Advertisement
civilization vi technology tree: Society and Technological Change Rudi Volti, 2017-01-09 Society and Technological Change is the best text available for undergraduate courses exploring the relationship between societal and technological change Brimming with Rudi Volti's expertise and enthusiasm for its dynamic subject, this always timely volume helps students grasp the vast societal implications of a wide range of technological breakthroughs, both historic and contemporary. |
civilization vi technology tree: Technics and Civilization Lewis Mumford, 2010-10-30 Technics and Civilization first presented its compelling history of the machine and critical study of its effects on civilization in 1934—before television, the personal computer, and the Internet even appeared on our periphery. Drawing upon art, science, philosophy, and the history of culture, Lewis Mumford explained the origin of the machine age and traced its social results, asserting that the development of modern technology had its roots in the Middle Ages rather than the Industrial Revolution. Mumford sagely argued that it was the moral, economic, and political choices we made, not the machines that we used, that determined our then industrially driven economy. Equal parts powerful history and polemic criticism, Technics and Civilization was the first comprehensive attempt in English to portray the development of the machine age over the last thousand years—and to predict the pull the technological still holds over us today. “The questions posed in the first paragraph of Technics and Civilization still deserve our attention, nearly three quarters of a century after they were written.”—Journal of Technology and Culture |
civilization vi technology tree: Virtual History A. Martin Wainwright, 2019-06-28 Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames. |
civilization vi technology tree: The Middle Ages in Computer Games Robert Houghton, 2024-11-05 Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching. |
civilization vi technology tree: The Evolution of Technology George Basalla, 1989-02-24 This book presents an evolutionary theory of technological change based upon recent scholarship in the history of technology and upon relevant material drawn from economic history and anthropology. It challenges the popular notion that technology advances by the efforts of a few heroic individuals who produce a series of revolutionary inventions owing little or nothing to the technological past. Therefore, the book's argument is shaped by analogies taken selectively from the theory of organic evolution, and not from the theory and practice of political revolution. Three themes appear, and reappear with variations, throughout the study. The first is diversity: an acknowledgment of the vast numbers of different kinds of made things (artifacts) that have long been available to humanity; the second is necessity: the belief that humans are driven to invent new artifacts in order to meet basic biological requirements such as food, shelter, and defense; and the third is technological evolution: an organic analogy that explains both the emergence of novel artifacts and their subsequent selection by society for incorporation into its material life without invoking either biological necessity or technological progress. Although the book is not intended to provide a strict chronological account of the development of technology, historical examples - including many of the major achievements of Western technology: the waterwheel, the printing press, the steam engine, automobiles and trucks, and the transistor - are used extensively to support its theoretical framework. The Evolution of Techology will be of interest to all readers seeking to learn how and why technology changes, including both students and specialists in the history of technology and science. |
civilization vi technology tree: Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2019-01-04 In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology. |
civilization vi technology tree: Gods and Robots Adrienne Mayor, 2020-04-21 Traces the story of how ancient cultures envisioned artificial life, automata, self-moving devices and human enhancements, sharing insights into how the mythologies of the past related to and shaped ancient machine innovations. |
civilization vi technology tree: Games of History Apostolos Spanos, 2021-06-13 Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects. |
civilization vi technology tree: Sid Meier's Memoir!: A Life in Computer Games Sid Meier, 2020-09-08 The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. Sid Meier is a foundation of what gaming is for me today. — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design. |
civilization vi technology tree: Technology and Science in Ancient Civilizations Richard G. Olson, 2009-12-21 Why did the Greeks excel in geometry, but lag begin the Mesopotamians in arithmetic? How were the great pyramids of Egypt and the Han tombs in China constructed? What did the complex system of canals and dykes in the Tigris and Euphrates river valley have to do with the deforestation of Lebanon's famed cedar forests? This work presents a cross-cultural comparison of the ways in which the ancients learned about and preserved their knowledge of the natural world, and the ways in which they developed technologies that enabled them to adapt to and shape their surroundings. Covering the major ancient civilizations - those of Mesopotamia, Egypt, China, Greece, the Indus Valley, and Meso-America - Olson explores how language and numbering systems influenced the social structure, how seemingly beneficial construction projects affected a civilization's rise or decline, how religion and magic shaped both medicine and agriculture, and how trade and the resulting cultural interactions transformed the making of both everyday household items and items intended as art. Along the way, Olson delves into how scientific knowledge and its technological applications changed the daily lives of the ancients. |
