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cognitive science design and interaction: Cognitive Science and Its Applications for Human-computer Interaction Raymonde Guindon, 1988 The field of human-computer interaction is striving to provide the conceptual foundations for designing computer tools and the environment needed to perform increasingly complex and specialized tasks. To achieve this goal, human-computer interaction relies on the meeting of specialized, expert minds. This book is organized around the theme of multidisciplinary research and the contribution of cognitive science to research projects. Research projects may have overlapping goals, but use widely diverse methodologies, or use similar methodologies to investigate quite different questions. The methodologies and techniques come from diverse fields: scaling and measurement, computer science, experimental psychology, and linguistics. These act in synergy to solve the problems posed by human-computer interaction. Each of the research projects presented in this book investigate some critical question on the path of progress in human-computer interaction. |
cognitive science design and interaction: Encyclopedia of Human Computer Interaction Ghaoui, Claude, 2005-12-31 Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras |
cognitive science design and interaction: Interaction Design Jenny Preece, Yvonne Rogers, Helen Sharp, 2002-02-08 The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables. |
cognitive science design and interaction: Future Interaction Design A. Pirhonen, 2005-01-04 The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The emphasis is on the social, cognitive, emotional, creative and active dimensions of the human actor. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of interaction design covers this broader range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. Many of these new elements can be found to be successful and established in other fields, such as information systems development and industrial design. This volume will be of considerable value to those seeking innovative and developing perspectives upon both designing and ensuring effective interaction between humans and technology. |
cognitive science design and interaction: End-User Development Volkmar Pipek, Mary-Beth Rosson, Volker Wulf, 2009-02-24 Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers. |
cognitive science design and interaction: Research Methods in Human-Computer Interaction Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser, 2017-04-28 Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers |
cognitive science design and interaction: Design for the Mind Victor Yocco, 2016-06-13 Summary Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Designers and design team members need to think about more than just aesthetics. How do you handle short attention spans. How does your design encourage users to engage, browse, or buy? Fortunately, there are psychological principles that you can use in your design to anticipate and benefit from how humans think, behave, and react. About the Book Design for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same principles to your own designs. This approachable book introduces the psychological principles, deconstructs each into easily digestible concepts, and then shows how you can apply them. The idea is to deepen your understanding of why people react in the ways they do. After reading the book, you'll be ready to make your work more psychologically friendly, engaging, and persuasive. What's Inside Making design persuasive Encouraging visitors to take action Creating enduring messages Meeting the needs of both engaged and disengaged visitors Becoming a strategic influencer Applying theory, with case studies and real-world examples About the Reader This book is for web and UX designers and developers as well as anyone involved in customer-facing digital products. About the Author Victor Yocco, PhD, is a research director at a Philadelphia-based digital design firm. He received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings. Victor regularly writes and speaks on topics related to the application of psychology to design and addressing the culture of alcohol use in design and technology. He can be found at www.victoryocco.com or @victoryocco on Twitter. Table of Contents PART 1 INTRODUCING THE APPLICATION OF PSYCHOLOGY TO DESIGN Meeting users' needs: including psychology in design PART 2 WHY DO FOLKS ACT LIKE THAT? PRINCIPLES OF BEHAVIOR Designing for regular use: addressing planned behavior Risky decisions and mental shortcuts Motivation, ability, and trigger-boom! PART 3 PRINCIPLES OF INFLUENCE AND PERSUASION: NOT AS EVIL AS YOU'D THINK Influence: getting people to like and use your design Using family, friends, and social networks to influence users It's not what you say; it's how you say it! Persuasion: the deadliest art PART 4 USER EXPERIENCE DESIGN: PUTTING IT ALL TOGETHER Case study: KidTech Design Co.'s Good Choice app The next step: getting up and running |
