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block based programming language: Programming Fundamentals Kenneth Leroy Busbee, 2018-01-07 Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses. |
block based programming language: Introduction to Programming Languages Arvind Kumar Bansal, 2013-12-14 In programming courses, using the different syntax of multiple languages, such as C++, Java, PHP, and Python, for the same abstraction often confuses students new to computer science. Introduction to Programming Languages separates programming language concepts from the restraints of multiple language syntax by discussing the concepts at an abstract level. Designed for a one-semester undergraduate course, this classroom-tested book teaches the principles of programming language design and implementation. It presents: Common features of programming languages at an abstract level rather than a comparative level The implementation model and behavior of programming paradigms at abstract levels so that students understand the power and limitations of programming paradigms Language constructs at a paradigm level A holistic view of programming language design and behavior To make the book self-contained, the author introduces the necessary concepts of data structures and discrete structures from the perspective of programming language theory. The text covers classical topics, such as syntax and semantics, imperative programming, program structures, information exchange between subprograms, object-oriented programming, logic programming, and functional programming. It also explores newer topics, including dependency analysis, communicating sequential processes, concurrent programming constructs, web and multimedia programming, event-based programming, agent-based programming, synchronous languages, high-productivity programming on massive parallel computers, models for mobile computing, and much more. Along with problems and further reading in each chapter, the book includes in-depth examples and case studies using various languages that help students understand syntax in practical contexts. |
block based programming language: Concepts in Programming Languages John C. Mitchell, 2002-10-14 For undergraduate and beginning graduate students, this textbook explains and examines the central concepts used in modern programming languages, such as functions, types, memory management, and control. The book is unique in its comprehensive presentation and comparison of major object-oriented programming languages. Separate chapters examine the history of objects, Simula and Smalltalk, and the prominent languages C++ and Java. The author presents foundational topics, such as lambda calculus and denotational semantics, in an easy-to-read, informal style, focusing on the main insights provided by these theories. Advanced topics include concurrency, concurrent object-oriented programming, program components, and inter-language interoperability. A chapter on logic programming illustrates the importance of specialized programming methods for certain kinds of problems. This book will give the reader a better understanding of the issues and tradeoffs that arise in programming language design, and a better appreciation of the advantages and pitfalls of the programming languages they use. |
block based programming language: Programming Languages: Principles and Paradigms Maurizio Gabbrielli, Simone Martini, 2023-10-14 This textbook is a thorough, up-to-date introduction to the principles and techniques that guide the design and implementation of modern programming languages. The goal of the book is to provide the basis for a critical understanding of most modern programming languages. Thus, rather than focusing on a specific language, the book identifies the most important principles shared by large classes of languages. The notion of ‘abstract machine’ is a unifying concept that helps to maintain an accurate and elementary treatment. The book introduces, analyses in depth, and compares the imperative, object-oriented, functional, logic, concurrent, constraint-based, and service-oriented programming paradigms. All material coming from the first English edition has been updated and extended, clarifying some tricky points, and discussing newer programming languages. This second edition contains new chapters dedicated to constraint, concurrent, and service-oriented programming. Topics and features: Requires familiarity with one programming language is a prerequisite Provides a chapter on history offering context for most of the constructs in use today Presents an elementary account of semantical approaches and of computability Introduces new examples in modern programming languages like Python or Scala Offers a chapter that opens a perspective on applications in artificial intelligence Conceived as a university textbook, this unique volume will also be suitable for IT specialists who want to deepen their knowledge of the mechanisms behind the languages they use. The choice of themes and the presentation style are largely influenced by the experience of teaching the content as part of a bachelor's degree in computer science. |
block based programming language: Simple Coding Zoe Codewell, 2024-10-16 Simple Coding: Unleashing the Power of Programming for Non-Engineers challenges the notion that coding is exclusively for tech experts, opening the door to a world where anyone can harness the potential of programming. This accessible guide focuses on demystifying programming concepts, introducing user-friendly coding tools, and exploring practical applications for everyday life. By emphasizing hands-on learning and real-world applications, the book demonstrates how coding can enhance problem-solving abilities, automate routine tasks, and even lead to the creation of simple yet useful applications. The book progresses logically, starting with programming fundamentals and moving on to explore beginner-friendly languages like Python and Scratch. It introduces readers to visual programming environments and no-code platforms, showcasing how these tools can bridge the gap between traditional coding and intuitive problem-solving. What sets this book apart is its focus on accessibility and practicality, emphasizing coding as a tool for solving everyday problems rather than delving into complex theoretical concepts. Throughout the journey, Simple Coding incorporates interactive elements and provides numerous examples of how readers can apply their new skills, from automating work tasks to creating simple games or personal budget trackers. By the end, readers will have gained not just knowledge, but the confidence to explore the world of programming further, empowering non-engineers to harness the power of code in their daily lives. |
