civilization game cool math: Civilization , 2000 |
civilization game cool math: Resonant Games Eric Klopfer, Jason Haas, Scot Osterweil, Louisa Rosenheck, 2018-07-17 Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom. |
civilization game cool math: Mesopotamia Ariane Thomas, Timothy Potts, 2020 Mesopotamia, in modern-day Iraq, was home to the remarkable ancient civilizations of Sumer, Akkad, Babylonia, and Assyria. From the rise of the first cities around 3500 BCE, through the mighty empires of Nineveh and Babylon, to the demise of its native culture around 100 CE, Mesopotamia produced some of the most powerful and captivating art of antiquity and led the world in astronomy, mathematics, and other sciences—a legacy that lives on today. Mesopotamia: Civilization Begins presents a rich panorama of ancient Mesopotamia’s history, from its earliest prehistoric cultures to its conquest by Alexander the Great in 331 BCE. This catalogue records the beauty and variety of the objects on display, on loan from the Louvre’s unparalleled collection of ancient Near Eastern antiquities: cylinder seals, monumental sculptures, cuneiform tablets, jewelry, glazed bricks, paintings, figurines, and more. Essays by international experts explore a range of topics, from the earliest French excavations to Mesopotamia’s economy, religion, cities, cuneiform writing, rulers, and history—as well as its enduring presence in the contemporary imagination. |
civilization game cool math: 3D Math Primer for Graphics and Game Development Fletcher Dunn, Ian Parberry, 2011-11-02 This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for |
civilization game cool math: Madness and Civilization Michel Foucault, 2013-01-30 Michel Foucault examines the archeology of madness in the West from 1500 to 1800 - from the late Middle Ages, when insanity was still considered part of everyday life and fools and lunatics walked the streets freely, to the time when such people began to be considered a threat, asylums were first built, and walls were erected between the insane and the rest of humanity. |
civilization game cool math: The Age of Consequences Courtney White, 2016-01-12 Our planet is approaching a critical environmental juncture. Across the globe we continue to deplete the five pools of carbon – soil, wood, coal, oil, and natural gas – at an unsustainable rate. We've burned up half the planet's known reserves of oil – one trillion barrels – in less than a century. When these sources of energy–rich carbon go into severe decline, as they surely will, society will follow. Former archeologist and Sierra Club activist Courtney White calls this moment the Age of Consequences—a time when the worrying consequences of our environmental actions– or inaction – have begun to raise unavoidable and difficult questions. How should we respond? What are effective (and realistic) solutions? In exploring these questions, White draws on his formidable experience as an environmentalist and activist as well as his experience as a father to two children living through this vital moment in time. As a result, The Age of Consequences is a book of ideas and action, but it is also a chronicle of personal experience. Readers follow White as he travels the country ––– from Kansas to Los Angeles, New York City, Italy, France, Yellowstone, and New England. |
civilization game cool math: The Redemption of Time Baoshu, 2019-07-16 Set in the universe of the New York Times bestselling Three-Body Problem trilogy, The Redemption of Time continues Cixin Liu’s multi-award-winning science fiction saga. This original story by Baoshu—published with Liu’s support—envisions the aftermath of the conflict between humanity and the extraterrestrial Trisolarans. In the midst of an interstellar war, Yun Tianming found himself on the front lines. Riddled with cancer, he chose to end his life, only to find himself flash frozen and launched into space where the Trisolaran First Fleet awaited. Captured and tortured beyond endurance for decades, Yun eventually succumbed to helping the aliens subjugate humanity in order to save Earth from complete destruction. Granted a healthy clone body by the Trisolarans, Yun has spent his very long life in exile as a traitor to the human race. Nearing the end of his existence at last, he suddenly receives another reprieve—and another regeneration. A consciousness calling itself The Spirit has recruited him to wage battle against an entity that threatens the existence of the entire universe. But Yun refuses to be a pawn again and makes his own plans to save humanity’s future... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
civilization game cool math: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2014-12-02 Cognitive Development in a Digital Age James Paul Gee begins his classic book with I want to talk about video games–yes, even violent video games–and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life. |
civilization game cool math: Eight Eurocentric Historians James Morris Blaut, 2000-08-10 This text examines and critiques the work of a diverse group of Eurocentric historians who have strongly shaped our understanding of world history. It provides invaluable insights and tools for readers across a range of disciplines. |