cognitive science design and interaction: Human-Computer Interaction - INTERACT 2009 Tom Gross, Jan Gulliksen, Paula Kotzé, Lars Oestreicher, Philippe Palanque, Raquel Oliveira Prates, Marco Winckler, 2009-08-06 INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community. |
cognitive science design and interaction: Human–Robot Interaction Dan Zhang, Bin Wei, 2020-08-19 This book introduces state-of-the-art technologies in the field of human-robot interactions. It details advances made in this field in recent decades, including dynamics, controls, design analysis, uncertainties, and modelling. The text will appeal to graduate students, practitioners and researchers in the fields of robotics, computer and cognitive science, and mechanical engineering. |
cognitive science design and interaction: Handbook of Human-Computer Interaction M.G. Helander, 2014-06-28 This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development.The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home. |
cognitive science design and interaction: Computational Interaction Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, Andrew Howes, 2018 This book introduces a new perspective on how to design user interfaces called Computational Interaction. This new method applies principles of computational thinking (abstraction, automation and analysis) to inform our understanding of how people interact with user interfaces. |
cognitive science design and interaction: Interaction Design Helen Sharp, Jennifer Preece, Yvonne Rogers, 2019-04-03 A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers. |
cognitive science design and interaction: Cognitive Systems Chris Forsythe, Michael L. Bernard, Timothy E. Goldsmith, 2006-08-15 The leading thinkers from the cognitive science tradition participated in a workshop sponsored by Sandia National Laboratories in July of 2003 to discuss progress in building their models. The goal was to summarize the theoretical and empirical bases for cognitive systems and to present exemplary developments in the field. Following the workshop, a great deal of planning went into the creation of this book. Eleven of the twenty-six presenters were asked to contribute chapters, and four chapters are the product of the breakout sessions in which critical topics were discussed among the participants. An introductory chapter provides the context for this compilation. Cognitive Systems thus presents a unique merger of cognitive modeling and intelligent systems, and attempts to overcome many of the problems inherent in current expert systems. It will be of interest to researchers and students in the fields of cognitive science, computational modeling, intelligent systems, artificial intelligence, and human-computer interaction. |
cognitive science design and interaction: Contextual Design Hugh Beyer, Karen Holtzblatt, 1998 This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices. |
cognitive science design and interaction: Research Methods for Human-Computer Interaction Paul Cairns, Anna L. Cox, 2008-08-21 An essential, practical companion for all students studying Human-Computer Interaction, first published in 2006. |
cognitive science design and interaction: Context and Consciousness Bonnie A. Nardi, 1996 This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction. |
cognitive science design and interaction: Readings in Human-Computer Interaction Ronald M. Baecker, 2014-06-28 The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation |
cognitive science design and interaction: User Centered System Design Donald A. Norman, Stephen W. Draper, 2018-04-30 This comprehensive volume is the product of an intensive collaborative effort among researchers across the United States, Europe and Japan. The result -- a change in the way we think of humans and computers. |
cognitive science design and interaction: Designing Interaction and Interfaces for Automated Vehicles Neville Stanton, Kirsten M. A. Revell, Patrick Langdon, 2021-03-10 Driving automation and autonomy are already upon us and the problems that were predicted twenty years ago are beginning to appear. These problems include shortfalls in expected benefits, equipment unreliability, driver skill fade, and error-inducing equipment designs. Designing Interaction and Interfaces for Automated Vehicles: User-Centred Ecological Design and Testing investigates the difficult problem of how to interface drivers with automated vehicles by offering an inclusive, human-centred design process that focusses on human variability and capability in interaction with interfaces. This book introduces a novel method that combines both systems thinking and inclusive user-centred design. It models driver interaction, provides design specifications, concept designs, and the results of studies in simulators on the test track, and in road going vehicles. This book is for designers of systems interfaces, interactions, UX, Human Factors and Ergonomics researchers and practitioners involved