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clicker technology in the classroom: Teaching with Classroom Response Systems Derek Bruff, 2009-10-22 There is a need in the higher education arena for a book that responds to the need for using technology in a classroom of tech-savvy students. This book is filled with illustrative examples of questions and teaching activities that use classroom response systems from a variety of disciplines (with a discipline index). The book also incorporates results from research on the effectiveness of the technology for teaching. Written for instructional designers and re-designers as well as faculty across disciplines. A must-read for anyone interested in interactive teaching and the use of clickers. This book draws on the experiences of countless instructors across a wide range of disciplines to provide both novice and experienced teachers with practical advice on how to make classes more fun and more effective.”--Eric Mazur, Balkanski Professor of Physics and Applied Physics, Harvard University, and author, Peer Instruction: A User’s Manual “Those who come to this book needing practical advice on using ‘clickers’ in the classroom will be richly rewarded: with case studies, a refreshing historical perspective, and much pedagogical ingenuity. Those who seek a deep, thoughtful examination of strategies for active learning will find that here as well—in abundance. Dr. Bruff achieves a marvelous synthesis of the pragmatic and the philosophical that will be useful far beyond the life span of any single technology.” --Gardner Campbell, Director, Academy for Teaching and Learning, and Associate Professor of Literature, Media, and Learning, Honors College, Baylor University |
clicker technology in the classroom: Clickers in the Classroom David S. Goldstein, Peter D. Wallis, 2023-07-03 With classroom response systems (or CRSs, also known as Student Response Systems, Individual Response Systems, or, informally, “clickers”) in use in higher education for some 20 years, there is now both ample research and a wealth of examples and ideas to draw on for faculty who are contemplating their use, or exploring new ways to integrate them in their teaching.The research demonstrates that, integrated purposefully in courses, the use of clickers aligns with what neuroscience tells us about the formation of memory and the development of learning. In addition, they elicit contributions from otherwise reticent students and enhance collaboration, even in large lecture courses; foster more honest responses to discussion prompts; increase students’ engagement and satisfaction with the classroom environment; and provide an instantaneous method of formative assessment.This book presents a brief history of the development of CRSs and a survey of empirical research to provide a context for current best practices, and then presents seven chapters providing authentic, effective examples of the use of clickers across a wide range of academic disciplines, demonstrating how they can be effective in helping students to recognize their misconceptions and grasp fundamental concepts.Like all pedagogical interventions, classroom response systems are no panacea, and the experienced contributors candidly describe avoidable pitfalls while demonstrating how clickers can deepen student learning and how, by providing instantaneous feedback, they enable teachers to make adjustments on the fly to better address student understandings or misunderstandings.The final chapter explores pros and cons of response systems that use mobile devices and smart phones, and the book concludes with an annotated list of further resources, such as books, articles, and videos. |
clicker technology in the classroom: Clickers in the Classroom Douglas Duncan, 2005 Clickers (Classroom Response Systems) have become one of the most widely adopted new classroom teaching technologies. This book provides information on how to successfully teach using clicker technology, looking at: the benefits of using clickers; the clicker experience at other schools; research on clicker usage; and more. |
clicker technology in the classroom: Active Learning Charles C. Bonwell, James A. Eison, 1991 This monograph examines the nature of active learning at the higher education level, the empirical research on its use, the common obstacles and barriers that give rise to faculty resistance, and how faculty and staff can implement active learning techniques. A preliminary section defines active learning and looks at the current climate surrounding the concept. A second section, entitled The Modified Lecture offers ways that teachers can incorporate active learning into their most frequently used format: the lecture. The following section on classroom discussion explains the conditions and techniques needed for the most useful type of exchange. Other ways to promote active learning are also described including: visual learning, writing in class, problem solving, computer-based instruction, cooperative learning, debates, drama, role playing, simulations, games, and peer teaching. A section on obstacles to implementing active learning techniques leads naturally to the final section, Conclusions and Recommendations, which outlines the roles that each group within the university can play in order to encourage the implementation of active learning strategies. The text includes over 200 references and an index. (JB) |