civilization game cool math: Sid Meier's Memoir!: A Life in Computer Games Sid Meier, 2020-09-08 The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. Sid Meier is a foundation of what gaming is for me today. — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design. |
civilization game cool math: The Knowledge Lewis Dartnell, 2015-03-10 How would you go about rebuilding a technological society from scratch? If our technological society collapsed tomorrow what would be the one book you would want to press into the hands of the postapocalyptic survivors? What crucial knowledge would they need to survive in the immediate aftermath and to rebuild civilization as quickly as possible? Human knowledge is collective, distributed across the population. It has built on itself for centuries, becoming vast and increasingly specialized. Most of us are ignorant about the fundamental principles of the civilization that supports us, happily utilizing the latest—or even the most basic—technology without having the slightest idea of why it works or how it came to be. If you had to go back to absolute basics, like some sort of postcataclysmic Robinson Crusoe, would you know how to re-create an internal combustion engine, put together a microscope, get metals out of rock, or even how to produce food for yourself? Lewis Dartnell proposes that the key to preserving civilization in an apocalyptic scenario is to provide a quickstart guide, adapted to cataclysmic circumstances. The Knowledge describes many of the modern technologies we employ, but first it explains the fundamentals upon which they are built. Every piece of technology rests on an enormous support network of other technologies, all interlinked and mutually dependent. You can’t hope to build a radio, for example, without understanding how to acquire the raw materials it requires, as well as generate the electricity needed to run it. But Dartnell doesn’t just provide specific information for starting over; he also reveals the greatest invention of them all—the phenomenal knowledge-generating machine that is the scientific method itself. The Knowledge is a brilliantly original guide to the fundamentals of science and how it built our modern world. |
civilization game cool math: Technics and Civilization Lewis Mumford, 2010-10-30 Technics and Civilization first presented its compelling history of the machine and critical study of its effects on civilization in 1934—before television, the personal computer, and the Internet even appeared on our periphery. Drawing upon art, science, philosophy, and the history of culture, Lewis Mumford explained the origin of the machine age and traced its social results, asserting that the development of modern technology had its roots in the Middle Ages rather than the Industrial Revolution. Mumford sagely argued that it was the moral, economic, and political choices we made, not the machines that we used, that determined our then industrially driven economy. Equal parts powerful history and polemic criticism, Technics and Civilization was the first comprehensive attempt in English to portray the development of the machine age over the last thousand years—and to predict the pull the technological still holds over us today. “The questions posed in the first paragraph of Technics and Civilization still deserve our attention, nearly three quarters of a century after they were written.”—Journal of Technology and Culture |
civilization game cool math: Digital Tools for Knowledge Construction in the Elementary Grades Michael Blocher, 2016-08-08 Digital Tools for Knowledge Construction in the Elementary Grades was written for teachers who wish to gain a better understanding of how to integrate technology into their classrooms from a student-centered perspective. When done so, students must take more control of, and therefore more responsibility for, their learning. This book is divided into two sections. Part I provides a foundation and rational for student-centered learning, instructional strategies for technology integration, and using this approach to help teachers assess their students in meeting academic standards. Part II includes foundational technology information and appropriate use of digital tools for communication, collaboration, research, publishing, and even games for learning. This text provides methods and examples of technology integration that supports students’ achievement of national academic standards by using today’s digital tools for communication, collaboration, research and publishing. When students learn how to become knowledgeable global digital citizens they gain the requisite skills for tomorrow’s creative thinkers, problem solvers, and decision makers. |
