of players, but also many of the classics of chess literature.Easy to read but chock-full of advice for study and practical play, Capablanca: A Primer of Checkmate fills a gaping hole in our understanding of the third World Champion. |
chess cool math games hack: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
chess cool math games hack: Chess Queens Jennifer Shahade, 2022-03-03 'Like The Queen's Gambit, this isn't really about chess, but power' Sunday Times What does it take to make it to the top of your game? As a chess champion, Jennifer Shahade has travelled the world playing major tournaments. At the top, she finds rivalry and friendship; sexism and feminism; ecstatic highs and excruciating losses. Chess Queens invites us behind the scenes of this ultra male-dominated sport. We meet today's elite, as well as the pioneering female players in history who fought against the odds to get to the top. An essential guide for all aspiring chess queens, Jennifer's story reveals what it takes to break through the glass ceiling. 'Jennifer Shahade is a brilliant, insightful thinker who never fails to entertain and engage' Maria Konnikova 'An astoundingly intimate, thoughtful and inspirational book by a person who has seen it all from the inside' Angela Saini |
chess cool math games hack: My System Aron Nimzowitsch, 1929 |
chess cool math games hack: Games C. Thi Nguyen, 2020 Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a library of agency which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity. |
chess cool math games hack: Mathematics for Game Developers Christopher Tremblay, 2004 The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming. |
chess cool math games hack: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined. |
chess cool math games hack: 102 Combinatorial Problems Titu Andreescu, Zuming Feng, 2013-11-27 102 Combinatorial Problems consists of carefully selected problems that have been used in the training and testing of the USA International Mathematical Olympiad (IMO) team. Key features: * Provides in-depth enrichment in the important areas of combinatorics by reorganizing and enhancing problem-solving tactics and strategies * Topics include: combinatorial arguments and identities, generating functions, graph theory, recursive relations, sums and products, probability, number theory, polynomials, theory of equations, complex numbers in geometry, algorithmic proofs, combinatorial and advanced geometry, functional equations and classical inequalities The book is systematically organized, gradually building combinatorial skills and techniques and broadening the student's view of mathematics. Aside from its practical use in training teachers and students engaged in mathematical competitions, it is a source of enrichment that is bound to stimulate interest in a variety of mathematical areas that are tangential to combinatorics. |
chess cool math games hack: Stars Without Number (Perfect Bound) , 2010-11-21 Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution |
chess cool math games hack: Hacking the Xbox Andrew Huang, 2003 Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software. |
chess cool math games hack: Blindsight Peter Watts, 2006-10-03 Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
chess cool math games hack: Son of the Morning Linda Howard, 2009-11-24 New York Times bestselling author Linda Howard captivates readers in the deeply romantic tale of a contemporary woman who unravels an extraordinary mystery from the past—by living it. A scholar specializing in ancient manuscripts, Grace St. John never imagined that a cache of old documents she discovered was the missing link to a lost Celtic treasure. But as soon as she deciphers the legend of the Knights of the Templar -- long fabled to hold the key to unlimited power -- Grace becomes the target of a ruthless killer bent on abusing the coveted force. Determined to stop him, Grace needs the help of a warrior bound by duty to uphold the Templar's secret for all eternity. But to find him -- and to save herself -- she must go back in time . . . to fourteenth-century Scotland . . . and to Black Niall, a fierce man of dark fury and raw, unbridled desire. . . . |
chess cool math games hack: The Art of Learning Josh Waitzkin, 2008-05-27 An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing. |
chess cool math games hack: The Alignment Problem: Machine Learning and Human Values Brian Christian, 2020-10-06 A jaw-dropping exploration of everything that goes wrong when we build AI systems and the movement to fix them. Today’s “machine-learning” systems, trained by data, are so effective that we’ve invited them to see and hear for us—and to make decisions on our behalf. But alarm bells are ringing. Recent years have seen an eruption of concern as the field of machine learning advances. When the systems we attempt to teach will not, in the end, do what we want or what we expect, ethical and potentially existential risks emerge. Researchers call this the alignment problem. Systems cull résumés until, years later, we discover that they have inherent gender biases. Algorithms decide bail and parole—and appear to assess Black and White defendants differently. We can no longer assume that our mortgage application, or even our medical tests, will be seen by human eyes. And as autonomous vehicles share our streets, we are increasingly putting our lives in their hands. The mathematical and