bright indirect light diagram: Environmental Portraiture Jim Cornfield, 2019-11-11 This unique book is a photographer’s guide to the powerful medium of the environmental portrait. It explores in lucid detail the many moving parts of this imaging style, including the techniques and creative processes that drive some of this genre’s finest contemporary practitioners. In Environmental Portraiture, author Jim Cornfield puts his readers behind the viewfinder to help them successfully master what he calls the portrait photographer’s most high-powered tool. In a series of detailed tutorial chapters and study models, Cornfield unpacks every practical aspect of the environmental portrait scenario, including research, location scouting, lighting interior and exterior environments, props and wardrobe, lens selection, composition, color, and after-capture. Along with this wealth of comprehensive nuts-and-bolts information, the book probes the deep structure of environmental portraiture—the blend of a sitter’s backstory with the meaningful visual clues in their surroundings. He introduces such concepts as portraitcraft, cognitive weight, and the ideas and emotions quotient, among the many dimensions of an environmental portrait that create eye-opening revelations about the person in front of your lens. A separate section of the book is devoted to a prestigious roster of contemporary environmental portraitists, specifically recruited for this book to explore in-depth selected samples from their diverse portfolios. They bring with them a score of insights, tips and fascinating anecdotes that demonstrate their individualized approaches to this versatile branch of the photographer’s craft. Written for professionals, amateurs and serious students of photography, this book is both a guide and inspiration to creating powerful, communicative environmental portraiture. |
bright indirect light diagram: The Royal Air Force Medical Services Samuel Cuthbert Rexford-Welch, 1955 |
bright indirect light diagram: The Slit Lamp Marcus-Matthias Gellrich, 2013-11-19 In this book the author describes in detail the history, construction, and examination potential of the slit lamp. In particular, however, he presents a new approach – videography – that allows the ophthalmologist to document all eye diseases with the slit lamp and a video camera in a practicable, rapid, and affordable manner. The necessary methods, techniques, and equipment, including converging, diverging, and contact lenses, are clearly explained in the text and four didactic videos. The 20 most important videographic settings are described, and “recipes” for their use are presented, along with diagnostic tips. The accompanying collection of clinical images represents the world’s first ever general atlas of ophthalmology from the perspective of the slit lamp. It is the author’s hope that this introduction to ophthalmological videography, with its many images never previously produced with a slit lamp, will stimulate others to exploit the approach’s potential. |
bright indirect light diagram: The Design of Lighting Peter Tregenza, David Loe, 2003-09-02 Written primarily for the practising designer, The Design of Lighting brings together in one volume all that the practitioner is likely to need. The authors combine a technical introduction to lighting and colour theory with a guide to design concepts and criteria, to create a comprehensive source book for architects and designers on interior lighting design. |
bright indirect light diagram: Lighting Fixtures and Lighting Effects Matthew Luckiesh, 1925 |
bright indirect light diagram: The Office Economist , 1923 |
bright indirect light diagram: Building, Lighting and Engineering , 1939 |
bright indirect light diagram: Autodesk Arnold Render User Guide for MAYA Serdar Hakan DÜZGÖREN, Arnold Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: A ray server for traditional scanline renderers. A tool for baking/procedural generation of lighting data (lightmaps for videogames). An interactive rendering and relighting tool. |
bright indirect light diagram: The Ultimate Guide to Houseplant Propagation Lindsay Sisti, 2024-12-17 The Ultimate Guide to Houseplant Propagation is the definitive handbook of all methods and techniques needed to make more houseplants for free. |
bright indirect light diagram: Lighting the Shakespearean Stage, 1567 - 1642 R. B. Graves, 1999-12-08 In Lighting the Shakespearean Stage, 1567–1642,R. B. Graves examines the lighting of early modern English drama from both historical and aesthetic perspectives. He traces the contrasting traditions of sunlit amphitheaters and candlelit hall playhouses, describes the different lighting techniques, and estimates the effect of these techniques both indoors and outdoors. Graves discusses the importance of stage lighting in determining the dramatic effect, even in cases where the manipulation of light was not under the direct control of the theater artists. He devotes a chapter to the early modern lighting equipment available to English Renaissance actors and surveys theatrical lighting before the construction of permanent playhouses in London. Elizabethan stage lighting, he argues, drew on both classical and medieval precedents. |
