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bronze age cool math games: The Origin of Consciousness in the Breakdown of the Bicameral Mind Julian Jaynes, 2000-08-15 National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry |
bronze age cool math games: A Little History of the World E. H. Gombrich, 2014-10-01 E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history. |
bronze age cool math games: Ancient Board Games Irving Finkel, 1999 Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try. |
bronze age cool math games: Eight Eurocentric Historians James Morris Blaut, 2000-08-10 This text examines and critiques the work of a diverse group of Eurocentric historians who have strongly shaped our understanding of world history. It provides invaluable insights and tools for readers across a range of disciplines. |
bronze age cool math games: Iron Age Myth and Materiality Lotte Hedeager, 2011-04-29 Iron Age Myth and Materiality: an Archaeology of Scandinavia AD 400-1000 considers the relationship between myth and materiality in Scandinavia from the beginning of the post-Roman era and the European Migrations up until the coming of Christianity. It pursues an interdisciplinary interpretation of text and material culture and examines how the documentation of an oral past relates to its material embodiment. While the material evidence is from the Iron Age, most Old Norse texts were written down in the thirteenth century or even later. With a time lag of 300 to 900 years from the archaeological evidence, the textual material has until recently been ruled out as a usable source for any study of the pagan past. However, Hedeager argues that this is true regarding any study of a society’s short-term history, but it should not be the crucial requirement for defining the sources relevant for studying long-term structures of the longue durée, or their potential contributions to a theoretical understanding of cultural changes and transformation. In Iron Age Scandinavia we are dealing with persistent and slow-changing structures of worldviews and ideologies over a wavelength of nearly a millennium. Furthermore, iconography can often date the arrival of new mythical themes anchoring written narratives in a much older archaeological context. Old Norse myths are explored with particular attention to one of the central mythical narratives of the Old Norse canon, the mythic cycle of Odin, king of the Norse pantheon. In addition, contemporaneous historical sources from late Antiquity and the early European Middle Age - the narratives of Jordanes, Gregory of Tours, and Paul the Deacon in particular - will be explored. No other study provides such a broad ranging and authoritative study of the relationship of myth to the archaeology of Scandinavia. |
bronze age cool math games: High-Rise: A Novel J. G. Ballard, 2012-03-05 Harsh and ingenious! High Rise is an intense and vivid bestiary, which lingers unsettlingly in the mind. —Martin Amis, New Statesman When a class war erupts inside a luxurious apartment block, modern elevators become violent battlegrounds and cocktail parties degenerate into marauding attacks on “enemy” floors. In this visionary tale, human society slips into violent reverse as once-peaceful residents, driven by primal urges, re-create a world ruled by the laws of the jungle. |
bronze age cool math games: On Justice, Power & Human Nature Thucydides, 1993 Designed for students with little or no background in ancient Greek language and culture, this collection of extracts from The History of the Peloponnesian War includes those passages that shed most light on Thucydides' political theory--famous as well as important but lesser-known pieces frequently overlooked by nonspecialists. Newly translated into spare, vigorous English, and situated within a connective narrative framework, Woodruff's selections will be of special interest to instructors in political theory and Greek civilization. Includes maps, notes, glossary. |
bronze age cool math games: Ancient Scandinavia Theron Douglas Price, 2015 Ancient Scandinavia provides a comprehensive overview of the archaeological history of Denmark, Norway, and Sweden. |
bronze age cool math games: The Adventure Zone: Here There Be Gerblins Clint McElroy, Griffin McElroy, Justin McElroy, Carey Pietsch, Travis McElroy, 2018-07-17 Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided (guided) by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure. |
bronze age cool math games: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
