Combining Art And Technology

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  combining art and technology: Making Art Work W. Patrick Mccray, 2020-10-20 The creative collaborations of engineers, artists, scientists, and curators over the past fifty years. Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world--Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage--participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized.
  combining art and technology: The Routledge Companion to Mobile Media Gerard Goggin, Larissa Hjorth, 2014-05-09 The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. Features include: comprehensive and interdisciplinary models and approaches for analyzing mobile media; wide-ranging case studies that draw from this truly global field, including China, Africa, Southeast Asia, the Middle East, and Latin America, as well as Europe, the UK, and the US; a consideration of mobile media as part of broader media ecologies and histories; chapters setting out the economic and policy underpinnings of mobile media; explorations of the artistic and creative dimensions of mobile media; studies of emerging issues such as ecological sustainability; up-to-date overviews on social and locative media by pioneers in the field. Drawn from a range of theoretical, artistic, and cultural approaches, The Routledge Companion to Mobile Media will serve as a crucial reference text to inform and orient those interested in this quickly expanding and far-reaching field.
  combining art and technology: Information Arts Stephen Wilson, 2003-02-28 An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the two cultures of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.
  combining art and technology: The Posthuman Condition Julian Pepperell, Robert Pepperell, 2009 Where humanists saw themselves as distinct beings in an antagonistic relationship with their surroundings, posthumans regard their own being as embodied in an extended technological world. Synthetic creativity, organic computers, genetic modification, intelligent machines--such ideas are deeply challenging to many of our traditional assumptions about human uniqueness and superiority. But, ironically, it is our very capacity for technological invention that has secured us so dominant a position in the world which may lead ultimately to (as some have put it) 'The End of Man'. If we are really capable of creating entities that exceed our own skills and intellect then the consequences for humanity are almost inconceivable. Nevertheless, we must now face up to the possibility that attributes like intelligence and consciousness may be synthesised in non-human entities--perhaps within our lifetime. Would such entities have human-like emotions; would they have a sense of their own being? The Posthuman Condition argues that such questions are difficult to tackle given the concepts of human existence that we have inherited from humanism, many of which can no longer be sustained. New theories about nature and the operation of the universe arising from sophisticated computer modelling are starting to demonstrate the profound interconnections between all things in reality where previously we had seen only separations. This has implications for traditional views of the human condition, consciousness, the way we look at art, and for some of the oldest problems in philosophy. First published in the 1990s, this important text has been completely revised by the author with the addition of new sections and illustrations. For further information see: www.post-human.net
  combining art and technology: Digital Art Studio Karin Schminke, Dorothy Simpson Krause, Bonny Pierce Lhotka, 2004 Resource added for the Marketing program 101043, Digital Marketing 311045, and Design and Graphic Technology program 101117.
  combining art and technology: Introduction to Art: Design, Context, and Meaning Pamela Sachant, Peggy Blood, Jeffery LeMieux, Rita Tekippe, 2023-11-27 Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
  combining art and technology: Sew Electric Leah Buechley, Kanjun Qiu, 2013-09-01 If you're interested in interactive toys, light-up fashions, or smart accessories, this book is for you! Sew Electric is a set of hands-on LilyPad Arduino tutorials that bring together craft, electronics, and programming. The book walks you through the process of designing and making a series of quirky customizable projects including a sparkling bracelet, a glow in the dark bookmark, a fabric piano, and a monster that sings when you hold its hands. Play with cutting-edge technologies and learn sewing, programming, and circuit design along the way. It's a book for all ages. Explore the projects with your friends, your parents, your kids, or your students! - from Amazon (from back cover.)
  combining art and technology: Combining the Creative Therapies with Technology Stephanie L. Brooke, 2017-08-08 In this age of technology, we see computers used in every aspect of medicine. Psychology, and more precisely art therapy, now integrate technology into their system. This new publication, edited by Dr. Stephanie Brooke, examines how creative therapists use technology as part of their everyday practice. The collection of chapters is written by renowned, well-credentialed, and professional creative art therapists in the areas of art, play, music, dance/movement, and drama. These therapists have used technology to treat patients suffering from dementia, depression, and learning disabilities. Combining digital and musical gco-creative tangiblesh in everyday settings benefit families with children and adolescents with physical and mental needs. The reader is provided with a snapshot of how these various creative art therapies effectively use and incorporate technology to promote growth and healing for their clients. In addition, some of the chapters are illustrated with photographs of clientfs artwork, tables and graphs. This informative book will be of special interest to educators, students, and therapists, as well as people working with families and children in need of counseling and clinical support.