block based programming language: Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom Management Association, Information Resources, 2021-07-16 The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system. |
block based programming language: End-User Development Volkmar Pipek, Mary-Beth Rosson, Volker Wulf, 2009-02-24 Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers. |
block based programming language: Simply Scheme Brian Harvey, Matthew Wright, 1999 Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next? |
block based programming language: The Scheme Programming Language R. Kent Dybvig, 2003 The thoroughly updated third edition of a popular introductory and reference text for standard Scheme, with examples and exercises. |
block based programming language: Computational Thinking in Education Aman Yadav, Ulf Dalvad Berthelsen, 2021-11-22 Computational Thinking in Education explores the relevance of computational thinking in primary and secondary education. As today’s school-aged students prepare to live and work in a thoroughly digitized world, computer science is providing a wealth of new learning concepts and opportunities across domains. This book offers a comprehensive overview of computational thinking, its history, implications for equity and inclusion, analyses of competencies in practice, and integration into learning, instruction, and assessment through scaffolded teacher education. Computer science education faculty and pre- and in-service educators will find a fresh pedagogical approach to computational thinking in primary and secondary classrooms. |
block based programming language: Programming Languages and Systems Ranjit Jhala, Atsushi Igarashi, 2012-12-09 This book constitutes the refereed proceedings of the 10th Asian Symposium on Programming Languages and Systems, APLAS 2012, held in Kyoto, Japan, in December 2012. The 24 revised full papers presented together with the abstracts of 3 invited talks were carefully reviewed and selected from 58 submissions. The papers are organized in topical sections on concurrency, security, static analysis, language design, dynamic analysis, complexity and semantics, and program logics and verification. |
block based programming language: Human-Computer Interaction. Interaction in Context Masaaki Kurosu, 2018-07-10 The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification. |
block based programming language: Software Language Engineering Benoit Combemale, David Pearce, Olivier Barais, Jurgen Vinju, 2014-09-23 This book constitutes the refereed proceedings of the 7th International Conference on Software Language Engineering, SLE 2014, held in Västerås, Sweden, in September 2014. The 19 revised full papers presented together with 1 invited paper were carefully reviewed and selected from 61 initial submissions. The papers observe software languages from different and yet complementary perspectives: programming languages, model driven engineering, domain specific languages, semantic web, and from different technological spaces: context-free grammars, object-oriented modeling frameworks, rich data, structured data, object-oriented programming, functional programming, logic programming, term-rewriting, attribute grammars, algebraic specification, etc. |
block based programming language: Design, User Experience, and Usability: Designing Interactions Aaron Marcus, Wentao Wang, 2018-07-10 The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU. |
block based programming language: Programming Language Pragmatics Michael Scott, 2015-11-30 Programming Language Pragmatics, Fourth Edition, is the most comprehensive programming language textbook available today. It is distinguished and acclaimed for its integrated treatment of language design and implementation, with an emphasis on the fundamental tradeoffs that continue to drive software development.The book provides readers with a solid foundation in the syntax, semantics, and pragmatics of the full range of programming languages, from traditional languages like C to the latest in functional, scripting, and object-oriented programming. This fourth edition has been heavily revised throughout, with expanded coverage of type systems and functional programming, a unified treatment of polymorphism, highlights of the newest language standards, and examples featuring the ARM and x86 64-bit architectures. - Updated coverage of the latest developments in programming language design, including C & C++11, Java 8, C# 5, Scala, Go, Swift, Python 3, and HTML 5 - Updated treatment of functional programming, with extensive coverage of OCaml - New chapters devoted to type systems and composite types - Unified and updated treatment of polymorphism in all its forms - New examples featuring the ARM and x86 64-bit architectures |
block based programming language: Assessing Computational Thinking David Weintrop, Daisy W. Rutstein, Marie Bienkowski, Steven McGee, 2023-09-12 This book presents different approaches for answering the question: How do we assess computational thinking? The result is a snapshot of the current state of the field for assessing computational thinking. The last decade has seen rapid growth in the presence of computational thinking (CT) in educational contexts. Those working to advance CT argue that the concepts and skills associated with CT are essential to succeed in an increasingly computational world. As a result of these efforts, there has been tremendous growth in curricula, learning environments, and innovations around CT education in K-12 classrooms and beyond. As CT grows in prominence, so too does the need to be able to effectively and equitably assess learners CT abilities. This volume is a collection of chapters pursuing different approaches for answering the question: How do we assess computational thinking? The answers provided span age ranges, formal and informal contexts, conceptual aspects of CT, and varying methodological and evaluative strategies. Collectively, the volume captures the current state of the field for assessing computational thinking and lays the groundwork for future CT assessment innovation. Assessing Computational Thinking will be a key resource for academics, researchers, and advanced students of Education, Educational Assessment, Educational Research, Psychology and Research Methods. The chapters included in this book were originally published as a special issue of Computer Science Education. |