clicker technology in the classroom: End-User Considerations in Educational Technology Design Roscoe, Rod D., Craig, Scotty D., Douglas, Ian, 2017-06-16 Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is ideally designed for academics, researchers, school administrators, professionals, and practitioners interested in the design of optimized educational technologies. |
clicker technology in the classroom: Using Technology with Classroom Instruction That Works Howard Pitler, Elizabeth R. Hubbell, Matt Kuhn, 2012-08-02 Technology is ubiquitous, and its potential to transform learning is immense. The first edition of Using Technology with Classroom Instruction That Works answered some vital questions about 21st century teaching and learning: What are the best ways to incorporate technology into the curriculum? What kinds of technology will best support particular learning tasks and objectives? How does a teacher ensure that technology use will enhance instruction rather than distract from it? This revised and updated second edition of that best-selling book provides fresh answers to these critical questions, taking into account the enormous technological advances that have occurred since the first edition was published, including the proliferation of social networks, mobile devices, and web-based multimedia tools. It also builds on the up-to-date research and instructional planning framework featured in the new edition of Classroom Instruction That Works, outlining the most appropriate technology applications and resources for all nine categories of effective instructional strategies: * Setting objectives and providing feedback * Reinforcing effort and providing recognition * Cooperative learning * Cues, questions, and advance organizers * Nonlinguistic representations * Summarizing and note taking * Assigning homework and providing practice * Identifying similarities and differences * Generating and testing hypotheses Each strategy-focused chapter features examples—across grade levels and subject areas, and drawn from real-life lesson plans and projects—of teachers integrating relevant technology in the classroom in ways that are engaging and inspiring to students. The authors also recommend dozens of word processing applications, spreadsheet generators, educational games, data collection tools, and online resources that can help make lessons more fun, more challenging, and—most of all—more effective. |
clicker technology in the classroom: Discussion in the College Classroom Jay R. Howard, 2015-05-18 Keep students engaged and actively learning with focused, relevant discussion Second only to lecture as the most widely used instructional strategy, there's no better method than classroom discussion to actively engage students with course material. Most faculty are not aware that there is an extensive body of research on the topic from which instructors can learn to facilitate exceptional classroom discussion. Discussion in the College Classroom is a practical guide which utilizes that research, frames it sociologically, and offers advice, along with a wide variety of strategies, to help you spark a relevant conversation and steer it toward specific learning goals. Applicable across a spectrum of academic disciplines both online and on campus, these ideas will help you overcome the practical challenges and norms that can undermine discussion, and foster a new atmosphere of collaborative learning and critical thinking. Higher education faculty are increasingly expected to be more intentional and reflective in their pedagogical practice, and this guide shows you how to meet those expectations, improve student outcomes, and tackle the perennial problem of lagging engagement. Thoroughly grounded in the scholarship of teaching and learning, this book gives you concrete guidance on integrating discussion into your courses. You'll learn to: Overcome the challenges that inhibit effective discussion Develop classroom norms that facilitate discussion Keep discussion focused, relevant, and productive Maximize the utility of online student discussions The kind of discussion that improves learning rarely arises spontaneously. Like any pedagogical technique, careful planning and smart strategy are the keys to keeping students focused, engaged, and invested in the conversation. Discussion in the College Classroom helps you keep the discussion applicable to the material at hand while serving learning goals. |
clicker technology in the classroom: Just-in-time Teaching Gregor M. Novak, 1999 The authors explain how a group of higher education schools used just-in-time teaching (JiTT) methods to increase interactivity for the physics student. By enhancing courses with multimedia Web activities and electronic communications, the classroom environment allowed less dependence on lecture and more rapid responses to students' problems. |
clicker technology in the classroom: Audience Response Systems in Higher Education: Applications and Cases Banks, David, 2006-02-28 This book discusses the importance of creating Audience Response Systems (ARS) to facilitate greater interaction with participants engaged in a variety of group activities, particularly education--Provided by publisher. |