computational models driving these changes range in complexity from something that can fit on a spreadsheet to a complex system that might credibly be called “artificial intelligence.” They are steadily replacing both human judgment and explicitly programmed software. In best-selling author Brian Christian’s riveting account, we meet the alignment problem’s “first-responders,” and learn their ambitious plan to solve it before our hands are completely off the wheel. In a masterful blend of history and on-the ground reporting, Christian traces the explosive growth in the field of machine learning and surveys its current, sprawling frontier. Readers encounter a discipline finding its legs amid exhilarating and sometimes terrifying progress. Whether they—and we—succeed or fail in solving the alignment problem will be a defining human story. The Alignment Problem offers an unflinching reckoning with humanity’s biases and blind spots, our own unstated assumptions and often contradictory goals. A dazzlingly interdisciplinary work, it takes a hard look not only at our technology but at our culture—and finds a story by turns harrowing and hopeful. |
chess cool math games hack: Foundations of Deep Reinforcement Learning Laura Graesser, Wah Loon Keng, 2019-11-20 The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games—such as Go, Atari games, and DotA 2—to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problem Explore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER) Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO) Understand how algorithms can be parallelized synchronously and asynchronously Run algorithms in SLM Lab and learn the practical implementation details for getting deep RL to work Explore algorithm benchmark results with tuned hyperparameters Understand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. |
chess cool math games hack: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
chess cool math games hack: MONEY Master the Game Anthony Robbins, Tony Robbins, 2016-03-29 Bibliography found online at tonyrobbins.com/masterthegame--Page [643]. |
chess cool math games hack: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
chess cool math games hack: The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies Erik Brynjolfsson, Andrew McAfee, 2014-01-20 The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from technology is the future). |
chess cool math games hack: The Chess Mysteries of Sherlock Holmes Raymond M. Smullyan, 2012 Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move. |
chess cool math games hack: Combinations Irving Chernev, 2012-08-30 Irving Chernev's outstanding chess books earn him a high rank among the world's top chess authors. In this well-annotated text, Mr. Chernev guides his readers to an understanding of the subtleties of combinative play. Step-by-step from the simplest combinations to the most complex, the book explains the intricacies of pins and counter-pins, Knight forks, smothered mates, and other elements of combination play. There is a discussion in chapter five of combinations lurking in roads not taken — alternate lines of play show up in Chernev's notes to the game, while the sixth chapter, Convincing the Kibitzers, shows the second-guessers what would have happened had the masters done the obvious. (Some disastrous combinations show up here.) A host of boomerangs follow — cases where the player didn't look far enough ahead and his combination, instead of bringing about the opponent's ruin, paved the way to his defeat. Chapters eight through twenty one take up combinations used by such great players as Tarrasch, Botvinnik, Nimzovich, Steinitz, Rubinstein, and Pillsbury; the sacrificial combinations of Anderssen and Spielmann; the dazzling brilliancies of Morphy, Keres, and Alekhine; the deadly attacks of Marshall; the almost unfathomable ideas of Lasker; and the matchless creations of Capablanca. Mr. Chernev's thoughtful annotations unravel the secrets of each of these plans. A diagram accompanies each combination; an index, by player, leads the reader to the combination he is looking for. |
chess cool math games hack: Play Like a Grandmaster A.A. Kotov, 2014-01-28 Alexander Kotov's trilogy, of which this is the second volume and now available in digital format for the first time, marks a landmark in chess literature. For the first time, a leading player managed to tackle the important elements of chess mastery in a methodical way which all chess players could understand, spiced with insight and colourful observation. Furthermore, his ideas and approach are as relevant to players today as they were when the books were first published. Alexander Kotov was one of the strongest players of the immediate post-war period, twice reaching the Candidates stage of the World Championship. He was also one of the leading Soviet trainers but is primarily remembered for his trilogy of classic works on chess coaching, of which Think Like a Grandmaster, one of the best-selling chess books of all time, was the first volume, and Play Like a Grandmaster the second. |
chess cool math games hack: Trigger Happy Steven Poole, 2004 Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier. |
chess cool math games hack: Expert C Programming Peter Van der Linden, 1994 Software -- Programming Languages. |
