Advertisement
brain training games for schizophrenia: Cognitive Impairment in Schizophrenia Philip D. Harvey, 2013-01-24 Provides state-of-the-art information about cognition in schizophrenia with a wide ranging focus on measuring and treating cognitive deficits. |
brain training games for schizophrenia: Treating Schizophrenia Sophia Vinogradov, 1995-05-08 In Treating Schizophrenia, expert contributors present the most current theoretical and scientific discoveries in the field and offer invaluable advice for the accurate assessment and effective treatment of the disorder's vast spectrum of symptoms and subtypes.Written for the practicing clinician, Treating Schizophrenia brings together an enormous body of sophisticated research on the causes and mechanisms of schizophrenia. Using illustrative case studies from their own practices, the contributors describe how to conduct a successful assessment of this often elusive disorder, then provide a detailed exploration of the major modes of treatment including inpatient treatment, individual therapy, family therapy, group therapy, and the crucial role of medication. The authors also addresses the timely issue of treating schizophrenia in the era of managed care.Treating Schizophrenia is a state-of-the-art guide for managing one of the most pervasive and insidious mental disorders; an invaluable resource for all clinicians who face the daily challenge of working with schizophrenic patients. |
brain training games for schizophrenia: Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions Soledad Ballesteros, Claudia Voelcker-Rehage, Louis Bherer, 2018-07-05 The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2). |
brain training games for schizophrenia: Cognitive Functioning in Schizophrenia: Leveraging the RDoC Framework Deanna M. Barch, Jared W. Young, 2023-02-17 This book highlights recent research investigating psychological and neural mechanisms contributing to dysfunctional cognition in people with schizophrenia. The work on cognition in schizophrenia from the past 20 years is highlighted, and emphasis throughout the book is placed on utilizing the Research Domain Criterion framework. Thus, the book also covers animals work relevant to schizophrenia that assesses behaviors utilizing the same framework, enabling mechanistic studies and highlighting potential biomarkers of function. The book also includes important areas of research in the field of cognitive function in schizophrenia that have received less attention, such as cognitive side-effects of current treatments and olfactory-based cognition. Altogether, the book provides a translational perspective of the most-up-to-date research on cognition in schizophrenia to-date, but with identification of novel directions for research initiatives.. |
brain training games for schizophrenia: Games David Blagden, Mark de Rond, 2018-11-01 The essays from prominent public intellectuals collected in this volume reflect an array of perspectives on the spectrum of conflict, competition, and cooperation, as well as a wealth of expertise on how games manifest in the world, how they operate, and how social animals behave inside them. They include previously unpublished material by former Cabinet minister Sayeeda Warsi, the philosopher A. C. Grayling, legal scholar Nicola Padfield, cycling coach David Brailsford, former military intelligence officer Frank Ledwidge, neuro-psychologist Barbara J. Sahakian, zoological ecologist Nicholas B. Davies, and the final work of the late Nobel laureate Thomas C. Schelling. This is a must-read for anyone interested in the history, nature, and dynamics of games. |
brain training games for schizophrenia: Games David William Blagden, David Blagden, Mark de Rond, 2018-11 Prominent public intellectuals offer their expertise on the games that shape aspects of all of our lives. |
brain training games for schizophrenia: The Ravenous Brain Daniel Bor, 2012-08-28 A noted neuroscientist lays out his theory of consciousness, arguing that human consciousness evolves by gathering and scrutinizing information. |
brain training games for schizophrenia: The Science of Cognitive Behavioral Therapy Stefan G. Hofmann, Gordon J. G. Asmundson, 2017-06-01 The Science of Cognitive Behavioral Therapy describes the scientific approach of CBT, reviews the efficacy and validity of the CBT model, and exemplifies important differences and commonalities of CBT approaches. The overarching principle of CBT interventions is that cognitions causally influence emotional experiences and behaviors. The book reviews recent mediation studies, experimental studies, and neuroimaging studies in affective neuroscience that support the basic model of CBT, as well as those that clarify the mechanisms of treatment change. Additionally, the book explains the interplay of cognition and emotion in CBT, specifies the treatment goals of CBT, discusses the relationship of cognitive models with medical models and associated diagnostic systems, and provides concrete illustrations of important general and disorder-specific considerations of CBT. - Investigates the scientific foundation of CBT - Explores the interplay of emotion and cognition in CBT - Reviews neuroscience studies on the mechanisms of change in CBT - Identifies similarities and differences in CBT approaches for different disorders - Discusses CBT extensions and modifications - Describes computer assisted applications of CBT |