bronze age cool math games: City of Fortune Roger Crowley, 2012-01-24 “The rise and fall of Venice’s empire is an irresistible story and [Roger] Crowley, with his rousing descriptive gifts and scholarly attention to detail, is its perfect chronicler.”—The Financial Times The New York Times bestselling author of Empires of the Sea charts Venice’s astounding five-hundred-year voyage to the pinnacle of power in an epic story that stands unrivaled for drama, intrigue, and sheer opulent majesty. City of Fortune traces the full arc of the Venetian imperial saga, from the ill-fated Fourth Crusade, which culminates in the sacking of Constantinople in 1204, to the Ottoman-Venetian War of 1499–1503, which sees the Ottoman Turks supplant the Venetians as the preeminent naval power in the Mediterranean. In between are three centuries of Venetian maritime dominance, during which a tiny city of “lagoon dwellers” grow into the richest place on earth. Drawing on firsthand accounts of pitched sea battles, skillful negotiations, and diplomatic maneuvers, Crowley paints a vivid picture of this avaricious, enterprising people and the bountiful lands that came under their dominion. From the opening of the spice routes to the clash between Christianity and Islam, Venice played a leading role in the defining conflicts of its time—the reverberations of which are still being felt today. “[Crowley] writes with a racy briskness that lifts sea battles and sieges off the page.”—The New York Times “Crowley chronicles the peak of Venice’s past glory with Wordsworthian sympathy, supplemented by impressive learning and infectious enthusiasm.”—The Wall Street Journal |
bronze age cool math games: The Precipice Toby Ord, 2020-03-24 This urgent and eye-opening book makes the case that protecting humanity's future is the central challenge of our time. If all goes well, human history is just beginning. Our species could survive for billions of years - enough time to end disease, poverty, and injustice, and to flourish in ways unimaginable today. But this vast future is at risk. With the advent of nuclear weapons, humanity entered a new age, where we face existential catastrophes - those from which we could never come back. Since then, these dangers have only multiplied, from climate change to engineered pathogens and artificial intelligence. If we do not act fast to reach a place of safety, it will soon be too late. Drawing on over a decade of research, The Precipice explores the cutting-edge science behind the risks we face. It puts them in the context of the greater story of humanity: showing how ending these risks is among the most pressing moral issues of our time. And it points the way forward, to the actions and strategies that can safeguard humanity. An Oxford philosopher committed to putting ideas into action, Toby Ord has advised the US National Intelligence Council, the UK Prime Minister's Office, and the World Bank on the biggest questions facing humanity. In The Precipice, he offers a startling reassessment of human history, the future we are failing to protect, and the steps we must take to ensure that our generation is not the last. A book that seems made for the present moment. —New Yorker |
bronze age cool math games: PSAT 8/9 Prep 2020-2021: PSAT 8/9 Prep 2020 and 2021 with Practice Test Questions [2nd Edition] Test Prep Books, 2020-01-21 PSAT 8/9 Prep 2020-2021: PSAT 8/9 Prep 2020 and 2021 with Practice Test Questions [2nd Edition] Developed by Test Prep Books for test takers trying to achieve a passing score on the PSAT exam, this comprehensive study guide includes: -Quick Overview -Test-Taking Strategies -Introduction -Reading Test -Writing and Language Test -Math Test -Practice Questions -Detailed Answer Explanations Disclaimer: PSAT/NMSQT(R) is a trademark registered by the College Board and the National Merit Scholarship Corporation, which are not affiliated with, and do not endorse, this product. Each section of the test has a comprehensive review created by Test Prep Books that goes into detail to cover all of the content likely to appear on the PSAT test. The Test Prep Books PSAT practice test questions are each followed by detailed answer explanations. If you miss a question, it's important that you are able to understand the nature of your mistake and how to avoid making it again in the future. The answer explanations will help you to learn from your mistakes and overcome them. Understanding the latest test-taking strategies is essential to preparing you for what you will expect on the exam. A test taker has to not only understand the material that is being covered on the test, but also must be familiar with the strategies that are necessary to properly utilize the time provided and get through the test without making any avoidable errors. Test Prep Books has drilled down the top test-taking tips for you to know. Anyone planning to take this exam should take advantage of the PSAT study guide review material, practice test questions, and test-taking strategies contained in this Test Prep Books study guide. |