with systems engineering and automotive academics._ In this book, Prof Stanton and colleagues show how Human Factors methods can be applied to the tricky problem of interfacing human drivers with vehicle automation. They have developed an approach to designing the human-automation interaction for the handovers between the driver and the vehicle. This approach has been tested in driving simulators and, most interestingly, in real vehicles on British motorways. The approach, called User-Centred Ecological Interface Design, has been validated against driver behaviour and used to support their ongoing work on vehicle automation. I highly recommend this book for anyone interested, or involved, in designing human-automation interaction in vehicles and beyond. Professor Michael A. Regan, University of NSW Sydney, AUSTRALIA |
cognitive science design and interaction: HCI Models, Theories, and Frameworks John M. Carroll, 2003-05-21 HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction - Fills a major gap in current literature about the rich scientific foundations of HCI - Provides a thorough pedogological survey of the science of HCI |
cognitive science design and interaction: The Wiley Handbook of Human Computer Interaction Set Kent Norman, Jurek Kirakowski, 2017-12-28 In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick. |
cognitive science design and interaction: Human-Robot Interaction Christoph Bartneck, Tony Belpaeme, Friederike Eyssel, Takayuki Kanda, Merel Keijsers, Selma Šabanović, 2024-06-27 The role of robots in society keeps expanding and diversifying, bringing with it a host of issues surrounding the relationship between robots and humans. This introduction to human–robot interaction (HRI) by leading researchers in this developing field is the first to provide a broad overview of the multidisciplinary topics central to modern HRI research. Written for students and researchers from robotics, artificial intelligence, psychology, sociology, and design, it presents the basics of how robots work, how to design them, and how to evaluate their performance. Self-contained chapters discuss a wide range of topics, including speech and language, nonverbal communication, and processing emotions, plus an array of applications and the ethical issues surrounding them. This revised and expanded second edition includes a new chapter on how people perceive robots, coverage of recent developments in robotic hardware, software, and artificial intelligence, and exercises for readers to test their knowledge. |
cognitive science design and interaction: Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems T.L. Nyerges, D.M. Mark, Robert Laurini, Max J. Egenhofer, 2012-12-06 A significant part of understanding how people use geographic information and technology concerns human cognition. This book provides the first comprehensive in-depth examination of the cognitive aspects of human-computer interaction for geographic information systems (GIS). Cognitive aspects are treated in relation to individual, group, behavioral, institutional, and cultural perspectives. Extensions of GIS in the form of spatial decision support systems and SDSS for groups are part of the geographic information technology considered. Audience: Geographic information users, systems analysts and system designers, researchers in human-computer interaction will find this book an information resource for understanding cognitive aspects of geographic information technology use, and the methods appropriate for examining this use. |
cognitive science design and interaction: The Oxford Handbook of Cognitive Science Susan F. Chipman, 2017 The Oxford Handbook of Cognitive Science emphasizes the research and theory most central to modern cognitive science: computational theories of complex human cognition. Additional facets of cognitive science are discussed in the handbook's introductory chapter. |
cognitive science design and interaction: Sonic Interaction Design Karmen Franinovic, Stefania Serafin, 2013-03-22 An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson |
cognitive science design and interaction: The Handbook of Human-Machine Interaction Guy A. Boy, 2017-11-01 The Handbook of Human-Machine Interaction features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, design and evaluation perspectives. It offers a comprehensive range of principles, methods, techniques and tools to provide the reader with a clear knowledge of the current academic and industry practice and debate that define the field. The text considers physical, cognitive, social and emotional aspects and is illustrated by key application domains such as aerospace, automotive, medicine and defence. Above all, this volume is designed as a research guide that will both inform readers on the basics of human-machine interaction from academic and industrial perspectives and also provide a view ahead at the means through which human-centered designers, including engineers and human factors specialists, will attempt to design and develop human-machine systems. |