clicker technology in the classroom: Classroom Assessment Techniques Thomas A. Angelo, Patricia K. Cross, 2005-04 This revised and greatly expanded edition of the 1988 handbook offers teachers at all levels how-to advise on classroom assessment, including: What classroom assessment entails and how it works. How to plan, implement, and analyze assessment projects. Twelve case studies that detail the real-life classroom experiences of teachers carrying out successful classroom assessment projects. Fifty classroom assessment techniques Step-by-step procedures for administering the techniques Practical advice on how to analyze your data Order your copy today. |
clicker technology in the classroom: Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom Lawrence A. Tomei, David D. Carbonara, 2019-07-05 This book examines theories and applications of diverse teaching strategies--Provided by publisher-- |
clicker technology in the classroom: Teaching Large Classes Elisa Lynn Carbone, Elisa Carbone, 1998-05-27 In this useful and practical book, Elisa Carbone offers a wealth of sound advice on how to deal with a large class, from the first day to end of term evaluations. Full of examples taken from many different disciplines, Teaching Large Classes will be an ideal companion for any teacher facing the challenge of the large introductory class. |
clicker technology in the classroom: Active Learning in College Science Joel J. Mintzes, Emily M. Walter, 2020-02-23 This book explores evidence-based practice in college science teaching. It is grounded in disciplinary education research by practicing scientists who have chosen to take Wieman’s (2014) challenge seriously, and to investigate claims about the efficacy of alternative strategies in college science teaching. In editing this book, we have chosen to showcase outstanding cases of exemplary practice supported by solid evidence, and to include practitioners who offer models of teaching and learning that meet the high standards of the scientific disciplines. Our intention is to let these distinguished scientists speak for themselves and to offer authentic guidance to those who seek models of excellence. Our primary audience consists of the thousands of dedicated faculty and graduate students who teach undergraduate science at community and technical colleges, 4-year liberal arts institutions, comprehensive regional campuses, and flagship research universities. In keeping with Wieman’s challenge, our primary focus has been on identifying classroom practices that encourage and support meaningful learning and conceptual understanding in the natural sciences. The content is structured as follows: after an Introduction based on Constructivist Learning Theory (Section I), the practices we explore are Eliciting Ideas and Encouraging Reflection (Section II); Using Clickers to Engage Students (Section III); Supporting Peer Interaction through Small Group Activities (Section IV); Restructuring Curriculum and Instruction (Section V); Rethinking the Physical Environment (Section VI); Enhancing Understanding with Technology (Section VII), and Assessing Understanding (Section VIII). The book’s final section (IX) is devoted to Professional Issues facing college and university faculty who choose to adopt active learning in their courses. The common feature underlying all of the strategies described in this book is their emphasis on actively engaging students who seek to make sense of natural objects and events. Many of the strategies we highlight emerge from a constructivist view of learning that has gained widespread acceptance in recent years. In this view, learners make sense of the world by forging connections between new ideas and those that are part of their existing knowledge base. For most students, that knowledge base is riddled with a host of naïve notions, misconceptions and alternative conceptions they have acquired throughout their lives. To a considerable extent, the job of the teacher is to coax out these ideas; to help students understand how their ideas differ from the scientifically accepted view; to assist as students restructure and reconcile their newly acquired knowledge; and to provide opportunities for students to evaluate what they have learned and apply it in novel circumstances. Clearly, this prescription demands far more than most college and university scientists have been prepared for. |
clicker technology in the classroom: Comprehensive Literacy for All Karen A. Erickson, Karen Erickson, David Koppenhaver, 2019-12-17 An essential resource for educators, speech-language pathologists, and parents--and an ideal text for courses that cover literacy and significant disabilities--this book will help you ensure that all students have the reading and writing skills they need to unlock new opportunities and reach their potential. |
clicker technology in the classroom: Applied Degree Education and the Future of Work Christina Hong, Will W. K. Ma, 2020-05-16 This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly automated. In the applied degree sector, significant change and transformation is occurring as leaders, educators and partners evolve smart campus environments to include blended learning, artificial intelligence, data analytics, BYOD devices, process automation and engage in curriculum renewal for and with industries and professions. This volume aims to profile and enhance the contribution of applied educational practice and research particularly in the applied degree sector and includes contributions that show case real world outcomes with students and industry as partners. This edited volume includes a wide range of topics, such as rethinking the role of education and educators; curriculum and the future of work; industrial partnership, collaboration and work integrated learning; vocational and professional practices; students, industry and professions as partners; employability skills and qualities for the 21st century world of work; innovative pedagogy and instructional design; adaptive learning technologies; and data analytics, assessment and feedback. The contributors come from different parts of the world in higher education, including, Canada, China, Finland, Germany, Hong Kong, Italy, Macau, Singapore and the United Kingdom. |
