Cmake Can Not Determine Linker Language For Target

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  cmake can not determine linker language for target: Autotools John Calcote, 2010-07-15 The GNU Autotools make it easy for developers to create software that is portable across many Unix-like operating systems. Although the Autotools are used by thousands of open source software packages, they have a notoriously steep learning curve. And good luck to the beginner who wants to find anything beyond a basic reference work online. Autotools is the first book to offer programmers a tutorial-based guide to the GNU build system. Author John Calcote begins with an overview of high-level concepts and a quick hands-on tour of the philosophy and design of the Autotools. He then tackles more advanced details, like using the M4 macro processor with Autoconf, extending the framework provided by Automake, and building Java and C# sources. He concludes the book with detailed solutions to the most frequent problems encountered by first-time Autotools users. You'll learn how to: –Master the Autotools build system to maximize your software's portability –Generate Autoconf configuration scripts to simplify the compilation process –Produce portable makefiles with Automake –Build cross-platform software libraries with Libtool –Write your own Autoconf macros Autotools focuses on two projects: Jupiter, a simple Hello, world! program, and FLAIM, an existing, complex open source effort containing four separate but interdependent subprojects. Follow along as the author takes Jupiter's build system from a basic makefile to a full-fledged Autotools project, and then as he converts the FLAIM projects from complex hand-coded makefiles to the powerful and flexible GNU build system.
  cmake can not determine linker language for target: Linkers and Loaders John R. Levine, 2000 I enjoyed reading this useful overview of the techniques and challenges of implementing linkers and loaders. While most of the examples are focused on three computer architectures that are widely used today, there are also many side comments about interesting and quirky computer architectures of the past. I can tell from these war stories that the author really has been there himself and survived to tell the tale. -Guy Steele Whatever your programming language, whatever your platform, you probably tap into linker and loader functions all the time. But do you know how to use them to their greatest possible advantage? Only now, with the publication of Linkers & Loaders, is there an authoritative book devoted entirely to these deep-seated compile-time and run-time processes. The book begins with a detailed and comparative account of linking and loading that illustrates the differences among various compilers and operating systems. On top of this foundation, the author presents clear practical advice to help you create faster, cleaner code. You'll learn to avoid the pitfalls associated with Windows DLLs, take advantage of the space-saving, performance-improving techniques supported by many modern linkers, make the best use of the UNIX ELF library scheme, and much more. If you're serious about programming, you'll devour this unique guide to one of the field's least understood topics. Linkers & Loaders is also an ideal supplementary text for compiler and operating systems courses. Features: * Includes a linker construction project written in Perl, with project files available for download. * Covers dynamic linking in Windows, UNIX, Linux, BeOS, and other operating systems. * Explains the Java linking model and how it figures in network applets and extensible Java code. * Helps you write more elegant and effective code, and build applications that compile, load, and run more efficiently.
  cmake can not determine linker language for target: Modern C++ for Absolute Beginners Slobodan Dmitrović, 2020-08-16 Learn the basics of the modern C++ programming language from scratch, including the C++11 to C++20 standards, no experience necessary. You’ll work with expressions and statements, variables, libraries, arguments, classes, functions, memory handling, and much more.Each section is filled with real-world examples and advice on how to avoid common mistakes. Modern C++ for Absolute Beginners will teach you more than just programming in C++20. It will provide you with a set of C++ skills, which will serve you if you ever decide to deepen your knowledge in C++, computer science, or learn more about advanced C++ techniques. The author will take you through the C++ programming language, the Standard Library, and the C++11 to C++20 standard basics. Each chapter is accompanied by the right amount of theory and plenty of source code examples. You will work with C++20 features and standards, yet you will also compare and take a look into previous versions of C++. You will do so with plenty of examples and real code writing to gain an even better level of understanding. What You Will Learn Use the basics of C++: types, operators, variables, constants, expressions, references, functions, classes, I/O, smart pointers, polymorphism, and more Set up the Visual Studio development environment where you can write your own code Declare and define functions, classes, and objects Discover object-oriented programming: classes and objects, encapsulation, inheritance, polymorhism, and more using the most advanced C++ features Employ best practices in organizing source code, controlling program workflow, C++ language dos and donts, and more Program using lambda, modules, inheritance, polymorphism, smart pointers, templates, contracts, STL, concepts, and exceptions Who This Book Is For Beginner or novice programmers who wish to learn C++ programming. No prior programming experience is required.
