Training Points in Madden 23 — The Actual Method
Training Points are the XP currency you spend to level up players across Madden Universe, Franchise, and Face of the Franchise modes. You earn them by playing games, completing objectives, and finishing micro-tasks built into those modes. The system isn't particularly deep, but the way points are distributed has some quirks that will waste your time if you don't know them. The fastest way to farm them is through Franchise mode. A single regular-season game (9 minutes clock, standard rules) gives you roughly 50-80 Training Points depending on performance milestones like completing passes, making tackles, or scoring. A full 16-game season nets you around 800-1,200 Training Points with minimal effort. That's why most people just run a quick Franchise season rather than grinding other modes for the same result.
How To Get Training Points In Madden 23
Here's the practical breakdown. Start a Franchise mode with a custom save, pick any team, and play through as many games as you want. There's no requirement to finish the season for the points to count — each completed game banked its reward regardless of the final score. You also get Training Points from practice squad challenges and weekly objectives, but those are secondary. The bulk comes from actual gameplay. In The Yard and Face of the Franchise, you earn Training Points per match too, but the payout is lower and the grind is slower because matches are shorter and the objective structures aren't as generous. If you're doing this purely for Training Points, skip those modes and go straight to Franchise. There's a trick most people miss. If you set your franchise to rookie difficulty and play with a full roster (no practice squad limitations), the game still awards Training Points at the same rate, but the games end faster because you're not making stupid mistakes. I spent an afternoon testing this against standard difficulty and found the total yield per hour was actually higher on rookie, even though individual game rewards feel identical on paper. Faster games mean more games per sitting.
Another thing nobody talks about: Training Points do not accumulate past a certain soft cap in older saves if you don't spend them. I hit this accidentally on a save I hadn't touched in three months. The game wasn't giving me any new points until I opened the roster screen and spent at least one point on a player upgrade. Once I made a single transaction, the backlog kicked in and awarded the accumulated total. So if you've been sitting on a large stash without spending anything for a while, try opening your roster and upgrading one player just to unlock the queue. The downside to Franchise mode farming is that it's repetitive and boring after about five sessions. You'll also find that onlineFranchise doesn't award Training Points at all, so don't bother with that route. And if you try to exploit it by starting and quitting games, the game flags incomplete matches and stops crediting them after a handful. I lost about 200 points worth of games to this before I figured out the hard limit was somewhere between 5 and 8 per week per save. Bottom line: Franchise mode, rookie difficulty, play full games, spend at least one point periodically to keep the backlog flowing. That's the loop. Anything else is just padding your playtime for the same output.
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