branches of software engineering: Software Engineering at Google Titus Winters, Tom Manshreck, Hyrum Wright, 2020-02-28 Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions |
branches of software engineering: Staff Engineer Will Larson, 2021-02-28 At most technology companies, you'll reach Senior Software Engineer, the career level for software engineers, in five to eight years. At that career level, you'll no longer be required to work towards the next pro? motion, and being promoted beyond it is exceptional rather than ex? pected. At that point your career path will branch, and you have to decide between remaining at your current level, continuing down the path of technical excellence to become a Staff Engineer, or switching into engineering management. Of course, the specific titles vary by company, and you can replace Senior Engineer and Staff Engineer with whatever titles your company prefers.Over the past few years we've seen a flurry of books unlocking the en? gineering management career path, like Camille Fournier's The Man? ager's Path, Julie Zhuo's The Making of a Manager, Lara Hogan's Re? silient Management and my own, An Elegant Puzzle. The manage? ment career isn't an easy one, but increasingly there are maps avail? able for navigating it.On the other hand, the transition into Staff Engineer, and its further evolutions like Principal and Distinguished Engineer, remains chal? lenging and undocumented. What are the skills you need to develop to reach Staff Engineer? Are technical abilities alone sufficient to reach and succeed in that role? How do most folks reach this role? What is your manager's role in helping you along the way? Will you enjoy being a Staff Engineer or you will toil for years to achieve a role that doesn't suit you?Staff Engineer: Leadership beyond the management track is a pragmatic look at attaining and operate in these Staff-plus roles. |
branches of software engineering: The New Software Engineering Sue A. Conger, 1994 This text is written with a business school orientation, stressing the how to and heavily employing CASE technology throughout. The courses for which this text is appropriate include software engineering, advanced systems analysis, advanced topics in information systems, and IS project development. Software engineer should be familiar with alternatives, trade-offs and pitfalls of methodologies, technologies, domains, project life cycles, techniques, tools CASE environments, methods for user involvement in application development, software, design, trade-offs for the public domain and project personnel skills. This book discusses much of what should be the ideal software engineer's project related knowledge in order to facilitate and speed the process of novices becoming experts. The goal of this book is to discuss project planning, project life cycles, methodologies, technologies, techniques, tools, languages, testing, ancillary technologies (e.g. database) and CASE. For each topic, alternatives, benefits and disadvantages are discussed. |
branches of software engineering: Site Reliability Engineering Niall Richard Murphy, Betsy Beyer, Chris Jones, Jennifer Petoff, 2016-03-23 The overwhelming majority of a software system’s lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization. This book is divided into four sections: Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systems Management—Explore Google's best practices for training, communication, and meetings that your organization can use |
branches of software engineering: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer. |
branches of software engineering: Hands-On Software Engineering with Golang Achilleas Anagnostopoulos, 2020-01-24 Explore software engineering methodologies, techniques, and best practices in Go programming to build easy-to-maintain software that can effortlessly scale on demand Key FeaturesApply best practices to produce lean, testable, and maintainable Go code to avoid accumulating technical debtExplore Go’s built-in support for concurrency and message passing to build high-performance applicationsScale your Go programs across machines and manage their life cycle using KubernetesBook Description Over the last few years, Go has become one of the favorite languages for building scalable and distributed systems. Its opinionated design and built-in concurrency features make it easy for engineers to author code that efficiently utilizes all available CPU cores. This Golang book distills industry best practices for writing lean Go code that is easy to test and maintain, and helps you to explore its practical implementation by creating a multi-tier application called Links ‘R’ Us from scratch. You’ll be guided through all the steps involved in designing, implementing, testing, deploying, and scaling an application. Starting with a monolithic architecture, you’ll iteratively transform the project into a service-oriented architecture (SOA) that supports the efficient out-of-core processing of large link graphs. You’ll learn about various cutting-edge and advanced software engineering techniques such as building extensible data processing pipelines, designing APIs using gRPC, and running distributed graph processing algorithms at scale. Finally, you’ll learn how to compile and package your Go services using Docker and automate their deployment to a Kubernetes cluster. By the end of this book, you’ll know how to think like a professional software developer or engineer and write lean and efficient Go code. What you will learnUnderstand different stages of the software development life cycle and the role of a software engineerCreate APIs using gRPC and leverage the middleware offered by the gRPC ecosystemDiscover various approaches to managing package dependencies for your projectsBuild an end-to-end project from scratch and explore different strategies for scaling itDevelop a graph processing system and extend it to run in a distributed mannerDeploy Go services on Kubernetes and monitor their health using PrometheusWho this book is for This Golang programming book is for developers and software engineers looking to use Go to design and build scalable distributed systems effectively. Knowledge of Go programming and basic networking principles is required. |