clicker technology in the classroom: Small Teaching James M. Lang, 2016-03-07 Employ cognitive theory in the classroom every day Research into how we learn has opened the door for utilizing cognitive theory to facilitate better student learning. But that's easier said than done. Many books about cognitive theory introduce radical but impractical theories, failing to make the connection to the classroom. In Small Teaching, James Lang presents a strategy for improving student learning with a series of modest but powerful changes that make a big difference—many of which can be put into practice in a single class period. These strategies are designed to bridge the chasm between primary research and the classroom environment in a way that can be implemented by any faculty in any discipline, and even integrated into pre-existing teaching techniques. Learn, for example: How does one become good at retrieving knowledge from memory? How does making predictions now help us learn in the future? How do instructors instill fixed or growth mindsets in their students? Each chapter introduces a basic concept in cognitive theory, explains when and how it should be employed, and provides firm examples of how the intervention has been or could be used in a variety of disciplines. Small teaching techniques include brief classroom or online learning activities, one-time interventions, and small modifications in course design or communication with students. |
clicker technology in the classroom: Developing More Curious Minds John Barell, 2003 After the September 11 attacks on the World Trade Center and Pentagon, many people questioned why no one had anticipated the terrorists' acts, even when events and intelligence seemed to point toward them. John Barell wonders if the attacks speak to a greater societal problem of complacency. He believes many students have become too passive in their learning, accepting information and facts as presented in textbooks, classes, and the media. Drawing on anecdotes from educators and his own life, Barell describes practical strategies to spur students' ability and willingness to pose and answer their own questions. Antarctica expeditions, outer space discoveries, dinosaur fossils, literature, and more help define the importance of developing an inquisitive mind, using such practices as * Maintaining journals on field trips, * Using questioning frames and models when reading texts, * Engaging in critical thinking and problem-based learning, and * Integrating inquiry into curriculum development and the classroom culture. To become habits of mind, students' daily curiosities must be nurtured and supported. Barell draws a vivid map to guide readers to an intelligent revolution in which schools can become places where educators and students imagine and work together to become active citizens in their society. |
clicker technology in the classroom: Critical Digital Pedagogy Jesse Stommel, Chris Friend, Sean Michael Morris, 2020-07-17 The work of teachers is not just to teach. We are also responsible for the basic needs of students. Helping students eat and live, and also helping them find the tools they need to reflect on the present moment. This is exactly in keeping with Paulo Freire's insistence that critical pedagogy be focused on helping students read their world; but more and more, we must together reckon with that world. Teaching must be an act of imagination, hope, and possibility. Education must be a practice done with hearts as much as heads, with hands as much as books. Care has to be at the center of this work.For the past ten years, Hybrid Pedagogy has worked to help craft a theory of teaching and learning in and around digital spaces, not by imagining what that work might look like, but by doing, asking after, changing, and doing again. Since 2011, Hybrid Pedagogy has published over 400 articles from more than 200 authors focused in and around the emerging field of critical digital pedagogy. A selection of those articles are gathered here. This is the first peer-reviewed publication centered on the theory and practice of critical digital pedagogy. The collection represents a wide cross-section of both academic and non-academic culture and features articles by women, Black people, indigenous people, Chicanx and Latinx writers, disabled people, queer people, and other underrepresented populations. The goal is to provide evidence for the extraordinary work being done by teachers, librarians, instructional designers, graduate students, technologists, and more - work which advances the study and the praxis of critical digital pedagogy. |