  cmake can not determine linker language for target: Managing Projects with GNU Make Robert Mecklenburg, 2004-11-19 The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors.The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways.This edition focuses on the GNU version of make, which has deservedly become the industry standard. GNU make contains powerful extensions that are explored in this book. It is also popular because it is free software and provides a version for almost every platform, including a version for Microsoft Windows as part of the free Cygwin project. Managing Projects with GNU make, 3rd Edition provides guidelines on meeting the needs of large, modern projects. Also added are a number of interesting advanced topics such as portability, parallelism, and use with Java.Robert Mecklenburg, author of the third edition, has used make for decades with a variety of platforms and languages. In this book he zealously lays forth how to get your builds to be as efficient as possible, reduce maintenance, avoid errors, and thoroughly understand what make is doing. Chapters on C++ and Java provide makefile entries optimized for projects in those languages. The author even includes a discussion of the makefile used to build the book.
  cmake can not determine linker language for target: Mastering CMake Ken Martin, Bill Hoffman, 2013
  cmake can not determine linker language for target: Handbook of Open Source Tools Sandeep Koranne, 2010-10-17 Handbook of Open Source Tools introduces a comprehensive collection of advanced open source tools useful in developing software applications. The book contains information on more than 200 open-source tools which include software construction utilities for compilers, virtual-machines, database, graphics, high-performance computing, OpenGL, geometry, algebra, graph theory , GUIs and more. Special highlights for software construction utilities and application libraries are included. Each tool is covered in the context of a real like application development setting. This unique handbook presents a comprehensive discussion of advanced tools, a valuable asset used by most application developers and programmers; includes a special focus on Mathematical Open Source Software not available in most Open Source Software books, and introduces several tools (eg ACL2, CLIPS, CUDA, and COIN) which are not known outside of select groups, but are very powerful. Handbook of Open Source Tools is designed for application developers and programmers working with Open Source Tools. Advanced-level students concentrating on Engineering, Mathematics and Computer Science will find this reference a valuable asset as well.
  cmake can not determine linker language for target: 21st Century C Ben Klemens, 2012-10-15 Throw out your old ideas about C and get to know a programming language that’s substantially outgrown its origins. With this revised edition of 21st Century C, you’ll discover up-to-date techniques missing from other C tutorials, whether you’re new to the language or just getting reacquainted. C isn’t just the foundation of modern programming languages; it is a modern language, ideal for writing efficient, state-of-the-art applications. Get past idioms that made sense on mainframes and learn the tools you need to work with this evolved and aggressively simple language. No matter what programming language you currently favor, you’ll quickly see that 21st century C rocks. Set up a C programming environment with shell facilities, makefiles, text editors, debuggers, and memory checkers Use Autotools, C’s de facto cross-platform package manager Learn about the problematic C concepts too useful to discard Solve C’s string-building problems with C-standard functions Use modern syntactic features for functions that take structured inputs Build high-level, object-based libraries and programs Perform advanced math, talk to internet servers, and run databases with existing C libraries This edition also includes new material on concurrent threads, virtual tables, C99 numeric types, and other features.
  cmake can not determine linker language for target: Large-scale C++ Software Design John Lakos, 1996 Software -- Programming Languages.
  cmake can not determine linker language for target: Openscenegraph 3.0 Rui Wang, Xuelei Qian, 2010-12-14 Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.
  cmake can not determine linker language for target: A Book on C Al Kelley, Ira Pohl, 1990 The authors provide clear examples and thorough explanations of every feature in the C language. They teach C vis-a-vis the UNIX operating system. A reference and tutorial to the C programming language. Annotation copyrighted by Book News, Inc., Portland, OR
  cmake can not determine linker language for target: CMake Cookbook Radovan Bast, Roberto Di Remigio, 2018-09-26 Learn CMake through a series of task-based recipes that provide you with practical, simple, and ready-to-use CMake solutions for your code Key FeaturesLearn to configure, build, test, and package software written in C, C++, and FortranProgress from simple to advanced tasks with examples tested on Linux, macOS, and WindowsManage code complexity and library dependencies with reusable CMake building blocksBook Description CMake is cross-platform, open-source software for managing the build process in a portable fashion. This book features a collection of recipes and building blocks with tips and techniques for working with CMake, CTest, CPack, and CDash. CMake Cookbook includes real-world examples in the form of recipes that cover different ways to structure, configure, build, and test small- to large-scale code projects. You will learn to use CMake's command-line tools and master modern CMake practices for configuring, building, and testing binaries and libraries. With this book, you will be able to work with external libraries and structure your own projects in a modular and reusable way. You will be well-equipped to generate native build scripts for Linux, MacOS, and Windows, simplify and refactor projects using CMake, and port projects to CMake. What you will learnConfigure, build, test, and install code projects using CMakeDetect operating systems, processors, libraries, files, and programs for conditional compilationIncrease the portability of your codeRefactor a large codebase into modules with the help of CMakeBuild multi-language projectsKnow where and how to tweak CMake configuration files written by somebody elsePackage projects for distributionPort projects to CMakeWho this book is for If you are a software developer keen to manage build systems using CMake or would like to understand and modify CMake code written by others, this book is for you. A basic knowledge of C++, C, or Fortran is required to understand the topics covered in this book.