branches of software engineering: Apprenticeship Patterns Dave Hoover, Adewale Oshineye, 2009-10-02 Are you doing all you can to further your career as a software developer? With today's rapidly changing and ever-expanding technologies, being successful requires more than technical expertise. To grow professionally, you also need soft skills and effective learning techniques. Honing those skills is what this book is all about. Authors Dave Hoover and Adewale Oshineye have cataloged dozens of behavior patterns to help you perfect essential aspects of your craft. Compiled from years of research, many interviews, and feedback from O'Reilly's online forum, these patterns address difficult situations that programmers, administrators, and DBAs face every day. And it's not just about financial success. Apprenticeship Patterns also approaches software development as a means to personal fulfillment. Discover how this book can help you make the best of both your life and your career. Solutions to some common obstacles that this book explores in-depth include: Burned out at work? Nurture Your Passion by finding a pet project to rediscover the joy of problem solving. Feeling overwhelmed by new information? Re-explore familiar territory by building something you've built before, then use Retreat into Competence to move forward again. Stuck in your learning? Seek a team of experienced and talented developers with whom you can Be the Worst for a while. Brilliant stuff! Reading this book was like being in a time machine that pulled me back to those key learning moments in my career as a professional software developer and, instead of having to learn best practices the hard way, I had a guru sitting on my shoulder guiding me every step towards master craftsmanship. I'll certainly be recommending this book to clients. I wish I had this book 14 years ago!-Russ Miles, CEO, OpenCredo |
branches of software engineering: Hands-On Software Engineering with Python Brian Allbee, 2018-10-26 Explore various verticals in software engineering through high-end systems using Python Key FeaturesMaster the tools and techniques used in software engineeringEvaluates available database options and selects one for the final Central Office system-componentsExperience the iterations software go through and craft enterprise-grade systemsBook Description Software Engineering is about more than just writing code—it includes a host of soft skills that apply to almost any development effort, no matter what the language, development methodology, or scope of the project. Being a senior developer all but requires awareness of how those skills, along with their expected technical counterparts, mesh together through a project's life cycle. This book walks you through that discovery by going over the entire life cycle of a multi-tier system and its related software projects. You'll see what happens before any development takes place, and what impact the decisions and designs made at each step have on the development process. The development of the entire project, over the course of several iterations based on real-world Agile iterations, will be executed, sometimes starting from nothing, in one of the fastest growing languages in the world—Python. Application of practices in Python will be laid out, along with a number of Python-specific capabilities that are often overlooked. Finally, the book will implement a high-performance computing solution, from first principles through complete foundation. What you will learnUnderstand what happens over the course of a system's life (SDLC)Establish what to expect from the pre-development life cycle stepsFind out how the development-specific phases of the SDLC affect developmentUncover what a real-world development process might be like, in an Agile wayFind out how to do more than just write the codeIdentify the existence of project-independent best practices and how to use themFind out how to design and implement a high-performance computing processWho this book is for Hands-On Software Engineering with Python is for you if you are a developer having basic understanding of programming and its paradigms and want to skill up as a senior programmer. It is assumed that you have basic Python knowledge. |
branches of software engineering: Accelerate Nicole Forsgren, PhD, Jez Humble, Gene Kim, 2018-03-27 Winner of the Shingo Publication Award Accelerate your organization to win in the marketplace. How can we apply technology to drive business value? For years, we've been told that the performance of software delivery teams doesn't matter―that it can't provide a competitive advantage to our companies. Through four years of groundbreaking research to include data collected from the State of DevOps reports conducted with Puppet, Dr. Nicole Forsgren, Jez Humble, and Gene Kim set out to find a way to measure software delivery performance―and what drives it―using rigorous statistical methods. This book presents both the findings and the science behind that research, making the information accessible for readers to apply in their own organizations. Readers will discover how to measure the performance of their teams, and what capabilities they should invest in to drive higher performance. This book is ideal for management at every level. |
