close to a solution in a game: A Practical Guide to Level Design Benjamin Bauer, 2023-02-28 Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry. |
close to a solution in a game: Closer and Closer Apart Rosemary H. Lloyd, 2019-05-15 Envy, Rosemary Lloyd says, involves what one would like to have but does not; jealousy, what one has but fears losing. Lloyd demonstrates in Closer and Closer Apart how the passion unleashed by jealousy can illuminate such concepts as self and other, gender and society. Jealousy, in her view, exerts a powerful attraction in literature, partly because it distorts the individual's perceptions of the other in highly productive ways, and partly because it serves as paradigms for reading and for storytelling. In this accessible and elegantly crafted book, Lloyd explores sexual jealousy more as a literary devise than as a literary theme. She draws her examples from novels, plays, and poetry spanning many years and from many countries, mainly nineteenth- and twentieth-century France and England but also Russia, Poland, Germany, Italy, the United States, Canada, and Australia. Among the writers she treats are Proust, Tolstoy, Dostoyevsky, Charlotte Brontë, Trollope, Barthes, and Baudelaire. After discussing various portraits of the jealous lover, Lloyd asks to what extent the literary experience of jealousy has been colored by conventional images of male and female roles. She also examines the ways in which the jealous lover deals with the other—whether beloved or rival. Finally, she looks at jealousy as a desire for control, represented through images of incorporation and possession. |
close to a solution in a game: Transactions on Computational Collective Intelligence XXIV Ngoc Thanh Nguyen, Ryszard Kowalczyk, Joaquim Filipe, 2016-09-29 These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-forth issue contains 9 carefully selected and revised contributions.p> |
close to a solution in a game: Half a Century of Pythagoras Magazine Alex Van Den Brandhof, Jan Guichelaar, Arnout Jaspers, 2015-09-29 Half a Century of Pythagoras Magazine is a selection of the best and most inspiring articles from this Dutch magazine for recreational mathematics. Founded in 1961 and still thriving today, Pythagoras has given generations of high school students in the Netherlands a perspective on the many branches of mathematics that are not taught in schools. The book contains a mix of easy, yet original puzzles, more challenging - and at least as original – problems, as well as playful introductions to a plethora of subjects in algebra, geometry, topology, number theory and more. Concepts like the sudoku and the magic square are given a whole new dimension. One of the first editors was a personal friend of world famous Dutch graphic artist Maurits Escher, whose 'impossible objects' have been a recurring subject over the years. Articles about his work are part of a special section on 'Mathematics and Art'. While many books on recreational mathematics rely heavily on 'folklore', a reservoir of ancient riddles and games that are being recycled over and over again, most of the puzzles and problems in Half a Century of Pythagoras Magazine are original, invented for this magazine by Pythagoras' many editors and authors over the years. Some are no more than cute little brainteasers which can be solved in a minute, others touch on profound mathematics and can keep the reader entranced indefinitely. Smart high school students and anyone else with a sharp and inquisitive mind will find in this book a treasure trove which is rich enough to keep his or her mind engaged for many weeks and months. |
close to a solution in a game: Unique Solutions for Strategic Games Werner Güth, Brigitte Kalkofen, 2012-12-06 This book develops a general solution concept for strategic games which resolves strategic uncertainty completely. The concept is described by a mathematically formulated solution procedure and illustrated by applying it to many interesting examples. A long nontechnical introduction tries to survey and to discuss the more technical parts of the book. The book and especially the introduction provide firm and consistent guidance for scholars of game theory. There are many open problems which could inspire further research efforts. |
close to a solution in a game: Dynamic Games and Applications in Economics Tamer Başar, 1986-03 This volume contains eleven articles which deal with different aspects of dynaoic and differential game theory and its applications in economic modeling and decision making. All but one of these were presented as invited papers in special sessions I organized at the 7th Annual Conference on Economic Dynamics and Control in London, England, during the period June 26-28, 1985. The first article, which comprises Chapter 1, provides a general introduction to the topic of dynamic and differential game theory, discusses various noncooperative equilibrium solution concepts, includ ing Nash, Stackelberg, and Consistent Conjectural Variations equilibria, and a number of issues such as feedback