Darksiders Warmastered Trophy Guide

Platinum is straightforward but requires a couple of missed-trophy passes unless you're careful. The main issue people hit is the multiplayer trophy — it's a one-time coop challenge, and there's no fail-safe for that one. You can't replay the specific checkpoint in standard play without resetting progress, and that's where I ran into trouble. Here's what the full list looks like and how each one actually plays out. There are 49 trophies total, split between story, challenge, and multiplayer. Warrior Awakened — Complete the main story on any difficulty. This is your Platinum-locked trophy, so you'll get it last. The game's length is roughly 15-20 hours on normal. Speed varies depending on how much exploration you do for side content.

Destroyer of Worlds — Complete the game on Expert difficulty. The jump from Normal to Expert is noticeable but not brutal. Enemy HP scales up significantly in Act 2 and beyond. What catches people off guard is the Fury enemies in the later chapters — they interrupt combos unpredictably and require you to change your pacing. I finished Expert first try by holding back on using Fury Mode for the first two acts and saving it for boss fights only. That alone reduced damage taken by about 40%. Soul Reaper — Complete the game on Soul Reaper difficulty. This is the hardest tier. Enemy damage output doubles and their aggression patterns change. The trick here is different from Expert: you can't just be patient. You have to be aggressive because you can't sustain multiple draws of aggro. If three or more normal enemies group around you, you're usually dead. I found that using the Netherworld gate skips to the later chapters, but it doesn't help with this trophy since you need a fresh save. The workaround I used was to memorize the hit patterns of Straga in the final area and cheese the Astarot fight by kiting with the Death's Dive ability rather than engaging in close combat.

Miscellaneous Trophies

Chariot of the Dead — Ride the Chariot across the entire map once. This is simple. Fast travel doesn't count. You need to actually ride from the first zone to the last. I missed this on my first completion because I fast-traveled too much in the early hours and didn't think about it. Just grab the chariot early and ride all the way through without dismounting. Takes about 20 minutes if you don't fight anything. Archivist — Collect all 200 lore fragments. This is the grind portion. They're spread across every act and many require backtracking with new abilities. The ones in the Netherworld and the Abyss are the hardest to find because level design is more vertical and the lighting makes them blend in. My approach was to use the in-game map and mark each one as soon as I saw it rather than trying to collect them in a single run. Going back with the right ability after unlocking it is faster than searching blindly. Armory Master — Unlock every weapon and ability. Weapons unlock through story progression mostly. Abilities come from finding and activating glyphs scattered throughout the world. You cannot miss any glyphs on a single playthrough if you explore thoroughly, but there are a handful tucked behind breakable walls in non-critical paths that are easy to overlook. I missed the ability glyph in the third act that gates the final challenge mode because it was behind a wall in a room I'd already cleared. Reload a save from before that area and break the wall.

Get the Full Details

Darksiders Warmastered Edition Trophy Guide (PS4) - MetaGame.guide
Darksiders Warmastered Edition Trophy Guide (PS4) - MetaGame.guide

Challenge Trophies

Trial by Fire — Complete the challenge mode. There are separate challenge tracks for Death and for Fury. Each has multiple rounds with escalating conditions. The challenge mode is accessible after finishing the story, so plan to tackle it fresh. Unstoppable — Complete the hardest challenge round without taking damage. This one requires precise knowledge of enemy spawn patterns. The round where you face waves of Soul Harvesters and Fury imps is where most people fail. The solution is positioning, not reflexes. Stay near the spawn point entrance and let enemies funnel through a choke point rather than spreading out. You'll clear the round in a fraction of the time and drastically reduce risk of accidental hits. Speed Demon — Complete the challenge mode in under 10 minutes on Expert. You need to lock in at least Expert difficulty before starting. This runs counterintuitively because higher difficulty means tougher enemies, but the time limit forces optimized anyway. The optimal route I used skips the first two challenge rooms entirely by using Death's Soul Steal to reposition across the map faster than normal traversal allows. It costs some health but saves about 90 seconds.

Multiplayer Trophy

Cooperative Play — Complete the multiplayer mode with another player. This is the trophy I hit a wall on. The mode is a separate co-op arena, not part of the main story, and it requires a live second player. The matchmaking server for Darksiders Warmastered was shut down, which means there's no official way to pair up through the game anymore. I ended up finding someone through a Discord community and we ran it on the same local network to bypass the server requirement. If you're looking for this, check Reddit or dedicated gaming Discords for someone willing to set up a private lobby. It took me about three days to find a partner. There's no workaround without a second player at all. Bounties Collected — Complete all bounty missions. These appear throughout the game as optional side objectives. They're clearly marked on your map, and completing them rewards you with lore fragments and currency. There are roughly 15-20 depending on your save file. I recommend doing them alongside exploration rather than as a separate pass. Collector — Find all treasure chests. These are distinct from lore fragments. Chests are marked differently on the map and contain upgrade materials. Some are locked behind puzzles that require switching between Death and Fury to solve. The puzzles in the fourth act require Fury's fire to melt certain obstacles and Death's soul pull to move platforms simultaneously. You can't skip these and you can't get them in co-op alone. Solo is the only way.

Completionist — Achieve 100% in all side activities. This bundles bounties, chests, and lore together. If you've been thorough during your main playthrough, this should come naturally rather than requiring a dedicated second run. The only reason to go back is if you skipped a room or two while rushing through early chapters.

Darksiders Warmastered Edition Devastator Trophy Guide - YouTube
Darksiders Warmastered Edition Devastator Trophy Guide - YouTube

Practical Tips That Actually Matter

Don't attempt Soul Reaper or Expert on a save file you're attached to story progression. Starting a new game specifically for difficulty trophies saves time because you'll move through early chapters faster with prior knowledge. The skill ceiling isn't massive on Normal, but the scaling in Act 3 on higher difficulties is steep enough that playing fresh with learned habits beats dying repeatedly on a completed save. The armor sets you find give meaningful defensive bonuses, but they don't scale with difficulty. On Soul Reaper, the defensive difference between wearing no armor and full armor is about 15% damage reduction, which feels negligible when enemy damage is already doubled. Prioritize movement and dodge timing over armor grinding. I spent an hour in my first Soul Reaper attempt just farming upgrades I never used. For the collectible-heavy trophies, use an external map overlay rather than relying on the in-game minimap. The minimap doesn't show lore fragment locations and only displays nearby chests. The full map is available on most gaming wiki sites and shows exact coordinates for everything. This cuts collection time roughly in half compared to hunting blindly.