chess cool math games hack: The Most Instructive Games of Chess Ever Played Irving Chernev, 2014-11-24 One of the game's most admired and respected writers guides you through 62 masterly demonstrations of the basic strategies of winning at chess. Each game provides a classic example of a fundamental problem and its best resolution, described with chess diagrams and Chernev's lively and illuminating notes. The games – by chess greats such as Capablanca, Tarrasch, Fischer, Alekhine, Lasker and Petrosian – are instructive for chess players of all levels. The games turn theory into practice, showing the reader how to attack and manoeuvre to control the board. Chernev runs through the winning strategies, suggests alternative tactics and celebrates the finesse of winning play. This is not only a book of 62 instructive chess games, but also 62 beautiful games to cherish. |
chess cool math games hack: The Age of Em Robin Hanson, 2016 Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or ems. Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em. |
chess cool math games hack: From Barbie® to Mortal Kombat Justine Cassell, Henry Jenkins, 2000-02-28 Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new girls' games movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the gendering of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam |
chess cool math games hack: Works of Game John Sharp, 2015-03-06 An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities. |
chess cool math games hack: Hacking Secret Ciphers with Python Al Sweigart, 2013 * * * This is the old edition! The new edition is under the title Cracking Codes with Python by Al Sweigart * * *Hacking Secret Ciphers with Python not only teaches you how to write in secret ciphers with paper and pencil. This book teaches you how to write your own cipher programs and also the hacking programs that can break the encrypted messages from these ciphers. Unfortunately, the programs in this book won't get the reader in trouble with the law (or rather, fortunately) but it is a guide on the basics of both cryptography and the Python programming language. Instead of presenting a dull laundry list of concepts, this book provides the source code to several fun programming projects for adults and young adults. |
chess cool math games hack: Secrets of Modern Chess Strategy John Watson, 1999-03 The first section of [this] book discusses classical themes, such as pawn majorities, the centre and structural weaknesses. Watson then moves on to discuss new concepts, including the willingness of modern players to accept backward pawns in return for dynamic play, the idea of a good 'bad' bishop, knights finding useful roles at the edge of the board, and the exchange of sacrifice ideas that became prevalent with the post-war Soviet world champions. ... -- |
chess cool math games hack: Quant Job Interview Questions and Answers Mark Joshi, Nick Denson, Nicholas Denson, Andrew Downes, 2013 The quant job market has never been tougher. Extensive preparation is essential. Expanding on the successful first edition, this second edition has been updated to reflect the latest questions asked. It now provides over 300 interview questions taken from actual interviews in the City and Wall Street. Each question comes with a full detailed solution, discussion of what the interviewer is seeking and possible follow-up questions. Topics covered include option pricing, probability, mathematics, numerical algorithms and C++, as well as a discussion of the interview process and the non-technical interview. All three authors have worked as quants and they have done many interviews from both sides of the desk. Mark Joshi has written many papers and books including the very successful introductory textbook, The Concepts and Practice of Mathematical Finance. |
chess cool math games hack: Upgrade Blake Crouch, 2022-07-12 NEW YORK TIMES BESTSELLER • “If Michael Crichton had written a superhero novel, it would look a lot like Upgrade.”—The New York Times Book Review “You don’t so much sympathize with the main character as live inside his skin.”—DIANA GABALDON, #1 New York Times bestselling author of the Outlander series “Mysterious, fascinating, and deeply moving—exploring the very nature of what it means to be human.”—ALEX MICHAELIDES, #1 New York Times bestselling author of The Silent Patient and The Maiden ONE OF THE BEST BOOKS OF THE YEAR: Time, She Reads The mind-blowing new thriller from the New York Times bestselling author of Dark Matter and Recursion—currently in development as a motion picture at Steven Spielberg's Amblin Partners “You are the next step in human evolution.” At first, Logan Ramsay isn’t sure if anything’s different. He just feels a little . . . sharper. Better able to concentrate. Better at multitasking. Reading a bit faster, memorizing better, needing less sleep. But before long, he can’t deny it: Something’s happening to his brain. To his body. He’s starting to see the world, and those around him—even those he loves most—in whole new ways. The truth is, Logan’s genome has been hacked. And there’s a reason he’s been targeted for this upgrade. A reason that goes back decades to the darkest part of his past, and a horrific family legacy. Worse still, what’s happening to him is just the first step in a much larger plan, one that will inflict the same changes on humanity at large—at a terrifying cost. Because of his new abilities, Logan’s the one person in the world capable of stopping what’s been set in motion. But to have a chance at winning this war, he’ll have to become something other than himself. Maybe even something other than human. And even as he’s fighting, he can’t help wondering: what if humanity’s only hope for a future really does lie in engineering our own evolution? Intimate in scale yet epic in scope, Upgrade is an intricately plotted, lightning-fast tale that charts one man’s thrilling transformation, even as it asks us to ponder the limits of our humanity—and our boundless potential. |