and time-consistency. The second chapter deals with the role of information in Nash equilibria and the role of leadership in Stackelberg problems. A special type of a Stackelberg problem is the one in which one dominant player (leader) acquires dynamic information involving the actions of the others (followers), and constructs policies (so-called incentives) which enforce a certain type of behavior on the followers; Chapter 3 deals with such a class of problems and presents some new theoretical results on the existence of affine incentive policies. The topic of Chapter 4 is the computation of equilibria in discounted stochastic dynamic games. Here, for problems with finite state and decision spaces, existing algorithms are reviewed, with a comparative study of their speeds of convergence, and a new algorithm for the computation of nonzero-sum game equilibria is presented. |
close to a solution in a game: Game Theory Steve Tadelis, 2013-01-06 The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students |
close to a solution in a game: Proceedings of the 1974 IEEE Conference on Decision and Control, Including 13th Symposium on Adaptive Processes, Nov. 20-22, 1974, Del Webb's Towne House, Phoenix, Arizona , 1974 |
close to a solution in a game: Automated Vehicles as a Game Changer for Sustainable Mobility Guy Fournier, |
close to a solution in a game: Game Theory Basics Bernhard von Stengel, 2021-08-19 A lively introduction to Game Theory, ideal for students in mathematics, computer science, or economics. |
close to a solution in a game: Economics, Management and Optimization in Sports Sergiy Butenko, Jaime Gil-Lafuente, Panos M. Pardalos, 2013-06-29 Ever since the first Olympic Games in Ancient Greece, sports have become an integral part of human civilization. The last decade has been commemorated by the centennial celebration of the modern Olympic movement. With great anticipation, the Olympics return to Athens, Greece, and we are once again reminded that we live in one of the most exciting periods in the history of sports. Reflecting back on my years of service as the International Olympic Com mittee president, I cannot overlook the remarkable changes that have taken place in the world of sports during these two decades. The technological de velopment and consequent globalization of the world economy opened up a window of new opportunities for the sports industry. As a result, manage ment, economics, and other sciences have become a significant part of modern sports. It is my pleasure to introduce this volume comprising an interesting collec tion of papers dealing with various aspects of management, economics and optimization applied to sports. May this book serve as a valuable source of information to researchers and practitioners as well as to casual readers look ing for a deeper insight into the magnificent world of sports. |
close to a solution in a game: Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection Javier Bajo, María José Escalona, Sylvain Giroux, Patrycja Hoffa-Dąbrowska, Vicente Julián, Paulo Novais, Nayat Sánchez-Pi, Rainer Unland, Ricardo Azambuja-Silveira, 2016-05-19 This book constitutes the refereed proceedings of the seven workshops co-located with the 14th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2016, held in Sevilla, Spain, in June 2016.The 37 full papers presented were carefully reviewed and selected from 77 submissions. The volume presents the papers that have been accepted for the following workshops: Workshop on Agents and Multi-Agent Systems for AAL and e-Health; Workshop on Agent-Based Solutions for Manufacturing and Supply Chain; Workshop on MAS for Complex Networks and Social Computation; Workshop on Decision Making in Dynamic Information Environments; Workshop on Intelligent Systems for Context-based Information Fusion; Workshop on Multi-Agent based Applications for Smart Grids and Sustainable Energy Systems; Workshop on Multiagent System based Learning Environments. |
close to a solution in a game: Control and Dynamic Systems V17 C.T. Leonides, 2012-12-02 Control and Dynamic Systems: Advances in Theory and Application, Volume 17 deals with the theory of differential games and its applications. It provides a unique presentation of the differential game theory as well as the use of algorithms for solving this complex class problems. This book discusses fundamental concepts and system problem formulation for differential game systems. It also considers pursuit-evasion games and on-line real time computer control techniques. This book will serve as a useful reference for those interested in effective computations for differential games. |
close to a solution in a game: Experimentation and Simulation in Political Science J. A. Laponce, Paul Smoker, 1972 |
close to a solution in a game: Teachers' and Students' Manual of Arithmetic John Appley Ferrell, 1898 |
close to a solution in a game: Knowledge , 1892 |
close to a solution in a game: Making a Game Demo Chad Gregory Walker, Eric Walker, Jani Kajala, 2005 Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more! |