civilization vi technology tree: The Knowledge Lewis Dartnell, 2015-03-10 How would you go about rebuilding a technological society from scratch? If our technological society collapsed tomorrow what would be the one book you would want to press into the hands of the postapocalyptic survivors? What crucial knowledge would they need to survive in the immediate aftermath and to rebuild civilization as quickly as possible? Human knowledge is collective, distributed across the population. It has built on itself for centuries, becoming vast and increasingly specialized. Most of us are ignorant about the fundamental principles of the civilization that supports us, happily utilizing the latest—or even the most basic—technology without having the slightest idea of why it works or how it came to be. If you had to go back to absolute basics, like some sort of postcataclysmic Robinson Crusoe, would you know how to re-create an internal combustion engine, put together a microscope, get metals out of rock, or even how to produce food for yourself? Lewis Dartnell proposes that the key to preserving civilization in an apocalyptic scenario is to provide a quickstart guide, adapted to cataclysmic circumstances. The Knowledge describes many of the modern technologies we employ, but first it explains the fundamentals upon which they are built. Every piece of technology rests on an enormous support network of other technologies, all interlinked and mutually dependent. You can’t hope to build a radio, for example, without understanding how to acquire the raw materials it requires, as well as generate the electricity needed to run it. But Dartnell doesn’t just provide specific information for starting over; he also reveals the greatest invention of them all—the phenomenal knowledge-generating machine that is the scientific method itself. The Knowledge is a brilliantly original guide to the fundamentals of science and how it built our modern world. |
civilization vi technology tree: Autonomous Technology Langdon Winner, 1978-08-15 The truth of the matter is that our deficiency does not lie in the want of well-verified facts. What we lack is our bearings. The contemporary experience of things technological has repeatedly confounded our vision, our expectations, and our capacity to make intelligent judgments. Categories, arguments, conclusions, and choices that would have been entirely obvious in earlier times are obvious no longer. Patterns of perceptive thinking that were entirely reliable in the past now lead us systematically astray. Many of our standard conceptions of technology reveal a disorientation that borders on dissociation from reality. And as long as we lack the ability to make our situation intelligible, all of the data in the world will make no difference. From the Introduction |
civilization vi technology tree: Drawdown Paul Hawken, 2017-04-18 • New York Times bestseller • The 100 most substantive solutions to reverse global warming, based on meticulous research by leading scientists and policymakers around the world “At this point in time, the Drawdown book is exactly what is needed; a credible, conservative solution-by-solution narrative that we can do it. Reading it is an effective inoculation against the widespread perception of doom that humanity cannot and will not solve the climate crisis. Reported by-effects include increased determination and a sense of grounded hope.” —Per Espen Stoknes, Author, What We Think About When We Try Not To Think About Global Warming “There’s been no real way for ordinary people to get an understanding of what they can do and what impact it can have. There remains no single, comprehensive, reliable compendium of carbon-reduction solutions across sectors. At least until now. . . . The public is hungry for this kind of practical wisdom.” —David Roberts, Vox “This is the ideal environmental sciences textbook—only it is too interesting and inspiring to be called a textbook.” —Peter Kareiva, Director of the Institute of the Environment and Sustainability, UCLA In the face of widespread fear and apathy, an international coalition of researchers, professionals, and scientists have come together to offer a set of realistic and bold solutions to climate change. One hundred techniques and practices are described here—some are well known; some you may have never heard of. They range from clean energy to educating girls in lower-income countries to land use practices that pull carbon out of the air. The solutions exist, are economically viable, and communities throughout the world are currently enacting them with skill and determination. If deployed collectively on a global scale over the next thirty years, they represent a credible path forward, not just to slow the earth’s warming but to reach drawdown, that point in time when greenhouse gases in the atmosphere peak and begin to decline. These measures promise cascading benefits to human health, security, prosperity, and well-being—giving us every reason to see this planetary crisis as an opportunity to create a just and livable world. |