brain training games for schizophrenia: Changing Brains , 2013-12-03 This volume of Progress in Brain Research focuses on the applying brain plasticity to advance and recover human ability. The volume starts off discussing brain plasticity in the young, adults and old brains with follow on discussions regarding the type of neuroscience-based training that is on offer in impaired child populations as well as discussing the therapeutics involved in adults. - Applying brain Plasticity and advances and recover human ability |
brain training games for schizophrenia: How (not) to train the brain Amir Raz, Sheida Rabipour, 2019-04-11 Brain training is all the rage. Commercial and clinical initiatives capitalize on trailblazing interdisciplinary research that spans domains such as education, psychological and brain science, cognitive remediation, and mental health. Promotional materials boast that we can learn to think and respond faster, focus better, and control our emotions; companies and authors market techniques to boost memory, increase confidence, and overcome cognitive impairments. 'How (not) to Train the Brain' examines the field of cognitive fitness and scrutinizes the scientific evidence in support of brain training techniques. With the potential to affect millions this topic is important for scientists, practitioners, educators, and the general public. While many a consumer often marvels at this highly commercialized field, discerning fact from fad becomes a challenge given the abundance of products, publications, and contexts. Moreover, available products prey on the naivety of individuals unfamiliar with the nuanced field of neuroscience, advertising programs that lack scientific validation or presenting unfounded arguments. In this book, the authors review data from hundreds of articles and provide an overarching account of the field, separating scientific evidence from publicity myth and guiding readers through how they should - and should not - train the brain. They describe existing techniques, including those rooted in scientific research, and survey methods that purport to yield measurable improvements. Intended for a wide audience, this book taps a timely topic by highlighting the most salient approaches to boosting brain function while identifying those that don't seem to work. |
brain training games for schizophrenia: Oxford Textbook of Cognitive Neurology and Dementia Masud Husain, Jonathan M. Schott, 2018-10-29 This volume covers the dramatic developments that have occurred in basic neuroscience and clinical research in cognitive neurology and dementia. It is based on the clinical approach to the patient, and provides essential knowledge that is fundamental to clinical practice. |
brain training games for schizophrenia: Computers and Games for Mental Health and Well-Being Yasser Khazaal, Jérôme Favrod, Anna Sort, François Borgeat, Stéphane Bouchard, 2018-07-12 Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field? |
brain training games for schizophrenia: Cognitive-Behavioral Therapy of Schizophrenia David G. Kingdon, Douglas Turkington, 2022-02-14 Cognitive-behavioural therapy has been successfully employed in the treatment of such problems as depression, panic disorder and phobias. Providing an approach to patients with the most intractable problems, this book details the practical application of cognitive-behavioural therapy to the pervasive disorder of schizophrenia. The techniques described in this book, drawn from relevant theory and research, are designed to complement other treatments for schizophrenia, including medication, rehabilitation and family therapies.; Making a clear distinction between the diagnosis of schizophrenia and the debilitating label of insanity, the authors contend that people with this disorder are not inherently irrational but instead suffer from a circumscribed set of irrational beliefs. The book presents easily learned techniques that professionals can employ to help patients alleviate the impact of these beliefs, and start drawing upon the strengths and rationality they possess to improve their daily lives.; Illustrated with numerous case examples, this book describes how to: work with the person to construct credible explanations of distressing and disabling symptoms; explore the personal significance of life events and circumstances and their interactions with the person's strengths and vulnerabilities; introduce reality testing for hallucinations and delusions; disentangle thought Disorder And Ameliorate Negative Symptoms; And Demystify Psychotic symptoms for individuals and their families. The book also delineates the relationship of thought, identity, insight and coping strategies to schizophrenia.; This text should be of interest to professionals working with people suffering from schizophrenia - from psychologists, psychiatrists and residential care workers to social workers, occupational therapists and nursing staff - as well as to students in these fields. |