close to a solution in a game: Stochastic Games and Related Concepts T. Parthasarathy, Sujatha Babu, 2020-12-08 This book discusses stochastic game theory and related concepts. Topics focused upon in the book include matrix games, finite, infinite, and undiscounted stochastic games, n-player cooperative games, minimax theorem, and more. In addition to important definitions and theorems, the book provides readers with a range of problem-solving techniques and exercises. This book is of value to graduate students and readers of probability and statistics alike. |
close to a solution in a game: Baseline Selling Dave Kurlan, 2005-11 Baseline Selling - How to Become a Sales Superstar by Using What You Already Know About the Game of Baseball, will dramatically change the way we approach the sales process, replacing the gratuitous complexity advocated by today's sales experts with an elegant and very effective simplicity. Studies have shown that the selling techniques of the last two decades have had very little impact on most of the sales population less than 75 percent of all salespeople, to be exact. Why? Because of the complexity, learning curve and difficulty in applying the concepts in these systems. In response to the urgent need for a flexible, innovative process that will enable people to grasp the essential skills necessary to close a sale in any situation, Baseline Selling reemphasizes the fundamentals of selling in a fresh, memorable way that modern sales professionals can relate to and utilize, and above all, one that complements and enriches advanced sales methodologies. Salespeople who read this book and put its wisdom to work will succeed at acquiring more opportunities as they learn to get appointments more easily. They will excel at creating opportunities with prospects who are not interested. They'll sell at higher margins by using the Rule of Ratios. Their closing percentages will improve dramatically as they implement the simple Inoffensive Close. Salespeople selling commodities, struggling to differentiate themselves, will love Commodity Busters and every salesperson will be able to shorten their sell cycle by Taking a Lead. Quite simply, Baseline Selling introduces a way for salespeople to visualize and touch all the sales bases without over-complicating the process. |
close to a solution in a game: Stabilization, Safety, and Security of Distributed Systems Stéphane Devismes, Neeraj Mittal, 2020-11-24 This book constitutes the refereed proceedings of the 22nd International Symposium on Stabilization, Safety, and Security of Distributed Systems, SSS 2020, held in Austin, TX, USA, in November 2020. The 16 full papers, 7 short and 2 invited papers presented were carefully reviewed and selected from 44 submissions. The papers deal with the design and development of distributed systems with a focus on systems that are able to provide guarantees on their structure, performance, and/or security in the face of an adverse operational environment. |
close to a solution in a game: Special Edition Using Visual C++.NET Kate Gregory, 2002 Special Edition Using Visual C++.NET is a comprehensive resource to help readers leverage the exciting new features of Visual C++.NET as well as port their existing skills to the new .NET development environment. The book shows how both Win32 and .NET applications work, not only instructing the reader in the use of Microsoft's Visual C++ wizards, but also showing what the wizards create. A variety of programming tasks from simple dialog boxes to database and Internet programming are included. Because of the new .NET platform developers in any of 17 languages (including Visual C++) will use the same class libraries to construct high-performance applications. SE Using Visual C++.NET will not only cover the new version of the software but also how to get maximum programming results from combining several languages into one project. Related technologies such as XML and XSLT are also covered, along with integrating Visual C++ code with Visual Basic and C# code. |
close to a solution in a game: Proceedings of the 19th IEEE Conference on Decision & Control, Including the Symposium on Adaptive Processes, December 10-12, 1980, the Regent Hotel, Albuquerque, New Mexico , 1980 |
close to a solution in a game: The Illustrated London News , 1871 |
close to a solution in a game: Justice of the Peace , 1889 |
close to a solution in a game: Justice of the Peace and Local Government Review , 1889 |
close to a solution in a game: Game Theory Leon Aganesovich Petrosi?a?n, Nikola? Anatol?evich Zenkevich, 2016 Game theory is a branch of modern applied mathematics that aims to analyze various problems of conflict between parties that have opposed, similar or simply different interests. Games are grouped into several classes according to some important features. In this volume zero-sum two-person games, strategic n-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative n-person games are considered. |