chess cool math games hack: Forcing Chess Moves Charles Hertan, 2014-02-01 Charles Hertan, an experienced chess coach from Massachusetts, has made an astonishing discovery: the failure to consider key winning moves is often due to human bias, since your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. Charles Hertan?s radically different approach is: use COMPUTER EYES and always look for the most forcing move first! By studying forcing sequences according to Hertan?s method you will develop analytical precision, improve your tactical vision, overcome human bias and staleness, and enjoy the calculation of difficult positions. By recognizing moves that matter, you will win more games! |
chess cool math games hack: The Use of Computer and Video Games for Learning Alice Mitchell, Carol Savill-Smith, 2004 |
chess cool math games hack: American Stutter: 2019-2021 STEVE. ERICKSON, 2022-04-05 As Jonathan Lethem put, Steve Erickson's journal of the last 18 months of the Trump Presidency sears the page. Erickson, one of our finest novelists, has long been an astute political observer, and American Stutter, part political declaration, part humorous account of more personal matters, offers a particularly moving reminder of the democratic ideals that we are currently struggling to preserve. Written with wit, eloquence, and a controlled fury as event unfold, Erickson has left us with an essential record of our recent history, a book to be read with our collective breath held.* Steve Erickson is the author of ten novels and two books about American culture. For 12 years he was founding editor of the national literary journal Black Clock. Currently he is the film/television critic for Los Angeles magazine and a Distinguished Professor at the University of California, Riverside. He has received a Guggenheim fellowship, the American Academy of Arts and Letters award, and the Lannan Lifetime Achievement award. |
chess cool math games hack: Predictably Irrational Dan Ariely, 2008-02 Intelligent, lively, humorous, and thoroughly engaging, The Predictably Irrational explains why people often make bad decisions and what can be done about it. |
chess cool math games hack: The Second Self Sherry Turkle, 1984 In The Second Self, Sherry Turkle looks at the computer not as a tool, but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. Technology, she writes, catalyzes changes not only in what we do but in how we think. First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture-to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text. Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners-people confronting machines that seem to think and at the same time suggest a new way for us to think-about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. In the introduction to this edition, Turkle quotes a PDA user as saying, When my Palm crashed, it was like a death. I thought I had lost my mind. Why we think of the workings of a machine in psychological terms-how this happens, and what it means for all of us-is the ever more timely subject of The Second Self. Book jacket. |
chess cool math games hack: Teething Megha Rao, 2021-12-20 A story told in verse, Teething begins when Kochu, a young boy in Kerala, is caught kissing the neighbour's son. All hell breaks loose, ending in Kochu taking his own life. Years after the scandal, after discovering his suicide note, his oldest sister, Achu, sets out to uncover the mysteries of their dysfunctional family by putting pieces of their past back together. Along the way, she discovers things she never noticed - their mother's brokenness and obsession with the church, their father's disturbing secrecy inside the bedroom, and, of course, their own individual traumas that stopped time altogether. Soon, Achu realizes that none of them will ever truly grow up until they live their lives all over again, from the very beginning. |
chess cool math games hack: Idea Man Paul Allen, 2012 What's it like to start a revolution? How do you build the biggest tech company in the world? And why do you walk away from it all? Paul Allen co-founded Microsoft. Together he and Bill Gates turned an idea - writing software - into a company and then an entire industry. This is the story of how it came about: two young mavericks who turned technology on its head, the bitter battles as each tried to stamp his vision on the future and the ruthless brilliance and fierce commitment. |
chess cool math games hack: The Emerging Risk of Virtual Societal Warfare Michael J. Mazarr, Ryan Michael Bauer, Abigail Casey, 2019 The evolution of advanced information environments is rapidly creating a new category of possible cyberaggression, which RAND researchers are calling virtual societal warfare in an analysis of the characteristics and future of this growing threat. |
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Take lessons from chess masters, improve endgame play, practice positions, explore chess openings, or analyze and review games.