civilization vi technology tree: Technology and the Growth of Civilization Giancarlo Genta, Paolo Riberi, 2019-09-05 Our natural world has been irretrievably altered by humans, for humans. From domesticated wheat fields to nuclear power plants and spacecraft, everything we see and interact with has in some way been changed by the presence of our species, starting from the Neolithic era so many centuries ago. This book provides a crash course on the issues and debates surrounding technology’s shifting place in our society. It covers the history of our increasingly black-box world, which some theorize will end with technology accelerating beyond our understanding. At the same time, it analyzes competing trends and theories, the lack of scientific knowledge of large sections of the population, the dogmas of pseudoscience, and the growing suspicion of science and technology, which may inevitably lead to scientific stagnation. What will the future of our civilization look like? How soon might scientific acceleration or stagnation arrive at our doorstep, and just how radically will such technological shifts change our culture? These are issues that we must address now, to insure our future goes the way we choose. |
civilization vi technology tree: Primitive Technology John Plant, 2019-10-29 From the craftsman behind the popular YouTube channel Primitive Technology comes a practical guide to building huts and tools using only natural materials from the wild. John Plant, the man behind the channel, Primitive Technology, is a bonafide YouTube star. With almost 10 million subscribers and an average of 5 million views per video, John's channel is beloved by a wide-ranging fan base, from campers and preppers to hipster woodworkers and craftsmen. Now for the first time, fans will get a detailed, behind-the-scenes look into John's process. Featuring 50 projects with step-by-step instructions on how to make tools, weapons, shelters, pottery, clothing, and more, Primitive Technology is the ultimate guide to the craft. Each project is accompanied by illustrations as well as mini-sidebars with the history behind each item, plus helpful tips for building, material sourcing, and so forth. Whether you're a wilderness aficionado or just eager to spend more time outdoors, Primitive Technology has something for everyone's inner nature lover. |
civilization vi technology tree: The Laws of Simplicity John Maeda, 2006-07-07 Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte read me manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of improved so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is Reduce. It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: Failure: Accept the fact that some things can never be made simple. Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls The One, tells us: Simplicity is about subtracting the obvious, and adding the meaningful. |
civilization vi technology tree: The Book that Made Your World Vishal Mangalwadi, 2012-10-24 Understand where we came from. Whether you're an avid student of the Bible or a skeptic of its relevance, The Book That Made Your World will transform your perception of its influence on virtually every facet of Western civilization. Indian philosopher Vishal Mangalwadi reveals the personal motivation that fueled his own study of the Bible and systematically illustrates how its precepts became the framework for societal structure throughout the last millennium. From politics and science, to academia and technology, the Bible's sacred copy became the key that unlocked the Western mind. Through Mangalwadi's wide-ranging and fascinating investigation, you'll discover: What triggered the West's passion for scientific, medical, and technological advancement How the biblical notion of human dignity informs the West's social structure and how it intersects with other worldviews How the Bible created a fertile ground for women to find social and economic empowerment How the Bible has uniquely equipped the West to cultivate compassion, human rights, prosperity, and strong families The role of the Bible in the transformation of education How the modern literary notion of a hero has been shaped by the Bible's archetypal protagonist Journey with Mangalwadi as he examines the origins of a civilization's greatness and the misguided beliefs that threaten to unravel its progress. Learn how the Bible transformed the social, political, and religious institutions that have sustained Western culture for the past millennium, and discover how secular corruption endangers the stability and longevity of Western civilization. Endorsements: “This is an extremely significant piece of work with huge global implications. Vishal brings a timely message.” (Ravi Zacharias, author, Walking from East to West and Beyond Opinion) “In polite society, the mere mention of the Bible often introduces a certain measure of anxiety. A serious discussion on the Bible can bring outright contempt. Therefore, it is most refreshing to encounter this engaging and informed assessment of the Bible’s profound impact on the modern world. Where Bloom laments the closing of the American mind, Mangalwadi brings a refreshing optimism.” (Stanley Mattson, founder and president, C. S. Lewis Foundation) “Vishal Mangalwadi recounts history in very broad strokes, always using his cross-cultural perspectives for highlighting the many benefits of biblical principles in shaping civilization.” (George Marsden, professor, University of Notre Dame; author, Fundamentalism and American Culture) |