  combining art and technology: Aesthetic Experience Richard Shusterman, Adele Tomlin, 2008 Examines the notion of aesthetic experience as well as its value. This title brings together major voices that have directly theorised the concept of aesthetic experience or indirectly worked on topics connected to it.
  combining art and technology: Strange Tools Alva Noë, 2016-09-27 A philosopher makes the case for thinking of works of art as tools for investigating ourselves In Strange Tools: Art and Human Nature, the philosopher and cognitive scientist Alva Noë argues that our obsession with works of art has gotten in the way of understanding how art works on us. For Noë, art isn't a phenomenon in need of an explanation but a mode of research, a method of investigating what makes us human--a strange tool. Art isn't just something to look at or listen to--it is a challenge, a dare to try to make sense of what it is all about. Art aims not for satisfaction but for confrontation, intervention, and subversion. Through diverse and provocative examples from the history of art-making, Noë reveals the transformative power of artistic production. By staging a dance, choreographers cast light on the way bodily movement organizes us. Painting goes beyond depiction and representation to call into question the role of pictures in our lives. Accordingly, we cannot reduce art to some natural aesthetic sense or trigger; recent efforts to frame questions of art in terms of neurobiology and evolutionary theory alone are doomed to fail. By engaging with art, we are able to study ourselves in profoundly novel ways. In fact, art and philosophy have much more in common than we might think. Reframing the conversation around artists and their craft, Strange Tools is a daring and stimulating intervention in contemporary thought.
  combining art and technology: A Companion to Digital Art Christiane Paul, 2016-03-02 Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
  combining art and technology: Automating Inequality Virginia Eubanks, 2018-01-23 WINNER: The 2019 Lillian Smith Book Award, 2018 McGannon Center Book Prize, and shortlisted for the Goddard Riverside Stephan Russo Book Prize for Social Justice Astra Taylor, author of The People's Platform: The single most important book about technology you will read this year. Dorothy Roberts, author of Killing the Black Body: A must-read. A powerful investigative look at data-based discrimination?and how technology affects civil and human rights and economic equity The State of Indiana denies one million applications for healthcare, foodstamps and cash benefits in three years—because a new computer system interprets any mistake as “failure to cooperate.” In Los Angeles, an algorithm calculates the comparative vulnerability of tens of thousands of homeless people in order to prioritize them for an inadequate pool of housing resources. In Pittsburgh, a child welfare agency uses a statistical model to try to predict which children might be future victims of abuse or neglect. Since the dawn of the digital age, decision-making in finance, employment, politics, health and human services has undergone revolutionary change. Today, automated systems—rather than humans—control which neighborhoods get policed, which families attain needed resources, and who is investigated for fraud. While we all live under this new regime of data, the most invasive and punitive systems are aimed at the poor. In Automating Inequality, Virginia Eubanks systematically investigates the impacts of data mining, policy algorithms, and predictive risk models on poor and working-class people in America. The book is full of heart-wrenching and eye-opening stories, from a woman in Indiana whose benefits are literally cut off as she lays dying to a family in Pennsylvania in daily fear of losing their daughter because they fit a certain statistical profile. The U.S. has always used its most cutting-edge science and technology to contain, investigate, discipline and punish the destitute. Like the county poorhouse and scientific charity before them, digital tracking and automated decision-making hide poverty from the middle-class public and give the nation the ethical distance it needs to make inhumane choices: which families get food and which starve, who has housing and who remains homeless, and which families are broken up by the state. In the process, they weaken democracy and betray our most cherished national values. This deeply researched and passionate book could not be more timely.
  combining art and technology: Creative Research Methods in the Social Sciences Helen Kara, 2015-04-10 Creative research methods can help to answer complex contemporary questions that traditional methods alone cannot; they can also be more ethical, helping researchers to address social injustice in new ways. This accessible book is the first to identify and examine the four pillars of creative research methods: arts-based research, research using technology, mixed-method research, and transformative research frameworks. Written in a practical and jargon-free style, it offers numerous examples from around the world of creative methods in practice in the social sciences, arts, and humanities. Spanning the gulf between ideas and practice, this useful book will inform and inspire researchers by demonstrating why, when, and how to use creative methods in their research.