  cmake can not determine linker language for target: OpenGL ES 3.0 Programming Guide Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi, 2014-02-28 OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
  cmake can not determine linker language for target: Discovering Modern C++ Peter Gottschling, 2015-12-23 As scientific and engineering projects grow larger and more complex, it is increasingly likely that those projects will be written in C++. With embedded hardware growing more powerful, much of its software is moving to C++, too. Mastering C++ gives you strong skills for programming at nearly every level, from “close to the hardware” to the highest-level abstractions. In short, C++ is a language that scientific and technical practitioners need to know. Peter Gottschling’s Discovering Modern C++ is an intensive introduction that guides you smoothly to sophisticated approaches based on advanced features. Gottschling introduces key concepts using examples from many technical problem domains, drawing on his extensive experience training professionals and teaching C++ to students of physics, math, and engineering. This book is designed to help you get started rapidly and then master increasingly robust features, from lambdas to expression templates. You’ll also learn how to take advantage of the powerful libraries available to C++ programmers: both the Standard Template Library (STL) and scientific libraries for arithmetic, linear algebra, differential equations, and graphs. Throughout, Gottschling demonstrates how to write clear and expressive software using object orientation, generics, metaprogramming, and procedural techniques. By the time you’re finished, you’ll have mastered all the abstractions you need to write C++ programs with exceptional quality and performance.
  cmake can not determine linker language for target: Amber 2021 David A. Case, H. Metin Aktulga, Kellon Belfon, Ido Ben-Shalom, Scott R. Brozell, David S. Cerutti, Thomas E. Cheatham III, Vinícius Wilian D. Cruzeiro, Tom A. Darden, Robert E. Duke, George Giambasu, Michael K. Gilson, Holger Gohlke, Andreas W. Goetz, Robert Harris, Saeed Izadi, Sergei A. Izmailov, Chi Jin, Koushik Kasavajhala, Mehmet C. Kaymak, Edward King, Andriy Kovalenko, Tom Kurtzman, Taisung Lee, Scott LeGrand, Pengfei Li, Charles Lin, Jian Liu, Tyler Luchko, Ray Luo, Matias Machado, Viet Man, Madushanka Manathunga, Kenneth M. Merz, Yinglong Miao, Oleg Mikhailovskii, Gérald Monard, Hai Nguyen, Kurt A. O’Hearn, Alexey Onufriev, Feng Pan, Sergio Pantano, Ruxi Qi, Ali Rahnamoun, Daniel R. Roe, Adrian Roitberg, Celeste Sagui, Stephan Schott-Verdugo, Jana Shen, Carlos L. Simmerling, Nikolai R. Skrynnikov, Jamie Smith, Jason Swails, Ross C. Walker, Junmei Wang, Haixin Wei, Romain M. Wolf, Xiongwu Wu, Yi Xue, Darrin M. York, Shiji Zhao, Peter A. Kollman, 2021-06-13 Amber is the collective name for a suite of programs that allow users to carry out molecular dynamics simulations, particularly on biomolecules. None of the individual programs carries this name, but the various parts work reasonably well together, and provide a powerful framework for many common calculations. The term Amber is also used to refer to the empirical force fields that are implemented here. It should be recognized, however, that the code and force field are separate: several other computer packages have implemented the Amber force fields, and other force fields can be implemented with the Amber programs. Further, the force fields are in the public domain, whereas the codes are distributed under a license agreement. The Amber software suite is divided into two parts: AmberTools21, a collection of freely available programs mostly under the GPL license, and Amber20, which is centered around the pmemd simulation program, and which continues to be licensed as before, under a more restrictive license. Amber20 represents a significant change from the most recent previous version, Amber18. (We have moved to numbering Amber releases by the last two digits of the calendar year, so there are no odd-numbered versions.) Please see https://ambermd.org for an overview of the most important changes. AmberTools is a set of programs for biomolecular simulation and analysis. They are designed to work well with each other, and with the “regular” Amber suite of programs. You can perform many simulation tasks with AmberTools, and you can do more extensive simulations with the combination of AmberTools and Amber itself. Most components of AmberTools are released under the GNU General Public License (GPL). A few components are in the public domain or have other open-source licenses. See the README file for more information.