branches of software engineering: Guide to the Software Engineering Body of Knowledge (Swebok(r)) IEEE Computer Society, 2014 In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)). |
branches of software engineering: Object-oriented Software Engineering Timothy Christian Lethbridge, Robert Laganière, 2004 This book covers the essential knowledge and skills needed by a student who is specializing in software engineering. Readers will learn principles of object orientation, software development, software modeling, software design, requirements analysis, and testing. The use of the Unified Modelling Language to develop software is taught in depth. Many concepts are illustrated using complete examples, with code written in Java. |
branches of software engineering: Building a Career in Software Daniel Heller, 2020-09-27 Software engineering education has a problem: universities and bootcamps teach aspiring engineers to write code, but they leave graduates to teach themselves the countless supporting tools required to thrive in real software companies. Building a Career in Software is the solution, a comprehensive guide to the essential skills that instructors don't need and professionals never think to teach: landing jobs, choosing teams and projects, asking good questions, running meetings, going on-call, debugging production problems, technical writing, making the most of a mentor, and much more. In over a decade building software at companies such as Apple and Uber, Daniel Heller has mentored and managed tens of engineers from a variety of training backgrounds, and those engineers inspired this book with their hundreds of questions about career issues and day-to-day problems. Designed for either random access or cover-to-cover reading, it offers concise treatments of virtually every non-technical challenge you will face in the first five years of your career—as well as a selection of industry-focused technical topics rarely covered in training. Whatever your education or technical specialty, Building a Career in Software can save you years of trial and error and help you succeed as a real-world software professional. What You Will Learn Discover every important nontechnical facet of professional programming as well as several key technical practices essential to the transition from student to professional Build relationships with your employer Improve your communication, including technical writing, asking good questions, and public speaking Who This Book is For Software engineers either early in their careers or about to transition to the professional world; that is, all graduates of computer science or software engineering university programs and all software engineering boot camp participants. |
branches of software engineering: The Software Industry Peter Buxmann, Diefenbach, Thomas Hess, 2012-09-12 Whether ERP software, office applications, open-source products or online games: In terms of its economic characteristics, software differs fundamentally from industrial goods or services. Based on the economic principles and rules of the software industry, the book reveals strategies and business models to software vendors that comprise cooperation, distribution, pricing and production and industrialization strategies, as well as software as a service and platform concepts. Further aspects including the outsourcing behavior of software vendors and users; providing business software as open source software; selecting software; and the value chains in the software industry are also addressed. Based on a number of expert meetings, it contains numerous case studies and new empirical findings. Target audience of the book are professionals and executives from the software, consulting and IT branches as well as students and scholars of business administration, computer science, business and industrial engineering. |
branches of software engineering: Head First Software Development Dan Pilone, Russ Miles, 2008-12-26 Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs. |
branches of software engineering: Software Craftsmanship Pete McBreen, 2002 This book introduces the author's collection of wisdom under one umbrella: Software Craftmanship. This approach is unique in that it spells out a programmer-centric way to build software. In other words, all the best computers, proven components, and most robust languages mean nothing if the programmer does not understand their craft. |
branches of software engineering: Continuous Delivery Jez Humble, David Farley, 2010-07-27 Winner of the 2011 Jolt Excellence Award! Getting software released to users is often a painful, risky, and time-consuming process. This groundbreaking new book sets out the principles and technical practices that enable rapid, incremental delivery of high quality, valuable new functionality to users. Through automation of the build, deployment, and testing process, and improved collaboration between developers, testers, and operations, delivery teams can get changes released in a matter of hours— sometimes even minutes–no matter what the size of a project or the complexity of its code base. Jez Humble and David Farley begin by presenting the foundations of a rapid, reliable, low-risk delivery process. Next, they introduce the “deployment pipeline,” an automated process for managing all changes, from check-in to release. Finally, they discuss the “ecosystem” needed to support continuous delivery, from infrastructure, data and configuration management to governance. The authors introduce state-of-the-art techniques, including automated infrastructure management and data migration, and the use of virtualization. For each, they review key issues, identify best practices, and demonstrate how to mitigate risks. Coverage includes • Automating all facets of building, integrating, testing, and deploying software • Implementing deployment pipelines at team and organizational levels • Improving collaboration between developers, testers, and operations • Developing features incrementally on large and distributed teams • Implementing an effective configuration management strategy • Automating acceptance testing, from analysis to implementation • Testing capacity and other non-functional requirements • Implementing continuous deployment and zero-downtime releases • Managing infrastructure, data, components and dependencies • Navigating risk management, compliance, and auditing Whether you’re a developer, systems administrator, tester, or manager, this book will help your organization move from idea to release faster than ever—so you can deliver value to your business rapidly and reliably. |
