Understanding the Ffxiv Another Mount Rokkon Guide
The term "Another Mount" in Final Fantasy XIV refers to mounts that come in alternate color variants alongside their standard version. The Rokkon is one of the simpler mounts in the game, and the "Another" versions are just the differently colored alternatives available through the Grand Company seal vendors. If you're following a Ffxiv Another Mount Rokkon Guide, you'll mostly be learning the same process that applies to every other Grand Company seal mount. The standard Rokkon is available from the Ishgardian Restoration faction in Gridania for 10,000 Sylphim seals, or 14,000 Merlthor seals from Ul'dah, or 14,000 Dzemael seals from Limsa Lominsa. The "Another" variant is typically locked behind the same vendor but costs more, usually around 30,000+ seals depending on your Grand Company's economy at the time. These prices shift because seal values change based on global trading post activity. There's also the aetherial reduction route. If you find a regular Rokkon on the Market Board, you can break it down at the aetherial reduction NPC in any major city. This gives you aetherial plates and a small cash refund, but you lose the mount entirely. Some players use this as a last resort if they accidentally purchased the wrong variant and need to recoup costs before buying the correct one.
The Actual Process
You need to reach level 30 and join a Grand Company. From there, farm seals by completing duties, selling gear to NPCs, or running high-difficulty content that rewards bonus seals. The daily duty limit for a seal-focused run typically nets you between 2,000 and 4,000 seals depending on what you queue. A full rotation of daily support battalion plus one high-difficulty duty usually lands you around 3,000 seals per day. At that rate, 30,000 seals takes roughly 8 to 10 days of consistent daily play. If you sell surplus gear from your leveling, that adds maybe another 1,000 to 2,000 per week. Not enough to dramatically shorten the timeline, but it helps. One thing most guides don't mention clearly: the seal price for the "Another" variant isn't fixed permanently. It can adjust based on server-wide supply and demand for mount-related items. I noticed on my server the price fluctuated by several thousand seals over a two-week period during a patch cycle when lots of players were buying mounts. So if you've been saving and the price suddenly jumped, check the vendor again after a few days. It may drop back.
Common Pitfalls
The biggest mistake people make is assuming the Another Mount variant is unlocked automatically after buying the base mount. It isn't. You have to purchase it separately at the vendor. Also, some players confuse the Rokkon with the Flying Rockkon, which is a completely different mount obtained through the Chocobo Racing minigame and later sold on the market. They look similar but are separate entries in your mount collection. Another thing: if you buy the mount and it doesn't appear in your wardrobe, check your mount journal first. The wardrobe only populates after you summon the mount at least once. Some players sit on the mount item thinking it's bugged when they just never summoned it. I once spent about three days trying to figure out why my Another Rokkon wasn't showing up in the wardrobe after purchasing it. Turns out I had bought the regular variant from a different NPC earlier, and the game's UI was showing me the wrong vendor's inventory until I closed and reopened it. Refreshing the vendor menu fixed it immediately. Nothing complicated, just a minor UI quirk that cost me unnecessary time.
Limitations to Keep in Mind
This mount provides zero stat bonuses. It's purely cosmetic. If you're chasing something that improves your gameplay, you're looking in the wrong place. The speed is average for a land mount — not the fastest, not the slowest. For actual traversal efficiency, mounts from the Myotes or the faster aetherial reduction pool serve better purposes. Also, the seal economy means your progress is somewhat at the mercy of other players' behavior. During major patches when a lot of new players join, seal inflation can make any seal-dependent purchase take significantly longer than the base math suggests. There's no workaround for that except waiting it out or farming additional seal sources like relic gear turns.
What You Should Do Instead If You Don't Want to Grind Seals
The most reliable shortcut is the Market Board. Check the current price for the specific variant you want, and compare it against the seal cost converted to gil. Sometimes buying it directly is cheaper in real time than grinding out the seals, especially if you already have some gil saved from normal play. The reverse is also true — during low-demand periods, grinding seals can be half the price of the market rate. Either way, the process isn't complicated. It's mostly patience and checking your vendor prices periodically to catch any fluctuations. The mount itself is straightforward with no special conditions beyond having the seals and the Grand Company access.