  cmake can not determine linker language for target: The Java Virtual Machine Specification, Java SE 7 Edition Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley, 2013-02-15 Written by the inventors of the technology, The Java® Virtual Machine Specification, Java SE 7 Edition, is the definitive technical reference for the Java Virtual Machine. The book provides complete, accurate, and detailed coverage of the Java Virtual Machine. It fully describes the invokedynamic instruction and method handle mechanism added in Java SE 7, and gives the formal Prolog specification of the type-checking verifier introduced in Java SE 6. The book also includes the class file extensions for generics and annotations defined in Java SE 5.0, and aligns the instruction set and initialization rules with the Java Memory Model.
  cmake can not determine linker language for target: Professional JavaScript for Web Developers Nicholas C. Zakas, 2005-04-29 Dispels the myth that JavaScript is a baby language and demonstrates why it is the scripting language of choice used in the design of millions of Web pages and server-side applications Quickly covers JavaScript basics and then moves on to more advanced topics such as object-oriented programming, XML, Web services, and remote scripting Addresses the many issues that Web application developers face, including internationalization, security, privacy, optimization, intellectual property issues, and obfuscation Builds on the reader's basic understanding of HTML, CSS, and the Web in general This book is also available as part of the 4-book JavaScript and Ajax Wrox Box (ISBN: 0470227818). This 4-book set includes: Professional JavaScript for Web Developers (ISBN: 0764579088) Professional Ajax 2nd edition (ISBN: 0470109491) Professional Web 2.0 Programming (ISBN: 0470087889) Professional Rich Internet Applications: Ajax and Beyond (ISBN: 0470082801)
  cmake can not determine linker language for target: Programming WebAssembly with Rust Kevin Hoffman, 2019-05-31 WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.
  cmake can not determine linker language for target: Yocto Project Development Manual Scott Rifenbark, 2015-11-17 The following list describes what you can get from this book: Information that lets you get set up to develop using the Yocto Project. Information to help developers who are new to the open source environment and to the distributed revision control system Git, which the Yocto Project uses. An understanding of common end-to-end development models and tasks. Information about common development tasks generally used during image development for embedded devices. Information on using the Yocto Project integration of the QuickEMUlator (QEMU), which lets you simulate running on hardware an image you have built using the OpenEmbedded build system. Many references to other sources of related information.
  cmake can not determine linker language for target: Procedural Content Generation for C++ Game Development Dale Green, 2016-01-30 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn Discover the systems and ideology that lie at the heart of procedural systems Use Random number generation (RNG) with C++ data types to create random but controlled results Build levels procedurally with randomly located items and events Create dynamic game objects at runtime Construct games using a component-based approach Assemble non-predictable game events and scenarios Operate procedural generation to create dynamic content fast and easily Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.
  cmake can not determine linker language for target: SFML Game Development Jan Haller, Henrik Vogelius Hansson, 2013-01-01 SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
  cmake can not determine linker language for target: Seven More Languages in Seven Weeks Bruce Tate, Ian Dees, Frederic Daoud, Jack Moffitt, 2014-11-19 Great programmers aren't born--they're made. The industry is moving from object-oriented languages to functional languages, and you need to commit to radical improvement. New programming languages arm you with the tools and idioms you need to refine your craft. While other language primers take you through basic installation and Hello, World, we aim higher. Each language in Seven More Languages in Seven Weeks will take you on a step-by-step journey through the most important paradigms of our time. You'll learn seven exciting languages: Lua, Factor, Elixir, Elm, Julia, MiniKanren, and Idris. Learn from the award-winning programming series that inspired the Elixir language. Hear how other programmers across broadly different communities solve problems important enough to compel language development. Expand your perspective, and learn to solve multicore and distribution problems. In each language, you'll solve a non-trivial problem, using the techniques that make that language special. Write a fully functional game in Elm, without a single callback, that compiles to JavaScript so you can deploy it in any browser. Write a logic program in Clojure using a programming model, MiniKanren, that is as powerful as Prolog but much better at interacting with the outside world. Build a distributed program in Elixir with Lisp-style macros, rich Ruby-like syntax, and the richness of the Erlang virtual machine. Build your own object layer in Lua, a statistical program in Julia, a proof in code with Idris, and a quiz game in Factor. When you're done, you'll have written programs in five different programming paradigms that were written on three different continents. You'll have explored four languages on the leading edge, invented in the past five years, and three more radically different languages, each with something significant to teach you.