cognitive science design and interaction: Where the Action Is Paul Dourish, 2004-08-20 Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls embodied interaction—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems. |
cognitive science design and interaction: Human-computer Interaction Alan Dix, 2003 This text examines a range of HCI topics while emphasising design methods. It is divided into three clear parts: foundations, design practice and advanced topics. |
cognitive science design and interaction: Designing with Blends Manuel Imaz, David Benyon, 2007 How recent research in cognitive science offers new ways to understand the interaction of people and computers and develops a new literacy for well-informed, sensitive software design. The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration--a blending of older concepts that gives rise to new, emergent properties--have become increasingly important in software engineering (SE) and human-computer interaction (HCI). If once computing was based on algorithms, mathematical theories, and formal notations, now the use of stories, metaphors, and blends can contribute to well-informed, sensitive software design. In Designing with Blends, Manuel Imaz and David Benyon show how these new metaphors and concepts of mind allow us to discover new aspects of HCI-SE. After 60 years, digital technology has come of age, but software design has not kept pace with technological sophistication; people struggle to understand and use their computers, cameras, phones, and other devices. Imaz and Benyon argue that the dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science. The idea of embodied cognition, they contend, can change the way we approach design by emphasizing the figurative nature of interaction. Imaz and Benyon offer both theoretical grounding and practical examples that illustrate the advantages of applying cognitive concepts to software design. A new view of cognition, they argue, will develop a cognitive literacy in software and interaction design that helps designers understand the opportunities of digital technology and provides people with a more satisfying interactive experience. |
cognitive science design and interaction: HCI and Design in the Context of Dementia Rens Brankaert, Gail Kenning, 2020-07-16 Old age is currently the greatest risk factor for developing dementia. Since older people make up a larger portion of the population than ever before, the resulting increase in the incidence of dementia presents a major challenge for society. Dementia is complex and multifaceted and impacts not only the person with the diagnosis but also those caring for them and society as a whole. Human-Computer Interaction (HCI) design and development are pivotal in enabling people with dementia to live well and be supported in the communities around them. HCI is increasingly addressing the need for inclusivity and accessibility in the design and development of new technologies, interfaces, systems, services, and tools. Using interdisciplinary approaches HCI engages with the complexities and ‘messiness’ of real-world design spaces to provide novel perspectives and new ways of addressing the challenge of dementia and multi-stakeholder needs. HCI and Design in the Context of Dementia brings together the work of international experts, designers and researchers working across disciplines. It provides methodologies, methods and frameworks, approaches to participatory engagement and case studies showing how technology can impact the lives of people living with dementia and those around them. It includes examples of how to conduct dementia research and design in-context in the field of HCI, ethically and effectively and how these issues transcend the design space of dementia to inform HCI design and technology development more broadly. The book is valuable for and aimed at designers, researchers, scholars and caregivers that work with vulnerable groups like people with dementia, and those directly impacted. |
cognitive science design and interaction: Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents Amon Rapp, Maurizio Tirassa, Tom Ziemke, 2019-10-10 Cognitive sciences have been involved under numerous accounts to explain how humans interact with technology, as well as to design technological instruments tailored to human needs. As technological advancements in fields like wearable and ubiquitous computing, virtual reality, robotics and artificial intelligence are presenting novel modalities for interacting with technology, there are opportunities for deepening, exploring, and even rethinking the theoretical foundations of human technology use. This volume entitled “Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents” is a collection of articles on the impacts that novel 3 September Frontiers in Psychology 2019 | Cognition and Interaction interactive technologies are producing on individuals. It puts together 17 works, spanning from research on social cognition in human-robot