civilization vi technology tree: The Transportation Experience William L. Garrison, David M. Levinson, 2005-10-13 While much of the transportation systems in Europe and the United States are mature (if not senescent), the rest of the world is still planning, developing, and deploying new systems. The accomplishments and mistakes of places like the United Kingdom and the United States, then, can teach us lessons that may be applied to places where transportation remains nascent or adolescent. The Transportation Experience seeks to understand the genesis of transportation policy in America and the UK, along with the roles that this policy plays as systems are innovated, deployed, and reach maturity, and how policies might be improved. |
civilization vi technology tree: The Image of the City Kevin Lynch, 1964-06-15 The classic work on the evaluation of city form. What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book. |
civilization vi technology tree: Eight Eurocentric Historians James Morris Blaut, 2000-08-10 This text examines and critiques the work of a diverse group of Eurocentric historians who have strongly shaped our understanding of world history. It provides invaluable insights and tools for readers across a range of disciplines. |
civilization vi technology tree: Science And Human Behavior B.F Skinner, 2012-12-18 The psychology classic—a detailed study of scientific theories of human nature and the possible ways in which human behavior can be predicted and controlled—from one of the most influential behaviorists of the twentieth century and the author of Walden Two. “This is an important book, exceptionally well written, and logically consistent with the basic premise of the unitary nature of science. Many students of society and culture would take violent issue with most of the things that Skinner has to say, but even those who disagree most will find this a stimulating book.” —Samuel M. Strong, The American Journal of Sociology “This is a remarkable book—remarkable in that it presents a strong, consistent, and all but exhaustive case for a natural science of human behavior…It ought to be…valuable for those whose preferences lie with, as well as those whose preferences stand against, a behavioristic approach to human activity.” —Harry Prosch, Ethics |
civilization vi technology tree: Aftershock Brien Foerster, 2016-06-24 There is mounting scientific evidence that our planet was struck by a devastating cataclysm about 12,000 years ago. Global sea levels, as the result of rapidly melting polar ice rose by more than 300 feet in a very short period of time, causing the planet to become unstable.In Egypt, Peru, Bolivia, Lebanon and other locations we see the existence of ancient damaged but very sophisticated megalithic stone structures which we would be hard pressed to re-create today. They hint that once upon a time one or Atlantean civilizations indeed did exist |
civilization vi technology tree: Seveneves Neal Stephenson, 2015-05-19 From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant. |
civilization vi technology tree: Transforming Technology Andrew Feenberg, 2002-02-06 Thoroughly revised, this new edition of Critical Theory of Technology rethinks the relationships between technology, rationality, and democracy, arguing that the degradation of labor--as well as of many environmental, educational, and political systems--is rooted in the social values that preside over technological development. It contains materials on political theory, but the emphasis has shifted to reflect a growing interest in the fields of technology and cultural studies. |
civilization vi technology tree: How to Avoid a Climate Disaster Bill Gates, 2021-02-16 NEW YORK TIMES BESTSELLER NATIONAL BESTSELLER In this urgent, singularly authoritative book, Bill Gates sets out a wide-ranging, practical--and accessible--plan for how the world can get to zero greenhouse gas emissions in time to avoid an irreversible climate catastrophe. Bill Gates has spent a decade investigating the causes and effects of climate change. With the help and guidance of experts in the fields of physics, chemistry, biology, engineering, political science and finance, he has focused on exactly what must be done in order to stop the planet's slide toward certain environmental disaster. In this book, he not only gathers together all the information we need to fully grasp how important it is that we work toward net-zero emissions of greenhouse gases but also details exactly what we need to do to achieve this profoundly important goal. He gives us a clear-eyed description of the challenges we face. He describes the areas in which technology is already helping to reduce emissions; where and how the current technology can be made to function more effectively; where breakthrough technologies are needed, and who is working on these essential innovations. Finally, he lays out a concrete plan for achieving the goal of zero emissions--suggesting not only policies that governments should adopt, but what we as individuals can do to keep our government, our employers and ourselves accountable in this crucial enterprise. As Bill Gates makes clear, achieving zero emissions will not be simple or easy to do, but by following the guidelines he sets out here, it is a goal firmly within our reach. |