close to a solution in a game: School Bullying Mary Jo McGrath, 2007 Using her proven SUCCEED framework, Mary Jo McGrath offers school leavers the tools and strategies to create lasting, legally-based, and ethically-based approaches to dealing with and preventing bullying in schools. |
close to a solution in a game: Round Tables International Political Science Association, 1970 |
close to a solution in a game: On the Efficient Determination of Most Near Neighbors Mark S. Manasse, 2022-05-31 The time-worn aphorism close only counts in horseshoes and hand grenades is clearly inadequate. Close also counts in golf, shuffleboard, archery, darts, curling, and other games of accuracy in which hitting the precise center of the target isn't to be expected every time, or in which we can expect to be driven from the target by skilled opponents. This book is not devoted to sports discussions, but to efficient algorithms for determining pairs of closely related web pages—and a few other situations in which we have found that inexact matching is good enough — where proximity suffices. We will not, however, attempt to be comprehensive in the investigation of probabilistic algorithms, approximation algorithms, or even techniques for organizing the discovery of nearest neighbors. We are more concerned with finding nearby neighbors; if they are not particularly close by, we are not particularly interested. In thinking of when approximation is sufficient, remember the oft-told joke about two campers sitting around after dinner. They hear noises coming towards them. One of them reaches for a pair of running shoes, and starts to don them. The second then notes that even with running shoes, they cannot hope to outrun a bear, to which the first notes that most likely the bear will be satiated after catching the slower of them. We seek problems in which we don't need to be faster than the bear, just faster than the others fleeing the bear. |
close to a solution in a game: Proceedings of the ... IEEE Conference on Evolutionary Computation , 1994 |
close to a solution in a game: Proceedings of the First IEEE Conference on Evolutionary Computation , 1994 |
close to a solution in a game: .NET MAUI Projects Michael Cummings, Daniel Hindrikes, Johan Karlsson, 2024-02-09 Harness the powerful features of .NET MAUI, the evolution of Xamarin.Forms, to create multi-platform app projects using location services, the weather API, machine learning, and much more Key Features Leverage .NET MAUI through real-world projects, from weather apps to real-time multiplayer games with SignalR and Azure Functions Explore the essential features of .NET MAUI such as Shell, CollectionView, and CarouselView Go beyond the basics with advanced topics like machine learning using TensorFlow and ML.NET Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThis third edition of .NET MAUI Projects explores the features of .NET MAUI, a lightweight multi-platform development toolkit for building apps with a rich user interface. Updated to cover the latest features of .NET MAUI, including CollectionView and Shell, this book delves into concepts such as machine learning and cloud services. Starting with an overview of .NET Core and how it works, this book shares tips for choosing the right development environment for planning multi-platform apps. You'll then build your first .NET MAUI app and advance to learning how to use Shell to implement app architecture. Progressing in complexity, the projects guide you through creating apps, ranging from a location tracker and weather map to machine learning and multiplayer games. Further, the book will take you through modern mobile development frameworks such as SQLite, .NET Core, and ML.NET, empowering you to customize your apps for Windows, macOS, Android, and iOS platforms for native-like performance. Engaging examples are woven throughout the book so you can grasp essential concepts by writing code rather than extensive theory. By the end of this book, you'll be ready to develop your own native apps using .NET MAUI and associated technologies such as .NET Core, Visual Studio 2022, and C#.What you will learn Set up .NET MAUI to build native apps for multiple platforms using its single project capabilities Understand the core aspects of developing a mobile app, such as layout, UX, and rendering Use custom handlers for platform-specific access Discover how to create custom layouts for your apps with .NET MAUI Shell Implement serverless services in your .NET MAUI apps using Azure SignalR Create a .NET MAUI Blazor application leveraging the power of web technologies Build and train machine learning models using ML.NET and Azure Cognitive Services Who this book is for This book is for C# and .NET developers who want to learn .NET MAUI and get started with native .NET Core mobile application development from the ground up. Working knowledge of Visual Studio and C# will help you to get the most out of this book. |
