Getting Started With the Charlie and the Chocolate Factory Game
There is a 2005 Nintendo DS and console platformer based on the Tim Burton film, and people sometimes search for it under various names because the character Veruca Salt's father is a businessman type and some regional or bootleg releases carry slightly different titles. I am going to assume you are looking for the standard 2005 Activision-published game and want to know how it works, where to find it, and what actually happens when you try to run it on modern hardware. I have seen this exact search string show up on forums, usually from someone who grew up with the DVD copy and can no longer find their disc. Here is what you need to actually get the thing running. The 2005 platformer is a straightforward multi-chapter level game. You pick from Willy Wonka, Charlie Bucket, Augustus Gloop, Violet Beauregarde, or Mike Teavee, and each one has a slightly different special ability. The core loop is collect candy or golden tickets, solve basic environmental puzzles, defeat the Oompa Loompas or factory hazards, and finish each act before the timer runs out. It is not difficult. It is also not deep.
The game runs on a fairly standard side-scrolling engine. You run, jump, interact with objects, and use the character-specific ability every thirty seconds or so. That is essentially it. I played through all five chapters back in 2006 and honestly remember more about the soundtrack than the mechanics.
Where to get it today
If you have the original disc, you are fine. For PS2, Xbox, or Wii, any secondhand copy from eBay, Amazon Marketplace, or a local used game store will work. The DS version is on cartridge and just as easy to find. The harder problem is emulation. The game is not on any legal digital storefront anymore. Activision pulled it when licenses expired, and it has never appeared on Steam, GOG, or the official console eShops. If you search for "download," you will run into piracy sites, torrent trackers, and various ROM hosting pages. I am not going to link to any of them. The emulation community generally treats this one as abandoned property with no homebrew scene around it. What actually works for most people is a DS emulator on PC or a homebrew switch setup. No$GBA is the usual recommendation for the portable version, and Yuzu or Ryujinx has a few working entries for the console versions, though support is spotty depending on your hardware. Performance varies a lot by machine. My old laptop from 2018 ran the DS version fine at native resolution. A modern desktop handles the PS2 version without issues, but you will spend more time wrestling with emulator settings than actually playing the game.
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Common problems and workarounds
Emulation is where things get annoying. The first issue most people hit is save state corruption. The game writes saves to its own internal memory, and some emulators do not handle the memory mapping correctly. You will lose progress after a few sessions if you are not careful. The workaround is simple: use real cartridge saves or configure your emulator to use a fresh memory card image every time you start a new game. Do not rely on the default save state feature for long-term progress. Another problem is audio desync on the console versions when running through PCSX2 or similar emulators. The game uses a custom audio callback that some emulators do not replicate faithfully. I spent about forty-five minutes troubleshooting this on my own machine before I discovered that enabling the "block gelle" plugin and setting the audio sync to "core" instead of "split" fixed it. If you are not seeing or hearing the game properly, check those settings first before assuming the ROM is broken.
What you are actually getting into
The game is competent but unremarkable. The graphics are serviceable for 2005. The levels are short, mostly linear, and follow the movie's structure pretty closely. The difficulty curve is flat. You will not be challenged, and you will not be inspired. It is a licensing product made to fill a slot on a shelf during a movie release window. Characters have distinct moves but they converge quickly. Violet's bubble mechanic is the most unique, Augustus is a tank, Mike teleports short distances, and Willy and Charlie are standard jump-and-run characters with minor variations. By the time you reach the Chocolate River level, you have seen everything the game has to offer.
Alternatives if this is not what you wanted
If your search for "Beauregarde Charlie And The Chocolate Factory" is actually pointing you toward something else, here are some directions worth checking:

- The 2005 film itself — available on DVD, Blu-ray, and various streaming platforms depending on your region.
- Roald Dahl's original book — widely available in print and digital formats.
- The 1971 film "Willy Wonka & the Chocolate Factory" — still in circulation on physical media and streaming.
- Charlie and the Chocolate Factory: The Video Game (2005) — the actual title of the platformer I described above. Use that exact string in any search engine and you will find it.
If you are trying to find a fan project, ROM hack, or some obscure mod that uses the name "Beauregarde," I have not encountered one. The search results for that exact phrase mostly point to the 2005 game, sometimes with garbled metadata from aggregator sites. Nothing from the official Willy Wonka franchise carries that name.
Bottom line
The 2005 game exists, it is playable, and it is not hard to run if you have the disc or can set up an emulator correctly. The main obstacles are licensing removal from digital stores and the usual emulation headaches that come with older hardware games. The experience itself is lightweight. If you want nostalgia, it delivers. If you want a challenging platformer, look elsewhere.