clicker technology in the classroom: The Verbal Behavior Approach Mary Lynch Barbera, 2007-05-15 The Verbal Behavior (VB) approach is a form of Applied Behavior Analysis (ABA), that is based on B.F. Skinner's analysis of verbal behavior and works particularly well with children with minimal or no speech abilities. In this book Dr. Mary Lynch Barbera draws on her own experiences as a Board Certified Behavior Analyst and also as a parent of a child with autism to explain VB and how to use it. This step-by-step guide provides an abundance of information about how to help children develop better language and speaking skills, and also explains how to teach non-vocal children to use sign language. An entire chapter focuses on ways to reduce problem behavior, and there is also useful information on teaching toileting and other important self-help skills, that would benefit any child. This book will enable parents and professionals unfamiliar with the principles of ABA and VB to get started immediately using the Verbal Behavior approach to teach children with autism and related disorders. |
clicker technology in the classroom: Alternatives in Assessment of Achievements, Learning Processes and Prior Knowledge Menucha Birenbaum, F. Dochy, 2012-12-06 Achievement assessment has undergone a major shift, from what some call a `culture of testing' to a `culture of assessment'. Nowadays, a strong emphasis is placed on the integration of assessment and instruction, on assessing processes rather than just products, and on evaluating individual progress relative to each student's starting point. This book addresses assessment issues in light of the present state of affairs. The first part discusses new alternatives in the assessment of achievement in various subject areas, focusing on agenda, practice, impact and evaluation of the assessment. The second part deals with issues related to assessment of the learning process, specifically: questions concerning the assessment of individual differences in prior knowledge, learning skills and strategies. |
clicker technology in the classroom: Modeling with Technology David H. Jonassen, 2006 Well-known for addressing the use of computers to foster critical-thinking and problem solving, this text was written to teach current and future teachers how to better engage learners more mindfully and meaningfully in the process of learning. Available now in it's Third Edition, it focuses on how to use technology to support meaningful learning through model building, providing powerful strategies for engaging, supporting, and assessing coonceptual change in learners. |
clicker technology in the classroom: The Fundamentals of Teaching Mike Bell, 2020-10-12 Teachers are bombarded with advice about how to teach. The Fundamentals of Teaching cuts through the confusion by synthesising the key findings from education research and neuroscience to give an authoritative guide. It reveals how learning happens, which methods work best and how to improve any students’ learning. Using a tried-and-tested, Five-Step model for applying the methods effectively in the classroom, Mike Bell shows how you can improve learning and eliminate time-consuming, low-effect practices that increase stress and workload. He includes case studies from teachers working across different subjects and age groups which model practical strategies for: Prior Knowledge Presenting new material Setting challenging tasks Feedback and improvement Repetition and consolidation. This powerful resource is highly recommended for all teachers, school leaders and trainee teachers who want to benefit from the most effective methods in their classrooms. |
clicker technology in the classroom: Spanish Sentence Builders - A Lexicogrammar Approach Dylan Viñales, Gianfranco Conti, 2021-05 This is the newly updated SECOND EDITION! This version has been fully re-checked for accuracy and re-formatted to make it even more user-friendly, following feedback after a full year of classroom use by thousands of teachers across the world. Spanish Sentence Builders is a workbook aimed at beginner to pre-intermediate students co-authored by two modern languages educators with over 40 years of extensive classroom experience between the two, both in the UK and internationally. This 'no-frills' book contains 19 units of work on very popular themes, jam-packed with graded vocabulary-building, reading, translation, retrieval practice and writing activities. Key vocabulary, lexical patterns and structures are recycled and interleaved throughout. Each unit includes: 1) A sentence builder modelling the target constructions; 2) A set of vocabulary building activities; 3) A set of narrow reading texts exploited through a range of tasks focusing on both the meaning and structural levels of the text; 4) A set of retrieval-practice translation tasks; 5) A set of writing tasks targeting essential micro-skills such as spelling, lexical retrieval, syntax, editing and communication of meaning. Based on the Extensive Processing Instruction (E.P.I.) principle that learners learn best from comprehensible and highly patterned input flooded with the target linguistic features, the authors have carefully designed each and every text and activity to enable the student to process and produce each item many times over. This occurs throughout each unit of work as well as in smaller grammar, vocabulary and question-skills micro-units located at regular intervals in the book, which aim at reinforcing the understanding and retention of the target grammar, vocabulary and question patterns. |