block based programming language: Programming Languages: Concepts and Implementation Saverio Perugini, 2021-12-02 Programming Languages: Concepts and Implementation teaches language concepts from two complementary perspectives: implementation and paradigms. It covers the implementation of concepts through the incremental construction of a progressive series of interpreters in Python, and Racket Scheme, for purposes of its combined simplicity and power, and assessing the differences in the resulting languages. |
block based programming language: Teaching and Learning Advances on Sensors for IoT Sergio Martin, 2021-04-14 This book focuses on all the technologies involved in improving the teaching and learning process of some of the sensor-based IoT topics, such as virtual sensors, simulated data acquisition, virtual and remote labs for IoT sensing, gamification experiences and innovative teaching materials, among others. In particular, the articles inside the book show excellent works about hot topics, such as: - Remote labs for IoT teaching, including the full development cycle. - Practical guides for IoT cybersecurity. - Innovative multimodal learning analytics architecture that builds on software-defined networks and network function virtualization principles. - Problem-based learning experiences using designed complex sensor-based IoT ecosystems with sensors, actuators, microcontrollers, plants, soils and irrigation systems. - Block-based programming extensions to facilitate the creation of mobile apps for smart learning experiences. The articles published in this book present only some of the most important topics about sensor-based IoT learning and teaching. However, the selected papers offer significant studies and promising environments. |
block based programming language: PYTHON PROGRAMMING NARAYAN CHANGDER, 2024-05-15 THE PYTHON PROGRAMMING MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE PYTHON PROGRAMMING MCQ TO EXPAND YOUR PYTHON PROGRAMMING KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY. |
block based programming language: Interactive Storytelling Anne-Gwenn Bosser, David E. Millard, Charlie Hargood, 2020-10-26 This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression. |
block based programming language: Coding With Blockly Amber Lovett, 2017-01-01 Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information. |
block based programming language: Getting Started with Coding Camille McCue, 2019-10-08 An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes—and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with “real” coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding! |
block based programming language: Creating the Coding Generation in Primary Schools Steve Humble, 2017-09-14 Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code! |
block based programming language: Girls Who Code Reshma Saujani, 2017-08-22 NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place. |
block based programming language: Empowering Teaching for Digital Equity and Agency Torsten Brinda, Don Passey, Therese Keane, 2020-09-30 This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on Computers in Education, OCCE 2020, held in Mumbai, India, in January 2020. The 11 full papers and 4 short papers included in this volume were carefully reviewed and selected from 57 submissions. The papers discuss key emerging topics and evolving practices in the area of educational computing research. They are organized in the following topical sections: computing education; learners’ and teachers’ perspectives; teacher professional development; the industry perspective; and further aspects. |
block based programming language: ECGBL2015-9th European Conference on Games Based Learning Robin Munkvold and Line Kolås, 2015-09-18 These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA |
block based programming language: Informatics in Schools. Engaging Learners in Computational Thinking Külli Kori, Mart Laanpere, 2020-11-05 This book constitutes the proceedings of the 13th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2020, held in Tallinn, Estonia, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 18 revised full papers presented were carefully reviewed and selected from 53 submissions. They are organized in topical sections named: Tasks for Informatics Competitions; Engagement and Gender Issues in School Informatics; Informatics Teacher Education; Curriculum and Pedagogical Issues. |
block based programming language: The Industrial Information Technology Handbook Richard Zurawski, 2018-10-03 The Industrial Information Technology Handbook focuses on existing and emerging industrial applications of IT, and on evolving trends that are driven by the needs of companies and by industry-led consortia and organizations. Emphasizing fast growing areas that have major impacts on industrial automation and enterprise integration, the Handbook covers topics such as industrial communication technology, sensors, and embedded systems. The book is organized into two parts. Part 1 presents material covering new and quickly evolving aspects of IT. Part 2 introduces cutting-edge areas of industrial IT. The Handbook presents material in the form of tutorials, surveys, and technology overviews, combining fundamentals and advanced issues, with articles grouped into sections for a cohesive and comprehensive presentation. The text contains 112 contributed reports by industry experts from government, companies at the forefront of development, and some of the most renowned academic and research institutions worldwide. Several of the reports on recent developments, actual deployments, and trends cover subject matter presented to the public for the first time. |
