Deliver Us Mars Trophy Guide

This is a straightforward game with a manageable trophy list, but there are a couple of catches that can trip people up. The game doesn't have any missable trophies tied to decisions, which is rare these days, but you do need to be careful about one section and a couple of optional collectibles. The game is roughly 5-6 hours long depending on how much you fiddle with puzzles. There are about 15-17 trophies depending on your platform. Platinum is achievable without any prior experience, though a few trophies require backtracking or completion of side content. Just finish the game. It's a single continuous playthrough with no branches or multiple endings. You go through habitat after habitat solving environmental puzzles. No trophies are missable here unless you somehow quit mid-game, which would be unusual given how short it is. You get this automatically at the end of the credits.

This is where people run into issues. The game scatters log entries and data files throughout each area. You need to find most of them for completion-based trophies. I found that the VR rig sections can be genuinely tricky if you're not used to them - there's one puzzle in the Olympus habitat where you have to align pieces in a 3D space and the rotation mechanics aren't immediately intuitive. My workaround was to just rotate the camera first until you got a better angle on the pieces before attempting the actual assembly. One thing beginners consistently miss: the logs aren't highlighted or marked on any in-game map. You have to physically explore each room. Some corners of the habitats have nothing visible on the surface - you need to go behind panels or look in less obvious areas. I spent about twenty minutes searching a ventilation shaft in the second major area before realizing you have to crawl through a small gap that only shows up when Elizabeth is in a certain pose.

Difficulty and Backtracking Notes

There's a section mid-game where you need to collect several data drives scattered across different zones. If you clear an area without picking everything up, you'll need to return. This isn't explicitly warned about. I made the mistake of rushing through the Elysium plains area and had to backtrack about forty-five minutes later to grab three missed logs. There's no fast travel, so this backtracking is real time. The hard difficulty setting doesn't affect the trophies directly, but if you're struggling with puzzles, I'd recommend sticking with the default. The game is designed to be solvable without hand-holding, and changing difficulty won't unlock or lock any achievements.

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Deliver Us Mars: Stellar Extra-Vehicular Activities Score Trophy Guide ...
Deliver Us Mars: Stellar Extra-Vehicular Activities Score Trophy Guide ...

Online or Multiplayer Trophies

Deliver Us Mars is a single-player experience. Any trophy listings that mention online components are incorrect. Don't waste time looking for co-op or multiplayer elements that don't exist. Save frequently before entering new sections, even though the game has auto-saves. I got caught once when a puzzle state bugged out and I lost about ten minutes of progress because the auto-save hadn't triggered yet. Manual saves at every checkpoint prevent this. Don't skip the VR sequences even if they feel tacked on. They're actually required for progression and tie into later trophies. A few people on forums complained about them being separate, but they don't add significant time to the overall run.