clicker technology in the classroom: Changing Cultures in Higher Education Ulf-Daniel Ehlers, Dirk Schneckenberg, 2010-03-10 More and more educational scenarios and learning landscapes are developed using blogs, wikis, podcasts and e-portfolios. Web 2.0 tools give learners more control, by allowing them to easily create, share or reuse their own learning materials, and these tools also enable social learning networks that bridge the border between formal and informal learning. However, practices of strategic innovation of universities, faculty development, assessment, evaluation and quality assurance have not fully accommodated these changes in technology and teaching. Ehlers and Schneckenberg present strategic approaches for innovation in universities. The contributions explore new models for developing and engaging faculty in technology-enhanced education, and they detail underlying reasons for why quality assessment and evaluation in new – and often informal – learning scenarios have to change. Their book is a practical guide for educators, aimed at answering these questions. It describes what E-learning 2.0 is, which basic elements of Web 2.0 it builds on, and how E-learning 2.0 differs from Learning 1.0. The book also details a number of quality methods and examples, such as self-assessment, peer-review, social recommendation, and peer-learning, using illustrative cases and giving practical recommendations. Overall, it offers a step-by-step guide for educators so that they can choose their own quality assurance or assessment methods, or develop their own evaluation methodology for specific learning scenarios. The book addresses everyone involved in higher education – university leaders, chief information officers, change and quality assurance managers, and faculty developers. Pedagogical advisers and consultants will find new insights and practices for the integration and management of novel learning technologies in higher education. The volume fosters in lecturers and teachers a sound understanding of the need and strategy for change, and it provides them with practical recommendations on competence and quality methodologies. |
clicker technology in the classroom: Assessment Strategies for Online Learning Dianne Conrad, Jason Openo, 2018-07-15 Assessment has provided educational institutions with information about student learning outcomes and the quality of education for many decades. But has it informed practice and been fully incorporated into the learning cycle? Conrad and Openo argue that the potential inherent in many of the new learning environments being explored by educators and students has not been fully realized. In this investigation of a variety of assessment methods and learning approaches, the authors aim to discover the tools that engage learners and authentically evaluate education. They insist that moving to new learning environments, specifically those online and at a distance, afford opportunities for educators to adopt only the best practices of traditional face-to-face assessment while exploring evaluation tools made available by a digital learning environment in the hopes of arriving at methods that capture the widest set of learner skills and attributes. |
clicker technology in the classroom: Driven by Data Paul Bambrick-Santoyo, 2010-04-12 Offers a practical guide for improving schools dramatically that will enable all students from all backgrounds to achieve at high levels. Includes assessment forms, an index, and a DVD. |
clicker technology in the classroom: Scientific Teaching Jo Handelsman, Sarah Miller, Christine Pfund, 2007 Seasoned classroom veterans, pre-tenured faculty, and neophyte teaching assistants alike will find this book invaluable. HHMI Professor Jo Handelsman and her colleagues at the Wisconsin Program for Scientific Teaching (WPST) have distilled key findings from education, learning, and cognitive psychology and translated them into six chapters of digestible research points and practical classroom examples. The recommendations have been tried and tested in the National Academies Summer Institute on Undergraduate Education in Biology and through the WPST. Scientific Teaching is not a prescription for better teaching. Rather, it encourages the reader to approach teaching in a way that captures the spirit and rigor of scientific research and to contribute to transforming how students learn science. |
clicker technology in the classroom: Research Anthology on Developments in Gamification and Game-Based Learning Management Association, Information Resources, 2021-11-26 Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education. |
clicker technology in the classroom: Active Learning in Organic Chemistry Justin B. Houseknecht, Alexey Leontyev, Vincent M. Maloney, Catherine O. Welder, 2019 Organic chemistry courses are often difficult for students, and instructors are constantly seeking new ways to improve student learning. This volume details active learning strategies implemented at a variety of institutional settings, including small and large; private and public; liberal arts and technical; and highly selective and open-enrollment institutions. Readers will find detailed descriptions of methods and materials, in addition to data supporting analyses of the effectiveness of reported pedagogies. |
clicker technology in the classroom: Effective Teaching with Technology in Higher Education Tony Bates, Gary Poole, 2003-08-15 Universities today are faced with difficult decisions about how to integrate technology into their curriculum. Rather than merely offering advice on the applications of technology to teaching, this book provides a pedagogical foundation for decisions about and use of technology within the curriculum. |
