What This Tool Actually Does
The Elden Ring Boss Planner Easy is a community-built spreadsheet and calculator hybrid that lets you input your build stats, weapon scaling, and skill choices, then outputs recommended consumables, talismans, and spell selections for specific boss encounters. It isn't official merchandise or a FromSoftware product. It's a spreadsheet someone made on Google Sheets and published online, and it works because it does one narrow thing well. I've used it for about a year now, mostly when I'm planning runs for DLC bosses or trying to optimize across multiple playthroughs. The basic workflow is straightforward: you enter your attribute values, pick a weapon and its upgrade level, select ashes of war, and the sheet spits out recommended talisman sets and items based on hidden formula tables the creator built into the columns.
How to Use Elden Ring Boss Planner Easy
Open the shared spreadsheet and ignore the first two sheets labeled "README" and "Changelog." Go straight to the tab called "Boss Planner." On the left column you'll see a list of base game bosses. Below that is a data entry section where you type in your character level, main stats like Vigor and Faith, and your equippable slots. The right side auto-populates recommended configurations. One thing people miss immediately: the planner assumes a standard 40-point investment cap per primary stat for its recommendations. If you're running a 80 Vigor build, the suggested item allocations get weird. I found this out while running a pure tank build against Malenia and the recommended Flask of Wondrous Physick setup it gave me included two Attacking Endurance consumables instead of a single Robustness charm, which made zero sense for a health-focused strategy. I just manually overrode the right-side columns with my own choices and ignored its suggestions for that cell block. For the standard case, which covers most builds between levels 120 and 160 with conventional stat spreads, the planner handles talisman pairing pretty cleanly. It cross-references boss damage types against talisman resist bonuses and flags conflicts like stacking two Fire Resistance charms when the boss deals mostly physical damage. That part actually saves time instead of wasting it.
Where the Tool Falls Apart
The biggest limitation is that the boss encounter database only covers the base game and the Shadow of the Erdtree content up to the creator's last update. If you're trying to plan for a boss added in a later patch or a mod, it simply won't have data. The creator hasn't posted an update in several months, and the issue tracker on their GitHub shows maybe four open pull requests they haven't merged. Another issue is that the spreadsheet treats all upgrade levels as linear scaling, which is wrong for weapons past +20. The damage curve for Ash of War enhancements and sacred seal incantations flattens out at higher tiers, and the planner still projects those numbers as if each level adds the same percentage. For a regular weapon run this introduces a margin of error around 8 to 12 percent on damage output estimates. That's not huge but it's enough to mislead you on whether a particular weapon will beat a boss within a reasonable timeframe. I learned this the hard way when the planner told me my Fire Monolith spear build would melt Rennala in about twelve exchanges. In practice it took me nearly twenty because the late-game scaling on that spear was already soft-potted and the spreadsheet didn't account for it. I just started keeping a separate notes tab in the sheet where I log actual boss times and flag which recommendations were wrong. After a dozen bosses I can spot the pattern: ranged incantation builds are consistently over-optimistic by roughly one bracket of difficulty.
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Practical Workarounds
If the planner's recommendations don't match your actual playstyle, the simplest fix is to export the recommended column values to a local file and manually adjust the numbers. The cells aren't locked. The whole thing is just a Google Sheet with custom functions written in Apps Script, so you can edit any formula directly. I usually replace the auto-generated talisman block with my own entries and let the rest of the sheet recalculate around it. For incantation and sorcery builds, I recommend supplementing the planner with a separate damage calculator like the one on the fextrawiki. The two tools use different formula bases, and cross-checking them catches errors before you commit to a build. Spending ten minutes on both sheets saves probably two hours of failed boss attempts compared to trusting the planner alone. The planner also doesn't factor in co-op difficulty scaling. If you're running with two or three other players, boss health and damage scale upward in a way the spreadsheet doesn't model. I just treat all its recommendations as solo-play baselines and subtract roughly fifteen percent from any suggested Flask of Wondrous Physick potency before applying it to a multiplayer run.
Bottom Line
It's a rough-edged tool that covers a real need. For a single-player planning session on a standard build, it cuts prep time from thirty or forty minutes down to maybe eight. For edge-case builds, high upgrade tiers, or co-op sessions, you'll spend more time fixing its output than you would just deciding what to bring yourself. Use it as a starting point, not a final answer. The data structure underneath is solid enough that it should improve with time if the creator ever gets back to it.