civilization game cool math: The Grace of Kings Ken Liu, 2015-04-07 One of the Time 100 Best Fantasy Books Of All Time Two men rebel together against tyranny—and then become rivals—in this first sweeping book of an epic fantasy series from Ken Liu, recipient of Hugo, Nebula, and World Fantasy awards. Hailed as one of the best books of 2015 by NPR. Wily, charming Kuni Garu, a bandit, and stern, fearless Mata Zyndu, the son of a deposed duke, seem like polar opposites. Yet, in the uprising against the emperor, the two quickly become the best of friends after a series of adventures fighting against vast conscripted armies, silk-draped airships, and shapeshifting gods. Once the emperor has been overthrown, however, they each find themselves the leader of separate factions—two sides with very different ideas about how the world should be run and the meaning of justice. Fans of intrigue, intimate plots, and action will find a new series to embrace in the Dandelion Dynasty. |
civilization game cool math: The Twelve Tables Anonymous, 2019-12-05 This book presents the legislation that formed the basis of Roman law - The Laws of the Twelve Tables. These laws, formally promulgated in 449 BC, consolidated earlier traditions and established enduring rights and duties of Roman citizens. The Tables were created in response to agitation by the plebeian class, who had previously been excluded from the higher benefits of the Republic. Despite previously being unwritten and exclusively interpreted by upper-class priests, the Tables became highly regarded and formed the basis of Roman law for a thousand years. This comprehensive sequence of definitions of private rights and procedures, although highly specific and diverse, provided a foundation for the enduring legal system of the Roman Empire. |
civilization game cool math: The Origin of Consciousness in the Breakdown of the Bicameral Mind Julian Jaynes, 2000-08-15 National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry |
civilization game cool math: The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them Daniel L. Schwartz, Jessica M. Tsang, Kristen P. Blair, 2016-07-26 Selected as one of NPR's Best Books of 2016, this book offers superior learning tools for teachers and students, from A to Z. An explosive growth in research on how people learn has revealed many ways to improve teaching and catalyze learning at all ages. The purpose of this book is to present this new science of learning so that educators can creatively translate the science into exceptional practice. The book is highly appropriate for the preparation and professional development of teachers and college faculty, but also parents, trainers, instructional designers, psychology students, and simply curious folks interested in improving their own learning. Based on a popular Stanford University course, The ABCs of How We Learn uses a novel format that is suitable as both a textbook and a popular read. With everyday language, engaging examples, a sense of humor, and solid evidence, it describes 26 unique ways that students learn. Each chapter offers a concise and approachable breakdown of one way people learn, how it works, how we know it works, how and when to use it, and what mistakes to avoid. The book presents learning research in a way that educators can creatively translate into exceptional lessons and classroom practice. The book covers field-defining learning theories ranging from behaviorism (R is for Reward) to cognitive psychology (S is for Self-Explanation) to social psychology (O is for Observation). The chapters also introduce lesser-known theories exceptionally relevant to practice, such as arousal theory (X is for eXcitement). Together the theories, evidence, and strategies from each chapter can be combined endlessly to create original and effective learning plans and the means to know if they succeed. |
civilization game cool math: City of Fortune Roger Crowley, 2012-01-24 “The rise and fall of Venice’s empire is an irresistible story and [Roger] Crowley, with his rousing descriptive gifts and scholarly attention to detail, is its perfect chronicler.”—The Financial Times The New York Times bestselling author of Empires of the Sea charts Venice’s astounding five-hundred-year voyage to the pinnacle of power in an epic story that stands unrivaled for drama, intrigue, and sheer opulent majesty. City of Fortune traces the full arc of the Venetian imperial saga, from the ill-fated Fourth Crusade, which culminates in the sacking of Constantinople in 1204, to the Ottoman-Venetian War of 1499–1503, which sees the Ottoman Turks supplant the Venetians as the preeminent naval power in the Mediterranean. In between are three centuries of Venetian maritime dominance, during which a tiny city of “lagoon dwellers” grow into the richest place on earth. Drawing on firsthand accounts of pitched sea battles, skillful negotiations, and diplomatic maneuvers, Crowley paints a vivid picture of this avaricious, enterprising people and the bountiful lands that came under their dominion. From the opening of the spice routes to the clash between Christianity and Islam, Venice played a leading role in the defining conflicts of its time—the reverberations of which are still being felt today. “[Crowley] writes with a racy briskness that lifts sea battles and sieges off the page.”—The New York Times “Crowley chronicles the peak of Venice’s past glory with Wordsworthian sympathy, supplemented by impressive learning and infectious enthusiasm.”—The Wall Street Journal |