interaction to studies on neural changes triggered by Internet use, that tackle relevant technological and theoretical issues in human-computer interaction, encouraging us to rethink how we conceptualize technology, its use and development. The volume addresses fundamental issues at different levels. The first part revolves around the biological impacts that technologies are producing on our bodies and brains. The second part focuses on the psychological level, exploring how our psychological characteristics may affect the way we use, understand and perceive technology, as well as how technology is changing our cognition. The third part addresses relevant theoretical problems, presenting reflections that aim to reframe how we conceptualize ourselves, technology and interaction itself. Finally, the last part of the volume pays attention to the factors involved in the design of technological artifacts, providing suggestions on how we can develop novel technologies closer to human needs. Overall, it appears that human-computer interaction will have to face a variety of challenges to account for the rapid changes we are witnessing in the current technology landscape. |
cognitive science design and interaction: Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives Gkay, Didem, Yildirim, Glsen, 2010-10-31 Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions. |
cognitive science design and interaction: Designing Interaction John Millar Carroll, 1991-06-28 Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies. |
cognitive science design and interaction: Designing Interactions Bill Moggridge, 2007 Accompanying DVD contains filmed interviews with many of the designer/inventors in the book. |
cognitive science design and interaction: UX Magic Daniel Rosenberg, 2020-01-04 It takes conviction to title a user experience book that stands solidly on a cognitive science foundation as Magic but through the practice of the Semantic Interaction Design method this breakthrough book introduces you will appear to many as possessing superhero UX powers.The Semantic IxD method is laser focused on transforming product requirements into experiences guaranteed to result in the minimum cognitive load with the smallest number of screens and fewest flow steps possible. An additional benefit it provides is a 10X speed increase at which designers can achieve these magical results. It provides an antidote to the expensive and endless A/B trials resulting in suboptimal products propagated by the proponents of design Darwinism. It can also mitigate the excessive hours wasted in opinion and personality oriented UX debates during product development meetings.UX Magic builds upon an HCI conceptual model foundation leveraging human natural language understanding and extends it into the GUI layers of design pattern visualization, UX flow and applied game theory to create optimal user experiences that also align well with business objectives. In addition to guiding you to minimize cognitive load from the very start of sketching screens it will also lead to UX designs that scale well into the future as product functionality grows with each successive release. |
cognitive science design and interaction: The Gamer's Brain Celia Hodent, 2017-08-10 Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or serious game), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: neuromyths, perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good engage-ability (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today. |
cognitive science design and interaction: About Face Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel, 2014-09-02 The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect design as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource. |
cognitive science design and interaction: Adaptive Perspectives on Human-Technology Interaction Alex Kirlik, 2006-05-04 In everyday life, and particularly in the modern workplace, information technology and automation increasingly mediate, augment, and sometimes even interfere with how humans interact with their environment. How to understand and support cognition in human-technology interaction is both a practically and socially relevant problem. The chapters in this volume frame this problem in adaptive terms: How are behavior and cognition adapted, or perhaps ill-adapted, to the demands and opportunities of an environment where interaction is mediated by tools and technology? The authors draw heavily on the work of Egon Brunswik, a pioneer in ecological and cognitive psychology, as well as on modern refinements and extensions of Brunswikian ideas, including Hammond's Social Judgment Theory, Gigerenzer's Ecological Rationality and Anderson's Rational Analysis. Inspired by Brunswik's view of cognition as coming to terms with the casual texture of the external world, the chapters in this volume provide quantitative and computational models and measures for studying how people come to terms with an increasingly technological ecology, and provide insights for supporting cognition and performance through design, training, and other interventions. The methods, models, and measures presented in this book provide timely and important resources for addressing problems in the rapidly growing field of human-technology interaction. The book will be of interest to researchers, students, and practitioners in human factors, cognitive engineering, human-computer interaction, judgment and decision making, and cognitive science. |