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Jan 7, 2014 · What Is Chess Notation? Notation was invented so that we could analyze chess games after playing them. Thanks to it, we can register the whole game in writing and reproduce it as …
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Chơi cờ vua trực tuyến miễn phí trên Chess.com với hơn 200 triệu thành viên từ khắp nơi trên thế giới. Chúc bạn vui vẻ khi chơi với bạn bè hoặc thử thách với máy!
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Play live 2-player chess online for free in seconds! Challenge a random opponent or a friend with a simple click.
Beginner - Chess Lessons - Chess.com
Games That Changed Chess History. Learn about the moments that changed the history of the game with IM Anna Rudolf, starting with the oldest recorded game and showing some of the …
Schach online gegen den Computer spielen - Chess.com
Spiele Schach gegen Bots aller Niveaus. Übe mit Coach-Bots oder nimm es mit einer Reihe einzigartiger Charaktere auf, die jeden Monat neu hinzukommen.
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Jouez aux échecs gratuitement sur Chess.com avec plus de 200 millions de membres du monde entier. Jouez des parties avec vos amis ou contre l’ordinateur !
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Play chess online for free on Chess.com with over 200 million members from around the world. Have fun playing with friends or challenging the computer!
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Challenge a friend to a game of online chess. Search by email or username and choose from a variety of game formats. Play for free with no download required.
Play Chess Online Against the Computer
Play chess vs. computer opponents of all skill levels. Practice with coach bots or take on a roster of unique characters with new additions every month.
Learn Chess Online: Lessons, Openings and more - Chess.com
Take lessons from chess masters, improve endgame play, practice positions, explore chess openings, or analyze and review games.
How to Play Chess: 7 Rules To Get You Started
Jan 7, 2014 · What Is Chess Notation? Notation was invented so that we could analyze chess games after playing them. Thanks to it, we can register the whole game in writing and …
Chess.com - Chơi cờ vua trực tuyến - Miễn phí
Chơi cờ vua trực tuyến miễn phí trên Chess.com với hơn 200 triệu thành viên từ khắp nơi trên thế giới. Chúc bạn vui vẻ khi chơi với bạn bè hoặc thử thách với máy!
Play Chess Online for FREE - 2 Player Chess - Chess.com
Play live 2-player chess online for free in seconds! Challenge a random opponent or a friend with a simple click.
Beginner - Chess Lessons - Chess.com
Games That Changed Chess History. Learn about the moments that changed the history of the game with IM Anna Rudolf, starting with the oldest recorded game and showing some of the …
Schach online gegen den Computer spielen - Chess.com
Spiele Schach gegen Bots aller Niveaus. Übe mit Coach-Bots oder nimm es mit einer Reihe einzigartiger Charaktere auf, die jeden Monat neu hinzukommen.
Chess.com – Jouez aux échecs en ligne – Parties gratuites
Jouez aux échecs gratuitement sur Chess.com avec plus de 200 millions de membres du monde entier. Jouez des parties avec vos amis ou contre l’ordinateur !