  cmake can not determine linker language for target: Introduction to Modern Fortran for the Earth System Sciences Dragos B. Chirila, Gerrit Lohmann, 2014-11-27 This work provides a short getting started guide to Fortran 90/95. The main target audience consists of newcomers to the field of numerical computation within Earth system sciences (students, researchers or scientific programmers). Furthermore, readers accustomed to other programming languages may also benefit from this work, by discovering how some programming techniques they are familiar with map to Fortran 95. The main goal is to enable readers to quickly start using Fortran 95 for writing useful programs. It also introduces a gradual discussion of Input/Output facilities relevant for Earth system sciences, from the simplest ones to the more advanced netCDF library (which has become a de facto standard for handling the massive datasets used within Earth system sciences). While related works already treat these disciplines separately (each often providing much more information than needed by the beginning practitioner), the reader finds in this book a shorter guide which links them. Compared to other books, this work provides a much more compact view of the language, while also placing the language-elements in a more applied setting, by providing examples related to numerical computing and more advanced Input/Output facilities for Earth system sciences. Naturally, the coverage of the programming language is relatively shallow, since many details are skipped. However, many of these details can be learned gradually by the practitioner, after getting an overview and some practice with the language through this book.
  cmake can not determine linker language for target: Mastering Cmake Stanley Ho Professor of Microelectronics in Electrical and Computer Engineering Ken Martin, Bill Hoffman, 2015-01-16 CMake is an open-source build tool enabling collaboration among software developers working on distinct platforms by using a common build specification to drive their native build tools. Mastering CMake explains how to use the CMake suite of tools, including CTest and CPack, to develop, build, test, and package software for distribution. It covers use of the command-line and GUI tools on Linux (UNIX), Microsoft Windows, and Mac OS X. This book also contains a guide for converting projects to CMake and writing CMake code to specify build rules to compile sources, create static and shared libraries, link executables, run custom commands, run tests, and install artifacts. It also includes a copy of key portions of the official reference documentation.
  cmake can not determine linker language for target: Exploring Raspberry Pi Derek Molloy, 2016-06-13 Expand Raspberry Pi capabilities with fundamental engineering principles Exploring Raspberry Pi is the innovators guide to bringing Raspberry Pi to life. This book favors engineering principles over a 'recipe' approach to give you the skills you need to design and build your own projects. You'll understand the fundamental principles in a way that transfers to any type of electronics, electronic modules, or external peripherals, using a learning by doing approach that caters to both beginners and experts. The book begins with basic Linux and programming skills, and helps you stock your inventory with common parts and supplies. Next, you'll learn how to make parts work together to achieve the goals of your project, no matter what type of components you use. The companion website provides a full repository that structures all of the code and scripts, along with links to video tutorials and supplementary content that takes you deeper into your project. The Raspberry Pi's most famous feature is its adaptability. It can be used for thousands of electronic applications, and using the Linux OS expands the functionality even more. This book helps you get the most from your Raspberry Pi, but it also gives you the fundamental engineering skills you need to incorporate any electronics into any project. Develop the Linux and programming skills you need to build basic applications Build your inventory of parts so you can always make it work Understand interfacing, controlling, and communicating with almost any component Explore advanced applications with video, audio, real-world interactions, and more Be free to adapt and create with Exploring Raspberry Pi.
  cmake can not determine linker language for target: Exploring C++20 Ray Lischner, 2021-01-14 Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language. Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow. What You Will Learn Grasp the basics, including compound statements, modules, and more Work with custom types and see how to use them Write useful algorithms, functions, and more Apply your skills to projects that include a fixed-point numbers and body-mass index applications Carry out generic programming and apply it in a practical project Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming Who This Book Is For Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.
  cmake can not determine linker language for target: Foundations of Qt Development Johan Thelin, 2007-10-18 Qt is one of the most influential graphical toolkits for the Linux operating system and is quickly being adopted on other platforms (Windows, Mac OS) as well. It is necessary to learn for all Linux programmers. This book takes the reader step by step through the complexities of Qt, laying the groundwork that allows the reader to make the step from novice to professional. This book is full of real world examples that can be quickly integrated into a developer’s project. While the reader is assumed to be a beginner at Qt development, they are required to have a working knowledge of C++ programming.
  cmake can not determine linker language for target: The Architecture of Open Source Applications Amy Brown, Greg Wilson, 2011 Beschrijving van vijfentwintig open source applicaties.