civilization vi technology tree: Converging Technologies for Improving Human Performance Mihail C. Roco, William Sims Bainbridge, 2013-04-17 M. C. Roco and W.S. Bainbridge In the early decades of the 21st century, concentrated efforts can unify science based on the unity of nature, thereby advancing the combination of nanotechnology, biotechnology, information technology, and new technologies based in cognitive science. With proper attention to ethical issues and societal needs, converging in human abilities, societal technologies could achieve a tremendous improvement outcomes, the nation's productivity, and the quality of life. This is a broad, cross cutting, emerging and timely opportunity of interest to individuals, society and humanity in the long term. The phrase convergent technologies refers to the synergistic combination of four major NBIC (nano-bio-info-cogno) provinces of science and technology, each of which is currently progressing at a rapid rate: (a) nanoscience and nanotechnology; (b) biotechnology and biomedicine, including genetic engineering; (c) information technology, including advanced computing and communications; (d) cognitive science, including cognitive neuroscience. Timely and Broad Opportunity. Convergence of diverse technologies is based on material unity at the nanoscale and on technology integration from that scale. |
civilization vi technology tree: Ethics, Technology, and Engineering Ibo van de Poel, Lamber Royakkers, 2011-03-23 Featuring a wide range of international case studies, Ethics, Technology, and Engineering presents a unique and systematic approach for engineering students to deal with the ethical issues that are increasingly inherent in engineering practice. Utilizes a systematic approach to ethical case analysis -- the ethical cycle -- which features a wide range of real-life international case studies including the Challenger Space Shuttle, the Herald of Free Enterprise and biofuels. Covers a broad range of topics, including ethics in design, risks, responsibility, sustainability, and emerging technologies Can be used in conjunction with the online ethics tool Agora (http://www.ethicsandtechnology.com) Provides engineering students with a clear introduction to the main ethical theories Includes an extensive glossary with key terms |
civilization vi technology tree: Elements of Access David M. Levinson, 2017-12-30 Nothing in cities makes sense except in the light of accessibility. Transport cannot be understood without reference to the location of activities (land use), and vice versa. To understand one requires understanding the other. However, for a variety of historical reasons, transport and land use are quite divorced in practice. Typical transport engineers only touch land use planning courses once at most, and only then if they attend graduate school. Land use planners understand transport the way everyone does, from the perspective of the traveler, not of the system, and are seldom exposed to transport aside from, at best, a lone course in graduate school. This text aims to bridge the chasm, helping engineers understand the elements of access that are associated not only with traffic, but also with human behavior and activity location, and helping planners understand the technology underlying transport engineering, the processes, equations, and logic that make up the transport half of the accessibility measure. It aims to help both communicate accessibility to the public. |
civilization vi technology tree: The Technological Society Jacques Ellul, 2021-07-27 As insightful and wise today as it was when originally published in 1954, Jacques Ellul's The Technological Society has become a classic in its field, laying the groundwork for all other studies of technology and society that have followed. Ellul offers a penetrating analysis of our technological civilization, showing how technology—which began innocuously enough as a servant of humankind—threatens to overthrow humanity itself in its ongoing creation of an environment that meets its own ends. No conversation about the dangers of technology and its unavoidable effects on society can begin without a careful reading of this book. A magnificent book . . . He goes through one human activity after another and shows how it has been technicized, rendered efficient, and diminished in the process.”—Harper's “One of the most important books of the second half of the twentieth-century. In it, Jacques Ellul convincingly demonstrates that technology, which we continue to conceptualize as the servant of man, will overthrow everything that prevents the internal logic of its development, including humanity itself—unless we take necessary steps to move human society out of the environment that 'technique' is creating to meet its own needs.”—The Nation “A description of the way in which technology has become completely autonomous and is in the process of taking over the traditional values of every society without exception, subverting and suppressing these values to produce at last a monolithic world culture in which all non-technological difference and variety are mere appearance.”—Los Angeles Free Press |
civilization vi technology tree: Sidmeier's Civilization IV BradyGames (Firm), 2005 BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide. |