bronze age cool math games: Ancient Kingdoms Morten Braten, White Wolf Publishing, Incorporated, 2004-07 |
bronze age cool math games: Learn to Program with Scratch Majed Marji, 2014-02-14 Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2 |
bronze age cool math games: Odyssey of the Dragonlords RPG Modiphius, 2020-03-03 Campaign book; compatible with the 5E edition rules of Dungeons & Dragons. |
bronze age cool math games: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness. |
bronze age cool math games: Math in Society David Lippman, 2012-09-07 Math in Society is a survey of contemporary mathematical topics, appropriate for a college-level topics course for liberal arts major, or as a general quantitative reasoning course.This book is an open textbook; it can be read free online at http://www.opentextbookstore.com/mathinsociety/. Editable versions of the chapters are available as well. |
bronze age cool math games: Libraries in the Ancient World Lionel Casson, John Penn (Joint pseudonym), Tanita S. Davis, 2001-01-01 The unexpected murder in the little Cotswolds town of Colombury has everyone guessing. Before the answers are found more lives are threatened. |
bronze age cool math games: History Year by Year DK, 2019-07-23 Journey through a mammoth timeline, richly illustrated with over 1,500 photos, maps, and illustrations. Written in association with the esteemed Smithsonian Institution. A beautiful visual reference book with key events of world history, written in an elementary language for budding historians. Take chronological steps through human history, starting long before we even began to write. Learn about significant global events like the rise of different societies, revolutions, invasions, and new discoveries. Meet the most memorable people from the history books. The charismatic leaders, brutal dictators, influential thinkers, and innovative scientists from all around the globe. Written with kids ages 9 to 12 in mind, this book uses unpretentious language and gives straightforward fun facts. The Child Of The Time feature encourages young people to imagine themselves in the past and lets them know that children had a place in history. Older readers will love this engaging educational book too! Dive in and discover the parts of the past you haven't yet discovered. The multitude of photos, maps, and graphics make reading about history simple and enjoyable. This visual reference guide provides the reader with an overview of the most fascinating events in history, with concise and bite-sized information. Follow the timeline from our most distant past, all the way through to recent events that you may still remember happening! The History Of The World, From The Stone Age To The Digital Age Go beyond American history and explore the world in this modern twist on an old-fashioned history book. It is easier to follow, organized along a timeline with photos of archaeological artifacts, old maps, and exciting pictures. You won't just read about world history. You'll see it too, right from your armchair. Take a step back in time! - 6.5 MYA - 3000 BCE Before History Began - 3000 BCE - 700 BCE Really Ancient History - 700 BCE - 500 CE Much More Civilization - 500 - 1450 The Marvelous Middle Ages - 1450 - 1750 Exploring and Reforming - 1750 - 1850 Time for Change - 1850 - 1945 Empires and World Wars - 1945 - Present Fast Forward |
bronze age cool math games: Bronze Age Mindset Bronze Pervert, 2018-06-06 The Atlantic named this author as possibly Steve Bannon's contact in the White House (Rosie Gray, The Atlantic Feb 10 2017: 'Think you should speak directly to my WH cutout / cell leader,' Yarvin said in an email. 