What You Need to Know About Running Black Myth Wukong at Ultra on PC

The game uses Unreal Engine 5 with Nanite geometry and Lumen global illumination, which means the ending cutscene and final battle areas will push even high-end GPUs hard. My RTX 4080 at 1440p gets roughly 55-65 FPS on ultra with DLSS set to Quality, and that's without ray tracing enabled. Turn on RT and you're looking at 40-45 unless you drop to Balanced DLSS mode. This varies depending on your specific GPU and CPU combo. The bottleneck isn't always what you'd expect. Start by making sure you're on a recent driver. NVIDIA 552.x or newer, AMD Adrenalin 23.11 or later. I wasted an afternoon thinking my GPU was throttling before I realized my display driver was three months old. The difference between stale drivers and current ones on this game is noticeable, especially in the late-game areas where particle effects and lighting calculations spike. Inside the game, go to Settings > Graphics and set everything to Ultra except these three items. Set Ray Tracing to off or Medium. Set DLSS to Quality. Set Frame Generation to on if you have an RTX 30-series or 40-series card. That combination gives you the best balance between visual fidelity and playable performance. Running everything at native 4K ultra with RT max and frame gen is not achievable on any consumer GPU right now without significant stuttering in the dense forest and temple areas.

Here's something most guides don't mention: the shadow quality setting has a disproportionate impact on performance compared to everything else. Ultra shadows can cost you 8-12 FPS in the final areas, while changing it to Medium costs almost nothing visually but frees up a meaningful chunk of VRAM and GPU compute. Same goes for volumetric fog. Crank it to high or ultra and your framerates drop noticeably during boss fights with environmental effects. Set it to medium and you won't notice the difference in practice. I ran into a specific issue during my playthrough where the game would stutter badly in the last act, even with all settings optimized. The stutter was happening consistently at the same timestamp in the ending sequence. After digging into it, I found that the problem was shader compilation stutters. The game doesn't precompile shaders on install. They get compiled on first encounter. The workaround was simple: launch the game and run through the earlier chapters first, let it compile shaders during normal gameplay, and then when you get to the ending areas the stutters were largely gone. This saved maybe 15 to 20 minutes of frustration that I could have avoided entirely if I'd just gone through the game properly the first time instead of jumping straight to the end. Another thing to check is your system's power configuration. Windows has a hidden setting that can cause issues with Unreal Engine 5 games. Go to Control Panel > Power Options > Change plan settings > Change advanced power settings. Expand PCI Express > Link State Power Management and set it to Off. Also make sure your power plan is set to High Performance or Ultimate Performance. This alone fixed a consistent 10 percent frame drop I was seeing during longer encounters. It's a minor tweak but one that matters more than some of the in-game settings you'd think would be the culprit.

If you're on AMD hardware, use the Radeon Super Resolution instead of FSR. It's generally cleaner and costs less performance than FSR for a similar visual result. Set it to 75 percent or 80 percent and you'll get a nice boost without the input lag that sometimes comes with FSR's performance mode. Memory-wise, 32GB of RAM is the comfortable target. The game can use 18 to 22GB in the later areas at ultra settings. Running with 16GB will cause texture streaming issues and occasional hitches, especially in the denser environments. If you're short on RAM, dropping texture quality from Ultra to High is a valid trade-off that gives you back several gigabytes without a visible loss in most situations. There's no standalone download for ultra graphics settings or performance patches. Game updates come through Steam or the Epic Games Store automatically. Don't fall for any sites claiming to have special optimized configs — they're either fake or just renamed standard ini files. The game does support custom config editing through the Settings.ini file in your AppData folder, but any changes you make there will be overwritten on the next game update.

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BLACK MYTH WUKONG ENDING Gameplay Walkthrough Part 12 [4K 60FPS PC ULTRA] No Commentary (FULL ...
BLACK MYTH WUKONG ENDING Gameplay Walkthrough Part 12 [4K 60FPS PC ULTRA] No Commentary (FULL ...

One realistic expectation to keep in mind: ultra graphics at a stable framerate in the ending sequences is going to be demanding. Even an RTX 4090 will dip into the 50s during the most complex boss encounters with all effects maxed. If your goal is competitive smooth performance, going with High settings and enabling frame generation will give you a more consistent experience with 90 percent of the visual quality. Ultra is worth it if you have the hardware to spare, but it's not necessary to appreciate what the game looks like.