cognitive science design and interaction: The Essence of Human-computer Interaction Christine Faulkner, 1998 The Prentice Hall Essence of Computer Science Series provides a concise, practical and uniform introduction to the core components of an undergraduate Computer Science degree. Acknowledging recent changes within higher education, this approach uses a variety of pedagogical tools - case-studies, worked examples and self-test questions - to underpin the student's learning.The Essence of Human-Computer Interaction provides a concise, no-nonsense introduction to studying HCI. It covers all of the essential elements of a standard Human-Computer Interaction course, including Artificial Intelligence, Psychology and Cognitive Science, and suggests ways in which to further develop areas of interest in the subject. It provides examples from everyday life as well as computer systems, such as real interfacing problems and solutions. It also includes practical experiments for the reader to try, through an examination of subjects such as ergonomics and other HCI issues. |
cognitive science design and interaction: Interaction Design and Children Juan Pablo Hourcade, 2008 Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research. |
cognitive engineering: understanding human interaction with …
cognitive engineering is a multidisciplinary endeavor concerned with the analysis, design, and evaluation of complex systems of people and technology.1 it com-bines knowledge and …
The Distributed Cognition Perspective on Human Interaction
This examination shows real-world interaction to be deeply multimodal and composed of a complex network of relationships among resources. It also shows that some cognitive …
Microsoft PowerPoint - CognitiveAspects-6April-students.pptx
Study Material & Reading BOOK: Preece, J., Rogers, Y. and Sharp, H. Interaction Design. Chapter: Cognitive Aspects
Minds in the Making: Cognitive Science and Design Thinking
The goal of this workshop is to bring together diverse perspectives to address the full complexity of design cognition. We focus on two central questions: (1) How do people reason about …
Mind Meets Machine: Towards a Cognitive Science of Human …
We introduce a frame-work for studying the cognitive and brain mechanisms that support human. Although machines designed to socially interact with humans are proliferating, our …
Cognitive Models of Human–Information Interaction
This chapter provides an overview of cognitive architectures and cognitive engineering models in the context of human–information interaction.
Cognitive Science Design And Interaction (Download Only)
Cognitive Science Design And Interaction: Cognitive Science and Its Applications for Human-computer Interaction Raymonde Guindon,2013-08-21 The field of human computer interaction …
Human-computer interaction as science
In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has …
Kingsley_Cognitive_Science_Perspectives.pdf - arXiv.org
Jun 2, 2021 · This paper reviews literature in cognitive science, human-computer interaction (HCI) and natural-language processing (NLP) to consider how analogical reasoning (AR) could help …
A Glimpse of Human-Computer Interaction
DSGN 1 is a studio-based course about the principles and process of design. It focuses on developing skills. Design is as much about identifying problems as finding solutions. It is …
Emergent Interaction: Complexity, Dynamics, and Enaction in …
Reflecting the multidisciplinary mix within complexity science, we will draw on examples of complexity-oriented theories and meth-ods from a range of disciplines, including Control …
Human Computer Interaction & Blue Eye Technology
Key areas of HCI research include usability, accessibility, user interface (UI) design, interaction techniques, and the emotional and cognitive impacts of technology on users. Human …
User Centered System Design: New Perspectives on Human …
In Section I1 on Users' Understandings, five chapters invoke central issues in cognitive science, dealing with the complexities of defining, assessing, and pro- moting "understanding."
WWW10_CogAt_Final MAY REVISIONS vB - Nature
This paper reviews the initial two rounds of design and development of the Cognitive Atlas system, including interactive design decisions and their implementation as guided by current...
AN OVERVIEW OF COGNITIVE PSYCHOLOGY WITH …
ty of Education Dr. M.G.R. Educational and Research Institute, Chennai, India Abstract This paper explores the design implications of cognitive psychology with res. ect to human-computer...