'I've never met him and don't know his identity, we just DM on Twitter. He's said to be 'very close' to Bannon...Goal is to intimidate Congress with pure masculine show of youth, energy. Trump is said to know, will coordinate with powerful EOs...); and a recent Vox article (Tara Isabella Burton, Vox June 1 2018) claimed that he is the text to Jordan Peterson's subtext, and a distilled form of Peterson. Distilled means purer: yes, so why not read and understand the purer version? T. I. Burton also adds in this article that this author BAP is a kind of priest-king to thousands on Twitter and outside and is possibly leading a spiritual reawakening.Some say that this book, found in a safebox in the port area of Kowloon, was dictated, because Bronze Age Pervert refuses to learn what he calls the low and plebeian art of writing. It isn't known how this book was transcribed. The contents are pure dynamite. He explains that you live in ant farm. That you are observed by the lords of lies, ritually probed. Ancient man had something you have lost: confidence in his instincts and strength, knowledge in his blood. BAP shows how the Bronze Age mindset can set you free from this Iron Prison and help you embark on the path of power. He talks about life, biology, hormones. He gives many examples from history, both ancient and modern. He shows the secrets of the detrimental robots, how they hide and fabricate. He helps you escape gynocracy and ascend to fresh mountain air.The pricing, he insisted on against all advice. It refers to the lucky 969 Movement of Burma, led by the noble monk Wirathu.Praise be to the Pervert. Praise be to his teaching of peace.Be careful. |
bronze age cool math games: A Wrinkle in Time Madeleine L'Engle, 2010-04-01 NEWBERY MEDAL WINNER • TIME MAGAZINE’S 100 BEST FANTASY BOOKS OF ALL TIME • NOW A MAJOR MOTION PICTURE FROM DISNEY Read the ground-breaking science fiction and fantasy classic that has delighted children for over 60 years! A Wrinkle in Time is one of my favorite books of all time. I've read it so often, I know it by heart. —Meg Cabot Late one night, three otherworldly creatures appear and sweep Meg Murry, her brother Charles Wallace, and their friend Calvin O'Keefe away on a mission to save Mr. Murray, who has gone missing while doing top-secret work for the government. They travel via tesseract--a wrinkle that transports one across space and time--to the planet Camazotz, where Mr. Murray is being held captive. There they discover a dark force that threatens not only Mr. Murray but the safety of the whole universe. A Wrinkle in Time is the first book in Madeleine L’Engle’s Time Quintet. |
bronze age cool math games: Atlanta , 2003-05 Atlanta magazine’s editorial mission is to engage our community through provocative writing, authoritative reporting, and superlative design that illuminate the people, the issues, the trends, and the events that define our city. The magazine informs, challenges, and entertains our readers each month while helping them make intelligent choices, not only about what they do and where they go, but what they think about matters of importance to the community and the region. Atlanta magazine’s editorial mission is to engage our community through provocative writing, authoritative reporting, and superlative design that illuminate the people, the issues, the trends, and the events that define our city. The magazine informs, challenges, and entertains our readers each month while helping them make intelligent choices, not only about what they do and where they go, but what they think about matters of importance to the community and the region. |
bronze age cool math games: Runequest: Roleplaying in Glorantha Greg Stafford, 2018-08 Core Rulebook |
bronze age cool math games: Programming Challenges Steven S Skiena, Miguel A. Revilla, 2006-04-18 There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. |
bronze age cool math games: All the Mathematics You Missed Thomas A. Garrity, 2004 |
bronze age cool math games: The Culture and Civilisation of Ancient India in HIstorical Outline D D Kosambi, 2022-09-01 First published in 1965, The Culture and Civilisation of Ancient India in Historical Outline is a strikingly original work, the first real cultural history of India. The main features of the Indian character are traced back into remote antiquity as the natural outgrowth of historical process. Did the change from food gathering and the pastoral life to agriculture make new religions necessary? Why did the Indian cities vanish with hardly a trace and leave no memory? Who were the Aryans – if any? Why should Buddhism, Jainism, and so many other sects of the same type come into being at one time and in the same region? How could Buddhism spread over so large a part of Asia while dying out completely in the land of its origin? What caused the rise and collapse of the Magadhan empire; was the Gupta empire fundamentally different from its great predecessor, or just one more ‘oriental despotism’? These are some of the many questions handled with great insight, yet in the simplest terms, in this stimulating work. This book will be of interest to students of history, sociology, archaeology, anthropology, cultural studies, South Asian studies and ethnic studies. |