brain training games for schizophrenia: Neuroplasticity and Neurorehabilitation Edward Taub, 2015-01-22 Nothing provided |
brain training games for schizophrenia: Schizophrenia Treatment Outcomes Amresh Shrivastava, Avinash De Sousa, 2020-02-05 This book analyzes schizophrenia management in the context of recent clinical therapeutic advances that have transformed the measurements and outcomes landscape. Unlike any other resource, this volume carefully develops the social and clinical guidelines that affect the life of the patient and defines its role in schizophrenia treatment outcomes. The text begins by determining the concepts, development, neuroscience, and guidelines for positive outcomes before analyzing the gaps in the literature. The text addresses medical concerns in relation to outcomes in schizophrenic patients, including substance use, impact from antipsychotic medications, and medical comorbidities. The text also covers external determinants that may inhibit positive outcomes, including cultural factors, stigma, and environmental issues. Written by experts in schizophrenia care, this book compiles sound research, current clinical trends, and modern measurement markers into a well-organized compendium that delivers this data into a practical guide for measuring treatment outcomes in patients suffering from the disease. Schizophrenia Treatment Outcomes is the ultimate guide for psychiatrists, psychologists, nurses, social workers, and all medical practitioners interested in improving outcomes for schizophrenia patients. |
brain training games for schizophrenia: Effects of Game and Game-like Training on Neurocognitive Plasticity Guido P. H. Band, Chandramallika Basak, Heleen A. Slagter, Michelle W. Voss, 2016-05-17 Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training. |
brain training games for schizophrenia: Mind Games Carlton Smith, 2007-07-31 A SUCCESSFUL DOCTOR. Dr. Felix Polk was a married psychologist living in Berkeley, California. At forty years old, he had a successful practice and a towering reputation--until he began a scandalous affair with one of his patients: Susan Bolling. She was fifteen years old. A TROUBLED TEENAGE GIRL. After divorcing his first wife, Felix married Susan. Susan would later claim that her marriage was built on lies, manipulation, and psychological abuse. She tried to divorce Felix, but no settlement could be reached. Susan seemed to believe that Felix had stashed up to $40 million in a secret bank account in the Caribbean. She wanted her half--or else... A CASE THAT STUNNED THE NATION. In October 2002, Felix was found stabbed to death in his own home. Susan insisted she acted in self-defense. But what would a jury think when Susan--claiming she was the victim of Felix's manipulation--became her own defense attorney? This is the true story of marriage, murder, and mind games |
brain training games for schizophrenia: Vibrant Stacie Stephenson, 2021-03-23 Stop thinking of your own well-being as something that's beyond your control. Today's view of wellness is far too often fragmented, focusing on specific symptoms rather than the whole person. In Vibrant, Dr. Stacie Stephenson introduces readers to a new and empowering way of looking at health. A recognized leader in functional and integrative medicine, Stephenson has helped thousands by focusing not on treating disease, but on creating health-by giving individuals the knowledge, confidence, and inspiration they need to do so for themselves. By the end of this life-changing book, readers will have the tools to transform their energy, weight, fitness, and general wellness, tackling everything from enhancing sleep quality to building an iron-clad immune system. Beginning with basics such as the truth about the best diet, the critical role of exercise in vitality and longevity, and the importance of human connection, Vibrant also dives deeper to give a holistic picture of health and how to achieve it. With helpful breakdowns on supplements, detoxification, and how to think about disease, this is much more than just another wellness book. It's also packed with practical, useful features, including: • Self-assessment tools to aid you in listening to your body • A foolproof two-week meal plan • 40 delicious, healthful chef-created recipes • 30 days of baby steps to start building the habit of health With Stephenson's candid and conversational voice, Vibrant is like having a friend who also happens to be a leading health authority take you under her wing. Along with practical advice, she shares powerful insights that will change the way you think about everything from exercise to relationships, and sends readers off with an inspirational chapter on how health has a ripple effect that can change your family, your community, and help to create a more vibrant world. With a step-by-step program for making foundational lifestyle shifts, Vibrant shows you how to reclaim your health and energy, reverse aging, and glow-not just on the outside, but from deep within yourself. |