branches of software engineering: Software Engineering Economics Barry W. Boehm, 1981 Software Engineering Economics is an invaluable guide to determining software costs, applying the fundamental concepts of microeconomics to software engineering, and utilizing economic analysis in software engineering decision making. |
branches of software engineering: What Do Software Engineers Do? Job Types, Training, and Salary Orkun Durmaz, 2020-01-01 Anytime you visit a webpage or use an internet-powered application, you’re engaging with the end result of a software engineer’s work. Software engineers are computer science professionals who use knowledge of engineering principles and programming languages to build software products, develop computer games, and run network control systems. |
branches of software engineering: Software Testing and Quality Assurance Kshirasagar Naik, Priyadarshi Tripathy, 2011-09-23 A superior primer on software testing and quality assurance, from integration to execution and automation This important new work fills the pressing need for a user-friendly text that aims to provide software engineers, software quality professionals, software developers, and students with the fundamental developments in testing theory and common testing practices. Software Testing and Quality Assurance: Theory and Practice equips readers with a solid understanding of: Practices that support the production of quality software Software testing techniques Life-cycle models for requirements, defects, test cases, and test results Process models for units, integration, system, and acceptance testing How to build test teams, including recruiting and retaining test engineers Quality Models, Capability Maturity Model, Testing Maturity Model, and Test Process Improvement Model Expertly balancing theory with practice, and complemented with an abundance of pedagogical tools, including test questions, examples, teaching suggestions, and chapter summaries, this book is a valuable, self-contained tool for professionals and an ideal introductory text for courses in software testing, quality assurance, and software engineering. |
branches of software engineering: Handbook of Software Engineering and Knowledge Engineering Shi Kuo Chang, 2001 This is the first handbook to cover comprehensively both software engineering and knowledge engineering OCo two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic. The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering. Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering. Sample Chapter(s). Chapter 1.1: Introduction (97k). Chapter 1.2: Theoretical Language Research (97k). Chapter 1.3: Experimental Science (96k). Chapter 1.4: Evolutionary Versus Revolutionary (108k). Chapter 1.5: Concurrency and Parallelisms (232k). Chapter 1.6: Summary (123k). Contents: Computer Language Advances (D E Cooke et al.); Software Maintenance (G Canfora & A Cimitile); Requirements Engineering (A T Berztiss); Software Engineering Standards: Review and Perspectives (Y-X Wang); A Large Scale Neural Network and Its Applications (D Graupe & H Kordylewski); Software Configuration Management in Software and Hypermedia Engineering: A Survey (L Bendix et al.); The Knowledge Modeling Paradigm in Knowledge Engineering (E Motta); Software Engineering and Knowledge Engineering Issues in Bioinformatics (J T L Wang et al.); Conceptual Modeling in Software Engineering and Knowledge Engineering: Concepts, Techniques and Trends (O Dieste et al.); Rationale Management in Software Engineering (A H Dutoit & B Paech); Exploring Ontologies (Y Kalfoglou), and other papers. Readership: Graduate students, researchers, programmers, managers and academics in software engineering and knowledge engineering. |
branches of software engineering: To Engineer is Human Henry Petroski, 2018-10-16 “Though ours is an age of high technology, the essence of what engineering is and what engineers do is not common knowledge. Even the most elementary of principles upon which great bridges, jumbo jets, or super computers are built are alien concepts to many. This is so in part because engineering as a human endeavor is not yet integrated into our culture and intellectual tradition. And while educators are currently wrestling with the problem of introducing technology into conventional academic curricula, thus better preparing today’s students for life in a world increasingly technological, there is as yet no consensus as to how technological literacy can best be achieved. I believe, and I argue in this essay, that the ideas of engineering are in fact in our bones and part of our human nature and experience. Furthermore, I believe that an understanding and an appreciation of engineers and engineering can be gotten without an engineering or technical education. Thus I hope that the technologically uninitiated will come to read what I have written as an introduction to technology. Indeed, this book is my answer to the questions 'What is engineering?' and 'What do engineers do?' - Henry Petroski, To Engineer is Human |