civilization game cool math: 81 Fresh & Fun Critical-thinking Activities Laurie Rozakis, 1998 Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing. |
civilization game cool math: AI for Game Developers David M. Bourg, Glenn Seemann, 2004 From the author of Physics for Game Developers, comes a new, non-threatening introduction to the complex subject of game programming. |
civilization game cool math: Out Of Control Kevin Kelly, 2009-04-30 Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things. |
civilization game cool math: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined. |
civilization game cool math: The Player of Games Iain M. Banks, 2009-12-01 The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata |
civilization game cool math: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
civilization game cool math: Lost Technologies of Ancient Egypt Christopher Dunn, 2010-06-24 A unique study of the engineering and tools used to create Egyptian monuments • Presents a stone-by-stone analysis of key Egyptian monuments, including the statues of Ramses II and the tunnels of the Serapeum • Reveals that highly refined tools and mega-machines were used in ancient Egypt From the pyramids in the north to the temples in the south, ancient artisans left their marks all over Egypt, unique marks that reveal craftsmanship we would be hard pressed to duplicate today. Drawing together the results of more than 30 years of research and nine field study journeys to Egypt, Christopher Dunn presents a stunning stone-by-stone analysis of key Egyptian monuments, including the statue of Ramses II at Luxor and the fallen crowns that lay at its feet. His modern-day engineering expertise provides a unique view into the sophisticated technology used to create these famous monuments in prehistoric times. Using modern digital photography, computer-aided design software, and metrology instruments, Dunn exposes the extreme precision of these monuments and the type of advanced manufacturing expertise necessary to produce them. His computer analysis of the statues of Ramses II reveals that the left and right sides of the faces are precise mirror images of each other, and his examination of the mysterious underground tunnels of the Serapeum illuminates the finest examples of precision engineering on the planet. Providing never-before-seen evidence in the form of more than 280 photographs, Dunn’s research shows that while absent from the archaeological record, highly refined tools, techniques, and even mega-machines must have been used in ancient Egypt. |
civilization game cool math: The Collapse of Western Civilization Naomi Oreskes, Erik M. Conway, 2014-07-01 The year is 2393, and the world is almost unrecognizable. Clear warnings of climate catastrophe went ignored for decades, leading to soaring temperatures, rising sea levels, widespread drought and—finally—the disaster now known as the Great Collapse of 2093, when the disintegration of the West Antarctica Ice Sheet led to mass migration and a complete reshuffling of the global order. Writing from the Second People's Republic of China on the 300th anniversary of the Great Collapse, a senior scholar presents a gripping and deeply disturbing account of how the children of the Enlightenment—the political and economic elites of the so-called advanced industrial societies—failed to act, and so brought about the collapse of Western civilization. In this haunting, provocative work of science-based fiction, Naomi Oreskes and Eric M. Conway imagine a world devastated by climate change. Dramatizing the science in ways traditional nonfiction cannot, the book reasserts the importance of scientists and the work they do and reveals the self-serving interests of the so called carbon combustion complex that have turned the practice of science into political fodder. Based on sound scholarship and yet unafraid to speak boldly, this book provides a welcome moment of clarity amid the cacophony of climate change literature. |
civilization game cool math: 1001 Inventions Salim T. S. Al-Hassani, 2012 Modern society owes a tremendous amount to the Muslim world for the many groundbreaking scientific and technological advances that were pioneered during the Golden Age of Muslim civilization between the 7th and 17th centuries. Every time you drink coffee, eat a three-course meal, get a whiff of your favorite perfume, take shelter in an earthquake-resistant structure, get a broken bone set or solve an algebra problem, it is in part due to the discoveries of Muslim civilization. |
civilization game cool math: For All the Tea in China Sarah Rose, 2010-03-18 A dramatic historical narrative of the man who stole the secret of tea from China In 1848, the British East India Company, having lost its monopoly on the tea trade, engaged Robert Fortune, a Scottish gardener, botanist, and plant hunter, to make a clandestine trip into the interior of China—territory forbidden to foreigners—to steal the closely guarded secrets of tea horticulture and manufacturing. For All the Tea in China is the remarkable account of Fortune's journeys into China—a thrilling narrative that combines history, geography, botany, natural science, and old-fashioned adventure. Disguised in Mandarin robes, Fortune ventured deep into the country, confronting pirates, hostile climate, and his own untrustworthy men as he made his way to the epicenter of tea production, the remote Wu Yi Shan hills. One of the most daring acts of corporate espionage in history, Fortune's pursuit of China's ancient secret makes for a classic nineteenth-century adventure tale, one in which the fate of empires hinges on the feats of one extraordinary man. |