civilization vi technology tree: The Third Industrial Revolution Jeremy Rifkin, 2011-10-04 A New York Times–bestselling account of the next great economic era, with a look into the individuals pioneering its implementation around the world. One of the most influential social thinkers of our time reveals how Internet technology and renewable energy are merging to create the new jobs of the twenty-first century and change the world. In The Third Industrial Revolution, Jeremy Rifkin takes us on a journey into a new economic era where hundred of millions of people produce their own green energy in their homes, businesses, and factories and share it with each other on an “energy Internet.” Rifkin’s Third Industrial Revolution vision has been taken up by the European Union and China and endorsed by the United Nations. In this book, the author goes behind the scenes to meet the heads of state, global CEOs, social entrepreneurs, and NGO leaders who are pioneering the new economic paradigm. Praise for The Third Industrial Revolution “Jeremy Rifkin argues that green energy and the internet will revolutionize society and the environment . . . With the European Union already on board, this is a big idea with backbone.” —Nature “Impeccably argued . . . a compelling and cogent argument to overhaul our society and economy in favor of a distributed and collaborative model.” —Publishers Weekly |
civilization vi technology tree: Laudato Si Pope Francis, 2015-07-18 “In the heart of this world, the Lord of life, who loves us so much, is always present. He does not abandon us, he does not leave us alone, for he has united himself definitively to our earth, and his love constantly impels us to find new ways forward. Praise be to him!” – Pope Francis, Laudato Si’ In his second encyclical, Laudato Si’: On the Care of Our Common Home, Pope Francis draws all Christians into a dialogue with every person on the planet about our common home. We as human beings are united by the concern for our planet, and every living thing that dwells on it, especially the poorest and most vulnerable. Pope Francis’ letter joins the body of the Church’s social and moral teaching, draws on the best scientific research, providing the foundation for “the ethical and spiritual itinerary that follows.” Laudato Si’ outlines: The current state of our “common home” The Gospel message as seen through creation The human causes of the ecological crisis Ecology and the common good Pope Francis’ call to action for each of us Our Sunday Visitor has included discussion questions, making it perfect for individual or group study, leading all Catholics and Christians into a deeper understanding of the importance of this teaching. |
civilization vi technology tree: Unbound Richard L Currier, 2017-08-08 Like Guns, Germs, and Steel, a work of breathtaking sweep and originality that reinterprets the human story. Although we usually think of technology as something unique to modern times, our ancestors began to create the first technologies millions of years ago in the form of prehistoric tools and weapons. Over time, eight key technologies gradually freed us from the limitations of our animal origins. The fabrication of weapons, the mastery of fire, and the technologies of clothing and shelter radically restructured the human body, enabling us to walk upright, shed our body hair, and migrate out of tropical Africa. Symbolic communication transformed human evolution from a slow biological process into a fast cultural process. The invention of agriculture revolutionized the relationship between humanity and the environment, and the technologies of interaction led to the birth of civilization. Precision machinery spawned the industrial revolution and the rise of nation-states; and in the next metamorphosis, digital technologies may well unite all of humanity for the benefit of future generations. Synthesizing the findings of primatology, paleontology, archeology, history, and anthropology, Richard Currier reinterprets and retells the modern narrative of human evolution that began with the discovery of Lucy and other Australopithecus fossils. But the same forces that allowed us to integrate technology into every aspect of our daily lives have also brought us to the brink of planetary catastrophe. Unbound explains both how we got here and how human society must be transformed again to achieve a sustainable future. Technology: “The deliberate modification of any natural object or substance with forethought to achieve a specific end or to serve a specific purpose.” |
civilization vi technology tree: Does Technology Drive History? Merritt Roe Smith, Leo Marx, 1994-06-02 These thirteen essays explore a crucial historical questionthat has been notoriously hard to pin down: To what extent,and by what means, does a society's technology determine itspolitical, social, economic, and cultural forms? These thirteen essays explore a crucial historical question that has been notoriously hard to pin down: To what extent, and by what means, does a society's technology determine its political, social, economic, and cultural forms? Karl Marx launched the modern debate on determinism with his provocative remark that the hand-mill gives you society with the feudal lord; the steam-mill, society with the industrial capitalist, and a classic article by Robert Heilbroner (reprinted here) renewed the debate within the