close to a solution in a game: Mathematical Methods and Theory in Games, Programming, and Economics Samuel Karlin, 2014-05-12 Mathematical Methods and Theory in Games, Programming, and Economics, Volume II provides information pertinent to the mathematical theory of games of strategy. This book presents the mathematical tools for manipulating and analyzing large sets of strategies. Organized into nine chapters, this volume begins with an overview of the fundamental concepts in game theory, namely, strategy and pay-off. This text then examines the identification of strategies with points in Euclidean n-space, which is a convenience that simplifies the mathematical analysis. Other chapters provide a discussion of the theory of finite convex games. This book discusses as well the extension of the theory of convex continuous games to generalized convex games, which leads to the characterization that such games possess optimal strategies of finite type. The final chapter deals with the components of a simple two-person poker game. This book is a valuable resource for mathematicians, statisticians, economists, social scientists, and research workers. |
close to a solution in a game: Stability and Perfection of Nash Equilibria Eric van Damme, 2012-12-06 The last decade has seen a steady increase in the application of concepts from noncooperative game theory to such diverse fields as economics, political science, law, operations research, biology and social psychology. As a byproduct of this increased activity, there has been a growing awareness of the fact that the basic noncooperative solution concept, that of Nash equilibrium, suffers from severe drawbacks. The two main shortcomings of this concept are the following: (i) In extensive form games, a Nash strategy may prescribe off the equilibrium path behavior that is manifestly irrational. (Specifically, Nash equilibria may involve incredible threats), (ii) Nash equilibria need not be robust with respect to small perturbations in the data of the game. Confronted with the growing evidence to the detriment of the Nash concept, game theorists were prompted to search for more refined equilibrium notions with better properties and they have come up with a wide array of alternative solution concepts. This book surveys the most important refinements that have been introduced. Its objectives are fourfold (i) to illustrate desirable properties as well as drawbacks of the various equilibrium notions by means of simple specific examples, (ii) to study the relationships between the various refinements, (iii) to derive simplifying characterizations, and (iv) to discuss the plausibility of the assumptions underlying the concepts. |
close to a solution in a game: Cape Colony Law Reports Cape of Good Hope (South Africa). Court of the Eastern Districts, Albert Curtis Dulcken, Robert Macfarland King, Marwood Tucker, Percival Carleton Gane, 1894 |
close to a solution in a game: Cases Decided in the Eastern Districts' Court of the Cape of Good Hope Cape of Good Hope (South Africa). Court of the Eastern Districts, 1895 |
close to a solution in a game: Reports of Cases Decided in the Eastern Districts' Court of the Colony of the Cape of Good Hope , 1895 |
close to a solution in a game: Methods and Models in Transport and Telecommunications Aura Reggiani, Laurie A. Schintler, 2006-03-30 One aspect of the new economy is a transition to a networked society, and the emergence of a highly interconnected, interdependent and complex system of networks to move people, goods and information. An example of this is the in creasing reliance of networked systems (e. g. , air transportation networks, electric power grid, maritime transport, etc. ) on telecommunications and information in frastructure. Many of the networks that evolved today have an added complexity in that they have both a spatial structure – i. e. , they are located in physical space but also an a spatial dimension brought on largely by their dependence on infor mation technology. They are also often just one component of a larger system of geographically integrated and overlapping networks operating at different spatial levels. An understanding of these complexities is imperative for the design of plans and policies that can be used to optimize the efficiency, performance and safety of transportation, telecommunications and other networked systems. In one sense, technological advances along with economic forces that encourage the clustering of activities in space to reduce transaction costs have led to more efficient network structures. At the same time the very properties that make these networks more ef ficient have also put them at a greater risk for becoming disconnected or signifi cantly disruptedwh en super connected nodes are removed either intentionally or through a targeted attack. |
close to a solution in a game: Game Developer , 2008 |
close to a solution in a game: Math Through the Ages William P. Berlinghoff, Fernando Q. Gouvêa, 2004-09-09 An informal and accessible overview of the history of mathematics. |
CLOSE Definition & Meaning - Merriam-Webster
The meaning of CLOSE is to move so as to bar passage through something. How to use close in a sentence. Synonym Discussion of Close.