bronze age cool math games: Mythras (Hardback) Pete Nash, Lawrence Whitaker, 2021-02-06 Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around... |
bronze age cool math games: Signs and Symbols Adrian Frutiger, 1998 Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks. |
bronze age cool math games: The Percy Jackson and the Olympians, Book Three: Titan's Curse Rick Riordan, 2007-05 In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped. |
bronze age cool math games: Educational Board Games Atma Vidya Educational Foundation, 1997-01-01 This resource book for teachers presents board games formulated to educate children through the medium of funfilled entertainment. The games here are grouped into categories such as English, history, science, social studies and mathematics and are meant for use at the lower primary level. These educational board games were developed by the teachers of Sri Atmananda Memorial School, Kerala, who have actually used these games to great advantage while teaching their students. |
bronze age cool math games: The Sumerians Samuel Noah Kramer, 2010-09-17 “A readable and up-to-date introduction to a most fascinating culture” from a world-renowned Sumerian scholar (American Journal of Archaeology). The Sumerians, the pragmatic and gifted people who preceded the Semites in the land first known as Sumer and later as Babylonia, created what was probably the first high civilization in the history of man, spanning the fifth to the second millenniums B.C. This book is an unparalleled compendium of what is known about them. Professor Kramer communicates his enthusiasm for his subject as he outlines the history of the Sumerian civilization and describes their cities, religion, literature, education, scientific achievements, social structure, and psychology. Finally, he considers the legacy of Sumer to the ancient and modern world. “An uncontested authority on the civilization of Sumer, Professor Kramer writes with grace and urbanity.” —Library Journal |
bronze age cool math games: For All the Tea in China Sarah Rose, 2010-03-18 A dramatic historical narrative of the man who stole the secret of tea from China In 1848, the British East India Company, having lost its monopoly on the tea trade, engaged Robert Fortune, a Scottish gardener, botanist, and plant hunter, to make a clandestine trip into the interior of China—territory forbidden to foreigners—to steal the closely guarded secrets of tea horticulture and manufacturing. For All the Tea in China is the remarkable account of Fortune's journeys into China—a thrilling narrative that combines history, geography, botany, natural science, and old-fashioned adventure. Disguised in Mandarin robes, Fortune ventured deep into the country, confronting pirates, hostile climate, and his own untrustworthy men as he made his way to the epicenter of tea production, the remote Wu Yi Shan hills. One of the most daring acts of corporate espionage in history, Fortune's pursuit of China's ancient secret makes for a classic nineteenth-century adventure tale, one in which the fate of empires hinges on the feats of one extraordinary man. |
bronze age cool math games: Venice Thomas F. Madden, 2012-10-25 An extraordinary chronicle of Venice, its people, and its grandeur Thomas Madden’s majestic, sprawling history of Venice is the first full portrait of the city in English in almost thirty years. Using long-buried archival material and a wealth of newly translated documents, Madden weaves a spellbinding story of a place and its people, tracing an arc from the city’s humble origins as a lagoon refuge to its apex as a vast maritime empire and Renaissance epicenter to its rebirth as a modern tourist hub. Madden explores all aspects of Venice’s breathtaking achievements: the construction of its unparalleled navy, its role as an economic powerhouse and birthplace of capitalism, its popularization of opera, the stunning architecture of its watery environs, and more. He sets these in the context of the rise and fall of the Byzantine Empire, the endless waves of Crusades to the Holy Land, and the awesome power of Turkish sultans. And perhaps most critically, Madden corrects the stereotype of Shakespeare’s money-lending Shylock that has distorted the Venetian character, uncovering instead a much more complex and fascinating story, peopled by men and women whose ingenuity and deep faith profoundly altered the course of civilization. |