brain training games for schizophrenia: Serious Game Design and Development: Technologies for Training and Learning Cannon-Bowers, Jan, Bowers, Clint, 2010-02-28 With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal--Provided by publisher. |
brain training games for schizophrenia: Schizophrenia Bulletin , 2010 |
brain training games for schizophrenia: Cognitive Enhancement in Psychiatric Disorders Tomiki Sumiyoshi, Kenji Hashimoto, 2019-11-25 Disturbances of various domains of cognitive function have been shown to provide a major determinant of outcome for patients with psychiatric conditions. Cognitive impairment is present in an array of diseases, including schizophrenia (with its prodromal stage), mood disorder, autism spectrum disorder, obsessive-compulsive disorder, anxiety disorder, post-traumatic disorder, and eating disorder. In an effort to develop effective therapeutics for cognitive impairment, bridging of preclinical and clinical evidence has been attempted. This edited Book will provide a forum for researchers and clinicians interested in the phenomenology, underlying mechanisms, and treatment of cognitive impairment associated with psychiatric illnesses. Twenty-eight contributions from 8 countries in Europe, Middle East, Asia, North America, and South America represent studies dealing with genetic, molecular, imaging, physiological, psychological, and behavioral issues. Information in this Book will facilitate the development of therapeutics of greater clinical value. |
brain training games for schizophrenia: Schizophrenia Neil A. Rector, Neal Stolar, Paul Grant, 2011-03-01 From Aaron T. Beck and colleagues, this is the definitive work on the cognitive model of schizophrenia and its treatment. The volume integrates cognitive-behavioral and biological knowledge into a comprehensive conceptual framework. It examines the origins, development, and maintenance of key symptom areas: delusions, hallucinations, negative symptoms, and formal thought disorder. Treatment chapters then offer concrete guidance for addressing each type of symptom, complete with case examples and session outlines. Anyone who treats or studies serious mental illness will find a new level of understanding together with theoretically and empirically grounded clinical techniques. |
brain training games for schizophrenia: The Human Frontal Lobes, Third Edition Bruce L. Miller, Jeffrey L. Cummings, 2017-12-12 This authoritative work, now thoroughly revised, has given thousands of clinicians, students, and researchers a state-of-the-art understanding of the human frontal lobes--the large brain region that plays a critical role in behavior, cognition, health, and disease. Reflecting a decade's worth of important research advances in such areas as functional connectivity mapping of frontal and frontal-subcortical circuits, the third edition is updated throughout. It incorporates rich recent discoveries about both normal and abnormal conditions, including significant new information on frontotemporal dementia (FTD) and an expanded section on neuropsychiatric disorders. Illustrations include eight pages in full color -- Dust jacket. |
brain training games for schizophrenia: Exercise Is Medicine Judy Foreman, 2020-01-02 Aging, despite its dismal reputation, is actually one of the great mysteries of the universe. Why don't we just reproduce, then exit fast, like salmon? Could aging just be one big evolutionary accident? Is senescence, the gradual falling apart of our bodies, at least partially avoidable? Can we extend the healthy lifespan and reduce the lingering, debilitating effects of senescence? In this book, investigative health journalist Judy Foreman suggests that we actually can, and the key element is exercise, through its myriad effects on dozens of molecules in the brain, the muscles, and other organs. It's no secret, of course, that exercise is good for you and that exercise can extend longevity. What Foreman uncovers through extensive research into evolutionary biology, exercise physiology, and the new field of geroscience is exactly why exercise is so powerful - the mechanisms now being discovered that account for the vast and varied effects of exercise all over the body. Though Foreman also delves into pills designed to combat aging and so-called exercise mimetics, or pills that purport to produce the effects of exercise without the sweat, her resounding conclusion is that exercise itself is by far the most effective, and safest, strategy for promoting a long, healthy life. In addition to providing a fascinating look at the science of exercise's effects on the body, Foreman also provides answers to the most commonly asked practical questions about exercise. |