clicker technology in the classroom: Guidelines for Assessment and Instruction in Statistics Education (GAISE) Report Christine A. Franklin, 2007 Statistics education as proposed in this framework can promote the must-have competencies for graduates to thrive in the modern world. |
clicker technology in the classroom: The Sourcebook for Teaching Science, Grades 6-12 Norman Herr, 2008-08-11 The Sourcebook for Teaching Science is a unique, comprehensive resource designed to give middle and high school science teachers a wealth of information that will enhance any science curriculum. Filled with innovative tools, dynamic activities, and practical lesson plans that are grounded in theory, research, and national standards, the book offers both new and experienced science teachers powerful strategies and original ideas that will enhance the teaching of physics, chemistry, biology, and the earth and space sciences. |
clicker technology in the classroom: 120 Years of American Education , 1993 |
clicker technology in the classroom: Intentional Tech Derek Bruff, 2019 Introduction -- Times for telling -- Practice and feedback -- Thin slices of learning -- Knowledge organizations -- Multimodal assignments -- Learning communities -- Authentic audiences -- Conclusion. |
clicker technology in the classroom: Learning with Technology David H. Jonassen, Kyle L. Peck, Brent Gayle Wilson, 1999 This book addresses how to use very specific types of technology and focuses on how technology can be used as a thinking tool to foster meaningful learning. The book approaches learning from a constructivist view and relates it to using technology to engage meaningful learning.Within each chapter, the book provides different activities and implementation strategies in the Technique sections and follow-up questions in the Things to Think About sections. Very current uses of technology such as video theater, cybermentoring, creating homepages, and hypermedia are discussed throughout the book. |
clicker technology in the classroom: Technology and Education Reform Barbara Means, Kerry Olson, 1998 Addresses the question of whether technology can provide significant support for constructivist, project-based teaching and learning approaches and the associated issue of the elements needed for an effective implementation of technology within an educational reform context. Includes case studies of 9 sites that have been using technology in ways that enhance a restructuring of the classroom around students' needs and project-based activities. Sites selected were those that emphasized education reform and provided challenging, authentic activities for students from economically disadvantaged backgrounds. Illustrated. |
clicker technology in the classroom: International Handbook of Metacognition and Learning Technologies Roger Azevedo, Vincent Aleven, 2013-04-23 Education in today's technologically advanced environments makes complex cognitive demands on students pre-learning, during, and post-learning. Not surprisingly, these analytical learning processes--metacognitive processes--have become an important focus of study as new learning technologies are assessed for effectiveness in this area.Rich in theoretical models and empirical data, the International Handbook of Metacognition and Learning Technologies synthesizes current research on this critical topic. This interdisciplinary reference delves deeply into component processes of self-regulated learning (SRL), examining theories and models of metacognition, empirical issues in the study of SRL, and the expanding role of educational technologies in helping students learn. Innovations in multimedia, hypermedia, microworlds, and other platforms are detailed across the domains, so that readers in diverse fields can evaluate the theories, data collection methods, and conclusions. And for the frontline instructor, contributors offer proven strategies for using technologies to benefit students at all levels. For each technology covered, the Handbook: Explains how the technology fosters students' metacognitive or self-regulated learning.Identifies features designed to study or support metacognitve/SRL behaviors.Reviews how its specific theory or model addresses learners' metacognitive/SRL processes.Provides detailed findings on its effectiveness toward learning.Discusses its implications for the design of metacognitive tools.Examines any theoretical, instructional, or other challenges.These leading-edge perspectives make the International Handbook of Metacognition and Learning Technologies a resource of great interest to professionals and researchers in science and math education, classroom teachers, human resource researchers, and industrial and other instructors. |
clicker technology in the classroom: Clicker the Cat Kyla Cullinane, 2018-08-24 Delivered in rhyming tex, Clicker the cat loves technology but he doesn't know when to quit. He logs on for hours until his friend Digi the dog teaches him a valuable lesson about online/offline balance and Internet safety. |