  cmake can not determine linker language for target: Exploring BeagleBone Derek Molloy, 2014-12-31 In-depth instruction and practical techniques for building with the BeagleBone embedded Linux platform Exploring BeagleBone is a hands-on guide to bringing gadgets, gizmos, and robots to life using the popular BeagleBone embedded Linux platform. Comprehensive content and deep detail provide more than just a BeagleBone instruction manual—you’ll also learn the underlying engineering techniques that will allow you to create your own projects. The book begins with a foundational primer on essential skills, and then gradually moves into communication, control, and advanced applications using C/C++, allowing you to learn at your own pace. In addition, the book’s companion website features instructional videos, source code, discussion forums, and more, to ensure that you have everything you need. The BeagleBone’s small size, high performance, low cost, and extreme adaptability have made it a favorite development platform, and the Linux software base allows for complex yet flexible functionality. The BeagleBone has applications in smart buildings, robot control, environmental sensing, to name a few; and, expansion boards and peripherals dramatically increase the possibilities. Exploring BeagleBone provides a reader-friendly guide to the device, including a crash course in computer engineering. While following step by step, you can: Get up to speed on embedded Linux, electronics, and programming Master interfacing electronic circuits, buses and modules, with practical examples Explore the Internet-connected BeagleBone and the BeagleBone with a display Apply the BeagleBone to sensing applications, including video and sound Explore the BeagleBone’s Programmable Real-Time Controllers Hands-on learning helps ensure that your new skills stay with you, allowing you to design with electronics, modules, or peripherals even beyond the BeagleBone. Insightful guidance and online peer support help you transition from beginner to expert as you master the techniques presented in Exploring BeagleBone, the practical handbook for the popular computing platform.
  cmake can not determine linker language for target: Programming Bjarne Stroustrup, 2014-06-02 An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today’s C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For Beginners—And Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author’s website.
  cmake can not determine linker language for target: Lecture Slides for Programming in C++ (Version 2021-04-01) Michael D. Adams, 2021-04-01 This document, which consists of approximately 2900 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++20 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, namespaces, and comparison), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), concepts, lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), coroutines, concurrency (memory models, and happens-before and synchronizes-with relationships), modules, compile-time computation, and various other topics (e.g., copy elision and initialization). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, ranges, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy and Clang Static Analyzer), code sanitizers (e.g., ASan, LSan, MSan, TSan, and UBSan), debugging and testing tools (e.g., Valgrind, LLVM XRay, and Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), version control systems (e.g., Git), code coverage analysis tools (e.g., Gcov, LLVM Cov, and Lcov), online C++ compilers (e.g., Compiler Explorer and C++ Insights), and code completion tools (e.g., YouCompleteMe, and LSP clients/servers). OTHER TOPICS. An assortment of other programming-related topics are also covered, including: data structures, algorithms, computer arithmetic (e.g., floating-point arithmetic and interval arithmetic), cache-efficient algorithms, vectorization, good programming practices, software documentation, software testing (e.g., static and dynamic testing, and structural coverage analysis), and compilers and linkers (e.g., Itanium C++ ABI).
  cmake can not determine linker language for target: OpenCV 3 Blueprints Joseph Howse, Steven Puttemans, Quan Hua, Utkarsh Sinha, 2015-11-10 Expand your knowledge of computer vision by building amazing projects with OpenCV 3 About This Book Build computer vision projects to capture high-quality image data, detect and track objects, process the actions of humans or animals, and much more Discover practical and interesting innovations in computer vision while building atop a mature open-source library, OpenCV 3 Familiarize yourself with multiple approaches and theories wherever critical decisions need to be made Who This Book Is For This book is ideal for you if you aspire to build computer vision systems that are smarter, faster, more complex, and more practical than the competition. This is an advanced book intended for those who already have some experience in setting up an OpenCV development environment and building applications with OpenCV. You should be comfortable with computer vision concepts, object-oriented programming, graphics programming, IDEs, and the command line. What You Will Learn Select and configure camera systems to see invisible light, fast motion, and distant objects Build a “camera trap”, as used by nature photographers, and process photos to create beautiful effects Develop a facial expression recognition system with various feature extraction techniques and machine learning methods Build a panorama Android application using the OpenCV stitching module in C++ with NDK support Optimize your object detection model, make it rotation invariant, and apply scene-specific constraints to make it faster and more robust Create a person identification and registration system based on biometric properties of that person, such as their fingerprint, iris, and face Fuse data from videos and gyroscopes to stabilize videos shot from your mobile phone and create hyperlapse style videos In Detail Computer vision is becoming accessible to a large audience of software developers who can leverage mature libraries such as OpenCV. However, as they move beyond their first experiments in computer vision, developers may struggle to ensure that their solutions are sufficiently well optimized, well trained, robust, and adaptive in real-world conditions. With sufficient knowledge of OpenCV, these developers will have enough confidence to go about creating projects in the field of computer vision. This book will help you tackle increasingly challenging computer vision problems that you may face in your careers. It makes use of OpenCV 3 to work around some interesting projects. Inside these pages, you will find practical and innovative approaches that are battle-tested in the authors' industry experience and research. Each chapter covers the theory and practice of multiple complementary approaches so that you will be able to choose wisely in your future projects. You will also gain insights into the architecture and algorithms that underpin OpenCV's functionality. We begin by taking a critical look at inputs in order to decide which kinds of light, cameras, lenses, and image formats are best suited to a given purpose. We proceed to consider the finer aspects of computational photography as we build an automated camera to assist nature photographers. You will gain a deep understanding of some of the most widely applicable and reliable techniques in object detection, feature selection, tracking, and even biometric recognition. We will also build Android projects in which we explore the complexities of camera motion: first in panoramic image stitching and then in video stabilization. By the end of the book, you will have a much richer understanding of imaging, motion, machine learning, and the architecture of computer vision libraries and applications! Style and approach This book covers a combination of theory and practice. We examine blueprints for specific projects and discuss the principles behind these blueprints, in detail.