brain training games for schizophrenia: Oxford Textbook of Public Mental Health Dinesh Bhugra, Kamaldeep Bhui, Samuel Yeung Shan Wong, Stephen E. Gilman, 2018-09-13 Prevention of mental illness and mental health promotion have often been ignored in the past, both in undergraduate and postgraduate curricula. Recently, however, there has been a clear shift towards public mental health, as a result of increasing scientific evidence that both these actions have a serious potential to reduce the onset of illness and subsequent burden as a result of mental illness and related social, economic and political costs. A clear distinction between prevention of mental illness and mental health promotion is critical. Selective prevention, both at societal and individual level, is an important way forward. The Oxford Textbook of Public Mental Health brings together the increasing interest in public mental health and the growing emphasis on the prevention of mental ill health and promotion of well-being into a single comprehensive textbook. Comprising international experiences of mental health promotion and mental well-being, chapters are supplemented with practical examples and illustrations to provide the most relevant information succinctly. This book will serve as an essential resource for mental and public health professionals, as well as for commissioners of services, nurses and community health visitors. |
brain training games for schizophrenia: Using Cognitive and Affective Metrics in Educational Simulations and Games Harold F. O'Neil, Eva L. Baker, Ray S. Perez, Stephen E. Watson, 2021-05-17 Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology. |
brain training games for schizophrenia: Cognitive Enhancement in CNS Disorders and Beyond Richard S. E. Keefe, Abraham Reichenberg, Jeffrey L. Cummings, 2018 Cognitive Enhancement in CNS Disorders and Beyond compiles a series of educational and thought-provoking chapters from the world's leading cognitive and clinical scientists to describe the latest research on methods for improving cognition in healthy people and those with cognitive disorders. |
brain training games for schizophrenia: Diagnosis and Treatment of Mental Disorders Across the Lifespan Stephanie M. Woo, Carolyn Keatinge, 2016-02-29 A versatile reference text for developing and applying clinical psychopathology skills Designed to serve as a trusted desktop reference on mental disorders seen across the lifespan for mental health professionals at all levels of experience, Diagnosis and Treatment of Mental Disorders Across the Lifespan, Second Edition expertly covers etiology, clinical presentation, intake and interviewing, diagnosis, and treatment of a wide range of DSM disorders at all developmental stages. Unlike other references, this book takes a lifespan approach that allows readers to develop the clinical skills necessary to respond to mental health concerns in a patient-centered manner. Introductory and advanced features support clinicians at every stage of their careers and help students develop their skills and understanding. Authors Woo and Keatinge combine a review of cutting edge and state-of-the-art findings on diagnosis and treatment with the tools for diagnosing and treating a wide range of mental disorders across the lifespan. . This second edition incorporates the following changes: Fully updated to reflect the DSM-5 Chapters have been reorganized to more closely follow the structure of the DSM-5 Cultural and diversity considerations have been expanded and integrated throughout the book A new integrative model for treatment planning Expanded discussion of rapport building skills and facilitating active engagement Identity issues and the fit between client and intervention model has been added to the case conceptualization model Mental health disorders affect patients of all ages, and the skilled clinician understands that there are no one-size-fits-all treatments. Diagnosis and Treatment of Mental Disorders Across the Lifespan, Second Edition will instruct clinicians and students in psychopathology for every life stage. Praise for the first edition: Reviews This handbook, Diagnosis and Treatment of Mental Disorders Across the Lifespan, comprehensively integrates best practices necessary for clinicians who deal with a wide range of mental disorders across the continuum of development in a practical, applied, and accessible manner. One of the unique aspects of the book is the length to which the authors go to ensure that the up-to-date information contained in the book is practical, user-friendly, and accessible to beginners in clinical practice |
brain training games for schizophrenia: Artificial Intelligence Doctoral Symposium Habiba Drias, Farouk Yalaoui, Allel Hadjali, 2023-08-20 This volume constitutes selected papers presented during the 5th Artificial Intelligence Doctoral Symposium, AID 2022, held in Algiers, Algeria, in September 2022. The 22 presented full papers were thoroughly reviewed and selected from the 38 qualified submissions. They are organized in the following topical sections: data mining; metaheuristics and swarm intelligence; computer vision; Artificial Intelligence applications; machine and deep learning; NLP and text mining. |