branches of software engineering: Handbook Of Software Engineering And Knowledge Engineering, Vol 1: Fundamentals Shi-kuo Chang, 2001-12-27 This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering. |
branches of software engineering: Optimized C++ Kurt Guntheroth, 2016-04-27 In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively |
branches of software engineering: Requirements in Engineering Projects João M. Fernandes, Ricardo J. Machado, 2015-07-18 This book focuses on various topics related to engineering and management of requirements, in particular elicitation, negotiation, prioritisation, and documentation (whether with natural languages or with graphical models). The book provides methods and techniques that help to characterise, in a systematic manner, the requirements of the intended engineering system. It was written with the goal of being adopted as the main text for courses on requirements engineering, or as a strong reference to the topics of requirements in courses with a broader scope. It can also be used in vocational courses, for professionals interested in the software and information systems domain. Readers who have finished this book will be able to: - establish and plan a requirements engineering process within the development of complex engineering systems; - define and identify the types of relevant requirements in engineering projects; - choose and apply the most appropriate techniques to elicit the requirements of a given system; - conduct and manage negotiation and prioritisation processes for the requirements of a given engineering system; - document the requirements of the system under development, either in natural language or with graphical and formal models. Each chapter includes a set of exercises. |
branches of software engineering: Software engineering Hans van Vliet, 2008 |
branches of software engineering: Software Modeling and Design Hassan Gomaa, 2011-02-21 This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems. |
branches of software engineering: Learn Programming Antti Salonen, 2018-08-17 This book is aimed at readers who are interested in software development but have very little to no prior experience. The book focuses on teaching the core principles around software development. It uses several technologies to this goal (e.g. C, Python, JavaScript, HTML, etc.) but is not a book about the technologies themselves. The reader will learn the basics (or in some cases more) of various technologies along the way, but the focus is on building a foundation for software development. The book is your guided tour through the programming jungle, aiming to provide some clarity and build the foundation for software development skills. The book web site is https: //progbook.org/ |
branches of software engineering: Software Engineering 2004 ACM/IEEE-CS Joint Task Force on Computing Curricula, 2006 SE 2004 provides guidance on what should constitute an undergraduate software engineering education. This report takes into account much of the work that has been done in software engineering education over the last quarter of a century. This volume represents the first such effort by the ACM and the IEEE-CS to develop curriculum guidelines for software engineering. |
branches of software engineering: The Mythical Man-month Frederick P. Brooks (Jr.), 1975 The orderly Sweet-Williams are dismayed at their son's fondness for the messy pastime of gardening. |
branches of software engineering: The Preparation of Programs for an Electronic Digital Computer Maurice Vincent Wilkes, 1951 This is often considered the first book on computer programming. It was written for the EDSAC (Electronic Delay Storage Automatic Calculator) computer that began operation in 1949 as the world's first regularly operated stored program computer. The idea of a library of subroutines was developed for the EDSAC, and is described in this book. Maurice Wilkes lead the development of the EDSAC. |
branches of software engineering: Schaum's Outline of Software Engineering David Gustafson, 2002-05-22 Tough Test Questions? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores! Schaum's Outlines-Problem Solved. |
branches of software engineering: Software Engineering Pankaj Sharma, 2004 The Book Covering The Various Aspects Of Software Engineering Takes Come Of The Entire Curriculum As Target In Most Indian And Foreign Universities. Useful For The Students And Practioners Of Software Engineering. |
branches of software engineering: Soft Skills John Sonmez, 2020-11 For most software developers, coding is the fun part. The hard bits are dealing with clients, peers, and managers and staying productive, achieving financial security, keeping yourself in shape, and finding true love. This book is here to help. Soft Skills: The Software Developer's Life Manual is a guide to a well-rounded, satisfying life as a technology professional. In it, developer and life coach John Sonmez offers advice to developers on important subjects like career and productivity, personal finance and investing, and even fitness and relationships. Arranged as a collection of 71 short chapters, this fun listen invites you to dip in wherever you like. A Taking Action section at the end of each chapter tells you how to get quick results. Soft Skills will help make you a better programmer, a more valuable employee, and a happier, healthier person. |