  cmake can not determine linker language for target: Gnucash 2.4 Small Business Accounting Ashok Ramachandran, 2011-02-09 Annotation Attention, small business owners! Stop tax-day stress. Stop procrastinating with a shoebox full of receipts. Stop reinventing the wheel with a spreadsheet. Stop making decisions simply on a hunch. Stop wasting money on software that is overkill. Start by downloading GnuCash and getting your accounts in order. Designed to be easy to use, yet powerful and flexible, GnuCash allows you to track bank accounts, income, and expenses. As quick and intuitive to use as a checkbook register, it is based on professional accounting principles to ensure balanced books and accurate reports. You can do it and Gnucash 2.4 Small Business Accounting Beginner's Guide will help you get up and running with maintaining your accounts. Gnucash 2.4 Small Business Accounting Beginner's Guide speaks business language, not accountant-speak, because it is written by a former small business owner. It guides you to use GnuCash from scratch with step-by-step tutorials without jargon, pointing out the gotchas to avoid with lots of tips. It will teach you to work on routine business transactions while migrating transaction data from other applications gradually. You will be able to keep on top of transactions and run reports after reading just three chapters! Beyond Chapter 3, it is up to you how far you want to go. Reconcile with your bank and credit card statements. Charge and pay sales tax. Do invoicing. Track payments due. Set up reminders for bills. Avoid stress at tax time. Print checks. Capture expenses using your mobile phone. Gnucash 2.4 Small Business Accounting Beginner's Guide gives you the power. Know your numbers. Make decisions with confidence. Drive your business to its full potential. Get your accounts in order and avoid tax-day stress with this hands-on guide to GnuCash, the best free accounts software in the world.
  cmake can not determine linker language for target: OpenGL Insights Patrick Cozzi, Christophe Riccio, 2012-07-23 Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.
  cmake can not determine linker language for target: Effective Modern C++ Scott Meyers, 2014-11-11 Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes how to write truly great software using C++11 and C++14—i.e. using modern C++. Topics include: The pros and cons of braced initialization, noexcept specifications, perfect forwarding, and smart pointer make functions The relationships among std::move, std::forward, rvalue references, and universal references Techniques for writing clear, correct, effective lambda expressions How std::atomic differs from volatile, how each should be used, and how they relate to C++'s concurrency API How best practices in old C++ programming (i.e., C++98) require revision for software development in modern C++ Effective Modern C++ follows the proven guideline-based, example-driven format of Scott Meyers' earlier books, but covers entirely new material. After I learned the C++ basics, I then learned how to use C++ in production code from Meyer's series of Effective C++ books. Effective Modern C++ is the most important how-to book for advice on key guidelines, styles, and idioms to use modern C++ effectively and well. Don't own it yet? Buy this one. Now. -- Herb Sutter, Chair of ISO C++ Standards Committee and C++ Software Architect at Microsoft
  cmake can not determine linker language for target: New Scientist , 1988
  cmake can not determine linker language for target: Embedded Linux Systems with the Yocto Project Rudolf J. Streif, 2016-04-18 Build Complete Embedded Linux Systems Quickly and Reliably Developers are increasingly integrating Linux into their embedded systems: It supports virtually all hardware architectures and many peripherals, scales well, offers full source code, and requires no royalties. The Yocto Project makes it much easier to customize Linux for embedded systems. If you’re a developer with working knowledge of Linux, Embedded Linux Systems with the Yocto ProjectTM will help you make the most of it. An indispensable companion to the official documentation, this guide starts by offering a solid grounding in the embedded Linux landscape and the challenges of creating custom distributions for embedded systems. You’ll master the Yocto Project’s toolbox hands-on, by working through the entire development lifecycle with a variety of real-life examples that you can incorporate into your own projects. Author Rudolf Streif offers deep insight into Yocto Project’s build system and engine, and addresses advanced topics ranging from board support to compliance management. You’ll learn how to Overcome key challenges of creating custom embedded distributions Jumpstart and iterate OS stack builds with the OpenEmbedded Build System Master build workflow, architecture, and the BitBake Build Engine Quickly troubleshoot build problems Customize new distros with built-in blueprints or from scratch Use BitBake recipes to create new software packages Build kernels, set configurations, and apply patches Support diverse CPU architectures and systems Create Board Support Packages (BSP) for hardware-specific adaptations Provide Application Development Toolkits (ADT) for round-trip development Remotely run and debug applications on actual hardware targets Ensure open-source license compliance Scale team-based projects with Toaster, Build History, Source Mirrors, and Autobuilder