clicker technology in the classroom: Three Lines in a Circle Michael G. Long, 2021-08-31 One line straight down. One line to the right. One line to the left, then a circle. That was all—just three lines in a circle. This bold picture book tells the story of the peace symbol—designed in 1958 by a London activist protesting nuclear weapons—and how it inspired people all over the world. Depicting the symbol's travels from peace marches and liberation movements to the end of apartheid and the fall of the Berlin Wall, Three Lines in a Circle offers a message of inspiration to today's children and adults who are working to create social change. An author’s note provides historical background and a time line of late twentieth-century peace movements. |
clicker technology in the classroom: Kakooma Greg Tang, |
Clicker-Test.com – Test your click speed
On clicker-test.com, you can try different time modes and discover how fast your fingers really are! The measurement is done in Clicks Per Second (CPS) . It counts how many times you …
Spacebar Clicker – Test your click speed with the spacebar
Test your click speed with the Spacebar Clicker Challenge! Press the spacebar as quickly as possible and find out how many clicks you can achieve in a given time. Ideal for fast reactions …
10-Second Click Test – How fast can you click? - Clicker Test
Counting Clicks: The total number of clicks you make during the test is recorded in real time. Including Time: The total clicks are divided by the 10-second timeframe to determine your …
10-Second CPS Test – How high is your click speed? - Clicker Test
Count the Clicks: All clicks made during the test are counted. Include the Time: The total number of clicks is divided by the 10 seconds of the test. Result: Your CPS score shows your average …
Reaction Time Test – Test your reaction speed - Clicker Test
Practice regularly: The more you practice, the better your reactions will get. Focus: Make sure to concentrate fully during the test and avoid distractions. Relaxation: Avoid stress and stay …
Aim Trainer – Improve your click speed and reaction time - Clicker …
The Aim Trainer on clicker-test.com is a versatile tool that’s fun and improves your accuracy. Whether you want to enhance your mouse precision or optimize your reaction time – our Aim …
5-Second Kohi Click Test – Test your click speed - Clicker Test
Click counting: All the clicks you make during the test are counted. Include time span: The total number of clicks is divided by the 5-second test duration. The result: Your CPS value shows …
5-Second Jitter Test – Test your click speed - Clicker Test
Most players achieve a value of 6 to 9 CPS in the 5-Second Jitter Click Test. Some experienced jitter clickers can even reach 15 to 20 CPS – an impressive result! The world record is around …
Perfect Circle - Draw the perfect circle! - Clicker Test
Perfect Circle Game is a fun and challenging game where you need to try and draw a perfect circle. Within 5 seconds, your task is to draw a 360-degree circle as accurately as possible …
10-Second Jitter Test – Test your click speed - Clicker Test
Most players achieve a value of 6 to 9 CPS in the 10-Second Jitter Click Test. Some experienced jitter clickers can even reach 15 to 20 CPS – an impressive result! The world record is around …
Clicker-Test.com – Test your click speed
On clicker-test.com, you can try different time modes and discover how fast your fingers really are! The measurement is done in Clicks Per Second (CPS) . It counts how many times you …
Spacebar Clicker – Test your click speed with the spacebar
Test your click speed with the Spacebar Clicker Challenge! Press the spacebar as quickly as possible and find out how many clicks you can achieve in a given time. Ideal for fast reactions …
10-Second Click Test – How fast can you click? - Clicker Test
Counting Clicks: The total number of clicks you make during the test is recorded in real time. Including Time: The total clicks are divided by the 10-second timeframe to determine your …
10-Second CPS Test – How high is your click speed? - Clicker Test
Count the Clicks: All clicks made during the test are counted. Include the Time: The total number of clicks is divided by the 10 seconds of the test. Result: Your CPS score shows your average …
Reaction Time Test – Test your reaction speed - Clicker Test
Practice regularly: The more you practice, the better your reactions will get. Focus: Make sure to concentrate fully during the test and avoid distractions. Relaxation: Avoid stress and stay …
Aim Trainer – Improve your click speed and reaction time - Clicker …
The Aim Trainer on clicker-test.com is a versatile tool that’s fun and improves your accuracy. Whether you want to enhance your mouse precision or optimize your reaction time – our Aim …
5-Second Kohi Click Test – Test your click speed - Clicker Test
Click counting: All the clicks you make during the test are counted. Include time span: The total number of clicks is divided by the 5-second test duration. The result: Your CPS value shows …
5-Second Jitter Test – Test your click speed - Clicker Test
Most players achieve a value of 6 to 9 CPS in the 5-Second Jitter Click Test. Some experienced jitter clickers can even reach 15 to 20 CPS – an impressive result! The world record is around …
Perfect Circle - Draw the perfect circle! - Clicker Test
Perfect Circle Game is a fun and challenging game where you need to try and draw a perfect circle. Within 5 seconds, your task is to draw a 360-degree circle as accurately as possible …
10-Second Jitter Test – Test your click speed - Clicker Test
Most players achieve a value of 6 to 9 CPS in the 10-Second Jitter Click Test. Some experienced jitter clickers can even reach 15 to 20 CPS – an impressive result! The world record is around …