  combining art and technology: Past and Future Presence Lissa Crofton-Sleigh, Brian Beams, 2024-05-14 While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classrooms and other formal or informal learning environments. The volume as a whole is intended to demonstrate to educators, scholars, and researchers in higher education the potential value of integrating XR technology into their classrooms and to provide a strong argument for college and university administrators to invest in training and development of new research and content for classrooms inside and outside of STEM. The authors of these chapters come from a diverse range of backgrounds at different stages of their careers, providing a broad crosssection of scholastic work within the humanities and arts. Each chapter offers a different angle or approach to incorporating XR technology into teaching or research within different subject areas. As the volume suggests, this technology also places additional emphasis on the humanity within the humanities, by focusing on increasing connection between users and different cultures, time periods, and perspectives.
  combining art and technology: Transacting As Art, Design and Architecture Marsha Bradfield, Cinzia Cremona, Amy McDonnell, Eva Sajovic, 2022-01-10 An interdisciplinary anthology exploring alternatives to the principles of commercial markets that dominate contemporary life. The essays in this volume apply an experimental ethos to collaborative cultural production. Expanding the fields of art, design, and architectural research, contributors provide critical reflection on collaborative practice-based research. The volume builds on a pop-up market hosted by the London-based arts cluster Critical Practice that sought to creatively explore existing structures of evaluation and actively produce new ones. Assembled by lead editor Marsha Bradfield, the essays contextualize the event within London's long history of marketplaces, offer reflections from the stallholders, and celebrate its value system, particularly its critique of econometrics. A glossary rounds off the text and opens up the publication as a resource.
  combining art and technology: Creative Research Methods Kara, Helen, 2020-09-16 Creative research methods can help to answer complex contemporary questions which are hard to answer using conventional methods alone. Creative methods can also be more ethical, helping researchers to address social injustice. This bestselling book, now in its second edition, is the first to identify and examine the five areas of creative research methods: • arts-based research • embodied research • research using technology • multi-modal research • transformative research frameworks. Written in an accessible, practical and jargon-free style, with reflective questions, boxed text and a companion website to guide student learning, it offers numerous examples of creative methods in practice from around the world. This new edition includes a wealth of new material, with five extra chapters and over 200 new references. Spanning the gulf between academia and practice, this useful book will inform and inspire researchers by showing readers why, when, and how to use creative methods in their research. Creative Research Methods has been cited over 500 times.
  combining art and technology: The Artist in the Machine Arthur I. Miller, 2019-10-01 An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
  combining art and technology: Beyond Productivity National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, 2003-05-02 Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology †new forms of computing and communications, and new applications †that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.
  combining art and technology: Using the Visual and Performing Arts to Encourage Pro-Environmental Behaviour David Curtis, 2020-10-06 Ecoarts practice is evolving quickly as a practice. While much of it is made by individual artists working alone, artists are increasingly combining into multi-artist collectives, and collaborating with scientists, sustainability professionals, industry or the community to develop artworks with quite far-reaching effects. This book describes an extraordinary range of artistic practices pitched to encourage people to adopt pro-environmental behaviours by provoking, persuading, providing information, creating empathy for nature or by being built into sustainability practices themselves. It brings together 28 contributors who examine different roles of the arts in encouraging pro-environmental behaviour. There is a wide range of practitioners represented here, including visual and performing artists, sustainability professionals, social researchers, environmental educators, research students and academics. The contributors to this book are united in believing that the arts are vital in promoting pro-environmental behavior in the way that they are practiced, but also in the connections they make to ecology, science and Indigenous culture.
  combining art and technology: Women, Art, and Technology Judy Malloy, 2003 A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia
  combining art and technology: The Artist in the Machine Arthur I. Miller, 2020-11-10 An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