block based programming language: Programming Language Pragmatics Michael L. Scott, 2006 Accompanying CD-ROM contains ... advanced/optional content, hundreds of working examples, an active search facility, and live links to manuals, tutorials, compilers, and interpreters on the World Wide Web.--Page 4 of cover. |
block based programming language: Mastering Robotics Research Rob Botwright, 101-01-01 🚀 Unlock Your Potential in Robotics Research with Our Book Bundle! 🤖 Are you passionate about robotics? Do you dream of becoming an expert in this exciting field? Look no further! Introducing the Mastering Robotics Research book bundle—a comprehensive collection of knowledge that will take you from an enthusiastic beginner to a seasoned expert. 📚 Book 1: Introduction to Robotics Research: A Beginner's Guide · Dive into the captivating history of robotics. · Master essential terminologies and concepts. · Lay a solid foundation for your journey into robotics research. 📚 Book 2: Fundamentals of Robotics Research: Building a Strong Foundation · Explore the mechanics of robotics, including kinematics and dynamics. · Understand sensors, actuators, and more. · Equip yourself with the fundamental knowledge required to excel in robotics research. 📚 Book 3: Advanced Techniques in Robotics Research: Becoming a Specialist · Delve into cutting-edge technologies like computer vision and machine learning. · Develop advanced control systems expertise. · Specialize in niche areas and elevate your research skills. 📚 Book 4: Mastering Robotics Research: From Enthusiast to Expert · Ascend to the pinnacle of robotics expertise. · Tackle real-world challenges and innovate. · Discover how to contribute groundbreaking research to the field. 🌟 Why Choose Our Book Bundle? · 🧠 Comprehensive Learning: Cover the entire spectrum of robotics research, from basics to specialization. · 🤖 Hands-On Experience: Practical examples and projects ensure you learn by doing. · 📈 Career Advancement: Boost your career prospects by becoming a robotics expert. · 📖 Expert Guidance: Learn from experienced authors and researchers in the field. 🎁 BONUS: Order now, and receive additional resources to complement your learning journey! Whether you're an aspiring researcher, a robotics enthusiast, or a professional looking to deepen your knowledge, our book bundle has something for you. Don't miss this opportunity to master robotics research and become the expert you've always wanted to be! 🔥 Limited Time Offer: Grab your Mastering Robotics Research book bundle now and embark on a transformative journey in the world of robotics. Your expertise awaits! Order your bundle today and unlock a world of robotics knowledge! |
block based programming language: Object-Oriented Programming Languages and Event-Driven Programming Dorian P. Yeager, 2012-12-15 Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources |
block based programming language: The Computer Music Tutorial, second edition Curtis Roads, 2023-06-06 Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book’s original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms. Features New chapters: virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning Two thousand references support the book’s descriptions and point readers to further study Mathematical notation and program code examples used only when necessary Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material |
block based programming language: Search-Based Software Engineering Aldeida Aleti, Annibale Panichella, 2020-09-30 This book constitutes the refereed proceedings of the 12th International Symposium on Search-Based Software Engineering, SSBSE 2020, held in Bari, Italy, in October 2020. The 13 research papers and 5 short papers presented together with 1 keynote were carefully reviewed and selected from 34 submissions. SBSE is a research area focused on the formulation of software engineering problems as search problems, and the subsequent use of complex heuristic techniques to attain optimal solutions to such problems. A wealth of engineering challenges - from test generation, to design refactoring, to process organization - can be solved efficiently through the application of automated optimization techniques. SBSE is a growing field - sitting at the crossroads between AI, machine learning, and software engineering - and SBSE techniques have begun to attain human-competitive results. Due to the Corona pandemic SSBSE 2020 was held as a virtual event. |
block based programming language: Robotics in Education Munir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, David Obdržálek, 2021-07-31 This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. Chapters “17 and 25” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. |
block based programming language: Learning with Digital Games Nicola Whitton, 2009-09-10 Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining how to integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples. |
block based programming language: Digital Games in Language Learning Mark Peterson, Nasser Jabbari, 2022-08-12 This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers. |
block based programming language: Teaching Computational Thinking and Coding to Young Children Bers, Marina, 2021-06-25 Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education. |
block based programming language: Simulation and Gaming Dragan Cvetković, 2018-02-14 The book Simulation and Gaming discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language. |
block based programming language: Teaching and Learning in a Digital World Michael E. Auer, David Guralnick, Istvan Simonics, 2017-12-26 This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context. |
block based programming language: Informatics in Schools: Focus on Learning Programming Valentina Dagienė, Arto Hellas, 2017-11-22 This book constitutes the refereed proceedings of the 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, held in Helsinki, Finland, in November 2017. The 18 full papers presented together with 1 invited talk were carefully reviewed and selected from 41 submissions. ISSEP presents this year a broad range of themes ranging from making informatics accessible to visually impaired students and computational thinking to context- and country specific challenges as well as teacher development and training. |
Block
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. builds technology to increase access to the global economy.