context of the history of technology. This book clarifies the debate and carries it forward.Marx's position has become embedded in our culture, in the form of constant reminders as to how our fast-changing technologies will alter our lives. Yet historians who have looked closely at where technologies really come from generally support the proposition that technologies are not autonomous but are social products, susceptible to democratic controls. The issue is crucial for democratic theory. These essays tackle it head-on, offering a deep look at all the shadings of determinism and assessing determinist models in a wide variety of historical contexts. Contributors Bruce Bimber, Richard W. Bulliet, Robert L. Heilbroner, Thomas P. Hughes, Leo Marx, Thomas J. Misa, Peter C. Perdue, Philip Scranton, Merritt Roe Smith, Michael L. Smith, John M. Staudenmaier, Rosalind Williams |
civilization vi technology tree: Free from Civilization Enrico Manicardi, 2013-07-01 In clear, impassioned prose, Enrico Manicardi analyzes the evils of our age from their genesis. This or that economic, technological or cultural model is not to blame for our current crisis; the blame lies with economics, technology and culture as such. It is the ideology of fear that makes us afraid. It is the mentality of domination that jeopardizes all of our relationships. In short, the problem is civilization. Through its oppressive classes, values and processes that pervade everyone's life, civilization domesticates us, weakens our perceptiveness and distances us from the living world. We must radically change our way of thinking, feeling and behaving before it's too late-we must dam the flood of devitalization that is washing over us, and return to our wilder natures, both inside and outside ourselves. Manicardi's appeal is crystal clear: if we are to survive we must begin to search inside ourselves, not to celebrate the distant past as if it were a cult, but to return to ourselves, to grip life with our own two hands, and build upon that earlier ecocentric conscience which once held the place of the egocentric conscience now leading us astray. Enrico Manicardi was born in 1966 and is a member of La Scintilla, the Society for Libertarian Culture of Modena. A lawyer and founder of the antiauthoritarian media project Infection, he has also played guitar and written music for an eponymous band since the 1980s. His lifelong wish has been to live in a free, radically off-kilter, ecologically sound world, one characterized by warm, spontaneous, non-hierarchical relationships rather than those consecrated by the cult of technology. Troubled by the way people have succumbed to a civilization that estranges, domesticates and regulates everything and everyone, he continues to protest against the modern world's project to enslave us. This book augurs the rise of an increasingly harmonious chorus loud enough to put an end to that project. |
civilization vi technology tree: An Edible History of Humanity Tom Standage, 2010-05-03 A lighthearted chronicle of how foods have transformed human culture throughout the ages traces the barley- and wheat-driven early civilizations of the near East through the corn and potato industries in America. |
civilization vi technology tree: The End of Traffic and the Future of Access David M. Levinson, 2017-10-10 In most industrialized countries, car travel per person has peaked and the automobile regime is showing considering signs of instability. As cities across the globe venture to find the best ways to allow people to get around amidst technological and other changes, many forces are taking hold -- all of which suggest a new transport landscape. Our roadmap describes why this landscape is taking shape and prescribes policies informed by contextual awareness, clear thinking, and flexibility. |
civilization vi technology tree: Seeing Trees Nancy Ross Hugo, 2011-08-09 Have you ever looked at a tree? That may sound like a silly question, but there is so much more to notice about a tree than first meets the eye. Seeing Trees celebrates seldom-seen but easily observable tree traits and invites you to watch trees with |
civilization vi technology tree: The History of Science and Technology Bryan H. Bunch, Alexander Hellemans, 2004 In this age of genetic engineering and global warming, it is more important than ever to understand the history and current trends of science and technology. With so much information out there, though, it's hard to know where to start. That's where The History of Science and Technology -- the most comprehensive and up-to-date chronology of its kind -- comes in. From the first stone tools to the first robot surgery, this easy-to-read, handy reference book offers more than seven thousand concise entries organized within ten major historical periods and categorized by subject, such as archaeology, biology, computers, food and agriculture, medicine and health, materials, and transportation. You can follow the world's scientific and technological feats forward or backward, year by year, and subject by subject. Under 8400 BCE Construction, you will discover that the oldest known wall was built in Jericho. Jump to 1454 Communication and you will learn about Johann Gutenberg's invention of movable type. Take an even larger leap to 2002 Computers and find out about the invention of the Earth Simulator, a Japanese supercomputer. The History of Science and Technology answers all the what, when, why, and how questions about our world's greatest discoveries and inventions: How are bridges built? When were bifocal eyeglasses invented and by whom? What medical discovery led to the introduction of sterilization, vaccines, and antibiotics? What is the PCR (polymerase chain reaction) process, and why is it one of the pillars of the biotechnology revolution? Not only can you discover how our world came to be and how it works, but with cross-referenced entries you can also trace many intricate and exciting connections across time. Highly browsable yet richly detailed, expertly researched and indexed, The History of Science and Technology is the perfect desktop reference for both the science novice and the technologically advanced reader alike. |