bright indirect light diagram: Contact Lenses Anthony J. Phillips, Lynne Speedwell, 2018-11-29 Completely revised with the latest advances, evidence, and standards needed for everyday practice, Contact Lenses, 6th Edition, remains a definitive work on this multi-faceted topic, ideal for optometrists, dispensing opticians, ophthalmologists, and contact lens practitioners. This classic, superbly designed text is perfectly suited for health care professionals, providing all of the essential knowledge needed in one convenient volume. - Provides up-to-date, authoritative information on contact lens materials and lens types, treatment in contact lens and tear film complications, and myopia correction and contact lenses for abnormal ocular conditions. - Discusses current topics such as miniscleral lenses, keratoconus, corneal cross linking, and paediatric, cosmetic and prosthetic contact lenses. - Contains high-quality line diagrams and clinical illustrations to highlight key points in the text. - Focuses on the evidence behind contact lens practice, enabling you to make informed choices about the care you give to your patients. |
bright indirect light diagram: The Electrical Educator Sir John Ambrose Fleming, 1926 |
bright indirect light diagram: Engineering and Cement World , 1921 |
bright indirect light diagram: The Lighting Book Curtis Lighting (Firm), Jacob L. Stair, 1930 |
bright indirect light diagram: Engineering World , 1921 |
bright indirect light diagram: The Perception of Light Marisha McAuliffe, 2015-12-21 Light is essential to life and vision; without light, nothing exists. It plays a pivotal role in the world of architectural design and is used to generate all manner of perceptions that enhance the designed environment experience. But what are the fundamental elements that designers rely upon to generate light enhanced experiences? How are people's perceptions influenced by designed light schemas? In this book Dr. Marisha McAuliffe highlights the relationship that exists between light source and surface and how both create quality of effect in the built environment. Concepts relating to architectural lighting design history, theories, research, and generation of lighting design schemes to create optimal experiences in architecture, interior architecture and design are all explored in detail. This book is essential reading for both the student and the professional working in architectural lighting, particularly in terms of qualitative perception oriented lighting design |
bright indirect light diagram: The National Electrical Contractor , 1920 |
bright indirect light diagram: Lighting Journal , 1917 |
bright indirect light diagram: Electrical Review , 1921 |
bright indirect light diagram: Journal of Gas Lighting , 1913 |
bright indirect light diagram: Arnold Render Engine Basics Training Book for HOUDINI Serdar Hakan DÜZGÖREN, Arnold Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: A ray server for traditional scanline renderers. A tool for baking/procedural generation of lighting data (lightmaps for videogames). An interactive rendering and relighting tool. Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However, in doing so, they use up large amounts of memory, introduce intermediate steps that break interactivity, and introduce bias into the sampling that causes visual artifacts. They also require artists to understand the details of how these algorithms work to correctly choose various control settings to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation/use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms to gain any benefit. We believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting. |
bright indirect light diagram: Arnold Render Cinema4D User Guide Serdar Hakan DÜZGÖREN, Arnold Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: a ray server for traditional scanline renderers a tool for baking/procedural generation of lighting data (lightmaps for videogames) an interactive rendering and relighting tool Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray / path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However in doing so, they use up large amounts of memory, introduce bias into the sampling that cause visual artifacts. They also require artists to understand the details of how these algorithms work in order to correctly choose various control settings in order to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation / use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms in order to gain any benefit. At Solid Angle, we believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting. |
bright indirect light diagram: First, Fourth and Fifth Reports of the Departmental Committee on Lighting in Factories and Workshops ... Great Britain. Home Office. Committee on Lighting in Factories and Workshops, 1915 |
bright indirect light diagram: American Builder , 1927 |
bright indirect light diagram: Modern Hospital , 1921 |
bright indirect light diagram: The Building News and Engineering Journal , 1912 |
