Getting Past the Tricky Levels in Brain Test 3

I spent way too much time on this game last month. It's one of those free puzzle apps that look simple until you hit level 15 and realize nothing works the way you expect. The trick is that the developers deliberately make you question every basic assumption. I learned that the hard way after failing the same three levels for two days straight. Brain Test 3 is a mobile puzzle game by Funtouch where each level presents a scenario that requires lateral thinking. The "tricky quests" are the levels designed to break conventional problem-solving. Unlike typical puzzle games where you match colors or solve equations, here you often need to interact with the UI itself or exploit visual bugs in the level design. I've seen guides that just list answers, but that doesn't help you understand why the answer is what it is. Knowing the pattern matters more than memorizing individual solutions. Once you recognize that almost every tricky level relies on one of maybe six interaction types, the game stops feeling arbitrary and starts feeling like the developers are testing whether you'll think outside the phone screen.

How to Approach the Levels

The first thing I did differently was stop tapping blindly. Most players just start swiping and dragging things randomly until something works. That approach works for the easy levels but fails completely once the game starts rewarding observation over action. Here is the process that actually works. Look at the entire screen first. Don't touch anything for about five seconds. Most levels have a visual clue that tells you exactly what the intended solution is, usually in plain sight. The game will often show you an arrow, a highlighted area, or a character reacting to something you haven't noticed yet. I ran into a specific problem with level 42 where I was trying to solve it by moving objects around. I spent twenty minutes dragging items across the screen doing absolutely nothing. The workaround was realizing that I needed to tilt my phone instead of touching the screen at all. The accelerometer on my device made it work immediately. If you are stuck on a level that involves liquid, gravity, or balance, try rotating your phone before you start dragging things around.

Common Interaction Patterns

Most tricky levels fall into recognizable categories. I have found six main types that cover probably ninety percent of the harder quests. First, there is the touch-the-screen-not-the-game pattern. Sometimes you need to tap an area outside the play space or slide your finger in a direction that does not match the level layout. Second, there are levels where you need to use two hands simultaneously. This is rare in mobile games but Brain Test uses it frequently. Third, shaking the phone is a mechanic you will encounter more than you expect. The fourth pattern involves timing. Some levels require you to wait for a specific moment before interacting. If you move too fast, the level resets. The fifth is the fake-object pattern, where something on screen looks interactable but is actually decoration meant to waste your time. And the sixth is the reverse-pattern, where the obvious solution is wrong and you have to do the opposite of what seems logical.

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Brain Test 3 Tricky Quests Level 21 Answer (Gundolf Puzzle) | Put the correct alchemy formulas ...
Brain Test 3 Tricky Quests Level 21 Answer (Gundolf Puzzle) | Put the correct alchemy formulas ...

Brain Test 3 Tricky Quests Answers for the Hardest Levels

I will give you some specific solutions here because I know this is why most people end up reading guides. Level 18 requires you to ignore the numbers on the screen and instead count the number of sides on the shape shown. Level 31 is solved by drawing an actual line on the screen with your finger rather than using the tools provided in the level. Level 55 involves pressing and holding the answer button for three full seconds before releasing it. Level 67 is the one that got me the most. You have to type the word that the game is asking for, but the keyboard does not appear. The solution is to use your phone's actual keyboard by opening a notes app, typing the word there, and then copying and pasting it back. I know that sounds insane, but it worked. That level specifically tests whether you will break out of the app's constraints.

What These Guides Cannot Do For You

I need to be upfront about limitations. Any guide listing answers will become outdated if the developers push an update that changes level order or adds new content. Funtouch has been known to release patches that reshuffle levels, so a guide that was accurate in January might be wrong by March. Additionally, some solutions rely on device-specific behavior. The accelerometer-based levels work differently on phones with different sensor quality. I had a friend who could not complete the tilting levels on his older tablet because the sensors were not responsive enough. If you are on a device with weaker hardware, some of the more physically interactive levels may not work properly for you. The biggest downside of relying on walkthroughs is that you lose the actual satisfaction of solving the puzzles. These games are designed to create a specific type of frustration followed by relief when you figure it out. Skipping that process means you get none of the dopamine reward, and you will probably just move on to the next game within a week anyway.

If you want the full experience, I would recommend using these answers as a last resort. Try each level at least three times before checking anything. The first attempt gets you familiar with the setup, the second makes you question your assumptions, and the third is usually when the solution becomes obvious. That third attempt is where the actual learning happens. The game itself is free to download on both iOS and Android from their respective app stores. There are no significant costs beyond optional ad removal, which is cheap if you decide the game is worth your time. My advice is to start playing without any guides and only come here when you are genuinely stuck after genuine effort. That way you get the benefit of the challenge before you get the benefit of the answer.

Brain Test 3: Tricky Quests - Level 13 The Entrance To The Secret Base Answer • Game Solver
Brain Test 3: Tricky Quests - Level 13 The Entrance To The Secret Base Answer • Game Solver