civilization game cool math: Venice Thomas F. Madden, 2012-10-25 An extraordinary chronicle of Venice, its people, and its grandeur Thomas Madden’s majestic, sprawling history of Venice is the first full portrait of the city in English in almost thirty years. Using long-buried archival material and a wealth of newly translated documents, Madden weaves a spellbinding story of a place and its people, tracing an arc from the city’s humble origins as a lagoon refuge to its apex as a vast maritime empire and Renaissance epicenter to its rebirth as a modern tourist hub. Madden explores all aspects of Venice’s breathtaking achievements: the construction of its unparalleled navy, its role as an economic powerhouse and birthplace of capitalism, its popularization of opera, the stunning architecture of its watery environs, and more. He sets these in the context of the rise and fall of the Byzantine Empire, the endless waves of Crusades to the Holy Land, and the awesome power of Turkish sultans. And perhaps most critically, Madden corrects the stereotype of Shakespeare’s money-lending Shylock that has distorted the Venetian character, uncovering instead a much more complex and fascinating story, peopled by men and women whose ingenuity and deep faith profoundly altered the course of civilization. |
civilization game cool math: Humble Pi Matt Parker, 2021-01-19 #1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever going to use this in the real world?” “Fun, informative, and relentlessly entertaining, Humble Pi is a charming and very readable guide to some of humanity's all-time greatest miscalculations—that also gives you permission to feel a little better about some of your own mistakes.” —Ryan North, author of How to Invent Everything Our whole world is built on math, from the code running a website to the equations enabling the design of skyscrapers and bridges. Most of the time this math works quietly behind the scenes . . . until it doesn’t. All sorts of seemingly innocuous mathematical mistakes can have significant consequences. Math is easy to ignore until a misplaced decimal point upends the stock market, a unit conversion error causes a plane to crash, or someone divides by zero and stalls a battleship in the middle of the ocean. Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun. |
civilization game cool math: When I Was Cool Sam Kashner, 2009-10-13 First student of the Jack Kerouac School of Disembodied Poetics, Sam Kashner tells with humor and grace his life with the Beats. But the best story is Kashner himself -- the coming-of-age of a young man in the chaotic world of the very idols he hoped to emulate. This P.S. edition features an extra 16 pages of insights into the book, including author interviews, recommended reading, and more. |
civilization game cool math: Designing Games Tynan Sylvester, 2013-01-03 Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design |
civilization game cool math: The End of Nature Bill McKibben, 2014-09-03 Reissued on the tenth anniversary of its publication, this classic work on our environmental crisis features a new introduction by the author, reviewing both the progress and ground lost in the fight to save the earth. This impassioned plea for radical and life-renewing change is today still considered a groundbreaking work in environmental studies. McKibben's argument that the survival of the globe is dependent on a fundamental, philosophical shift in the way we relate to nature is more relevant than ever. McKibben writes of our earth's environmental cataclysm, addressing such core issues as the greenhouse effect, acid rain, and the depletion of the ozone layer. His new introduction addresses some of the latest environmental issues that have risen during the 1990s. The book also includes an invaluable new appendix of facts and figures that surveys the progress of the environmental movement. More than simply a handbook for survival or a doomsday catalog of scientific prediction, this classic, soulful lament on Nature is required reading for nature enthusiasts, activists, and concerned citizens alike. |
civilization game cool math: Lords of the Earth Don Richardson, 2008-08-01 Engulfed in the darkness of Irian Jaya's Snow Mountains live the Yali, naked cannibals who call themselves lords of the earth. Yet, in spite of their boldness, they live in terror and bondage to the women-hating, child-despising gods they serve. Missionary Stan Dale dared to enter their domain and be an instrument to change their future. Peace Child author, Don Richardson, tells the story of Dale, his wife, his companions, and thousands of Yali tribesmen in Lords of the Earth. This unforgettable tale of faithful determination and zeal against overwhelming odds brings unlikely characters together in a swirl of agony and bloodshed climaxing in a dramatic, unexpected ending. Readers will find their perceptions of how God moves enlarged and inspired by this classic story. For parents and youth leaders looking for real-life role models for the new generation of young people, you will want to meet the Dales in Lords of the Earth. |