Block, Inc. (XYZ) Investor Relations - Investor Relations
5 days ago · Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
News - Inside Block
Block Becomes First Company in North America to Deploy the Latest NVIDIA GB200 Systems for Frontier Models
Block, Inc. (XYZ) Investor Relations - Block Announces Ticker …
Jan 9, 2025 · Block, Inc. (NYSE: SQ) announced today that it will be changing its ticker symbols from “SQ” and “SQ2” to “XYZ”. This is in connection with the company’s earlier name change …
Block - Block Announces Ticker Symbol Change to XYZ; To Report …
Jan 9, 2025 · DISTRIBUTED-WORK-MODEL/OAKLAND, Calif.—Block, Inc. (NYSE: SQ) announced today that it will be changing its ticker symbols from “SQ” and “SQ2” to “XYZ”. This …
Block, Inc. (XYZ) Investor Relations - Investor News
Apr 30, 2025 · Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
Block, Inc. (XYZ) Investor Relations - Governance - Leadership
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy. Skip to main content Overview
Block, Inc. (XYZ) Investor Relations - Financials - SEC Filings
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
Block - Square
Block, Inc. (NYSE: SQ) will release financial results for the fourth quarter and full year of 2023 on Thursday, February 22, 2024, after market close.
Block - Careers - Senior Data Engineer, 3PR
May 27, 2025 · The Third Party Response (3PR) team at Block delivers accurate and timely external reporting solutions, fostering trust and transparency with regulators and customers. …
Block
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. builds technology to increase access to the global economy.
Block, Inc. (XYZ) Investor Relations - Investor Relations
5 days ago · Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
News - Inside Block
Block Becomes First Company in North America to Deploy the Latest NVIDIA GB200 Systems for Frontier Models
Block, Inc. (XYZ) Investor Relations - Block Announces Ticker …
Jan 9, 2025 · Block, Inc. (NYSE: SQ) announced today that it will be changing its ticker symbols from “SQ” and “SQ2” to “XYZ”. This is in connection with the company’s earlier name change …
Block - Block Announces Ticker Symbol Change to XYZ; To …
Jan 9, 2025 · DISTRIBUTED-WORK-MODEL/OAKLAND, Calif.—Block, Inc. (NYSE: SQ) announced today that it will be changing its ticker symbols from “SQ” and “SQ2” to “XYZ”. This …
Block, Inc. (XYZ) Investor Relations - Investor News
Apr 30, 2025 · Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
Block, Inc. (XYZ) Investor Relations - Governance - Leadership
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy. Skip to main content Overview
Block, Inc. (XYZ) Investor Relations - Financials - SEC Filings
Made up of Square, Cash App, Afterpay, TIDAL, Bitkey, and Proto, Block, Inc. (NYSE: XYZ) builds technology to increase access to the global economy.
Block - Square
Block, Inc. (NYSE: SQ) will release financial results for the fourth quarter and full year of 2023 on Thursday, February 22, 2024, after market close.
Block - Careers - Senior Data Engineer, 3PR
May 27, 2025 · The Third Party Response (3PR) team at Block delivers accurate and timely external reporting solutions, fostering trust and transparency with regulators and customers. …