  combining art and technology: One Show Interactive, Volume XI , Interactive advertising and new media have come a long way from simple pop-up ads and banners. Among the winners in this year’s 2008 One Show Interactive Awards, you’ll find work that inspires, entertains, and continually pushes the boundary between the real and virtual realms. One Show Interactive, Volume XI showcases the best of this past year’s winners from around the world. Featuring an all-new format, this latest edition includes more in-depth analyses of the Pencil-winning work, more descriptions, and a new look. With more than 1,200 four-color images in a lush package, One Show Interactive, Volume XI is an important reference source for creatives, producers, and students alike. Categories covered include e-commerce, corporate image, direct marketing, self-promotion, and more.
  combining art and technology: Art School Steven Henry Madoff, 2009-09-11 Leading international artists and art educators consider the challenges of art education in today's dramatically changed art world. The last explosive change in art education came nearly a century ago, when the German Bauhaus was formed. Today, dramatic changes in the art world—its increasing professionalization, the pervasive power of the art market, and fundamental shifts in art-making itself in our post-Duchampian era—combined with a revolution in information technology, raise fundamental questions about the education of today's artists. Art School (Propositions for the 21st Century) brings together more than thirty leading international artists and art educators to reconsider the practices of art education in academic, practical, ethical, and philosophical terms. The essays in the book range over continents, histories, traditions, experiments, and fantasies of education. Accompanying the essays are conversations with such prominent artist/educators as John Baldessari, Michael Craig-Martin, Hans Haacke, and Marina Abramovic, as well as questionnaire responses from a dozen important artists—among them Mike Kelley, Ann Hamilton, Guillermo Kuitca, and Shirin Neshat—about their own experiences as students. A fascinating analysis of the architecture of major historical art schools throughout the world looks at the relationship of the principles of their designs to the principles of the pedagogy practiced within their halls. And throughout the volume, attention is paid to new initiatives and proposals about what an art school can and should be in the twenty-first century—and what it shouldn't be. No other book on the subject covers more of the questions concerning art education today or offers more insight into the pressures, challenges, risks, and opportunities for artists and art educators in the years ahead. Contributors Marina Abramovic, Dennis Adams, John Baldessari, Ute Meta Bauer, Daniel Birnbaum, Saskia Bos, Tania Bruguera, Luis Camnitzer, Michael Craig-Martin, Thierry de Duve, Clémentine Deliss, Charles Esche, Liam Gillick, Boris Groys, Hans Haacke, Ann Lauterbach, Ken Lum, Steven Henry Madoff, Brendan D. Moran, Ernesto Pujol, Raqs Media Collective, Charles Renfro, Jeffrey T. Schnapp, Michael Shanks, Robert Storr, Anton Vidokle
  combining art and technology: Sociology and the New Systems Theory Kenneth D. Bailey, 1994-01-11 This book provides current information about the many recent contributions of social systems theory. While some sociologists feel that the systems age ended with functionalism, in reality a number of recent developments have occurred within the field. The author makes these developments accessible to sociologists and other non-systems scholars, and begins a synthesis of the burgeoning systems field and mainstream sociological theory. The analysis shows not only that important points of rapprochement exist between systems theory and sociological theory, but also that systems theory has in some cases anticipated developments needed in mainstream theory.
  combining art and technology: Wen Redmond's Digital Fiber Art Wen Redmond, 2016-12-01 Fine art meets fabric! Compose, create, and print innovative art quilts starting from your own digital photographs—even those from your phone! Well-known fiber artist Wen Redmond starts with the tools and equipment you'll need—any image editing software and a standard inkjet printer—and teaches you to alter images, print them on a variety of fibers, and accentuate them with stitching. With a sense of adventure, even a beginner can apply these techniques to create new and innovative works of art. - Transform your photographs into matchless works of art with mixed-media techniques and quilting - Explore inkjet printing on almost anything! Design with fabric, paper, and other substrates - Get photo editing, layering, and printing tips from respected fiber artist and teacher Wen Redmond - Learn new approaches to digital printing—perfect for quilters, fabric and paper artists, digital artists, mixed-media artists, photographers, art teachers, and more
  combining art and technology: The Practice of Art and AI Andreas J. Hirsch, Gerfried Stocker, Markus Jandl, 2022-01-04 Multidisciplinary explorations of AI and its implications for art In this multidisciplinary volume, European ARTificial Intelligence Lab, in partnership with Ars Electronica, considers the incredibly rapid development of Artificial Intelligence in the context of the cyber-arts. Bringing together 13 cultural and six scientific institutions from across Europe, this publication explores the interdisciplinary exchange between art and science and summarizes the accomplishments of the AI Lab since its opening. This guide to the events and exhibitions for this project includes more than 500 reproductions, profiles on featured exhibitors and essays. In keeping with the project's focus on the interplay between art and technology, the book includes QR codes which link the reader to video lectures and other supplementary materials. Artists and researchers include: Eva Smrekar, Eduardo Reck Miranda, Ian Gouldstone, Aarati Akkapeddi, Cecilie Waagner Falkenstrøm, Tega Brain, Sam Lavigne, Hannah Jayanti, Sarah Petkus, Mark J. Koch, Mimi Onuoha, Caroline Sinders, LaJuné McMillian, Victoria Vesna and many more.