civilization game cool math: PSAT 8/9 Prep 2020-2021: PSAT 8/9 Prep 2020 and 2021 with Practice Test Questions [2nd Edition] Test Prep Books, 2020-01-21 PSAT 8/9 Prep 2020-2021: PSAT 8/9 Prep 2020 and 2021 with Practice Test Questions [2nd Edition] Developed by Test Prep Books for test takers trying to achieve a passing score on the PSAT exam, this comprehensive study guide includes: -Quick Overview -Test-Taking Strategies -Introduction -Reading Test -Writing and Language Test -Math Test -Practice Questions -Detailed Answer Explanations Disclaimer: PSAT/NMSQT(R) is a trademark registered by the College Board and the National Merit Scholarship Corporation, which are not affiliated with, and do not endorse, this product. Each section of the test has a comprehensive review created by Test Prep Books that goes into detail to cover all of the content likely to appear on the PSAT test. The Test Prep Books PSAT practice test questions are each followed by detailed answer explanations. If you miss a question, it's important that you are able to understand the nature of your mistake and how to avoid making it again in the future. The answer explanations will help you to learn from your mistakes and overcome them. Understanding the latest test-taking strategies is essential to preparing you for what you will expect on the exam. A test taker has to not only understand the material that is being covered on the test, but also must be familiar with the strategies that are necessary to properly utilize the time provided and get through the test without making any avoidable errors. Test Prep Books has drilled down the top test-taking tips for you to know. Anyone planning to take this exam should take advantage of the PSAT study guide review material, practice test questions, and test-taking strategies contained in this Test Prep Books study guide. |
civilization game cool math: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
civilization game cool math: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
civilization game cool math: The Venture Alchemists Rob Lalka, 2024-05-14 We once idolized tech entrepreneurs for creating innovations that seemed like modern miracles. Yet our faith has been shattered. We now blame them for spreading lies, breaking laws, and causing chaos. Yesterday’s Silicon Valley darlings have become today’s Big Tech villains. Which is it? Are they superheroes or scoundrels? Or is it more complicated, some blend of both? In The Venture Alchemists, Rob Lalka demystifies how tech entrepreneurs built empires that made trillions. Meta started as a cruel Halloween prank, Alphabet began as a master’s thesis that warned against corporate deception, and Palantir came from a campus controversy over hateful speech. These largely forgotten origin stories show how ordinary fears and youthful ambitions shaped their ventures—making each tech tale relatable, both wonderfully and tragically human. Readers learn about the adversities tech entrepreneurs overcame, the troubling tradeoffs they made, and the tremendous power they now wield. Using leaked documents and previously unpublished archival material, Lalka takes readers inside Big Tech’s worst exploitations and abuses, alongside many good intentions and moral compromises. But this story remains unfinished, and The Venture Alchemists ultimately offers hope from the people who, decades ago, warned about the risks of the emerging Internet. Their insights illuminate a path toward more responsible innovations, so that technologies aren’t dangerous weapons but valuable tools that ensure progress, improve society, and enhance our daily lives. |
civilization game cool math: 1001 Inventions & Awesome Facts from Muslim Civilization , 2012 1001 inventions, official children's companion to the exhibition--Cover. |
civilization game cool math: Inadequate Equilibria (Draft Version) Eliezer Yudkowsky, 2017-11-16 |
Civilization VII Update 1.2.0 - April 22, 2025 - CivFanatics Forums
Jul 22, 2024 · Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization. The Distant Lands continent …
CivMods: Civ 7 Mods Manager | CivFanatics Forums
Mar 15, 2025 · Deep Integration – Works seamlessly with Civilization 7, detects your already installed mods and their version; Clean & Organized – Easily manage your installed mods with …
Civilization | Board Game | BoardGameGeek
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of …
Civ7 - Modpacks - CivFanatics Forums
Feb 13, 2025 · This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. Please let me know if you run into …
Released Mods - CivFanatics Forums
Mar 15, 2025 · CIVILIZATION VII. Civ 7 - Creation & Customization. Civilization VI (XF 2.2) Default Alternate ...