bright indirect light diagram: Electrical World , 1905 |
bright indirect light diagram: Transit Journal , 1913 |
bright indirect light diagram: Western Electrician , 1907 |
bright indirect light diagram: PART - Expert Consult site for Clinical Procedures in Primary Eye Care4 , |
bright indirect light diagram: Clinical Procedures in Primary Eye Care E-Book David B. Elliott, 2013-08-13 Clinical Procedures in Primary Eye Care helps you master all of the knowledge you need to support today's growing optometric patient population. Ideal for students and practitioners alike, this well-organized, accessibly written optometry reference takes a simple, step-by-step approach to describing the commonly used primary eye care procedures you'll encounter. Effectively diagnose and manage your patients with succinct descriptions of today's most frequently encountered optometric techniques, supported by research evidence. Visualize procedures and eye disorders as clearly as possible through full-color photographs, eye diagrams, and color plates. Offer your patients state-of-the-art eye care with the latest information on the use of technology in clinical practice, as well as guidance on evidence-based practice and presbyopic contact lens fitting. Understand how to treat today's aging optometric patient population through a brand-new section on Optical Coherence Tomography (OCT), in addition to numerous suggestions on how to adapt some tests for older patients. Access the fully searchable contents, multi-screen video clips, and interactive testing sections with photographs online at www.expertconsult.com! |
bright indirect light diagram: Modern Fluorescent Lighting Arthur Dinham Stephen Atkinson, 1955 |
bright indirect light diagram: First[- ] Great Britain. Home dept. Committee on lighting in factories and workshops, 1915 |
bright indirect light diagram: Intelligent Autonomous Systems 13 Emanuele Menegatti, Nathan Michael, Karsten Berns, Hiroaki Yamaguchi, 2015-09-03 This book describes the latest research accomplishments, innovations, and visions in the field of robotics as presented at the 13th International Conference on Intelligent Autonomous Systems (IAS), held in Padua in July 2014, by leading researchers, engineers, and practitioners from across the world. The contents amply confirm that robots, machines, and systems are rapidly achieving intelligence and autonomy, mastering more and more capabilities such as mobility and manipulation, sensing and perception, reasoning, and decision making. A wide range of research results and applications are covered, and particular attention is paid to the emerging role of autonomous robots and intelligent systems in industrial production, which reflects their maturity and robustness. The contributions have been selected through a rigorous peer-review process and contain many exciting and visionary ideas that will further galvanize the research community, spurring novel research directions. The series of biennial IAS conferences commenced in 1986 and represents a premiere event in robotics. |
bright indirect light diagram: Physics-Based Vision: Principles and Practice Lawrence B. Wolff, Steven A. Shafer, Glenn E. Healey, 1993-01-02 Commentaries by the editors to this comprehensive anthology in the area of physics-based vision put the papers in perspective and guide the reader to a thorough understanding of the basics of the field. Paper Topics Include: - Color Image Formation - Color Reflection Models - Color Image Segmentation - Color Constancy - Color Highlight Analysis - C |
bright indirect light diagram: Environmental Vision Donald G. Pitts, 1993-06-18 This book emphasizes concepts and methods for solving problems that occur through the interaction of the eyes and vision of people with their environment. Student clinicians will learn to assess their patient's visual tasks, visual environments, and visual performance needs in order to provide quality eye care. |
bright indirect light diagram: The Illuminating Engineer , 1910 |
bright indirect light diagram: Industrial Engineering George Worthington, 1914 |
bright indirect light diagram: Light Spaces Kerstin Schultz, Hedwig Wiedemann-Tokarz, 2016-09-26 The building physics and comfort-relevant properties of gypsum drywall construction make it a particularly sustainable and versatile construction method. The book links the great architectural and sculptural potential of this building method with its construction requirements. Its focus is on the diversity of the system, its specific prerequisites, and its systematic implementation in design ideas. The space concept and elements in existing and new buildings are analyzed, and their implementation illustrated in detail. In addition, numerous examples of details and building components explain the effect of light, color, material, surface, and construction. Drawings at different scales illustrate the tectonic relationships in space. |
bright indirect light diagram: Electric Railway Journal , 1913 |
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Distances to Galaxies and the Age of the Universe
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