brain training games for schizophrenia: Treatment of Neurodevelopmental Disorders Randi Hagerman, Robert Hendren, 2014-04-25 This cutting-edge book brings advances in genetics, neurobiology, and psychopharmacology to the clinic to enhance treatment for neurodevelopmental disorders. Significant progress has been made in identifying the neurobiological mechanisms of several disorders and targeted treatments are modifying the outcome of these disorders. However, the ability to utilize this knowledge has not been summarized in one place for the practicing clinician. This book will fill that gap by providing the theoretical underpinnings and the latest advances in targeted treatments. Several neurodevelopmental disorders are reviewed in detail including clinical features and behavioral phenotypes, standard treatments and new targeted treatments based on the latest advances in neurobiology and the animal model studies that have led to new treatments. The disorders covered include psychiatric disorders: schizophrenia, depression, autism and ADHD; single gene disorders including Tuberous Sclerosis, Fragile X Syndrome and fragile X- associated disorders, Angelman Syndrome, PKU, and Muscular Dystrophies; and complex genetic disorders such as Down syndrome. This book also highlights the commonalities across disorders and new genetic and molecular concepts in an easy to read format. This is a very exciting time for new targeted treatments and this volume is a landmark treatise on this new age of treatment. |
brain training games for schizophrenia: The Oxford Handbook of Cyberpsychology Alison Attrill-Smith, Chris Fullwood, Melanie Keep, Daria J. Kuss, 2019-05-16 The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology. The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity. The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers. |
brain training games for schizophrenia: The Mental Health Professional and the New Technologies Marlene M. Maheu, Myron L. Pulier, Frank H. Wilhelm, Joseph P. McMenamin, Nancy E. Brown-Connolly, 2004-09-22 New communication technologies have changed the world of mental health professionals and their patients. This practical handbook guides readers through the new practice arenas. |
brain training games for schizophrenia: Encyclopedia of Information Science and Technology, Third Edition Khosrow-Pour, Mehdi, 2014-07-31 This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology--Provided by publisher. |
brain training games for schizophrenia: Handbook of Recovery in Inpatient Psychiatry Nirbhay N. Singh, Jack W. Barber, Scott Van Sant, 2016-09-14 This handbook provides a guide for individualized, responsive, and meaningful care to patients with severe mental illness. It begins with an overview of the foundational aspects of recovery – definitions and assessment, recovery principles, recovery research, and applications of recovery principles in in inpatient psychiatry. Subsequent chapters offer in-depth analyses of provider competencies, the patient’s role in personal choices and decision making, and the deeper healing goals of recovery. The handbook also offers detailed treatment modalities, including cognitive remediation, psychological and psychiatric services, nursing and occupational therapy services, peer support, and pharmacological treatment. Featured topics include: Sexuality and sexual health in the inpatient psychiatric setting. The power of stigma and the usage of SAMHSA (Substance Abuse and Mental Health Services Administration) principles to combat stigma. Legal advocacy. Self-advocacy and empowerment. Methods to enhance resilience and sustain recovery in inpatients. Common errors and solutions during the transformation to recovery-oriented systems. The Handbook of Recovery in Inpatient Psychiatry is a must-have resource for researchers, graduate students, clinicians, and related professionals/practitioners in psychology, psychiatry, social work, nursing, rehabilitation therapy, occupational therapy, physical therapy, and allied professionals in related mental health and medical disciplines. |
brain training games for schizophrenia: Health Promotion and Aging David Haber, 2013-03-26 Print+CourseSmart |
brain training games for schizophrenia: Brain Training for Babies Fergus Lowe, Brigid Lowe, 2011-05-27 Kick-start your baby's progress in life with this brilliant source of games, exercises and ideas, all of which have been proven to improve your child's intellectual development. It uses cutting-edge research, delivered by an author team which includes a leading child psychologist and a mother of two, to give you unparalleled insight into the miracle of your baby's mind and what really works to enhance it (and what doesn't). There are hundreds of 'brain training' games for you to try out with your baby, boosting everything from their language to their physical development, in a book which is fun, but stress-free, and essential reading for any and every parent interested in self-development - both their own and that of their children. |