  combining art and technology: Developing and Utilizing Digital Technology in Healthcare for Assessment and Monitoring Andreas Charalambous, 2021-01-05 This book discusses the current trends in nursing and healthcare in relation to the integration of information technological interventions across the care continuum. The use of such interventions in healthcare has increased rapidly in recent years, partly due to the rise in technological gadgets/applications used in daily routines (e.g. actigraphy bracelets, smartphones) and their unique properties that can be utilized in assessing, monitoring and managing a patient’s condition remotely. This book highlights the areas and the ways in which these interventions can facilitate patient assessment and monitoring and complement conventional treatments in the management of disease-induced or treatment-induced side effects. Furthermore, the book describes the development of such interventions and examines how they are designed to promote adherence and acceptance by the user. To this end, the book also discusses the need for personalizing the technological experience according to the user’s preferences and needs. Drawing on the latest studies in these areas, it not only provides suggestions for undertaking research in this context, but also offers insights into how these technologies impact patients’ clinical outcomes. Lastly, it addresses the challenges of utilizing such technologies and future directions. Providing multiple perspectives on the topic, the book appeals to a wide range of readers, including nurses, clinicians, researchers, technology experts and students, making them familiar with a broad selection of technological interventions and their application in clinical practice. Moreover, it highlights the factors that need to be considered in the development (and testing) of future interventions, in particular in nursing, and provides inspiration for future studies.
  combining art and technology: Media Art Valentino Catricalà, 2015
  combining art and technology: Post-Digital, Post-Internet Art and Education Kevin Tavin, Gila Kolb, Juuso Tervo, 2021-06-28 This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.
  combining art and technology: Champions of Change Edward B. Fiske, 1999
  combining art and technology: Culture Incorporated Mark W. Rectanus, 2002 Why is the linkage between cultural capital and economic capital growing so fast? What is favorable or not of corporate penetration and influence in the world of art? Is art just another venue of marketing? Survey and nuanced critique of this development. Sponsoring events, museums and lifestyles.
  combining art and technology: Technology, Innovation, Entrepreneurship and Education Cristina Sylla, Ido Iurgel, 2020-01-28 This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects.
  combining art and technology: Digital Media, Projection Design, and Technology for Theatre Alex Oliszewski, Daniel Fine, Daniel Roth, 2018-03-19 Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
  combining art and technology: 3D Technology in Fine Art and Craft Bridgette Mongeon, 2015-07-30 The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
  combining art and technology: Intellivision Tom Boellstorff, Braxton Soderman, 2024-11-05 The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.
  combining art and technology: Creative Technologies for Multidisciplinary Applications Connor, Andy M., 2016-03-29 Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.
  combining art and technology: AI Art Joanna Zylinska, 2020-07-15 In AI Art, Joanna Zylinska cuts through the smoke and mirrors surrounding the current narratives of computation, robotics and Artificial Intelligence. Offering a critique of the political underpinnings of AI and its dominant aesthetics, this book raises broader questions about the conditions of art making, creativity and labour today.
  combining art and technology: Handbook of Artificial Intelligence for Music Eduardo Reck Miranda, 2021-07-02 This book presents comprehensive coverage of the latest advances in research into enabling machines to listen to and compose new music. It includes chapters introducing what we know about human musical intelligence and on how this knowledge can be simulated with AI. The development of interactive musical robots and emerging new approaches to AI-based musical creativity are also introduced, including brain–computer music interfaces, bio-processors and quantum computing. Artificial Intelligence (AI) technology permeates the music industry, from management systems for recording studios to recommendation systems for online commercialization of music through the Internet. Yet whereas AI for online music distribution is well advanced, this book focuses on a largely unexplored application: AI for creating the actual musical content.
  combining art and technology: Chromatic Algorithms Carolyn L. Kane, 2014-08-13 These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.
  combining art and technology: NeoCraft Sandra Alfoldy, 2007 Edited by Sandra Alfondy. Text by Grace Cochrane, Elizabeth Cumming, Tanya Harrod, Janice Helland, David Howard, David Howes, Love Jonsson, Beverly Lemire, Joseph McBrinn, Bruce Metcalf, B. Lynne Milgram, Alla Myzelev, John Potvin, Mike Press, Larry Shiner.
Eco-visualization: Combining Art and Technology to Reduce …
Media art that displays the real time usage of key resources such as electricity offers new strategies to conserve energy in the home and workplace. This paper details the development …