CCIS 342 - Embodied Cognition, Human Computer …
The computational aspect of cognitive science explores understanding, hypotheses, and axioms of the nature and limits our cognitive and information processing system, as well as to …
Cognitive Ergonomics in Interface Design – Discussion of a …
Both curing and envisioning design mainly consider cognition: either trying to help users of artifacts solve their problems of understanding, or designing artifacts that fit human cognitive …
Human-Computer Interaction using eye-gaze - DiVA portal
With development of eye tracking technology, a solution referred to as eye-gaze interaction has been generated to support people with their limiting conditions to s. lve communication and …
Cognitive Scales and Mental Models for Inclusive Design
In this paper, we focus on the cognitive demands of consumer products via an analysis of product features and user tasks. We outline various categories of cognitive demand that are relevant …
cognitive engineering: understanding human interaction …
cognitive engineering is a multidisciplinary endeavor concerned with the analysis, design, and evaluation of complex systems of people and technology.1 it com-bines knowledge and …
Encyclopedia of Cognitive Science: User Interface Design
This article covers the basic issues that the field of cognitive science raises in the design and testing of new digital technologies for human use. 1. Introduction. The design of computer …
The Distributed Cognition Perspective on Human Interaction
This examination shows real-world interaction to be deeply multimodal and composed of a complex network of relationships among resources. It also shows that some cognitive …
Microsoft PowerPoint - CognitiveAspects-6April-students.pptx
Study Material & Reading BOOK: Preece, J., Rogers, Y. and Sharp, H. Interaction Design. Chapter: Cognitive Aspects
Minds in the Making: Cognitive Science and Design Thinking
The goal of this workshop is to bring together diverse perspectives to address the full complexity of design cognition. We focus on two central questions: (1) How do people reason about …
Mind Meets Machine: Towards a Cognitive Science of …
We introduce a frame-work for studying the cognitive and brain mechanisms that support human. Although machines designed to socially interact with humans are proliferating, our …
Cognitive Models of Human–Information Interaction
This chapter provides an overview of cognitive architectures and cognitive engineering models in the context of human–information interaction.
Cognitive Science Design And Interaction (Download Only)
Cognitive Science Design And Interaction: Cognitive Science and Its Applications for Human-computer Interaction Raymonde Guindon,2013-08-21 The field of human computer interaction …
Human-computer interaction as science
In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has …
Kingsley_Cognitive_Science_Perspectives.pdf - arXiv.org
Jun 2, 2021 · This paper reviews literature in cognitive science, human-computer interaction (HCI) and natural-language processing (NLP) to consider how analogical reasoning (AR) could help …
A Glimpse of Human-Computer Interaction
DSGN 1 is a studio-based course about the principles and process of design. It focuses on developing skills. Design is as much about identifying problems as finding solutions. It is …
Emergent Interaction: Complexity, Dynamics, and …
Reflecting the multidisciplinary mix within complexity science, we will draw on examples of complexity-oriented theories and meth-ods from a range of disciplines, including Control …
Human Computer Interaction & Blue Eye Technology
Key areas of HCI research include usability, accessibility, user interface (UI) design, interaction techniques, and the emotional and cognitive impacts of technology on users. Human …
User Centered System Design: New Perspectives on Human …
In Section I1 on Users' Understandings, five chapters invoke central issues in cognitive science, dealing with the complexities of defining, assessing, and pro- moting "understanding."
WWW10_CogAt_Final MAY REVISIONS vB - Nature
This paper reviews the initial two rounds of design and development of the Cognitive Atlas system, including interactive design decisions and their implementation as guided by current...
AN OVERVIEW OF COGNITIVE PSYCHOLOGY WITH …
ty of Education Dr. M.G.R. Educational and Research Institute, Chennai, India Abstract This paper explores the design implications of cognitive psychology with res. ect to human-computer...
CCIS 342 - Embodied Cognition, Human Computer …
The computational aspect of cognitive science explores understanding, hypotheses, and axioms of the nature and limits our cognitive and information processing system, as well as to …
Cognitive Ergonomics in Interface Design – Discussion of a …
Both curing and envisioning design mainly consider cognition: either trying to help users of artifacts solve their problems of understanding, or designing artifacts that fit human cognitive …
Human-Computer Interaction using eye-gaze - DiVA portal
With development of eye tracking technology, a solution referred to as eye-gaze interaction has been generated to support people with their limiting conditions to s. lve communication and …
Cognitive Scales and Mental Models for Inclusive Design
In this paper, we focus on the cognitive demands of consumer products via an analysis of product features and user tasks. We outline various categories of cognitive demand that are relevant …