brain training games for schizophrenia: Diet and Exercise in Cognitive Function and Neurological Diseases Akhlaq A. Farooqui, Tahira Farooqui, 2015-04-20 Diet and exercise have long been recognized as important components of a healthy lifestyle, as they have a great impact on improving cardiovascular and cerebrovascular functions, lowering the risk of metabolic disorders, and contributing to healthy aging. As a greater proportion of the world’s population is living longer, there has been increased interest in understanding the role of nutrition and exercise in long-term neurological health and cognitive function. Diet and Exercise in Cognitive Function and Neurological Diseases discusses the role and impact that nutrition and activity have on cognitive function and neurological health. The book is divided into two sections. The first section focuses on diet and its impact on neurobiological processes. Chapters focus on the impacts of specific diets, such as the Mediterranean, ketogenic and vegan diets, as well as the role of specific nutrients, fats, fatty acids, and calorie restriction on neurological health and cognitive function. The second section of the book focuses on exercise, and its role in maintaining cognitive function, reducing neuroinflammatory responses, regulating adult neurogenesis, and healthy brain aging. Other chapters look at the impact of exercise in the management of specific neurological disorders such Multiple Sclerosis and Parkinson’s Disease. Diet and Exercise in Cognitive Function and Neurological Diseases is a timely reference on the neurobiological interplay between diet and exercise on long-term brain health and cognitive function. |
brain training games for schizophrenia: The Brain New Scientist New Scientist, 2018-10-23 Join New Scientist on a mind-expanding rollercoaster ride through intelligence, creativity, your unconscious and beyond. Congratulations! You're the proud owner of the most complex information processing device in the known universe. The human brain comes equipped with all sorts of useful design features, but also many bugs and weaknesses. Problem is you don't get an owner's manual. You have to just plug and play. As a result, most of us never properly understand how our brains work and what they're truly capable of. We fail get the best out of them, ignore some of their most useful features and struggle to overcome their design faults. Until now, that is. Featuring witty essays,enlightening infographics and fascinating try this at home experiments,New Scientist take you on a journey through intelligence, memory, creativity, the unconscious and beyond. From the strange ways to distort what we think of as reality to the brain hacks that can improve memory,The Brain: A User's Guide will help you understand your brain and show you how to use it to its full potential. |
brain training games for schizophrenia: Psychotic Disorders Carol A. Tamminga, Elena Ivleva, Ulrich Reininghaus, Jim van Os, 2020-11-03 The volume provides a comprehensive review of cutting-edge topics and treatment approaches to one of the most complex and fascinating brain disorders: psychosis. More than 70 leading experts in the field world-wide cover a broad range of topics on clinical, neurobiological, and treatment-related aspects of psychotic disorders. Chapters present a novel approach to psychotic disorders, emphasizing its dimensional nature and complexities of its underlying mechanisms incorporating both biological and psychosocial factors. |
brain training games for schizophrenia: Impulsive Compulsive Spectrum Disorders David Belin, Trevor W. Robbins, Eric Hollander, Margarita Moreno, 2020-09-03 This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact. |
Brain Anatomy and How the Brain Works | Johns Hopkins Medicine
The brain is a complex organ that controls thought, memory, emotion, touch, motor skills, vision, breathing, temperature, hunger and every process that regulates our body. Together, the brain …
Human brain - Wikipedia
The human brain is the central organ of the nervous system, and with the spinal cord, comprises the central nervous system. It consists of the cerebrum, the brainstem and the cerebellum. …
Brain: Parts, Function, How It Works & Conditions - Cleveland Clinic
Jan 25, 2025 · Your brain has a really important job, and it often goes unnoticed. Right now, you’re using your brain to read this text. At the same time, your brain is running your body’s …
Brain | Definition, Parts, Functions, & Facts | Britannica
4 days ago · Brain, the mass of nerve tissue in the anterior end of an organism. The brain integrates sensory information and directs motor responses; in higher vertebrates it is also the …
Brain Basics: Know Your Brain | National Institute of Neurological ...