branches of software engineering: Refinement Types Ranjit Jhala, Niki Vazou, 2021-10-05 Refinement types can be the vector that brings formal verification into mainstream software development. This happy outcome hinges upon the design and implementation of refinement type systems that can be retrofitted to existing languages, or co-designed with new ones.In this book, the authors catalyze the development of such systems by distilling the ideas developed in the sprawling literature on the topic into a coherent and unified tutorial that explains the key ingredients of modern refinement type systems, by showing how to implement a refinement type checker.Inspired by the nanopass framework for teaching compilation the authors show how to implement refinement types via a progression of languages that incrementally add features to the language or type system.The readily accessible book provides the reader with an insightful introduction into Refinement Types using an innovative tutorial style that enables fast learning. Furthermore, the accompanying software implementation allows readers to work on practical real-world examples. |
branches of software engineering: Software Design X-Rays Adam Tornhill, 2018-03-08 Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist. |
branches of software engineering: Software Engineering for Self-Adaptive Systems Betty H. C. Cheng, Rogério de Lemos, Paola Inverardi, Jeff Magee, 2009-06-19 The carefully reviewed papers in this state-of-the-art survey describe a wide range of approaches coming from different strands of software engineering, and look forward to future challenges facing this ever-resurgent and exacting field of research. |
branches of software engineering: Software Engineering for Absolute Beginners Nico Loubser, 2021-01-31 Start programming from scratch, no experience required. This beginners’ guide to software engineering starts with a discussion of the different editors used to create software and covers setting up a Docker environment. Next, you will learn about repositories and version control along with its uses. Now that you are ready to program, you’ll go through the basics of Python, the ideal language to learn as a novice software engineer. Many modern applications need to talk to a database of some kind, so you will explore how to create and connect to a database and how to design one for your app. Additionally you will discover how to use Python’s Flask microframework and how to efficiently test your code. Finally, the book explains best practices in coding, design, deployment, and security. Software Engineering for Absolute Beginners answers the question of what topics you should know when you start out to learn software engineering. This book covers a lot of topics, and aims to clarify the hidden, but very important, portions of the software development toolkit. After reading this book, you, a complete beginner, will be able to identify best practices and efficient approaches to software development. You will be able to go into a work environment and recognize the technology and approaches used, and set up a professional environment to create your own software applications. What You Will Learn Explore the concepts that you will encounter in the majority of companies doing software development Create readable code that is neat as well as well-designed Build code that is source controlled, containerized, and deployable Secure your codebase Optimize your workspace Who This Book Is For A reader with a keen interest in creating software. It is also helpful for students. |
branches of software engineering: Concise Guide to Software Testing Gerard O'Regan, 2019-09-30 This practically-focused textbook provides a concise and accessible introduction to the field of software testing, explaining the fundamental principles and offering guidance on applying the theory in an industrial environment. Topics and features: presents a brief history of software quality and its influential pioneers, as well as a discussion of the various software lifecycles used in software development; describes the fundamentals of testing in traditional software engineering, and the role that static testing plays in building quality into a product; explains the process of software test planning, test analysis and design, and test management; discusses test outsourcing, and test metrics and problem solving; reviews the tools available to support software testing activities, and the benefits of a software process improvement initiative; examines testing in the Agile world, and the verification of safety critical systems; considers the legal and ethical aspects of software testing, and the importance of software configuration management; provides key learning topics and review questions in every chapter, and supplies a helpful glossary at the end of the book. This easy-to-follow guide is an essential resource for undergraduate students of computer science seeking to learn about software testing, and how to build high quality and reliable software on time and on budget. The work will also be of interest to industrialists including software engineers, software testers, quality professionals and software managers, as well as the motivated general reader. |
branches of software engineering: Software Engineering 3 Dines Bjørner, 2006-03-09 The final installment in this three-volume set is based on this maxim: Before software can be designed its requirements must be well understood, and before the requirements can be expressed properly the domain of the application must be well understood. The book covers the process from the development of domain descriptions, through the derivation of requirements prescriptions from domain models, to the refinement of requirements into software architectures and component design. |
branches of software engineering: Software Engineering Design Carlos Otero, 2016-04-19 Taking a learn-by-doing approach, Software Engineering Design: Theory and Practice uses examples, review questions, chapter exercises, and case study assignments to provide students and practitioners with the understanding required to design complex software systems. Explaining the concepts that are immediately relevant to software designers, it be |