  cmake can not determine linker language for target: Get Started with MicroPython on Raspberry Pi Pico Gareth Halfacree, Ben Everard, 2021-01-25 Microcontrollers, like the RP2040 at the heart of Raspberry Pi Pico, are computers stripped back to their bare essentials. You don't use monitors or keyboards with them, but program them over USB to take their input from (and send their output to) their input/output (IO) pins. Using these programmable connections, you can light lights, make noises, send text to screens, and much more. In Get Started with MicroPython on Raspberry Pi Pico, you will learn how to use the beginner-friendly language MicroPython to write programs and connect up hardware to make your Raspberry Pi Pico interact with the world around it. Using these skills, you can create your own electro-mechanical projects, whether for fun or to make your life easier. This book shows you how to: Get started with Raspberry Pi Pico Work with various electronic components Create your own programmable electronic contraptions Work with Programming Input and Output (PIO) for low level, timing-critical projects Learn the Raspberry Pi Pico pinouts for hooking up components Use the I2C and SPI protocols to connect to components By the end of the book, you'll know how to create your own programmable electronic contraptions. What you do with them is up to you.
  cmake can not determine linker language for target: Debugging with GDB Richard M. Stallman, Cygnus Support, 1996
  cmake can not determine linker language for target: Effective C Robert C. Seacord, 2020-08-04 A detailed introduction to the C programming language for experienced programmers. The world runs on code written in the C programming language, yet most schools begin the curriculum with Python or Java. Effective C bridges this gap and brings C into the modern era--covering the modern C17 Standard as well as potential C2x features. With the aid of this instant classic, you'll soon be writing professional, portable, and secure C programs to power robust systems and solve real-world problems. Robert C. Seacord introduces C and the C Standard Library while addressing best practices, common errors, and open debates in the C community. Developed together with other C Standards committee experts, Effective C will teach you how to debug, test, and analyze C programs. You'll benefit from Seacord's concise explanations of C language constructs and behaviors, and from his 40 years of coding experience. You'll learn: How to identify and handle undefined behavior in a C program The range and representations of integers and floating-point values How dynamic memory allocation works and how to use nonstandard functions How to use character encodings and types How to perform I/O with terminals and filesystems using C Standard streams and POSIX file descriptors How to understand the C compiler's translation phases and the role of the preprocessor How to test, debug, and analyze C programs Effective C will teach you how to write professional, secure, and portable C code that will stand the test of time and help strengthen the foundation of the computing world.
  cmake can not determine linker language for target: Programming and Performance Visualization Tools Abhinav Bhatele, David Boehme, Joshua A. Levine, Allen D. Malony, Martin Schulz, 2019-04-24 This book contains the revised selected papers of 4 workshops held in conjunction with the International Conference on High Performance Computing, Networking, Storage and Analysis (SC) in November 2017 in Denver, CO, USA, and in November 2018 in Dallas, TX, USA: the 6th and 7th International Workshop on Extreme-Scale Programming Tools, ESPT 2017 and ESPT 2018, and the 4th and 5th International Workshop on Visual Performance Analysis, VPA 2017 and VPA 2018. The 11 full papers of ESPT 2017 and ESPT 2018 and the 6 full papers of VPA 2017 and VPA 2018 were carefully reviewed and selected for inclusion in this book. The papers discuss the requirements for exascale-enabled tools as well as new approaches of applying visualization and visual analytic techniques to large-scale applications. Topics of interest include: programming tools; methodologies for performance engineering; tool technologies for extreme-scale challenges (e.g., scalability, resilience, power); tool support for accelerated architectures and large-scale multi-cores; tool infrastructures and environments; evolving/future application requirements for programming tools and technologies; application developer experiences with programming and performance tools; scalable displays of performance data; case studies demonstrating the use of performance visualization in practice; data models to enable scalable visualization; graph representation of unstructured performance data; presentation of high-dimensional data; visual correlations between multiple data sources; human-computer interfaces for exploring performance data; and multi-scale representations of performance data for visual exploration.
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May 19, 2017 · Scripts are