This fact sheet is a basic introduction to the human brain. It can help you understand how the healthy brain works, how to keep your brain healthy, and what happens when the brain doesn't …
Parts of the Brain: Neuroanatomy, Structure & Functions in …
May 12, 2025 · The human brain is a complex organ, made up of several distinct parts, each responsible for different functions. The cerebrum, the largest part, is responsible for sensory …
Parts of the Brain and Their Functions - Science Notes and Projects
Feb 20, 2024 · How much of our brain do we use? The myth that humans only use 10% of their brain is false. Virtually every part gets use, and most of the brain is active all the time, even …
The human brain: Parts, function, diagram, and more - Medical News Today
Feb 10, 2023 · The brain is made up of three main parts, which are the cerebrum, cerebellum, and brain stem. Each of these has a unique function and is made up of several parts as well.
Parts of the Brain: A Complete Guide to Brain Anatomy and …
Nov 6, 2024 · The brain can be classified into three major regions — the cerebrum, cerebellum, and the brainstem, each responsible for essential activities like movement, balance, and …
How Does the Human Brain Work? - Caltech Science Exchange
Explore the intricate workings of the human brain, from neurons and glia to the central and peripheral nervous systems. Learn how sensory input, emotions, and memories shape our …
Brain Anatomy and How the Brain Works | Johns Hopkins Medicine
The brain is a complex organ that controls thought, memory, emotion, touch, motor skills, vision, breathing, temperature, hunger and every process that regulates our body. Together, the brain …
Human brain - Wikipedia
The human brain is the central organ of the nervous system, and with the spinal cord, comprises the central nervous system. It consists of the cerebrum, the brainstem and the cerebellum. …
Brain: Parts, Function, How It Works & Conditions - Cleveland Clinic
Jan 25, 2025 · Your brain has a really important job, and it often goes unnoticed. Right now, you’re using your brain to read this text. At the same time, your brain is running your body’s …
Brain | Definition, Parts, Functions, & Facts | Britannica
4 days ago · Brain, the mass of nerve tissue in the anterior end of an organism. The brain integrates sensory information and directs motor responses; in higher vertebrates it is also the …
Brain Basics: Know Your Brain | National Institute of Neurological ...
This fact sheet is a basic introduction to the human brain. It can help you understand how the healthy brain works, how to keep your brain healthy, and what happens when the brain doesn't …
Parts of the Brain: Neuroanatomy, Structure & Functions in …
May 12, 2025 · The human brain is a complex organ, made up of several distinct parts, each responsible for different functions. The cerebrum, the largest part, is responsible for sensory …
Parts of the Brain and Their Functions - Science Notes and Projects
Feb 20, 2024 · How much of our brain do we use? The myth that humans only use 10% of their brain is false. Virtually every part gets use, and most of the brain is active all the time, even …
The human brain: Parts, function, diagram, and more - Medical News Today
Feb 10, 2023 · The brain is made up of three main parts, which are the cerebrum, cerebellum, and brain stem. Each of these has a unique function and is made up of several parts as well.
Parts of the Brain: A Complete Guide to Brain Anatomy and …
Nov 6, 2024 · The brain can be classified into three major regions — the cerebrum, cerebellum, and the brainstem, each responsible for essential activities like movement, balance, and …
How Does the Human Brain Work? - Caltech Science Exchange
Explore the intricate workings of the human brain, from neurons and glia to the central and peripheral nervous systems. Learn how sensory input, emotions, and memories shape our …