Sculpture skills – exploring the combination of traditional ...
Through a comparative analysis of the application of traditional sculpture techniques and modern technology in the field of sculpture, this paper aims to reveal the complementary relationship …

Analysis of Decision Algorithm Combining Environmental Art …
In order to better meet the needs of the landscape industry, a revolutionary technology combining environmental art design with CAD technology has emerged. Choi and Suh [1] discussed the …

“Carbon Neutral” Interactive Science Art Installation - Atlantis …
The interactive art and science installation is an innovative way of combining art and technology, allowing the audience to explore scientific and technological knowledge more efficiently and …

Hinson: Integrating Art and Design with Environmental Science
May 3, 2023 · The benefits of combining art and design and science do not stop at a high school education level, with many collegiate and professional environmental scientific studies utilizing …

Unfolding the Universe with the James Webb Space …
18 artists, representing a broad range of artistic media and styles, chosen to view the Webb telescope at Goddard Space Flight Center. JWST Art + Science exhibit ran from March 3, 2017 …

Museum Landscape Design based on the Combination of Art …
With the view of solving the problems of development and innovation in museum landscape design, this paper, starting from the function of landscape, puts forward a strategy of combining …

Application of digital technology in painting using new
Based on this motivation, this paper tries to analyze the application of new media digital technology in painting creation using big data. The major goal is to obtain insights into artists’ …

The Fusion of Traditional Art and Modern Design: A Path to …
Jun 23, 2024 · traditional designs for natural ventilation and lighting, while combining them with modern technologies and materials to create works that meet modern functional needs without …

Where Art Meets Technology: Integrating Tangible and …
Artists and designers use a wide selection of tools, whose impact is rapidly growing with the progression of digital technologies. This change has opened up new opportunities for the CHI …

The Teaching Method Combining Art Design and CAD Design …
It constitutes a systematic integration method of graphic thinking and artistic thinking. This paper discusses how to integrate art education in engineering graphics teaching. Then it provides a …

Combining Practices in Craft and Design - Design Research …
How to set up a crafter-designer collaboration to utilize the different fields of expertise and include separate practices? We address this question through a co-design research approach. First, …

6. A PRACTICAL GUIDE TO COMBINING TECHNOLOGY
6. A PRACTICAL GUIDE TO COMBINING TECHNOLOGY & TRADITIONAL ART SKILLS IN EDUCATION INTRODUCTION Art teachers in general during the early years of the twenty-first …

Comprehensive Application of Traditional Cultural Elements in …
Based on this, this article proposes that when applying traditional elements to modern art design, we must consider the applicability of the combination of the two, deeply understand the …

Design and Realization of Environmental Art System in View …
As an applied product combining modern technology and art, virtual reality technology has established a leap-forward product display virtual space and three-dimensional display platform …

Integration of AI Technology in Art and Design Education
Future research on integrating AI technology into art and design education will focus on interdisciplinary integration, AI application, personalized learning, teacher training, and ethical …

Art and Technology - Springer
In the next chapter, we shall consider some developments in the many forms of con-temporary art that use digital technology. Here we shall concentrate chiefly on the relationship between art …

The relationship between artistic activities and digital …
This report examines how digital technology change is affecting artistic activity and how artistic activity is affecting digital technology. Artistic activity is broadly defined to include design, film, …

Application of Digital Art Technology in Architectural Heritage ...
Digital art technology can reintegrate complex spatial information in architectural heritage, and make the historical culture behind architectural heritage tangible and contextualized, so as to …

Innovation in Environmental Art Design Based on CAD and …
We conducted a comprehensive performance evaluation and analysis of CAD and various multimodal information platforms and constructed a technology fusion mining approach based …

Eco-visualization: Combining Art and Technology to Red…
Media art that displays the real time usage of key resources such as electricity offers new strategies to conserve energy in the home and …

Sculpture skills – exploring the combination of traditio…
Through a comparative analysis of the application of traditional sculpture techniques and modern technology in the field of sculpture, this paper …

Analysis of Decision Algorithm Combining Envir…
In order to better meet the needs of the landscape industry, a revolutionary technology combining environmental art design with CAD technology has …

“Carbon Neutral” Interactive Science Art Installation - At…
The interactive art and science installation is an innovative way of combining art and technology, allowing the audience to explore scientific …

Hinson: Integrating Art and Design with Environmental …
May 3, 2023 · The benefits of combining art and design and science do not stop at a high school education level, with many collegiate and professional …