civilization vi technology tree: Lady Six Sky Elaine Lowe, 2012-02 It is the year 682, but to the Maya it is the ninth baktun, twelfth katun, tenth tun. Born to a renegade splinter of the noble line of Mutal, Ix Wac Chanil, Lady Six Sky, is unique among Maya princesses. More than an ornament to a great king, she will rule as well as reign. Sent to the ruined kingdom of Saal to restore its royal blood, Chanil has one condition to traveling into the embattled Maya heartland to hold the peace. She gets to choose her own mate. And she chooses well. Ah Maxam, Tiliw T'ul, is a great artist and respected scribe. She's wanted him since she was a girl and he was a man in exile. No other man makes her body throb with need. But can she ever believe he wants her as more than a queen? Together, can the intensity of their passion rebuild a kingdom torn apart by generations of war? |
Civilization VII Update 1.2.0 - April 22, 2025 - CivFanatics Forums
Jul 22, 2024 · Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization. The Distant Lands continent …
CivMods: Civ 7 Mods Manager | CivFanatics Forums
Mar 15, 2025 · Deep Integration – Works seamlessly with Civilization 7, detects your already installed mods and their version; Clean & Organized – Easily manage your installed mods with …
Civilization | Board Game | BoardGameGeek
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of …
Civ7 - Modpacks - CivFanatics Forums
Feb 13, 2025 · This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. Please let me know if you run into issues. …
Released Mods - CivFanatics Forums
Mar 15, 2025 · CIVILIZATION VII. Civ 7 - Creation & Customization. Civilization VI (XF 2.2) Default Alternate ...
The Ultimate List of Things Civ 7 doesn't tell you
Feb 14, 2025 · All civilian units, except for commanders, are lost upon heading into a new age. This includes civilization-unique civilians. Unique abilities of previous civilizations are also lost. …
Community Patch - How To Install - CivFanatics Forums
Jun 13, 2014 · Started in 2014, Vox Populi is a collaborative effort to improve Civilization V's AI and gameplay. Vox Populi is a collection of mods (see below) that are designed to work …
Rayoz12's Cheat Panel Mod | CivFanatics Forums
Feb 20, 2025 · C:\Users\"UserName"\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods Extract to that folder. In game, go to additional content, mods, and make sure it's …
Civilization: A New Dawn | Board Game | BoardGameGeek
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will …
[List] Civ 7 Mods that make the game and UI more understandable ...
Feb 21, 2025 · City banners include a civilization icon; Better integration of health bars and timers; Improves unit flag layout and design. Horizontal “parade” of unit flags for easier selection; Red …
Civilization VII Update 1.2.0 - April 22, 2025 - CivFanatics Forums
Jul 22, 2024 · Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization. The Distant Lands continent …
CivMods: Civ 7 Mods Manager | CivFanatics Forums
Mar 15, 2025 · Deep Integration – Works seamlessly with Civilization 7, detects your already installed mods and their version; Clean & Organized – Easily manage your installed mods with …
Civilization | Board Game | BoardGameGeek
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of …
Civ7 - Modpacks - CivFanatics Forums
Feb 13, 2025 · This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. Please let me know if you run into …
Released Mods - CivFanatics Forums
Mar 15, 2025 · CIVILIZATION VII. Civ 7 - Creation & Customization. Civilization VI (XF 2.2) Default Alternate ...
The Ultimate List of Things Civ 7 doesn't tell you
Feb 14, 2025 · All civilian units, except for commanders, are lost upon heading into a new age. This includes civilization-unique civilians. Unique abilities of previous civilizations are also lost. …
Community Patch - How To Install - CivFanatics Forums
Jun 13, 2014 · Started in 2014, Vox Populi is a collaborative effort to improve Civilization V's AI and gameplay. Vox Populi is a collection of mods (see below) that are designed to work …
Rayoz12's Cheat Panel Mod | CivFanatics Forums
Feb 20, 2025 · C:\Users\"UserName"\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods Extract to that folder. In game, go to additional content, mods, and make sure it's …
Civilization: A New Dawn | Board Game | BoardGameGeek
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will …
[List] Civ 7 Mods that make the game and UI more understandable ...
Feb 21, 2025 · City banners include a civilization icon; Better integration of health bars and timers; Improves unit flag layout and design. Horizontal “parade” of unit flags for easier selection; Red …