LECTURE NOTES ON SOFTWARE ENGINEERING Prepared by …
Software Engineering is a discipline whose aim is the production of fault free software that satisfies the user’s needs and that is delivered on time and within budget. Goals of Software …
UNIT-1 INTRODUCTION TO SOFTWARE ENGINEERING
Engineering provides a step-by-step procedure for software engineering that is project planning, problem analysis, architecture and design, programming, testing and integration, deployment …
Software Engineering, 10th GLOBAL Edition - Archive.org
covering software-intensive systems engineering, I used chapters on systems engineering, requirements engineering, systems of systems, distributed software engineering, embedded …
SOFTWARE ENGINEERING - BCA Notes
Why study software engineering? 1) Higher productivity. 2) To acquire skills to develop large programs. 3) Ability to solve complex programming problems. 4) Learn techniques of …
INTRODUCTION TO SOFTWARE ENGINEERING
IEEE defines software engineering as: The application of a systematic, disciplined, quantifiable approach to the development, operation and maintenance of software. the characteristics of …
SOFTWARE DESIGN INTRODUCTION - gecnilokheri.ac.in
Software design is the process of envisioning and defining software solutions to one or more sets of problems. One of the main components of software design is software requirements analysis …
Software Engineering Course Descriptions - The University of …
CS 3354 Software Engineering (3 semester hours) Introduction to software life cycle models. Software requirements engineering, formal specification and validation. Techniques for …
MAJOR BRANCHES OF ENGINEERING
a) Computer engineering i) Software engineering ii) Hardware engineering iii) Network engineering b) Electronic engineering i) Control engineering ii) Telecommunications iii) Digital …
CSC301H5 - Introduction to Software Engineering Important: …
In class we talked about how an Agile team works on a software development project: the process, the roles, etc. The project is where you put all this knowledge in practice. This …
An Introduction to Web Engineering - California State …
• Web Engineering is the application of systematic and quantifiable approaches (concepts, methods, techniques, tools) to cost‐effective requirements analysis, design, implementation, …
Unit 1 [Introduction to Software Engineering] 1.Software …
Software engineering is an engineering branch associated with development of software product using well-defined scientific principles, methods and procedures.
Introduction to Software Engineering - University of Colorado …
What is Software Engineering? • Simply Put: It is solving problems with software-based systems • Design and development of these systems require • Analysis • decomposing large problems …
Computing Disciplines & Majors - Association for Computing …
Software engineering (SE) is concerned with developing and maintaining software systems that behave reliably and efficiently, are affordable to develop and maintain, and satisfy all the …
List of engineering branches - basicknowledge101.com
Feb 4, 2019 · Engineering is the discipline and profession that applies scientific theories, mathematical methods, and empirical evidence to design, create, and analyze technological …
BSc Software Engineering (Full Time) IC320 - University of …
The BSc (Hons) Software Engineering degree concentrates more on the skills needed for a career in the software industry by focusing on the process of building software to a specification.
The Effect of Branching Strategies on Software Quality
In this paper, we present the first empirical study that evaluates and quantifies the relationship be-tween software quality and various aspects of the branch structure used in a software project. …
A Brief Guide to Engineering Majors - Taft College
Overall Focus: Utilize knowledge in both Computer Science and Electrical Engineering to design integrated computer systems (that is, integrating hardware and software components). …
Computer Science vs Software Engineering - McGill University
CS and SE share common core courses providing the foundations of computer science. How are the programs different? Software Engineering is also offered by the Faculty of Engineering as a …
Requirements Engineering: A Roadmap - Department of …
“Requirements engineering is the branch of software engineering concerned with the realworld goals for, functions of, and constraints on software systems. It is also concerned with the …
History of Software Engineering - Dagstuhl
discuss the history of software engineering for two reasons: • to gain a better understanding of what has been accomplished in the past, and how it came about, and • to try to improve on …
LECTURE NOTES ON SOFTWARE ENGINEERING Prepared by Su…
Software Engineering is a discipline whose aim is the production of fault free software that satisfies the user’s needs and that is delivered on time and within budget. …
UNIT-1 INTRODUCTION TO SOFTWARE ENGINEERING
Engineering provides a step-by-step procedure for software engineering that is project planning, problem analysis, architecture and design, programming, …
Software Engineering, 10th GLOBAL Edition - Archive.org
covering software-intensive systems engineering, I used chapters on systems engineering, requirements engineering, systems of systems, distributed software …
SOFTWARE ENGINEERING - BCA Notes
Why study software engineering? 1) Higher productivity. 2) To acquire skills to develop large programs. 3) Ability to solve complex programming problems. 4) Learn …
INTRODUCTION TO SOFTWARE ENGINEERING - josephscollege…
IEEE defines software engineering as: The application of a systematic, disciplined, quantifiable approach to the development, operation and maintenance of software. …