The Ultimate List of Things Civ 7 doesn't tell you
Feb 14, 2025 · All civilian units, except for commanders, are lost upon heading into a new age. This includes civilization-unique civilians. Unique abilities of previous civilizations are also lost. …
Community Patch - How To Install - CivFanatics Forums
Jun 13, 2014 · Started in 2014, Vox Populi is a collaborative effort to improve Civilization V's AI and gameplay. Vox Populi is a collection of mods (see below) that are designed to work …
Rayoz12's Cheat Panel Mod | CivFanatics Forums
Feb 20, 2025 · C:\Users\"UserName"\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods Extract to that folder. In game, go to additional content, mods, and make sure it's …
Civilization: A New Dawn | Board Game | BoardGameGeek
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will …
[List] Civ 7 Mods that make the game and UI more …
Feb 21, 2025 · City banners include a civilization icon; Better integration of health bars and timers; Improves unit flag layout and design. Horizontal “parade” of unit flags for easier selection; Red …
Civilization VII Update 1.2.0 - April 22, 2025 - CivFanatics Forums
Jul 22, 2024 · Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization. The Distant Lands continent …
CivMods: Civ 7 Mods Manager | CivFanatics Forums
Mar 15, 2025 · Deep Integration – Works seamlessly with Civilization 7, detects your already installed mods and their version; Clean & Organized – Easily manage your installed mods with …
Civilization | Board Game | BoardGameGeek
Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of …
Civ7 - Modpacks - CivFanatics Forums
Feb 13, 2025 · This mod has been tested to work with both the transition from Antiquity to Exploration and the Exploration to Modern transition. Please let me know if you run into …
Released Mods - CivFanatics Forums
Mar 15, 2025 · CIVILIZATION VII. Civ 7 - Creation & Customization. Civilization VI (XF 2.2) Default Alternate ...
The Ultimate List of Things Civ 7 doesn't tell you
Feb 14, 2025 · All civilian units, except for commanders, are lost upon heading into a new age. This includes civilization-unique civilians. Unique abilities of previous civilizations are also lost. …
Community Patch - How To Install - CivFanatics Forums
Jun 13, 2014 · Started in 2014, Vox Populi is a collaborative effort to improve Civilization V's AI and gameplay. Vox Populi is a collection of mods (see below) that are designed to work …
Rayoz12's Cheat Panel Mod | CivFanatics Forums
Feb 20, 2025 · C:\Users\"UserName"\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods Extract to that folder. In game, go to additional content, mods, and make sure it's …
Civilization: A New Dawn | Board Game | BoardGameGeek
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will …
[List] Civ 7 Mods that make the game and UI more understandable ...
Feb 21, 2025 · City banners include a civilization icon; Better integration of health bars and timers; Improves unit flag layout and design. Horizontal “parade” of unit flags for easier selection; Red …