CLOSE | English meaning - Cambridge Dictionary
CLOSE definition: 1. to change from being open to not being open, or to cause something to do this: 2. When a shop…. Learn more.
CLOSE definition and meaning | Collins English Dictionary
If something is close or comes close to something else, it almost is, does, or experiences that thing. There is a simplicity about the interior which comes close to blandness. An airliner came …
Close vs. Close – Difference & Meaning - GRAMMARIST
At its most basic level, close can define something near or adjacent to another object or person. The word can also imply that an object or person is tightly bound and intertwined with another …
Close - definition of close by The Free Dictionary
close - at or within a short distance in space or time or having elements near each other; "close to noon"; "how close are we to town?"; "a close formation of ships"
close, closes, closest, closing, closer, closed- WordWeb ...
"the bullet didn't come close"; "don't get too close to the fire"; - near, nigh ; In an attentive manner "he remained close on his guard"; - closely, tight. Noun: close klowz. The temporal end; the …
close verb - Definition, pictures, pronunciation and usage ...
Definition of close 1 verb from the Oxford Advanced American Dictionary. [transitive, intransitive] close (something) to put something into a position so that it covers an opening; to get into this …
CLOSE Definition & Meaning | Dictionary.com
Close definition: to put (something) in a position to obstruct an entrance, opening, etc.; shut.. See examples of CLOSE used in a sentence.
close - Wiktionary, the free dictionary
Jun 9, 2025 · close (third-person singular simple present closes, present participle closing, simple past and past participle closed) (physical) To remove or block an opening, gap or passage …
Close - Definition, Meaning & Synonyms - Vocabulary.com
To close is to shut something or to end something. You could close a door, close your mouth, or even close a deal. This versatile word usually means "the end" or "near." When a store is …
CLOSE Definition & Meaning - Merriam-Webster
The meaning of CLOSE is to move so as to bar passage through something. How to use close in a sentence. Synonym Discussion of Close.
CLOSE | English meaning - Cambridge Dictionary
CLOSE definition: 1. to change from being open to not being open, or to cause something to do this: 2. When a shop…. Learn more.
CLOSE definition and meaning | Collins English Dictionary
If something is close or comes close to something else, it almost is, does, or experiences that thing. There is a simplicity about the interior which comes close to blandness. An airliner came …
Close vs. Close – Difference & Meaning - GRAMMARIST
At its most basic level, close can define something near or adjacent to another object or person. The word can also imply that an object or person is tightly bound and intertwined with another …
Close - definition of close by The Free Dictionary
close - at or within a short distance in space or time or having elements near each other; "close to noon"; "how close are we to town?"; "a close formation of ships"
close, closes, closest, closing, closer, closed- WordWeb ...
"the bullet didn't come close"; "don't get too close to the fire"; - near, nigh ; In an attentive manner "he remained close on his guard"; - closely, tight. Noun: close klowz. The temporal end; the …
close verb - Definition, pictures, pronunciation and usage ...
Definition of close 1 verb from the Oxford Advanced American Dictionary. [transitive, intransitive] close (something) to put something into a position so that it covers an opening; to get into this …
CLOSE Definition & Meaning | Dictionary.com
Close definition: to put (something) in a position to obstruct an entrance, opening, etc.; shut.. See examples of CLOSE used in a sentence.
close - Wiktionary, the free dictionary
Jun 9, 2025 · close (third-person singular simple present closes, present participle closing, simple past and past participle closed) (physical) To remove or block an opening, gap or passage …
Close - Definition, Meaning & Synonyms - Vocabulary.com
To close is to shut something or to end something. You could close a door, close your mouth, or even close a deal. This versatile word usually means "the end" or "near." When a store is …