bronze age cool math games: Anna, Age Eight Katherine Ortega Courtney, Dominic Cappello, 2017-12-25 With research showing child maltreatment is substantiated for one in eight children in the US, it's clear Adverse Childhood Experiences (ACEs), a broader category of experiences than just maltreatment, are at an epidemic scale in our society ... The authors' main thesis, quite simply, is that protecting all our children is entirely possible, but only when we know the scope of the challenges families face. The book provides a detailed, data-driven analysis of the scope of the problem and how to strengthen systems designed to protect our children-- |
bronze age cool math games: An Illustrated Book of Bad Arguments: Learn the Lost Art of Making Sense (Bad Arguments) Ali Almossawi, 2014-09-23 “This short book makes you smarter than 99% of the population. . . . The concepts within it will increase your company’s ‘organizational intelligence.’. . . It’s more than just a must-read, it’s a ‘have-to-read-or-you’re-fired’ book.”—Geoffrey James, INC.com From the author of An Illustrated Book of Loaded Language, here’s the antidote to fuzzy thinking, with furry animals! Have you read (or stumbled into) one too many irrational online debates? Ali Almossawi certainly had, so he wrote An Illustrated Book of Bad Arguments! This handy guide is here to bring the internet age a much-needed dose of old-school logic (really old-school, a la Aristotle). Here are cogent explanations of the straw man fallacy, the slippery slope argument, the ad hominem attack, and other common attempts at reasoning that actually fall short—plus a beautifully drawn menagerie of animals who (adorably) commit every logical faux pas. Rabbit thinks a strange light in the sky must be a UFO because no one can prove otherwise (the appeal to ignorance). And Lion doesn’t believe that gas emissions harm the planet because, if that were true, he wouldn’t like the result (the argument from consequences). Once you learn to recognize these abuses of reason, they start to crop up everywhere from congressional debate to YouTube comments—which makes this geek-chic book a must for anyone in the habit of holding opinions. |
bronze age cool math games: The Last Lecture Randy Pausch, Jeffrey Zaslow, 2010 The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family. |
bronze age cool math games: Class Paul Fussell, 1992 This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom. |
bronze age cool math games: Percy Jackson and the Olympians, Book One: The Lightning Thief Rick Riordan, 2009-05-02 The #1 New York Times Bestseller | Now a series on Disney+ 12-year-old Percy Jackson discovers he is the son of Poseidon in the opener to the hilarious, fast-paced adventure fantasy series for young readers ages 10 and up The eBook edition of the first book in Rick Riordan’s thrilling series, filled with magic, mythology, and plenty of monsters Percy Jackson is about to be kicked out of boarding school again—he can't seem to stay out of trouble. Is he supposed to stand by while a bully picks on his scrawny best friend? Or not defend himself when his teacher turns into a monster and tries to kill him? Mythical creatures seem to be walking straight out of the pages of Percy's Greek mythology textbook and into his life. What’s worse, he's angered a few of them: Zeus's master lightning bolt has been stolen, and Percy is the prime suspect. Percy and his friends Grover the satyr, and Annabeth, the demigod daughter of Athena, must find and return Zeus's stolen property and bring peace to a warring Mount Olympus. They travel cross country to the gates of the Underworld in Los Angeles, facing a host of enemies determined to stop them. Withmillions of copies and over 10 years spent on the New York Times bestseller list, Percy has also become a movie, a Broadway musical, and now a Disney+ series. He continues to find fans in classrooms and libraries across the world. |
bronze age cool math games: Balance Benders Level 2 Robert Femiano, 2011-08-31 |
为什么有人说懂的人都不用至强CPU(中央处理器),但又有人说 …
懂的人,知道在什么场合应该用什么,而不是不分场合单说一句用还是不用。再看重交通安全也不会天天开一辆坦克上下班,再看重速度也不会开辆法拉利去跑越野。
和外国人打网游要知道哪些游戏术语? - 知乎
Oct 14, 2013 · Bronze. 一般惯用的上线poke下老朋友,让他们知道你来了: sup dude——哥们儿别来无恙. brb bro——be right back,bro,兄弟我马上就回来 hey wanna play/ team up——组 …
为什么有人说懂的人都不用至强CPU(中央处理器),但又有人说 …
懂的人,知道在什么场合应该用什么,而不是不分场合单说一句用还是不用。再看重交通安全也不会天天开一辆坦克上下班,再看重速度也不会开辆法拉利去跑越野。
和外国人打网游要知道哪些游戏术语? - 知乎
Oct 14, 2013 · Bronze. 一般惯用的上线poke下老朋友,让他们知道你来了: sup dude——哥们儿别来无恙. brb bro——be right back,bro,兄弟我马上就回来 hey wanna play/ team up—— …